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Latest comments
by Cgiles
10 hours ago

Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.

by manictaylorj@gmail.com
15 hours ago

If you're willing to compile it, Aseprite is a great option as well.

by tharlevfx
1 days ago

check my website for the latest tips - always updating with new content!

Marmoset
Tools
9 followers
278 posts
0 questions answered
Creators of Marmoset Toolbag: the essential real-time artist's toolkit. Authors of Skyshop: the authoritative image-based lighting shader & tools suite for Unity. We art. We engineer. We strive to make better, prettier, locally-grown pixels.

Marmoset Toolbag

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Marmoset Toolbag is a full-featured, real-time material editor and renderer bundled in a tidy package. Toolbag provides 3D artists a powerful and efficient workflow, bringing exemplary rendering quality to every stage of the 3D art pipeline.

Leading the Way

Your favorite rendering toolkit just grew up. With the release of the second generation of our flagship rendering suite, Toolbag 2 brings stunning, physically accurate, GPU-powered, real-time rendering to OS X & Windows. Toolbag 2 stays true to all you know and love in Toolbag 1, while benefiting from a complete rewrite to bring you the latest and greatest in rendering techniques and next-generation shader standards

Full Scene Ahead

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Rendering a bike model in Marmoset Toolbag © Marmoset, 2015

Toolbag has been greatly expanded to include a full suite of scene editing tools. Control multiple meshes, lights, cameras, and groups with a completely rebuilt user interface. The new, centralized Toolbag scene file (.tbscene) makes for simple and straightforward transferability.

Refined Fidelity

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A close-up of a model in Marmoset Toolbag © Marmoset, 2015

Toolbag’s highly-regarded image quality has improved even further. With screen space ray traced reflections, soft shadows, temporal supersampling, improved depth of field, order-independent transparency, and much more, your work will look better than ever before.

Light Your Way

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Spheres rendering in Marmoset Toolbag © Marmoset, 2015

The image-based lighting made famous in the original Toolbag is back and better than ever. The new sky editor features instantaneous processing of background images and one-click light creation. Combined with directional, spot, and point lights with gels and soft shadows, the new lighting system is ready to put your work in its best light.

Get Physical

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Old divers mask render © Marmoset, 2015

Toolbag 2 also brings rendering features for physically-based shading workflows. With options for energy conservation, “metalness”, realistic Fresnel, and self-occlusion, Toolbag is ready to meet the needs of modern art production. To have you up and running quickly, Toolbag 2 ships with a full set of physically-based preset materials, featuring PBR scan data from Quixel

Material Goods

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The many faces of Marmoset Toolbag © Marmoset, 2015

A completely new modular material system has been written for Toolbag 2, making a vast array of combinations possible. Choose the modules that work for you and your workflow from an expanded array of shaders. Alongside the basic albedo, specular, gloss, and normal settings, you will find:

  • Dynamic Tessellation
  • PN Triangle mesh smoothing
  • Height & Vector Displacement modes
  • Detail Normal Maps
  • Parallax Occlusion Maps
  • “Metalness” Maps
  • GGX, Blinn-Phong, & Anisotropic Reflections
  • Secondary Reflections
  • Skin Diffusion
  • Microfiber (“Fuzz”) Diffusion
  • Occlusion and Cavity Maps
  • Emissive Maps
  • Allegorithmic Substances
  • Dithered Supersampled Transparency
  • …and more on the way!

One For All

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Marmoset Toolbag flamethrower © Marmoset, 2015

Whether working in games, visualization, or VFX, from pre-production to post-production, Toolbag is an essential tool for each and every 3D artist. Use Toolbag as a final presentation tool for your work, a high fidelity viewer for asset sharing or internal reviews, or as a quick texture & normal map previewer. Or just have fun with it – we think you’ll like what you see.

Marmoset Skyshop

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Marmoset Skyshop promo image © Marmoset, 2015

Marmoset Skyshop™ is a comprehensive suite of shaders & tools for HDR image-based lighting, bringing the rendering power of Toolbag straight into Unity. Complete with editor tools for importing, converting, and managing panorama backgrounds, Skyshop gives you the ability to bring high-quality natural lighting to your Unity project.

Realistic Light

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Realistic lightning in Marmoset Skyshop © Marmoset, 2015

Skyshop renders with light from images that you supply. This allows for a high degree of realism – objects are lit with all surrounding light in a scene rather than just a handful of point sources. Image-based lighting of this type gives exceptional matching of mood, tone, and contrast to a background image of your choice

Dynamic Range

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A model in different lightning conditions © Marmoset, 2015

High Dynamic Range rendering is key to quality image-based lighting. Skyshop uses HDR content in a speedy, space-efficient RGBM encoding, allowing its shaders to run with full features on all hardware – from mobile to high-end desktop GPUs. All rendering is done in linear color space with proper sRGB color correction for additional quality and realism.

Shaders Galore

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Realistic lightning on a set of spheres © Marmoset, 2015

Skyshop provides a full library of optimized Unity shaders for diffuse and specular image-based lighting. Bring the power and fidelity of Marmoset Toolbag’s shaders into your own project. Configurable, user-editable ShaderLab source-code is included for:

  • Blinn-Phong & Lambertian shading
  • Gloss maps (per-pixel specular sharpness)
  • Normal, diffuse, and color specular maps
  • Specular fresnel
  • Emmisive/Glow
  • Shadows
  • Light Gels/Cookies
  • Light maps
  • Light probes
  • Transparency & simple glass
  • sRGB color correction & linear color rendering
  • Mobile shaders optimized for iOS

Reach for the Sky

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Working with lightning in photos using Marmoset Skyshop © Marmoset, 2015

Efficient image-based lighting requires well prepared input data. Marmoset Skyshop includes a full editor extension for importing, processing, and preparing these data for rendering.

Articles
Videos
Questions
Still have questions?
Amazing artist Tim Paauwe did a wonderful breakdown of his fiery character. He showed how he sculpted, textured and animated this amazing project.

23 April, 2018

336 views
Shray Khanna created a great tutorial, which shows how you can build a wonderful river bed material in Substance Designer. Check it out!

19 April, 2018

963 views
We've talked with the amazing Tyler Palladino about the way he crafts, textures and renders his amazing characters.

12 April, 2018

1299 views
The team has improved the baker and added a number of other cool goodies.

11 April, 2018

887 views
Alex Khaliman showed how he uses scanned data to build amazing custom weapon skins.

10 April, 2018

1328 views
Jaakko Saari has shared a tutorial on how to use Substance in Marmoset Toolbag 3.

10 April, 2018

527 views
A Senior 3D Artist Stefan Wacker gave an overview of his workflow for creating quick concepts of 3D assets and environments in virtual reality.

5 April, 2018

1422 views
Thomas Datoussaid talked about the way he created a nice tribute to the amazing series.

4 April, 2018

1095 views
Jay Cummings showed how he builds amazing detailed 3d handgun with an amazing level of detail.

30 March, 2018

1762 views
Marmoset has revealed Hexels 3.1, a free update to all users.

30 March, 2018

789 views
Simon Peloquin did a very interesting breakdown of his lovely 3d weapon asset, inspired by The Order 1886.

29 March, 2018

1945 views
Dawnson Chen did a breakdown of his lovely stylized Witch's Cauldron diorama created as apart of CGMA class "Stylized 3D Asset Creation" with Kevin B. Griffth.

29 March, 2018

940 views
Mido Lai showed how he turned a concept art into an amazing 3d character model.

15 March, 2018

2915 views
2 comments
Tom Jacobs shows how he builds and shapes amazing 3d materials with Substance Designer.

14 March, 2018

4245 views
3D artist Malcolm Andrieshyn has a nice mel script that can simplify your normal map baking workflow in Toolbag 3.

13 March, 2018

763 views
A designer TipTut shared a video guide to generating pixel art inside Marmoset Hexels.

12 March, 2018

874 views
Saurabh Jethani did a detailed breakdown of his 3D character, showing how he sculpted the face, did the hair and created the fantastic skin material.

12 March, 2018

2430 views
4 comments
Nicolas Niño did a breakdown of his amazing real-time character. Lovely design, beautiful skin shader, lovely details.

9 March, 2018

2994 views
It turns out that you can actually set up an FPS simulator with the help of Marmoset Viewer.

6 March, 2018

1094 views
The latest release comes with many new features, so let's put it to the test.

5 March, 2018

1812 views
3 comments
Vlad Kuzmin shared a lot of tips on photogrammetry. Learn how to scan real-world objects, clean them up and render.

5 March, 2018

5651 views
Carmen Schneidereit showed how she models, paints and renders beautifully detailed 3d scenes.

5 March, 2018

2582 views
Cubebrush has published a new tutorial by Emre Karabacak that shows the process of creating a Peacemaker with the help of 3ds Max, Substance Painter and Marmoset Toolbag.

2 March, 2018

1201 views
Matt Mattice did an overview of the weapon production process he learned during "Weapons and Props for Games" course taught by Ethan Hiley on CG Master Academy.

23 February, 2018

3161 views
3 comments
Malcolm Andrieshyn has released a cool script that will help you speed up the Maya to Marmoset Toolbag iterative workflow.

21 February, 2018

911 views
1 comments
Caroline (Pricillia) Ng did a wonderful breakdown of her character study, talking about modeling, rendering and texturing.

19 February, 2018

1869 views
3 comments
Jason Martin shared some advice for character artists, who want to build some amazing 3d sculptures!

14 February, 2018

2291 views
Dmitriy Sizov gave a little talk on his scary 'Father of The Sun' project.

13 February, 2018

997 views
Bryn Felton-Pitt has shared a quick guide to setting up an animated screen in Marmoset Toolbag 3.

13 February, 2018

1427 views
1 comments
Paul Crafter talked about the creation of his character project, which was developed during the “Character Creation for Games” course at CGMA.

9 February, 2018

1734 views
The Marmoset team has presented Marmoset Toolbag 3.03, a free update for all Toolbag 3 users.

9 February, 2018

724 views
1 comments
Marmoset has published a new Hexels guide by Mark Knight to creating seamless pixel art textures.

6 February, 2018

1798 views
Darío Juárez did a breakdown of his amazing 3d gun and shared some tricks he learned from Ethan Hiley during his course “Weapons and props for games” at CGMA.

2 February, 2018

4828 views
6 comments
Generating an illusion of depth using layered 2D elements.

31 January, 2018

566 views
Check out the amazing Daniel Thiger talking about his new Break/Rim/Tire Generator, created with Substance Designer.

30 January, 2018

1548 views
Ryan Blake did an amazing breakdown of his beautiful 3d character study, talking about modeling texturing and post-effects.

29 January, 2018

2620 views
Jasper Ritsema shared the way he builds amazing stylized characters. He talked about sculpting, texturing, production of hair and general optimization.

24 January, 2018

3064 views
Film artist Jonathan Sabella explained, how he approached the production of a real-time character.

22 January, 2018

1613 views
Danilo Nunes Paulo continues to expand his free collection of custom shaders for Marmoset Toolbag.

18 January, 2018

1118 views
This simple guide by Mark Knight will show you how to create sprite sheet assets in Hexels for use in video game development.

16 January, 2018

556 views
Alexandre Proulx Audy has shared a couple of useful guides for Toolbag users.

14 January, 2018

1405 views
Joakim Stigsson shared some details on the way he mixed open environments, hero assets, and killer materials in his newest 'Golden Gasoline' scene.

11 January, 2018

7324 views
7 comments
Check out a useful shader for Marmoset Toolbag 3 by Chris Perrella.

8 January, 2018

1468 views
Grab a free shader by Lee Devonald that will let you beautify your models with a cel-shaded look in Marmoset Toolbag 3.

8 January, 2018

1066 views
Mark Knight showed how he created some very pretty skins for cars in Gran Turismo Sport.

2 January, 2018

1178 views
2 comments
Bryce Szandro has released a new guide for Marmoset Toolbag users.

29 December, 2017

1339 views
Dave Hansan did an overview of his fantastic elf character. Here's a full breakdown of sculpting, texturing and rendering.

28 December, 2017

3554 views
Lead Environment Artist at Bungie has presented his newest material experiment.

27 December, 2017

1659 views
1 comments
Lucas Henrique shared some tips on the production of detailed filled 3d environments with pretty lighting.

27 December, 2017

1978 views
The Marmoset team decided to end the year with a bit of celebration, starting their winter sale.

26 December, 2017

850 views
Mark Knight gave a detailed breakdown of the complex animation he created in Hexels.

6 December, 2017

1625 views
We've talked with the developers of Raji - An Ancient Epic to learn how the team is working on stylized environments, materials, modeling, and level design.

6 December, 2017

3014 views
Environment artist Paul Fish talked about his experience building detailed maps for popular role-playing games.

6 December, 2017

4589 views
2 comments
Check out a step-by-step guide to material creation by Emre Karabacak that goes over the process of generating a concrete tile material in Substance.

5 December, 2017

2177 views
Dominique Buttiens talked about the way he created his amazing Cleaver asset, using Quixel SUITE, 3D Max, and Zbrush.

1 December, 2017

1762 views
Airship Images shared some information about the pipeline they use to create different hair styles for virtual characters in games like Forza Horizon 3 and The Division.

29 November, 2017

7886 views
4 comments
Ludovic Petiot has shared a free Wet Ground pack on Gumroad.

29 November, 2017

1768 views
Emre Karabacak talked about the main stages of production, detailing the creation of his amazing 3d weapon model. The original gun was modeled by Mark van Haitsma.

28 November, 2017

3076 views
1 comments
Josh Dina from Digital Extremes talked about his work on game environments and materials for Warframe.

27 November, 2017

3308 views
1 comments
Mark Knight from Marmoset showed how he created an amazing animated short with Hexels. The software is currently on sale!

24 November, 2017

1816 views
Marvin Jimenez has recently released a nice tool that lets you easily set up and export all your models to bake in Marmoset Toolbag 3.

21 November, 2017

1199 views
2 comments
Johann William Löffler did a little overview of his modular stylized 3d environment.

17 November, 2017

3525 views
Kelly Kynoch talked a little about the way she models and builds amazing 3d materials.

15 November, 2017

2740 views
Rick Greeve talked about his latest intricate gun model created with 3ds Max and Marmoset Toolbag.

6 November, 2017

2149 views
Mark Knight continues to teach us the tricks of Hexels 3, talking about constructing architectural scenes.

2 November, 2017

2259 views
Michael Barrington explained how he usually builds beautiful low-poly assets for his personal projects.

30 October, 2017

2741 views
1 comments
Seth Nash has published a short breakdown of how he paints and sets up skin with the help of Substance Painter and Marmoset Toolbag.

30 October, 2017

1965 views
1 comments
Etienne Boisvert did a little overview of the way he builds neat materials with a combination of modern 3d tools.

27 October, 2017

2059 views
4 comments
Jonas Holmedal did a detailed overview of his workflow. He showed his texturing, modeling and baking process and explained the peculiarities of realistic rendering.

25 October, 2017

1857 views
Marmoset shared the first episode of new tutorial series.

24 October, 2017

594 views
Mark Knight continues to give tips and tricks on working with Hexels 3, talking about animated sequences.

16 October, 2017

2173 views
Grzegorz Baran has recently presented his latest photogrammetry experiment.

16 October, 2017

2048 views
Rico Suyang Wang talked about the way he used Nick Reynold's comments to create a more interesting in-game weapon.

9 October, 2017

3764 views
2 comments
Mark Knight showed how he creates amazing new images, which were created with Pixel Mode in Hexels 3.

5 October, 2017

2317 views
Joe Wilson shared a short video guide to using the skin/subsurface scattering shader in Toolbag 3.

4 October, 2017

993 views
Daniel Swing has presented his new Substance project and shared a couple of screenshots that give some production details on his brick materials.

28 September, 2017

3008 views
Florian Potier shared some advice on how to sculpt and paint an amazing 3d character, based on a concept by Joao Fiuza.

27 September, 2017

4721 views
5 comments
Marmoset is proud to present an all new version of our geometric design and painting suite, Hexels 3.

27 September, 2017

3290 views
4 comments
Daniel Swing has presented his new complex material created in Substance Designer and rendered in Marmoset Toolbag 3.

21 September, 2017

1430 views
Amazing artist Massimo Caggese showed how he managed to model and paint this excellent fan-art of the majestic Warhammer 40K Dreadnought.

19 September, 2017

1413 views
1 comments
Marmoset released a new tutorial video, the 9th part of “Getting to Know Toolbag 3” series.

14 September, 2017

997 views
Hugo Beyer released a video tutorial that discusses a different approach to creating a prop.

12 September, 2017

1725 views
Peter Sekula has shared a breakdown of a complex Cypress Bark Substance material created in Designer.

6 September, 2017

3032 views
The new version brings Mac support, Python scripting, and a bunch of other features.

1 September, 2017

1402 views
Hugo Beyer did a little overview of the way he creates great procedural content with Houdini. If you want to learn more, you'll have to check out the full tutorial though.

30 August, 2017

2660 views
Hard surface artist James Ritossa did a detailed breakdown of a brass material, which 80.lv readers can download for free.

29 August, 2017

7623 views
1 comments
3d artist Claudio Clemente did a very cool breakdown, showing the tech behind his amazing Game of Thrones fan art.

28 August, 2017

2273 views
1 comments
Marmoset has shared a new tutorial for users of Toolbag 3.03 that focuses on the custom shader system.

23 August, 2017

855 views
Material artist (and a real wizard) Josh Lynch talked about advantages and disadvantages of scanned materials and how they can benefit your work.

17 August, 2017

1728 views
Check out the amazing work by a talented creature artist, who helped to build monsters for Riot Games, FromSoftware, Digital Frontier and many others.

17 August, 2017

1879 views
1 comments
We've talked with Vinicius Cortez about the way he produces very interesting natural substances.

16 August, 2017

8368 views
5 comments
3d artist Joe Maleski talked about some of the lessons he learned while deconstructing the way Blizzard crafts weapons for Overwatch.

16 August, 2017

4661 views
1 comments
An interview with Bernhard van der Horst about his marvelous ancient Kandarian Dagger.

14 August, 2017

1604 views
1 comments
3d artist Tim Oliver Haag shared some wonderful characted production techniques, which he used during the creation of his recent stylized project.

8 August, 2017

2099 views
1 comments
A custom shader for 4 detail normal maps masked with a RGBA texture by Chris Perrella.

7 August, 2017

1215 views
Tim Bergholz has shared one more free piece of his Mech tutorial.

4 August, 2017

1339 views
Some free goodies from Danilo Nunes Paulo.

4 August, 2017

2650 views
Ray Shi showed how he sculpted and painted his amazing Claymore fan art. He also shared his full Marmoset Toolbag 3 setup, which helped to achieve this beautiful render.

3 August, 2017

4169 views
1 comments
Ben Bickle detailed the modeling workflow, which is guided by the TurboSquid's StemCell requirements.

2 August, 2017

2913 views
2 comments
Florian Neumann talked about his fantastic 3d fan art, inspired some of the best games from Blizzard.

31 July, 2017

2201 views
1 comments
Toolbag users can now enjoy an epic assortment of high-quality 360-degree panoramas from Iceland Pano Pack.

28 July, 2017

947 views
We've talked with Tim Bergholz about the techniques he uses in the Epic Mech Tutorial. He also shared a free Toolbag Tutorial on how to make pretty renders.

27 July, 2017

10647 views
Braulio “BraV” FG was kind enough to talk about his recent project, where he models and animates awesome photorealistic characters.

27 July, 2017

5818 views
2 comments
Leo Iezzi has a nice recording of him creating a cobblestone substance you could use for all kinds of projects.

27 July, 2017

1617 views
Geoffrey Rosin talked about the amazing things he's done during the production of assets for Dishonored 2, including the ’Stilton's Manor' level assets.

26 July, 2017

11996 views
1 comments
Pierre-Henri Paitre gave a detailed talk on a marvelous Unity project called e-Ro.

24 July, 2017

6768 views
6 comments
We’ve partnered with Jeffrey Ian Wilson to give you guys a free look at the way you can build powerful 3d scans.

19 July, 2017

2692 views
3 comments
Claudio Clemente created a virtual copy of the character, portrayed by Peter Dinklage.

17 July, 2017

2668 views
1 comments
Abigail Jameson talked about the production of her amazing train interior and shared the way she builds materials, assets, and lighting.

17 July, 2017

4498 views
3d artist Dave Miragliotta shared the way he creates bright real-time environments.

13 July, 2017

3450 views
Marmoset announced a new beta build for Toolbag 3.03.

13 July, 2017

1377 views
3d artist Viviane Herzog showed how she modeled, textured and rendered her amazing Diver Girl project.

12 July, 2017

2626 views
1 comments
Andy Baigent discussed the way he approaches the creation of procedural 3d materials with some interesting patterns.

11 July, 2017

6642 views
1 comments
Laura Menigoz and Mickaël Floury discussed in much detail the production of their stunning graduation project. 

10 July, 2017

3222 views
1 comments
Andreas Strømberg gave a little talk on his sci-fi Enforcer gun created with the help of Blender and Toolbag.

7 July, 2017

1991 views
4 comments
Okan Beyit showed how he prepared the environment assets under the careful control of Andres Rodriguez.

5 July, 2017

4148 views
A free substance by Alex Sychov.

28 June, 2017

1432 views
Anthea van Leeuwen gave a detailed look into the production of the complex 3d environment assembled in Unity.

27 June, 2017

3960 views
3 comments
Toolbag, Hexels and Pano Packs are available for tasty prices.

23 June, 2017

1614 views
1 comments
Abel Dopazo discussed his approach to the production of high-quality procedural materials with Substance Designer.

22 June, 2017

2873 views
Anthony Trujillo was kind to give a breakdown of his award-winning stylized environment. Great look at the sculpting, texturing and the beautiful lighting setup.

13 June, 2017

5500 views
1 comments
Gustav Engman described in much detail how he approaches the production of natural procedural materials with Substance Designer.

12 June, 2017

4768 views
1 comments
Ehsan Ebrahimzadeh talked about the production of his amazing "Our Heritage" project, which he's assembling with Aidin Salsabili. Amazing high-level environment design.

8 June, 2017

3690 views
A thorough guide to dealing with one the most difficult tasks by Mahabir Singh.

8 June, 2017

2073 views
3d artist Karl Åbom talked about the way he produced an incredible 3d diorama with Marmoset Toolbag 3.

7 June, 2017

2133 views
Scott Stadick did a beautiful breakdown of his Deep Hovel, talking about the ways he creates stylized materials and divides the production in bite-size bits.

31 May, 2017

5240 views
2 comments
3d artist Daniel Castillo showed an alternative workflow, which allowed him to build some very nice materials with Substance Painter, Photoshop & Zbrush.

30 May, 2017

2683 views
A thorough video guide by Kyle Horwood that covers all the essential steps.

29 May, 2017

2776 views
Artstation contest finalist Rodrigo Gonçalves shared an extended breakdown of his amazing Blacksmith character, based on an awesome concept from Tatiana Vetrova.

24 May, 2017

5923 views
1 comments
Phillip Stoltz shared his workflow and showed how he builds and paints his beautiful stylized gun, based on the concept by Sergey Tsimmer.

23 May, 2017

3678 views
1 comments
A free tutorial by Emre Karabacak with three simple steps.

23 May, 2017

1763 views
1 comments
Najim Filali and Patrycja Skrzynska discussed the way they created a simple and incredibly well-lit scene in the swamps.

22 May, 2017

2600 views
3d artist Peter Gubin discussed his approach to the creation of the amazing luxurious 3d space 'Sanctuary', which features some amazing lighting.

18 May, 2017

3269 views
4 comments
Gilberto Magno shared a breakdown of the production process behind his personal project "Legacy of Shin".

17 May, 2017

3469 views
The new episode of Marmoset's tutorial series demonstrates the possibilities of the refraction shader.

17 May, 2017

1264 views
Learn how to set up a material for your props with a tutorial by Ognyan Zahariev.

16 May, 2017

3244 views
A recent BAFTA award winner Kevin Mckenna talked about his amazing Black Talon Keep project.

12 May, 2017

3168 views
Rudy Lamotte gave some solid tips on approaching vegetation production for video games and shared various techniques you can use.

11 May, 2017

6556 views
7 comments
Concept artist Jama Jurabaev talked about his experiments of doing 360 paintings with 3d Coat and Marmoset Toolbag. You can also find a detailed tutorial on his Gumroad.

11 May, 2017

2175 views
Self-taught 3d artist Adam Kenyon showed how he created this stunning tribute to ‘Last of Us’ in just over 5 weeks.

10 May, 2017

5943 views
A new episode focuses on the basics of skin shading in Marmoset Toolbag 3.

10 May, 2017

2094 views
Blair Armitage shows the production of her The ArtWar contest entry. To create the perfect look, she utilized the skin and hair shaders in Marmoset Toolbag 3.

5 May, 2017

3279 views
A material creation tutorial by Emre Karabacak with all the project files.

4 May, 2017

3004 views
3d environment artist Jim Watson did a breakdown of his real-time scene, showing how he can use Blueprints to build beautiful materials and shaders.

3 May, 2017

13176 views
2 comments
Johnathon Goswick discusses some of the ways you can use to create high-quality surfaces.

2 May, 2017

5495 views
A small contribution to the community by Nelson Ruiz.

2 May, 2017

1511 views
2 comments
3d environment artist Michael Tran talked about the production of the stunning interior scene, where shadows are used as compositional tools.

26 April, 2017

3862 views
Gui Junqueira provided a detailed breakdown of his amazing 'The Orchidarium Grove' scene, which features an incredible amount of overgrown organic elements.

26 April, 2017

1691 views
Bastian Pastoors talked about his approach to artistically modified virtual environments. Nice take on lighting, materials and mesh design.

25 April, 2017

2463 views
1 comments
3d artist Katharina Eggert shared how she approaches her amazing 3d dioramas.

25 April, 2017

3928 views
Matthieu Gouault discussed the way he created some nice candles to use in games.

24 April, 2017

1785 views
Benjamin Wahl and Christoph Horinek discussed the way they were working on the original indie title Hushed Escape.

20 April, 2017

1568 views
A pretty simple but nice-looking material by Imanol Delgado.

19 April, 2017

2473 views
3d artist Pablo Artime talked about his material building process and showed some very cool things he can do with scanned textures.

18 April, 2017

2581 views
1 comments
The International Space Station in glorious isometric detail.

11 April, 2017

704 views
Najim Filali Saksak gave a little talk about his beautiful Bioshock-inspired substance.

10 April, 2017

2276 views
Pablo Muñoz talked about his approach stylized character design and 3d art in general.

5 April, 2017

1964 views
Sergey Lysenko presented us with a nice little breakdown, showing how he created those stunning Michelin wheels.

4 April, 2017

3094 views
1 comments
Mark Knight creates a beautiful scene to show you the possibilities of Marmoset's tool.

4 April, 2017

918 views
3d artist Jeremy M. Brown gave a step by step description of the workflow used to build a stunning DOOM-inspired fan art.

30 March, 2017

5470 views
Environment artist Kassondra Krahn discussed some of the methods she used to build the beautiful 3d scene with an oriental shrine.

28 March, 2017

3354 views
1 comments
Nathan Mackenzie did a breakdown of his complex rocky vegetation material assembles in Substance Designer.

27 March, 2017

6428 views
Allegorithmic shares a talk about the texturing process behind Magdalena Dadela's goblin.

27 March, 2017

1480 views
Rockstar New England is looking for a talented artist, who can build and texture environment assets: trees, bushes and other stuff.

24 March, 2017

2068 views