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Marmoset
Tools
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Creators of Marmoset Toolbag: the essential real-time artist's toolkit. Authors of Skyshop: the authoritative image-based lighting shader & tools suite for Unity. We art. We engineer. We strive to make better, prettier, locally-grown pixels.

Marmoset Toolbag

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Marmoset Toolbag is a full-featured, real-time material editor and renderer bundled in a tidy package. Toolbag provides 3D artists a powerful and efficient workflow, bringing exemplary rendering quality to every stage of the 3D art pipeline.

Leading the Way

Your favorite rendering toolkit just grew up. With the release of the second generation of our flagship rendering suite, Toolbag 2 brings stunning, physically accurate, GPU-powered, real-time rendering to OS X & Windows. Toolbag 2 stays true to all you know and love in Toolbag 1, while benefiting from a complete rewrite to bring you the latest and greatest in rendering techniques and next-generation shader standards

Full Scene Ahead

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Rendering a bike model in Marmoset Toolbag © Marmoset, 2015

Toolbag has been greatly expanded to include a full suite of scene editing tools. Control multiple meshes, lights, cameras, and groups with a completely rebuilt user interface. The new, centralized Toolbag scene file (.tbscene) makes for simple and straightforward transferability.

Refined Fidelity

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A close-up of a model in Marmoset Toolbag © Marmoset, 2015

Toolbag’s highly-regarded image quality has improved even further. With screen space ray traced reflections, soft shadows, temporal supersampling, improved depth of field, order-independent transparency, and much more, your work will look better than ever before.

Light Your Way

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Spheres rendering in Marmoset Toolbag © Marmoset, 2015

The image-based lighting made famous in the original Toolbag is back and better than ever. The new sky editor features instantaneous processing of background images and one-click light creation. Combined with directional, spot, and point lights with gels and soft shadows, the new lighting system is ready to put your work in its best light.

Get Physical

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Old divers mask render © Marmoset, 2015

Toolbag 2 also brings rendering features for physically-based shading workflows. With options for energy conservation, “metalness”, realistic Fresnel, and self-occlusion, Toolbag is ready to meet the needs of modern art production. To have you up and running quickly, Toolbag 2 ships with a full set of physically-based preset materials, featuring PBR scan data from Quixel

Material Goods

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The many faces of Marmoset Toolbag © Marmoset, 2015

A completely new modular material system has been written for Toolbag 2, making a vast array of combinations possible. Choose the modules that work for you and your workflow from an expanded array of shaders. Alongside the basic albedo, specular, gloss, and normal settings, you will find:

  • Dynamic Tessellation
  • PN Triangle mesh smoothing
  • Height & Vector Displacement modes
  • Detail Normal Maps
  • Parallax Occlusion Maps
  • “Metalness” Maps
  • GGX, Blinn-Phong, & Anisotropic Reflections
  • Secondary Reflections
  • Skin Diffusion
  • Microfiber (“Fuzz”) Diffusion
  • Occlusion and Cavity Maps
  • Emissive Maps
  • Allegorithmic Substances
  • Dithered Supersampled Transparency
  • …and more on the way!

One For All

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Marmoset Toolbag flamethrower © Marmoset, 2015

Whether working in games, visualization, or VFX, from pre-production to post-production, Toolbag is an essential tool for each and every 3D artist. Use Toolbag as a final presentation tool for your work, a high fidelity viewer for asset sharing or internal reviews, or as a quick texture & normal map previewer. Or just have fun with it – we think you’ll like what you see.

Marmoset Skyshop

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Marmoset Skyshop promo image © Marmoset, 2015

Marmoset Skyshop™ is a comprehensive suite of shaders & tools for HDR image-based lighting, bringing the rendering power of Toolbag straight into Unity. Complete with editor tools for importing, converting, and managing panorama backgrounds, Skyshop gives you the ability to bring high-quality natural lighting to your Unity project.

Realistic Light

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Realistic lightning in Marmoset Skyshop © Marmoset, 2015

Skyshop renders with light from images that you supply. This allows for a high degree of realism – objects are lit with all surrounding light in a scene rather than just a handful of point sources. Image-based lighting of this type gives exceptional matching of mood, tone, and contrast to a background image of your choice

Dynamic Range

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A model in different lightning conditions © Marmoset, 2015

High Dynamic Range rendering is key to quality image-based lighting. Skyshop uses HDR content in a speedy, space-efficient RGBM encoding, allowing its shaders to run with full features on all hardware – from mobile to high-end desktop GPUs. All rendering is done in linear color space with proper sRGB color correction for additional quality and realism.

Shaders Galore

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Realistic lightning on a set of spheres © Marmoset, 2015

Skyshop provides a full library of optimized Unity shaders for diffuse and specular image-based lighting. Bring the power and fidelity of Marmoset Toolbag’s shaders into your own project. Configurable, user-editable ShaderLab source-code is included for:

  • Blinn-Phong & Lambertian shading
  • Gloss maps (per-pixel specular sharpness)
  • Normal, diffuse, and color specular maps
  • Specular fresnel
  • Emmisive/Glow
  • Shadows
  • Light Gels/Cookies
  • Light maps
  • Light probes
  • Transparency & simple glass
  • sRGB color correction & linear color rendering
  • Mobile shaders optimized for iOS

Reach for the Sky

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Working with lightning in photos using Marmoset Skyshop © Marmoset, 2015

Efficient image-based lighting requires well prepared input data. Marmoset Skyshop includes a full editor extension for importing, processing, and preparing these data for rendering.

Articles
Videos
Questions
Still have questions?
Anatoly Bazarov did a detailed breakdown of his stylized Wizard Room diorama made with Maya, ZBrush, Substance tools, and UE4.

12 September, 2019

1263 views
1 comments
Micah Reigstad shared a plethora of useful information on how to set up FPS animation from rigging and skinning arms to animating.

12 September, 2019

1454 views
Antonio Sánchez did a breakdown of his Cyberpunk Yakuza character made with ZBrush, 3ds Max, Marvelous Designer, and Substance Painter.

20 August, 2019

1873 views
Radek Kowalczyk talked about the process of creating The Barber character made during GAI's Character Artist Bootcamp.

8 August, 2019

2139 views
1 comments
Travis Overstreet did a breakdown of his character Viking Woman made with great help from Game Art Institute mentors during Character Artist Bootcamp.

30 July, 2019

2605 views
Nick Comeau did a breakdown of his scene and shared a handful of useful tips on creating wood, glass and tile materials and lighting in Marmoset Toolbag.

26 July, 2019

4257 views
2 comments
Malte Rosenberger-Loosmann prepared a detailed breakdown on his Dan & Wesson 500 Revolver and shared his workflow.

24 July, 2019

3418 views
1 comments
Manish Rawat shared the process of modeling and texturing an Indian vehicle and keeping its authenticity.

22 July, 2019

5504 views
Alex Smirnov walked us through the process of creation of his custom Glock 17 G3 Sharpshooter “Marina”.

22 July, 2019

2552 views
Lucile Thyrard shared the process of making a stylized diorama inspired by WoW: modeling in Maya, texturing with 3D Coat, and presentation in Toolbag.

8 July, 2019

2289 views
Alessandra Astrino did a detailed breakdown of her stylized asset Forest Chest inspired by Heroes of the Storm.

4 July, 2019

2441 views
Kassondra Krahn talked about her beautiful cel-shaded Teapot House made with 3ds Max, Substance Painter, and Marmoset Toolbag.

2 July, 2019

2596 views
Nicholas Hunter prepared a step-by-step breakdown of his inlaid Ornate AK-47 made with ZBrush, Photoshop, Substance Painter, and Toolbag.

28 June, 2019

2960 views
Massimo Caggese did a breakdown of his recent project - Gold Egyptian Bracelet - created with ZBrush, Blender, Substance Painter, and Marmoset Toolbag.

27 June, 2019

1858 views
Aaron Rugama talked about the development of his character Blair Morgan for Overwatch, sculpting, weapon, textures, and presentation. 

26 June, 2019

4028 views
6 comments
Gabe Cervantes did a breakdown of his Sawed-Off Shotgun and talked about the concept, storytelling, detail sculpting, texturing, lighting, and more.

24 June, 2019

2444 views
4 comments
Joanna Lin explained how she worked on her recent stylized hand-painted scene Cat's Bakery made with diffuse maps only. The project is part of a CGMA class.

19 June, 2019

2278 views
Dallan Pickard who is part of Dekogon team talked about the production of 3D weapons: modeling, high poly workflow, UV, texturing, and presentation.

19 June, 2019

2408 views
1 comments
Thomas Walker did a breakdown of his Pied Paper scene made with UE4, Marmoset tools, 3Ds Max, ZBrush, and Substance Painter.

18 June, 2019

3430 views
6 comments
Anna Fedorets broke down into detailed steps her process of building and lighting the Head of Goddess and the surrounding environment.

12 June, 2019

3271 views
Tim Paauwe recreated an Elves Sword from Warhammer and shared production details: hard-surface modeling, UVs, texturing, and more.

11 June, 2019

3466 views
Julie Beliveau told us about the amazing experience and lessons she gained taking a course at GAI.

10 June, 2019

5485 views
1 comments
Dmitry Strelkov allowed us to repost his quick guide on making fresnel sprites shader for Toolbag.

4 June, 2019

1390 views
Stephan Spencer made a small stylized project Sky Island and talked about its production.

31 May, 2019

2289 views
Andres Zambrano recreated a Bloodborne Hunter and shared the details of his workflow for clothes, textures, modeling, and presentation.

29 May, 2019

4344 views
2 comments
Dean Scott talked about the production of materials for Abandoned Bridge, Ice Spa, other scenes and their presentation in Marmoset Toolbag.

28 May, 2019

5261 views
Moses Saintfleur has given an awesome opportunity to download two of his UE4 environments for free.

27 May, 2019

2689 views
Zrinko Kozlica has recently written up an article for Marmoset about rendering a cinematic diorama in Toolbag.

23 May, 2019

1058 views
Rodrigo Gonçalves did a breakdown of his Low-Poly Model Kit made with Modo, 3D Coat, Substance Painter, and Marmoset Toolbag.

22 May, 2019

3854 views
Leah Jackson talked about her 3D concept art that got her the first place in the Blizzard Art Contest. The project was created in 3ds Max, 3DCoat & Toolbag.

16 May, 2019

2217 views
Simon Fuchs talked about his new handgun tutorial that will teach you how to create a realistic weapon for video games using the latest industry techniques.

13 May, 2019

6300 views
3 comments
Kate Blackshear showed her first environment in the style of Little Nightmares with a cel-shaded look. The project was made with UE4 and Marmoset Toolbag.

6 May, 2019

4246 views
Casper Wermuth showed how he created his Old Temple Floor material. The entire project was created with Substance Designer and Marmoset Toolbag.

6 May, 2019

3445 views
1 comments
Let's check out a guide on setting up sprite sheet fire animation effect inside Marmoset Toolbag by Rodrigo Gonçalves.

6 May, 2019

1303 views
Today is the last chance to save up to 60% on all Marmoset software in the team's store.

3 May, 2019

1388 views
Thais Del Rey shared a detailed breakdown of her stylized diorama inspired by WoW. The second part focuses on texturing, painting, lighting, and presentation.

3 May, 2019

2757 views
Thais Del Rey shared a detailed breakdown of her stylized diorama inspired by WoW. The first part covers planning, concepting, sculpting, and UV mapping stages.

2 May, 2019

2537 views
Ibrahim Abdo did a breakdown of his atmospheric little diorama End of Solitude made with Maya, Substance Painter, ZBrush, and Marmoset Toolbag.

24 April, 2019

3982 views
Ackeem Durrant did a breakdown of his latest real-time character Jade, talked about delivering the mood, hair, clothes, lighting, retopology, and more.

23 April, 2019

7422 views
1 comments
Sargis Ter-Grigoryan talked about the production of his modular scene Ancient Ruins made in UE4.

22 April, 2019

6233 views
2 comments
There's a chance to grab Marmoset Hexels for 50% off today.

19 April, 2019

1107 views
Daniel Bauer shared a breakdown of the realistic Teeth model and subdermal shaders production in ZBrush, Toolbag, and Substance Painter. 

11 April, 2019

7905 views
2 comments
The Marmoset team has released Toolbag 3.07.

9 April, 2019

1643 views
Alexander Biryukov did a detailed breakdown of his recent epic character Svetlana The Warrior of Light made with ZBrush, Maya, Substance Painter, and UE4.

4 April, 2019

4583 views
Grzegorz Baran has recently shared a very detailed video tutorial on PBR environment material creation using photogrammetry.

29 March, 2019

3799 views
Musaab Alazawi gave a brief talk on how he modeled and designed a Double Barrel Shotgun.

27 March, 2019

2508 views
Valery Klishevich did a breakdown of his Alva the Wayfarer character inspired by Dark Souls and shared helpful advice.

25 March, 2019

3886 views
1 comments
Marco Taffelli did a breakdown of the real-time character Dark Elf Assassin made with ZBrush, Substance Painter, and Toolbag.

22 March, 2019

5860 views
1 comments
Mikhail Kovyatkin did a breakdown of his Frost Gun made with Blender,  Substance Painter, and Toolbag.

13 March, 2019

3918 views
David Hartmann talked about his Substance Designer studies and shared the production details behind some of his recent materials.

7 March, 2019

3622 views
Abderrezak Bouhedda did a detailed breakdown of his beautiful game-ready prop created for an ArtStation challenge. 

4 March, 2019

3839 views
James Chan did a breakdown of his realistic character made during CGMA course Next Gen Character Creation: hair, skin texture, clothes, rendering, and more.

1 March, 2019

3300 views
Mohammad Reza Pardakhti talked about the way he approaches stylized character sculpting, texturing, shading, and rendering, and compared different workflows.

28 February, 2019

4297 views
Lary Kummer talked about the production of Junkrat's RV in Substance Painter and Toolbag and the way he experiments with PBR and hand-painted workflows.

26 February, 2019

4841 views
1 comments
Charlie Foreman expanded on the topic of texturing in the game industry, shared the breakdown of his materials and some tips for texture artists working in SD.

25 February, 2019

6742 views
Georgian Avasilcutei did another breakdown of his character: sculpting, texturing, working on clothes, hair, balancing between realism & stylization, and more.

25 February, 2019

3194 views
Eduard Oliver gave a little talk on the way he created his Casmir character using ZBrush, Substance Painter, and Marmoset Toolbag. 

20 February, 2019

2809 views
Jack Williams gave a talk on hard-surface prop production for games and did a breakdown of his recent model Emperor made with ZBrush, Maya, SP, and Toolbag.

20 February, 2019

3751 views
1 comments
Shayleen Hulbert talked about her stylized character based on Cardcaptor Sakura manga series: sculpting, texturing, eye production, presentation, and more.

18 February, 2019

2226 views
Christoph Schoch talked about the production of his characters including the Legend of Zelda ones: sculpting, working on the hair, glowing materials and more.

13 February, 2019

4423 views
1 comments
Stanislav Mikhailov did another breakdown of his awesome Substance Designer studies, this time on Sci-Fi topic.

12 February, 2019

4754 views
Joe Seabuhr talked about prop art and his workflows including high & low poly, Substance Painter, presentation.

7 February, 2019

4217 views
1 comments
Alexander Kolyasa and Mark Kassikhin were kind enough to share a detailed breakdown of their astonishing Racer's Shelter created in Unigine

4 February, 2019

5351 views
Malte Sturm did a detailed breakdown of his western Self-Portrait created with several tools and animated with Mixamo, and shared some helpful information.

24 January, 2019

2448 views
Quentin Cartry talked about his stylized character made for the ArtStation Challenge Feudal Japan.

17 January, 2019

3957 views
1 comments
Moses Saintfleur shared a video breakdown of his Wicker Basket from Terra Online made in ZBrush, Maya, Substance Painter, and Toolbag.

10 January, 2019

2793 views
Ilya Danilov shared the details behind his remake of Half-Life Python Revolver with sci-fi elements created with Fusion 360, ZBrush, Substance Painter & more.

3 January, 2019

3776 views
Elina Karimova shared her character workflow used in personal projects and tips and talked about her Dwarf project made with ZBrush, Photoshop, and Toolbag.

2 January, 2019

5077 views
At CGMA, Ali Ghadimi studied Intro to Environment Art and did a breakdown of his small vignette Old Southwestern Gate made within the course.

28 December, 2018

3068 views
Alexander Sheynin shared a detailed breakdown of his amazing Sawed-Off Shotgun made in 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag.

26 December, 2018

3869 views
Alex Gallucci talked about his crisp Sig Sauer MPX model created within CGMA course Weapons and Props for Games led by Ethan Hiley.

21 December, 2018

2646 views
Looking for some Holiday offers? The Marmoset team has prepared a number of cool deals that can make you happy. 

20 December, 2018

1619 views
Jeongho Shin shared the details of his character workflow in 3ds Max, ZBrush, and Toolbag: general approach, face, hair, low poly in ZBrush and more.

17 December, 2018

12954 views
Adrienne Lange did a breakdown of her character and talked about working on the face, clothes, skin texturing, aging elements and presentation in Toolbag. 

13 December, 2018

3919 views
1 comments
Sharlene Lin prepared a breakdown of her Japanese Stone Wall made in ZBrush and Substance Designer sharing the graphs and other details.

10 December, 2018

2880 views
Tons of knockout assets at half price and two huge lists of the best deals on online markets for digital content. Enjoy the bargain hunting and have fun!

23 November, 2018

3314 views
1 comments
Mido Lai did a breakdown of his outstanding character Emily the Assassin, shared the full workflow and gave a bunch of useful tips for character artists.

21 November, 2018

7883 views
Gue Yang took CGMA Next Gen Character course and talked about creating a real-time 3D character: Mari&ZBrush workflows, export to Marvelous Designer and more.

20 November, 2018

5104 views
5 comments
𝐑𝐚𝐤𝐚𝐧 𝐊𝐡𝐚𝐦𝐚𝐬𝐡 allowed us to repost his quick tutorial on making cool crystals with the help of ZBrush, Substance Painter, and Marmoset Toolbag.

19 November, 2018

3283 views
Julien Desroy shared the details of his Samus Aran from Metroid fanart with a touch of Overwatch style. Software used: ZBrush, Substance Painter, Toolbag.

15 November, 2018

3853 views
3 comments
Tim Haag did a breakdown of his fan art of the character Feena from Grandia made with Maya, Substance Painter, Marmoset Toolbag, and ZBrush.

14 November, 2018

3146 views
Frédéric Arsenault shared the details behind his real-time character Wandering Knight made with ZBrush, Maya, Substance Painter, and Marmoset.

6 November, 2018

4494 views
1 comments
Alessandro Manzani did a breakdown of his recent character Demon Betrayer and talked in detail about concepts, sculpting, UVs and more.

6 November, 2018

3098 views
Jacob Wheat did a little breakdown of the amazing 3d diorama with beautiful hand-painted materials.

5 November, 2018

3366 views
Erik Hammarbäck did a detailed breakdown of his Gas Station in Roswell (known for UFO incident) scene made with UE4, Maya, Substance, ZBrush, and Toolbag.

31 October, 2018

3841 views
Charlotte Johnson did a breakdown of her Sylvanas bust made with ZBrush, Maya, Substance Painter, and Toolbag. Dedicated to all WoW fans!

30 October, 2018

4539 views
1 comments
Philémon Belhomme talked about his character made for the Shiro Games' new title Darksburg. Software used: ZBrush, Substance Painter, Blender, and Toolbag.

25 October, 2018

3053 views
Héctor Sanz D’Ors talked about his small Sci-Fi Helmet project and talked about ZBrush workflows, baking in Substance Designer and rendering in Marmoset.

23 October, 2018

4475 views
1 comments
Christopher Stone talked about Weapon & Hard-Surface Art, his workflow, software solution experiments, approach to the materials and more.

2 October, 2018

4477 views
Marmoset announced the release of Toolbag 3.05, the latest free update for the popular tool.

28 September, 2018

2145 views
Alejandro Olmo talked about his Shaman character made within CGMA course Next Gen Character Creation. Software used: ZBrush, SP, Toolbag, Mari, MD and more.

28 September, 2018

3547 views
Stanislav Mikhailov did a breakdown of his mind-blowing facade made in Substance Designer and talked about the advantages of the procedural materials.

24 September, 2018

5409 views
3 comments
Daniel Thiger has recently shared a new tutorial that will help you land a job and attract more viewers.

24 September, 2018

2517 views
1 comments
Blair Armitage did a breakdown of her outstanding highly detailed character Tifa Lockhart. Software used: ZBrush, Substance Painter, 3ds Max, and Toolbag.

19 September, 2018

15664 views
3 comments
Taras Andrushkiv did an incredible breakdown of the 3D gun production in 3ds Max, UE4 & Substance: scripts, booleans, texturing & rendering approach and more.

17 September, 2018

4778 views
Darrin Longhorn broke down his stylish neon Mustang built with the help of Toolbag, 3ds Max, and Substance Painter.

14 September, 2018

2339 views
Javier Perez was kind enough to share production details behind his astonishing Viking axe created inside Substance Designer.

13 September, 2018

3272 views
Scott Pearce did a very detailed breakdown of his incredible project Cities of Death inspired by Warhammer 40K: style, sub-d modeling, UE4 blueprints and more!

13 September, 2018

4327 views
1 comments
Vadim Sorici has shared a new guide to working with transitional meshes with the help of ZBrush, Substance Painter and Toolbag.

13 September, 2018

5299 views
Aleksandr Maziura shared the production details of his short film made in UE4: concepts, character & asset modeling, face texturing, and weapon design.

12 September, 2018

2176 views
A couple of days ago, Joe Wilson announced the availability of the Marmoset Toolbag 3.05 beta build in a Facebook group.

9 September, 2018

2193 views
Adam Idris shared a thorough breakdown of his Cryogenic Laboratory made with UE4, Maya, Substance Painter and Toolbag.

7 September, 2018

4001 views
Duard Mostert talked about his Thompson Gun made with ZBrush, 3ds Max, Substance Painter, and Toolbag within CGMA course Weapons and Props for Games.

7 September, 2018

3835 views
1 comments
Albert Soto talked about his beautiful environment Path to Petra and the process of creating rock materials in Substance Designer.

7 September, 2018

4479 views
2 comments
Meet Polysquid Studios, the team that produces high-quality assets for various 3D markets. One of its members discussed how they work and operate in marketing.

6 September, 2018

4300 views
Billy Lord talked about the game characters production pipeline: main points to consider and focus on, working on facial details and more!

4 September, 2018

3619 views
Simon Fuchs is running a short sale on two of his massive video tutorials.

4 September, 2018

1337 views
Jaco Herbst who worked on Total War: Warhammer series shared his experience in creating awesome characters for video games, tips, tricks, and preferences.

31 August, 2018

6557 views
Joao Baptista talked about working on stylized and realistic characters in ZBrush, Substance Painter & Designer, concepts, retopology, UVs and more.

30 August, 2018

4595 views
Weapon Artist Malte Resenberger-Loosmann kindly shared his workflow covering low & high poly, UVs, baking and material setups, rendering in Marmoset and more!

29 August, 2018

5343 views
2 comments
Patrick Jahr talked about the way he recreated marvelous Johanna from Heroes of the Storm using ZBrush, Substance Painter, 3ds Max, and Toolbag.

29 August, 2018

3373 views
Thunderсloud Studio discussed the new tendency for a stylized look in video games and talked about the way they approach the stylized environment production.

28 August, 2018

10157 views
2 comments
Łukasz Piowczyk shared his process of creating stunning Winchester 1866 gun with Blender, Substance Painter and Toolbag.

21 August, 2018

4069 views
2 comments
Check out a thorough guide to setting up game-ready feathers with the help of ZBrush, Photoshop and Marmoset Toolbag by Dario Furlan Dantert.

15 August, 2018

4185 views
Tim Boulton did a huge breakdown of his stylized scene Forge Environment made with UE4, Toolbag, ZBrush, and 3DCoat.

14 August, 2018

4795 views
Mauricio Llano shared the pipeline of his gun production within CGMA course Weapons and Props for Games. Software used: ZBrush, Substance Painter, Toolbag.

13 August, 2018

3339 views
Marmoset released a new Getting To Know Hexels guide that shows the basics of pixel painting and the brush system.

8 August, 2018

2143 views
Ahmet Bluhm shared the production details of his environment made with UE4 and talked about creating procedural materials with scans and Substance Designer.

8 August, 2018

4539 views
1 comments
Character artist Bryan Bedford did a little personal project, creating an Overwatch version of his favorite commentator Soe.

7 August, 2018

3439 views
Keegan Edwards talked about his wonderful Hunter Girl character made with ZBrush, Substance Painter, 3DCoat and Toolbag.

6 August, 2018

5633 views
2 comments
Another Wild West Challenge entry! Jonathan Arellano talked about his UE4 scene that combined the Old West and paganism.

6 August, 2018

3472 views
2 comments
Urian Adonia did a wonderful breakdown of the lovely diorama, with awesome 3d content and beautiful animations, added by Philémon Belhomme.

2 August, 2018

4291 views
2 comments
Tim Paauwe broke down his new stylized character created for Wild West Artstation challenge! Software used: ZBrush, Marmoset, Substance Painter and more.

1 August, 2018

4273 views
1 comments
Ivan Sukhanov showed how he created his fascinating 3D Sci-Fi Module in Modo, Marmoset and Substance Painter.

30 July, 2018

6845 views
2 comments
Paul Ambrosiussen has shared a new guide to using The Marmoset Toolbag ROP Houdini Digital Asset.

25 July, 2018

1829 views
Vlad Hristev is currently working on his top-down shooter Supersolar: lots of awesome animation, spaceships, and drones made with 3dsMax and UE4.

25 July, 2018

3158 views
1 comments
Bram Zwikker did a breakdown of his vivid environment made with UE4, Substance, and ZBrush and talked in detail about the rocks production.

25 July, 2018

6431 views
2 comments
Ksenia Shumikhina talked about her stylized fantasy character and creature created for Wild West ArtStation Challenge with ZBrush, Substance Painter and 3DCoat.

24 July, 2018

3637 views
Sahir Irfan talked about his nice Springfield XDM modeled within CGMA course Weapons & Props for Games. The course is led by the Weapon Artist Ethan Hiley.

20 July, 2018

3696 views
Yarrid Henrard talked in detail about his fictitious 3D character based on one of Nivanh Chanthara's awesome concept art pieces. Software used: Maya, ZBrush, Substance Painter, and Knald.

19 July, 2018

3557 views
Zahar Scherbov was kind enough to share a detailed breakdown of his tasty project with blueberries and milk created in Substance Designer and Marmoset Toolbag.

18 July, 2018

5757 views
Giuseppe Fanelli did a great breakdown of his environment scene created within CGMA course Intro to Environment Art under the guidance of Jared Sobotta.

11 July, 2018

4449 views
Carl Maddison showed how he created his detailed version of Bolt Gun using a concept that never made it into Alien Isolation.

9 July, 2018

4981 views
The Marmoset team has revealed their favorite submissions for The Retrogasm Art Competition.

8 July, 2018

3392 views
Olivier Lau talked about using photogrammetry techniques and tools when creating realistic materials.

6 July, 2018

8933 views
Cohen Brawley who has recently completed a couple of CGMA’s courses talked about modular environments and setting up weapons and props for games.

2 July, 2018

4903 views
1 comments
Donna Urdinov shared some of her recommendations and anatomy tips, which will help you make your 3d characters a little better!

27 June, 2018

23079 views
3 comments
Marmoset Toolbag 3 for 30% OFF, Marmoset Hexels 3 for 50% OFF, and Pano Packs at 50% OFF.

22 June, 2018

2053 views
Georgian Avasilcutei, an artist who worked on such projects as Dishonored 2 and Life is Strange, shared his character art workflow and some tips.

19 June, 2018

4853 views
1 comments
Eddie Ataberk has shared a plugin that will let play video files in Marmoset Toolbag texture slots.

18 June, 2018

1786 views
Tom Jacobs did a detailed breakdown of his complex 3d environment material, which combines pebbles, water and a ton of little details.

18 June, 2018

6151 views
Dmitriy Tityakov reviewed the process of making his recent wonderful character Nott with ZBrush.

15 June, 2018

5577 views
5 comments
Dulce Isis Segarra presented his beautiful environment scenes made during Andres Rodriguez's course Intro to Environment Art.

12 June, 2018

7254 views
Agelos Apostolopoulos showed how he created the amazing model of Ciri, adapting it to the visual style of Overwatch.

12 June, 2018

7306 views
5 comments
Check out Grigoriy Karmatskiy talk about the amazing things he learned about the production of game environments during Clinton Crumpler's course on CGMA.

4 June, 2018

4945 views
Glenn Donaldson showed in great detail how great 3d spaces are being made, covering modeling, low poly versions, texturing, baking, and render tests.

31 May, 2018

4956 views
1 comments
Pete McNally, a 3D artist with an impressive career, shared his thoughts on Artomatix, Reality Capture, Substance Designer and the future of 3D production in general.

31 May, 2018

5488 views
5 comments
Marianna Yakimova provided a detailed breakdown of her Romeo & Juliet scene created with V-Ray, Marvelous Designer, and ZBrush.

30 May, 2018

2145 views
Ben Keeling did an interesting breakdown of his Desert Ground set completed with the help of Jeremy Huxley's Vegetation CGMA course.

29 May, 2018

4143 views
Gwan-seon Oh shared how he created an interior 3D design of Nathan Drake's house from Uncharted 4 with the help of ZBrush, 3ds Max, and other tools.

24 May, 2018

4951 views
2 comments
Daniel Thiger decided to recreate scanned beach pebbles in Substance Designer, and the results are gorgeous.

13 May, 2018

3020 views
A couple of days ago, the Marmoset team has released an update for Toolbag 3.o4 to resolve some issues that been spotted since the official release.

13 May, 2018

2360 views
Check out Simon Tremblay Gauthier talking about the way he designed a cool project, which allows generating pretty ground materials in Substance Designer.

8 May, 2018

9271 views
3 comments
Grzegorz Baran continues to share awesome photogrammetry guides.

8 May, 2018

2438 views
A geometric painting tool by Marmoset has found a new place to attract users.

7 May, 2018