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The plugin is called Hair Grabber and you can find it here:https://gumroad.com/l/GqVoR. It basically has parameters for manipulating cards in a spline manner

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Amazing work! What plugin for Maya are you referring to for the haircards?

KeyShot
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KeyShot is the fastest and easiest to use 3D rendering and animation software available. In just a few steps you can create amazing looking images from your 3D models that can be used throughout the product development process to make design decisions and quickly create variations of concepts for customer, manufacturing or marketing.

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KeyShot features tools and the fastest workflow for creating still and animated visuals. Within a few minutes, apply scientifically accurate materials, work with textures and labels, adjust HDRI and physical lighting, move your camera for the perfect shot, create animation and interactive KeyShotVR’s and see it all happen in real-time.

Simple interface

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KeyShot’s simple user interface is minimal, but powerful, with all the options you need for advanced visualization and none of the clutter to impede workflow.

Rendering Speed

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The speed you have within KeyShot cannot be compared. Whether your on a small laptop or a networked server with multiple CPUs, KeyShot will use all the cores available.

Powerful Animation

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The KeyShot Animation system is a new streamlined approach to quickly creating fluid product animations with real-time update and playback to see it all as it’s created.

Advanced features

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KeyShot Pro level features deliver advanced capabilities that deal directly with product development workflow and conceptualization for ultimate visual satisfaction.

Fast

Everything inside KeyShot happens in realtime. KeyShot uses unique rendering technology which makes it possible to see all changes to materials, lighting, and cameras instantly. You don’t need to hit the render button and wait for minutes or hours to wait for the results. As soon as you assign a material to a part, you will see the change immediately.

Easy

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You don’t have to be a rendering expert to create photorealistic images of your 3D model. Simply import your data into KeyShot, assign materials by dragging and dropping them onto the model, adjust the lighting, and move the camera. Done. You see everything happen instantly right in front of you. Learning KeyShot literally takes only a few minutes.

Accurate

KeyShot is the most accurate rendering solution for your 3D data. KeyShot is built on Luxion’s internally developed, physically correct render engine based on research in the areas of scientifically accurate material representation and global illumination. The result is stunning realism, incredible accuracy and speed that is beyond compare.

KeyShot Features for more 3D rendering power

64-bit architecture

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KeyShot is built on 64-bit architecture giving you the power and ability to utilize more than 4 GB of both virtual and physical memory with any modern 64-bit system. KeyShot is cross-platform compatibly and can be used on both Microsoft Windows and Apple computers.

CPU-Powered

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KeyShot is 100% CPU-Powered. You won’t need any special hardware or graphics card. KeyShot takes full advantage of all cores and threads inside a computer. As your computer gets more powerful, KeyShot becomes faster. The performance scales linearly with the number of cores and threads in your system.

Interactive Labeling

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Labels are designed for easy placement of logos, stickers or images that need to be placed freely onto a 3D model. Common image formats are supported such as jpg, tiff, tga, and png. Multiple labels can be added to a material and each label has its own mapping type. Images with transparency are supported as well.

Render Queue

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The render queue is used to batch process image and animation rendering. You can simply add an image or animation “job” to the queue from various files throughout the day, then click the “process queue” button to start the queue rendering. Each job records the state of the scene and all render settings. The system can be left for the night to process the jobs.

Live Linking

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Live linking allows seamless model updates between the modeling software and KeyShot, without having to reassign materials, set up animations again, or update settings. Transfer your design from PTC Creo, SolidWorks, or Rhino to KeyShot. Assign materials and animations, continue modeling and push over changes to KeyShot. Changed parts will be replace and updated with the new parts and all materials and animations will be maintained.

Bump-mapping

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Bump maps are images used to create fine details in materials that would be unrealistic to build into the model. Brushed metals and textured plastics are easily created using bump maps. Any common format color or grayscale image can be used as a bump map. With these images the bright and dark areas are interpreted as high and low spots on the surface.

Network Rendering

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The network rendering system allows you to take advantage of multiple systems for rendering images and animations. After the simple installation process, any user with KeyShot can send a “job” to be rendered on the network. The jobs are organized into a queue that all users can view. Jobs can also be sent from the internal KeyShot queue to network rendering.

Import options

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With over 20 supported 3D file formats, KeyShot imports the largest number of file types of any 3D rendering software. Along with being able to handle large data sets and different file types, KeyShot provides options to make sure your data is imported accurately and ready to apply materials. With plugins for 3ds Max, PTC Creo, Pro/ENGINEER, Rhinoceros, SolidWorks and SketchUp, import capabilities are extended even further.

Articles
Videos
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Christopher Stone talked about Weapon & Hard-Surface Art, his workflow, software solution experiments, approach to the materials and more.

2 October, 2018

2360 views
Keyshot 8 is coming and Luxion has released a sneak peek video highlighting some of the features to be presented in the release.

27 August, 2018

1009 views
Alex Senechal has released a new tutorial that will teach you about all of the tools in Keyshot.

26 August, 2018

1493 views
Concept designer Alex Senechal kindly shared his weapon design workflow and awesome Visual Design Basics tutorial completely free for the first 50 people!

23 August, 2018

3197 views
Anton Kazakov broke down his incredible sci-fi stun gun fully modeled and designed in 3DCoat and KeyShot.

8 August, 2018

1318 views
Ryan Hawkins has shared a free intermediate guide to using KeyShot.

15 February, 2018

1711 views
Jason Martin shared some advice for character artists, who want to build some amazing 3d sculptures!

14 February, 2018

3195 views
Kristina Baziuchenko did a little overview of her Dishonored-looking character.

19 January, 2018

2719 views
Alana Plantes shared some techniques she used for the creation of heavily stylized 3d characters. She talks painting, modeling, and design.

12 January, 2018

5068 views
Marco Plouffe remade Hollow Knight as an amazing 3d character.

28 November, 2017

3652 views
The incredible 3d artist Mark Van Haitsma talked about the way he works on weapons and incredible monsters for video games.v

22 November, 2017

3725 views
Ben Nicholas shared his workflow and discussed the inspirations for creating colorful 3d experiments.

8 November, 2017

4868 views
Check out a nice tutorial by Michael Pavlovich dedicated to mixing Keyshot and ZBrush.

28 September, 2017

1358 views
3d artist Hota Aisa talked about his work and discussed the creation of his medieval environment.

1 September, 2017

5721 views
Check out the amazing work by a talented creature artist, who helped to build monsters for Riot Games, FromSoftware, Digital Frontier and many others.

17 August, 2017

3057 views
1 comments
Ehsan Ebrahimzadeh talked about the production of his amazing "Our Heritage" project, which he's assembling with Aidin Salsabili. Amazing high-level environment design.

8 June, 2017

4665 views
3d artist Lars Sowig talked about discovering and using new tools for his work.

7 June, 2017

3318 views
Maria Panfilova shared some nice tips on the production of quick and high-quality character sculpts. Beautiful work from a very talented artist.

31 May, 2017

7111 views
1 comments
An amazing step-by-step look at the production process behind Daniel Solovev's assault rifle 'Omnitech AR-5A'.

23 May, 2017

6060 views
4 comments
Blair Armitage shows the production of her The ArtWar contest entry. To create the perfect look, she utilized the skin and hair shaders in Marmoset Toolbag 3.

5 May, 2017

3958 views
Johnathon Goswick discusses some of the ways you can use to create high-quality surfaces.

2 May, 2017

6671 views
A free tutorial on generating render passes in KeyShot and dealing with composite in Photoshop.

17 April, 2017

1982 views
Chadwick Dusenbery talked about the techniques he uses to create adorable 3d characters.

14 April, 2017

3326 views
2 comments
Patrick Yeung presented a full breakdown of his wonderful character study, performed under the guidance of Jared Krichevsky at Gnomon.

6 April, 2017

2798 views
Pablo Muñoz talked about his approach stylized character design and 3d art in general.

5 April, 2017

2417 views
3d artist Konstantin Molchanov prepared a detailed breakdown of his amazing hard-surface study of a futuristic weapon.

27 February, 2017

9664 views
5 comments
The team of Overwatch has shared some of the high-poly work that’s helped support the final assets.

3 February, 2017

4421 views
3d artist Lee Hinds shared some tips on how he creates amazing 3d weapons.

22 December, 2016

5032 views
Artist Amin Akhshi, who talked a little about the production of his amazing military robot.

24 November, 2016

4255 views
Ryan Love talked about building ideas for your alien projects.

12 October, 2016

2549 views
Arnaud Lonys gives a breakdown of his production process behind Nute Gunray character.

25 August, 2016

2554 views
Senior Concept Artist from Firaxis Games Piero Macgowan talked about his approach to modern concept art and his recent works for XCOM games.

19 July, 2016

5076 views
Naughty Dog’s Brian Recktenwald talked about the production of amazing hand-crafted materials.

2 June, 2016

10511 views
Raul Sanchez - freelance 3d artist and digital sculptor from Mexico -shared some tips and tricks on creating great characters, building the silhouette and organizing production process.

1 June, 2016

4702 views
The Division artist David Schultz talked about his environment production process, the choice of tools and the way he builds assets from games.

25 May, 2016

3936 views

22 April, 2016

2779 views
3d artist David Lesperance from Valve talked about the main tasks of the environment artist.

12 April, 2016

9230 views
3d concept artist Kirill Chepizhko talked about the creation of believable 3d objects for videogames.

8 January, 2016

3472 views
Game artist Andrew Maximov talks about color, style and realism in games along with the tools that help make modern games look incredible.

16 July, 2015

3789 views
3 comments

18 August, 2015

1120 views

18 August, 2015

1193 views

18 August, 2015

904 views

7 July, 2015

933 views

7 July, 2015

923 views

7 July, 2015

1009 views

7 July, 2015

1066 views