Marmoset
Events
Subscribe:  iCal  |  Google Calendar
1, Jul — 1, Aug
San Diego US   19, Jul — 23, Jul
Torino IT   25, Jul — 29, Jul
Shanghai CN   3, Aug — 7, Aug
Vancouver CA   12, Aug — 17, Aug
Latest comments
by claire miller
1 hours ago

We take good care of students who are seeking for online accounting assignment help. We are the best in this particular field. Our experts are experienced and done lots of practice sets and get above 95% marks in accounting assignment. They can easily solve any type of problem or any difficulty level problem with premium quality solution. For many years we've been at the forefront of online accounting assignment help.

by lana64kb@mail.ru
2 hours ago

Test

by lana64kb@mail.ru
2 hours ago

тест

Marmoset
Tools
12 followers
311 posts
0 questions answered
Creators of Marmoset Toolbag: the essential real-time artist's toolkit. Authors of Skyshop: the authoritative image-based lighting shader & tools suite for Unity. We art. We engineer. We strive to make better, prettier, locally-grown pixels.

Marmoset Toolbag

  • Marmoset-80.lv
  • Marmoset-80.lv
  • Marmoset-80.lv
  • Marmoset-80.lv

Marmoset Toolbag is a full-featured, real-time material editor and renderer bundled in a tidy package. Toolbag provides 3D artists a powerful and efficient workflow, bringing exemplary rendering quality to every stage of the 3D art pipeline.

Leading the Way

Your favorite rendering toolkit just grew up. With the release of the second generation of our flagship rendering suite, Toolbag 2 brings stunning, physically accurate, GPU-powered, real-time rendering to OS X & Windows. Toolbag 2 stays true to all you know and love in Toolbag 1, while benefiting from a complete rewrite to bring you the latest and greatest in rendering techniques and next-generation shader standards

Full Scene Ahead

Marmoset-80.lv

Rendering a bike model in Marmoset Toolbag © Marmoset, 2015

Toolbag has been greatly expanded to include a full suite of scene editing tools. Control multiple meshes, lights, cameras, and groups with a completely rebuilt user interface. The new, centralized Toolbag scene file (.tbscene) makes for simple and straightforward transferability.

Refined Fidelity

Marmoset-80.lv

A close-up of a model in Marmoset Toolbag © Marmoset, 2015

Toolbag’s highly-regarded image quality has improved even further. With screen space ray traced reflections, soft shadows, temporal supersampling, improved depth of field, order-independent transparency, and much more, your work will look better than ever before.

Light Your Way

Marmoset-80.lv

Spheres rendering in Marmoset Toolbag © Marmoset, 2015

The image-based lighting made famous in the original Toolbag is back and better than ever. The new sky editor features instantaneous processing of background images and one-click light creation. Combined with directional, spot, and point lights with gels and soft shadows, the new lighting system is ready to put your work in its best light.

Get Physical

Marmoset-80.lv

Old divers mask render © Marmoset, 2015

Toolbag 2 also brings rendering features for physically-based shading workflows. With options for energy conservation, “metalness”, realistic Fresnel, and self-occlusion, Toolbag is ready to meet the needs of modern art production. To have you up and running quickly, Toolbag 2 ships with a full set of physically-based preset materials, featuring PBR scan data from Quixel

Material Goods

Marmoset-80.lv

The many faces of Marmoset Toolbag © Marmoset, 2015

A completely new modular material system has been written for Toolbag 2, making a vast array of combinations possible. Choose the modules that work for you and your workflow from an expanded array of shaders. Alongside the basic albedo, specular, gloss, and normal settings, you will find:

  • Dynamic Tessellation
  • PN Triangle mesh smoothing
  • Height & Vector Displacement modes
  • Detail Normal Maps
  • Parallax Occlusion Maps
  • “Metalness” Maps
  • GGX, Blinn-Phong, & Anisotropic Reflections
  • Secondary Reflections
  • Skin Diffusion
  • Microfiber (“Fuzz”) Diffusion
  • Occlusion and Cavity Maps
  • Emissive Maps
  • Allegorithmic Substances
  • Dithered Supersampled Transparency
  • …and more on the way!

One For All

Marmoset-80.lv

Marmoset Toolbag flamethrower © Marmoset, 2015

Whether working in games, visualization, or VFX, from pre-production to post-production, Toolbag is an essential tool for each and every 3D artist. Use Toolbag as a final presentation tool for your work, a high fidelity viewer for asset sharing or internal reviews, or as a quick texture & normal map previewer. Or just have fun with it – we think you’ll like what you see.

Marmoset Skyshop

Marmoset-80.lv

Marmoset Skyshop promo image © Marmoset, 2015

Marmoset Skyshop™ is a comprehensive suite of shaders & tools for HDR image-based lighting, bringing the rendering power of Toolbag straight into Unity. Complete with editor tools for importing, converting, and managing panorama backgrounds, Skyshop gives you the ability to bring high-quality natural lighting to your Unity project.

Realistic Light

Marmoset-80.lv

Realistic lightning in Marmoset Skyshop © Marmoset, 2015

Skyshop renders with light from images that you supply. This allows for a high degree of realism – objects are lit with all surrounding light in a scene rather than just a handful of point sources. Image-based lighting of this type gives exceptional matching of mood, tone, and contrast to a background image of your choice

Dynamic Range

Marmoset-80.lv

A model in different lightning conditions © Marmoset, 2015

High Dynamic Range rendering is key to quality image-based lighting. Skyshop uses HDR content in a speedy, space-efficient RGBM encoding, allowing its shaders to run with full features on all hardware – from mobile to high-end desktop GPUs. All rendering is done in linear color space with proper sRGB color correction for additional quality and realism.

Shaders Galore

Marmoset-80.lv

Realistic lightning on a set of spheres © Marmoset, 2015

Skyshop provides a full library of optimized Unity shaders for diffuse and specular image-based lighting. Bring the power and fidelity of Marmoset Toolbag’s shaders into your own project. Configurable, user-editable ShaderLab source-code is included for:

  • Blinn-Phong & Lambertian shading
  • Gloss maps (per-pixel specular sharpness)
  • Normal, diffuse, and color specular maps
  • Specular fresnel
  • Emmisive/Glow
  • Shadows
  • Light Gels/Cookies
  • Light maps
  • Light probes
  • Transparency & simple glass
  • sRGB color correction & linear color rendering
  • Mobile shaders optimized for iOS

Reach for the Sky

Marmoset-80.lv

Working with lightning in photos using Marmoset Skyshop © Marmoset, 2015

Efficient image-based lighting requires well prepared input data. Marmoset Skyshop includes a full editor extension for importing, processing, and preparing these data for rendering.

Articles
Videos
Questions
Still have questions?
Giuseppe Fanelli did a great breakdown of his environment scene created within CGMA course Intro to Environment Art under the guidance of Jared Sobotta.

11 July, 2018

929 views
Carl Maddison showed how he created his detailed version of Bolt Gun using a concept that never made it into Alien Isolation.

9 July, 2018

1197 views
The Marmoset team has revealed their favorite submissions for The Retrogasm Art Competition.

8 July, 2018

804 views
Olivier Lau talked about using photogrammetry techniques and tools when creating realistic materials.

6 July, 2018

1933 views
Cohen Brawley who has recently completed a couple of CGMA’s courses talked about modular environments and setting up weapons and props for games.

2 July, 2018

1581 views
1 comments
Donna Urdinov shared some of her recommendations and anatomy tips, which will help you make your 3d characters a little better!

27 June, 2018

4200 views
2 comments
Marmoset Toolbag 3 for 30% OFF, Marmoset Hexels 3 for 50% OFF, and Pano Packs at 50% OFF.

22 June, 2018

1088 views
Georgian Avasilcutei, an artist who worked on such projects as Dishonored 2 and Life is Strange, shared his character art workflow and some tips.

19 June, 2018

1361 views
Eddie Ataberk has shared a plugin that will let play video files in Marmoset Toolbag texture slots.

18 June, 2018

600 views
Tom Jacobs did a detailed breakdown of his complex 3d environment material, which combines pebbles, water and a ton of little details.

18 June, 2018

2349 views
Dmitriy Tityakov reviewed the process of making his recent wonderful character Nott with ZBrush.

15 June, 2018

2488 views
5 comments
Dulce Isis Segarra presented his beautiful environment scenes made during Andres Rodriguez's course Intro to Environment Art.

12 June, 2018

2933 views
Agelos Apostolopoulos showed how he created the amazing model of Ciri, adapting it to the visual style of Overwatch.

12 June, 2018

3247 views
4 comments
Check out Grigoriy Karmatskiy talk about the amazing things he learned about the production of game environments during Clinton Crumpler's course on CGMA.

4 June, 2018

2229 views
Glenn Donaldson showed in great detail how great 3d spaces are being made, covering modeling, low poly versions, texturing, baking, and render tests.

31 May, 2018

2462 views
1 comments
Pete McNally, a 3D artist with an impressive career, shared his thoughts on Artomatix, Reality Capture, Substance Designer and the future of 3D production in general.

31 May, 2018

2571 views
5 comments
Marianna Yakimova provided a detailed breakdown of her Romeo & Juliet scene created with V-Ray, Marvelous Designer, and ZBrush.

30 May, 2018

1054 views
Ben Keeling did an interesting breakdown of his Desert Ground set completed with the help of Jeremy Huxley's Vegetation CGMA course.

29 May, 2018

1874 views
Gwan-seon Oh shared how he created an interior 3D design of Nathan Drake's house from Uncharted 4 with the help of ZBrush, 3ds Max, and other tools.

24 May, 2018

2679 views
2 comments
Daniel Thiger decided to recreate scanned beach pebbles in Substance Designer, and the results are gorgeous.

13 May, 2018

1503 views
A couple of days ago, the Marmoset team has released an update for Toolbag 3.o4 to resolve some issues that been spotted since the official release.

13 May, 2018

936 views
Check out Simon Tremblay Gauthier talking about the way he designed a cool project, which allows generating pretty ground materials in Substance Designer.

8 May, 2018

3510 views
3 comments
Grzegorz Baran continues to share awesome photogrammetry guides.

8 May, 2018

1165 views
A geometric painting tool by Marmoset has found a new place to attract users.

7 May, 2018

632 views
Simon Fuchs talked a little bit about the upcoming tutorial he's been working on. It's a great help if you want to learn more about making great in-game assets for the current generation of games.

7 May, 2018

3401 views
Julian Elwood did a breakdown of his stylized scene, which he submitted to the Blizzard student content.

2 May, 2018

3196 views
Save up to 50% on Marmoset Hexels 3 and Pano Packs. Marmoset Toolbag 3 is 25% off!

1 May, 2018

623 views
Jeremy Laurent did a wonderful breakdown of his Female Assassin character, showing how he did the sculpt, worked with the hair and did the materials.

1 May, 2018

2872 views
Enrico Tammekänd released a new tutorial that shows a way you can generate a sphere render in Toolbag for your substances.

29 April, 2018

1480 views
Alex Novitskiy did a detailed breakdown of his Terminator-inspired project.

27 April, 2018

2736 views
2 comments
The latest version introduces a number of new features and enhancements to both Toolbag and Viewer.

27 April, 2018

1261 views
Tommy Gunardi Teguh did a very nice talk about the way he created his amazing character.

26 April, 2018

3842 views
1 comments
Marmoset shared a new interview with an industry veteran Satoshi Arakawa conducted by Mira Karouta.

25 April, 2018

725 views
Daniel McKay showed how he creates amazing realistic materials with Quixel Suite.

24 April, 2018

2195 views
Amazing artist Tim Paauwe did a wonderful breakdown of his fiery character. He showed how he sculpted, textured and animated this amazing project.

23 April, 2018

3660 views
Shray Khanna created a great tutorial, which shows how you can build a wonderful river bed material in Substance Designer. Check it out!

19 April, 2018

2561 views
We've talked with the amazing Tyler Palladino about the way he crafts, textures and renders his amazing characters.

12 April, 2018

1958 views
The team has improved the baker and added a number of other cool goodies.

11 April, 2018

1142 views
Alex Khaliman showed how he uses scanned data to build amazing custom weapon skins.

10 April, 2018

2477 views
Jaakko Saari has shared a tutorial on how to use Substance in Marmoset Toolbag 3.

10 April, 2018

897 views
A Senior 3D Artist Stefan Wacker gave an overview of his workflow for creating quick concepts of 3D assets and environments in virtual reality.

5 April, 2018

2288 views
Thomas Datoussaid talked about the way he created a nice tribute to the amazing series.

4 April, 2018

1588 views
Jay Cummings showed how he builds amazing detailed 3d handgun with an amazing level of detail.

30 March, 2018

2471 views
Marmoset has revealed Hexels 3.1, a free update to all users.

30 March, 2018

958 views
Simon Peloquin did a very interesting breakdown of his lovely 3d weapon asset, inspired by The Order 1886.

29 March, 2018

2646 views
Dawnson Chen did a breakdown of his lovely stylized Witch's Cauldron diorama created as apart of CGMA class "Stylized 3D Asset Creation" with Kevin B. Griffth.

29 March, 2018

1491 views
Mido Lai showed how he turned a concept art into an amazing 3d character model.

15 March, 2018

4052 views
2 comments
Tom Jacobs shows how he builds and shapes amazing 3d materials with Substance Designer.

14 March, 2018

7215 views
3D artist Malcolm Andrieshyn has a nice mel script that can simplify your normal map baking workflow in Toolbag 3.

13 March, 2018

983 views
A designer TipTut shared a video guide to generating pixel art inside Marmoset Hexels.

12 March, 2018

1292 views
Saurabh Jethani did a detailed breakdown of his 3D character, showing how he sculpted the face, did the hair and created the fantastic skin material.

12 March, 2018

4167 views
4 comments
Nicolas Niño did a breakdown of his amazing real-time character. Lovely design, beautiful skin shader, lovely details.

9 March, 2018

4068 views
It turns out that you can actually set up an FPS simulator with the help of Marmoset Viewer.

6 March, 2018

1332 views
The latest release comes with many new features, so let's put it to the test.

5 March, 2018

2739 views
3 comments
Vlad Kuzmin shared a lot of tips on photogrammetry. Learn how to scan real-world objects, clean them up and render.

5 March, 2018

10686 views
Carmen Schneidereit showed how she models, paints and renders beautifully detailed 3d scenes.

5 March, 2018

3393 views
Cubebrush has published a new tutorial by Emre Karabacak that shows the process of creating a Peacemaker with the help of 3ds Max, Substance Painter and Marmoset Toolbag.

2 March, 2018

1452 views
Matt Mattice did an overview of the weapon production process he learned during "Weapons and Props for Games" course taught by Ethan Hiley on CG Master Academy.

23 February, 2018

4196 views
3 comments
Malcolm Andrieshyn has released a cool script that will help you speed up the Maya to Marmoset Toolbag iterative workflow.

21 February, 2018

1311 views
1 comments
Caroline (Pricillia) Ng did a wonderful breakdown of her character study, talking about modeling, rendering and texturing.

19 February, 2018

2256 views
3 comments
Jason Martin shared some advice for character artists, who want to build some amazing 3d sculptures!

14 February, 2018

2751 views
Dmitriy Sizov gave a little talk on his scary 'Father of The Sun' project.

13 February, 2018

1281 views
Bryn Felton-Pitt has shared a quick guide to setting up an animated screen in Marmoset Toolbag 3.

13 February, 2018

2047 views
1 comments
Paul Crafter talked about the creation of his character project, which was developed during the “Character Creation for Games” course at CGMA.

9 February, 2018

2083 views
The Marmoset team has presented Marmoset Toolbag 3.03, a free update for all Toolbag 3 users.

9 February, 2018

877 views
1 comments
Marmoset has published a new Hexels guide by Mark Knight to creating seamless pixel art textures.

6 February, 2018

2771 views
Darío Juárez did a breakdown of his amazing 3d gun and shared some tricks he learned from Ethan Hiley during his course “Weapons and props for games” at CGMA.

2 February, 2018

6413 views
7 comments
Generating an illusion of depth using layered 2D elements.

31 January, 2018

704 views
Check out the amazing Daniel Thiger talking about his new Break/Rim/Tire Generator, created with Substance Designer.

30 January, 2018

1838 views
Ryan Blake did an amazing breakdown of his beautiful 3d character study, talking about modeling texturing and post-effects.

29 January, 2018

3455 views
Jasper Ritsema shared the way he builds amazing stylized characters. He talked about sculpting, texturing, production of hair and general optimization.

24 January, 2018

4192 views
2 comments
Film artist Jonathan Sabella explained, how he approached the production of a real-time character.

22 January, 2018

2090 views
Danilo Nunes Paulo continues to expand his free collection of custom shaders for Marmoset Toolbag.

18 January, 2018

1375 views
This simple guide by Mark Knight will show you how to create sprite sheet assets in Hexels for use in video game development.

16 January, 2018

770 views
Alexandre Proulx Audy has shared a couple of useful guides for Toolbag users.

14 January, 2018

2135 views
Joakim Stigsson shared some details on the way he mixed open environments, hero assets, and killer materials in his newest 'Golden Gasoline' scene.

11 January, 2018

10132 views
7 comments
Check out a useful shader for Marmoset Toolbag 3 by Chris Perrella.

8 January, 2018

1867 views
Grab a free shader by Lee Devonald that will let you beautify your models with a cel-shaded look in Marmoset Toolbag 3.

8 January, 2018

1507 views
Mark Knight showed how he created some very pretty skins for cars in Gran Turismo Sport.

2 January, 2018

1413 views
2 comments
Bryce Szandro has released a new guide for Marmoset Toolbag users.

29 December, 2017

1616 views
Dave Hansan did an overview of his fantastic elf character. Here's a full breakdown of sculpting, texturing and rendering.

28 December, 2017

4280 views
Lead Environment Artist at Bungie has presented his newest material experiment.

27 December, 2017

1944 views
1 comments
Lucas Henrique shared some tips on the production of detailed filled 3d environments with pretty lighting.

27 December, 2017

2333 views
The Marmoset team decided to end the year with a bit of celebration, starting their winter sale.

26 December, 2017

978 views
Mark Knight gave a detailed breakdown of the complex animation he created in Hexels.

6 December, 2017

1951 views
We've talked with the developers of Raji - An Ancient Epic to learn how the team is working on stylized environments, materials, modeling, and level design.

6 December, 2017

3552 views
Environment artist Paul Fish talked about his experience building detailed maps for popular role-playing games.

6 December, 2017

5718 views
2 comments
Check out a step-by-step guide to material creation by Emre Karabacak that goes over the process of generating a concrete tile material in Substance.

5 December, 2017

2588 views
Dominique Buttiens talked about the way he created his amazing Cleaver asset, using Quixel SUITE, 3D Max, and Zbrush.

1 December, 2017

1992 views
Airship Images shared some information about the pipeline they use to create different hair styles for virtual characters in games like Forza Horizon 3 and The Division.

29 November, 2017

10112 views
4 comments
Ludovic Petiot has shared a free Wet Ground pack on Gumroad.

29 November, 2017

2268 views
Emre Karabacak talked about the main stages of production, detailing the creation of his amazing 3d weapon model. The original gun was modeled by Mark van Haitsma.

28 November, 2017

3573 views
1 comments
Josh Dina from Digital Extremes talked about his work on game environments and materials for Warframe.

27 November, 2017

3942 views
1 comments
Mark Knight from Marmoset showed how he created an amazing animated short with Hexels. The software is currently on sale!

24 November, 2017

2082 views
Marvin Jimenez has recently released a nice tool that lets you easily set up and export all your models to bake in Marmoset Toolbag 3.

21 November, 2017

1454 views
2 comments
Johann William Löffler did a little overview of his modular stylized 3d environment.

17 November, 2017

4167 views
Kelly Kynoch talked a little about the way she models and builds amazing 3d materials.

15 November, 2017

3227 views
Rick Greeve talked about his latest intricate gun model created with 3ds Max and Marmoset Toolbag.

6 November, 2017

2528 views
Mark Knight continues to teach us the tricks of Hexels 3, talking about constructing architectural scenes.

2 November, 2017

2884 views
1 comments
Michael Barrington explained how he usually builds beautiful low-poly assets for his personal projects.

30 October, 2017

3368 views
1 comments
Seth Nash has published a short breakdown of how he paints and sets up skin with the help of Substance Painter and Marmoset Toolbag.

30 October, 2017

2467 views
1 comments
Etienne Boisvert did a little overview of the way he builds neat materials with a combination of modern 3d tools.

27 October, 2017

2298 views
4 comments
Jonas Holmedal did a detailed overview of his workflow. He showed his texturing, modeling and baking process and explained the peculiarities of realistic rendering.

25 October, 2017

2161 views
Marmoset shared the first episode of new tutorial series.

24 October, 2017

705 views
Mark Knight continues to give tips and tricks on working with Hexels 3, talking about animated sequences.

16 October, 2017

2494 views
Grzegorz Baran has recently presented his latest photogrammetry experiment.

16 October, 2017

2531 views
Rico Suyang Wang talked about the way he used Nick Reynold's comments to create a more interesting in-game weapon.

9 October, 2017

4359 views
2 comments
Mark Knight showed how he creates amazing new images, which were created with Pixel Mode in Hexels 3.

5 October, 2017

2683 views
Joe Wilson shared a short video guide to using the skin/subsurface scattering shader in Toolbag 3.

4 October, 2017

1273 views
Daniel Swing has presented his new Substance project and shared a couple of screenshots that give some production details on his brick materials.

28 September, 2017

3759 views
Florian Potier shared some advice on how to sculpt and paint an amazing 3d character, based on a concept by Joao Fiuza.

27 September, 2017

5324 views
5 comments
Marmoset is proud to present an all new version of our geometric design and painting suite, Hexels 3.

27 September, 2017

4099 views
4 comments
Daniel Swing has presented his new complex material created in Substance Designer and rendered in Marmoset Toolbag 3.

21 September, 2017

1713 views
Amazing artist Massimo Caggese showed how he managed to model and paint this excellent fan-art of the majestic Warhammer 40K Dreadnought.

19 September, 2017

1681 views
1 comments
Marmoset released a new tutorial video, the 9th part of “Getting to Know Toolbag 3” series.

14 September, 2017

1143 views
Hugo Beyer released a video tutorial that discusses a different approach to creating a prop.

12 September, 2017

2140 views
Peter Sekula has shared a breakdown of a complex Cypress Bark Substance material created in Designer.

6 September, 2017

3717 views
The new version brings Mac support, Python scripting, and a bunch of other features.

1 September, 2017

1755 views
Hugo Beyer did a little overview of the way he creates great procedural content with Houdini. If you want to learn more, you'll have to check out the full tutorial though.

30 August, 2017

3082 views
Hard surface artist James Ritossa did a detailed breakdown of a brass material, which 80.lv readers can download for free.

29 August, 2017

9292 views
1 comments
3d artist Claudio Clemente did a very cool breakdown, showing the tech behind his amazing Game of Thrones fan art.

28 August, 2017

2853 views
1 comments
Marmoset has shared a new tutorial for users of Toolbag 3.03 that focuses on the custom shader system.

23 August, 2017

975 views
Material artist (and a real wizard) Josh Lynch talked about advantages and disadvantages of scanned materials and how they can benefit your work.

17 August, 2017

1946 views
Check out the amazing work by a talented creature artist, who helped to build monsters for Riot Games, FromSoftware, Digital Frontier and many others.

17 August, 2017

2313 views
1 comments
We've talked with Vinicius Cortez about the way he produces very interesting natural substances.

16 August, 2017

10006 views
5 comments
3d artist Joe Maleski talked about some of the lessons he learned while deconstructing the way Blizzard crafts weapons for Overwatch.

16 August, 2017

5521 views
1 comments
An interview with Bernhard van der Horst about his marvelous ancient Kandarian Dagger.

14 August, 2017

1814 views
1 comments
3d artist Tim Oliver Haag shared some wonderful characted production techniques, which he used during the creation of his recent stylized project.

8 August, 2017

2478 views
1 comments
A custom shader for 4 detail normal maps masked with a RGBA texture by Chris Perrella.

7 August, 2017

1481 views
Tim Bergholz has shared one more free piece of his Mech tutorial.

4 August, 2017

1503 views
Some free goodies from Danilo Nunes Paulo.

4 August, 2017

3350 views
Ray Shi showed how he sculpted and painted his amazing Claymore fan art. He also shared his full Marmoset Toolbag 3 setup, which helped to achieve this beautiful render.

3 August, 2017

4655 views
1 comments
Ben Bickle detailed the modeling workflow, which is guided by the TurboSquid's StemCell requirements.

2 August, 2017

3176 views
2 comments
Florian Neumann talked about his fantastic 3d fan art, inspired some of the best games from Blizzard.

31 July, 2017

2673 views
1 comments
Toolbag users can now enjoy an epic assortment of high-quality 360-degree panoramas from Iceland Pano Pack.

28 July, 2017

1180 views
We've talked with Tim Bergholz about the techniques he uses in the Epic Mech Tutorial. He also shared a free Toolbag Tutorial on how to make pretty renders.

27 July, 2017

12556 views
Braulio “BraV” FG was kind enough to talk about his recent project, where he models and animates awesome photorealistic characters.

27 July, 2017

7003 views
2 comments
Leo Iezzi has a nice recording of him creating a cobblestone substance you could use for all kinds of projects.

27 July, 2017

1782 views
Geoffrey Rosin talked about the amazing things he's done during the production of assets for Dishonored 2, including the ’Stilton's Manor' level assets.

26 July, 2017

13315 views
1 comments
Pierre-Henri Paitre gave a detailed talk on a marvelous Unity project called e-Ro.

24 July, 2017

7456 views
6 comments
We’ve partnered with Jeffrey Ian Wilson to give you guys a free look at the way you can build powerful 3d scans.

19 July, 2017

3048 views
3 comments
Claudio Clemente created a virtual copy of the character, portrayed by Peter Dinklage.

17 July, 2017

3019 views
1 comments
Abigail Jameson talked about the production of her amazing train interior and shared the way she builds materials, assets, and lighting.

17 July, 2017

5311 views
3d artist Dave Miragliotta shared the way he creates bright real-time environments.

13 July, 2017

3760 views
Marmoset announced a new beta build for Toolbag 3.03.

13 July, 2017

1566 views
3d artist Viviane Herzog showed how she modeled, textured and rendered her amazing Diver Girl project.

12 July, 2017

2989 views
1 comments
Andy Baigent discussed the way he approaches the creation of procedural 3d materials with some interesting patterns.

11 July, 2017

7443 views
1 comments
Laura Menigoz and Mickaël Floury discussed in much detail the production of their stunning graduation project. 

10 July, 2017

3565 views
1 comments
Andreas Strømberg gave a little talk on his sci-fi Enforcer gun created with the help of Blender and Toolbag.

7 July, 2017

2294 views
4 comments
Okan Beyit showed how he prepared the environment assets under the careful control of Andres Rodriguez.

5 July, 2017

4460 views
A free substance by Alex Sychov.

28 June, 2017

1624 views
Anthea van Leeuwen gave a detailed look into the production of the complex 3d environment assembled in Unity.

27 June, 2017

4248 views
3 comments
Toolbag, Hexels and Pano Packs are available for tasty prices.

23 June, 2017

1994 views
1 comments
Abel Dopazo discussed his approach to the production of high-quality procedural materials with Substance Designer.

22 June, 2017

3236 views
Anthony Trujillo was kind to give a breakdown of his award-winning stylized environment. Great look at the sculpting, texturing and the beautiful lighting setup.

13 June, 2017

6278 views
1 comments
Gustav Engman described in much detail how he approaches the production of natural procedural materials with Substance Designer.

12 June, 2017

5594 views
1 comments
Ehsan Ebrahimzadeh talked about the production of his amazing "Our Heritage" project, which he's assembling with Aidin Salsabili. Amazing high-level environment design.

8 June, 2017

4064 views
A thorough guide to dealing with one the most difficult tasks by Mahabir Singh.

8 June, 2017

2547 views
3d artist Karl Åbom talked about the way he produced an incredible 3d diorama with Marmoset Toolbag 3.

7 June, 2017

2734 views
Scott Stadick did a beautiful breakdown of his Deep Hovel, talking about the ways he creates stylized materials and divides the production in bite-size bits.

31 May, 2017

5919 views
2 comments
3d artist Daniel Castillo showed an alternative workflow, which allowed him to build some very nice materials with Substance Painter, Photoshop & Zbrush.

30 May, 2017

3161 views
A thorough video guide by Kyle Horwood that covers all the essential steps.

29 May, 2017

3086 views
Artstation contest finalist Rodrigo Gonçalves shared an extended breakdown of his amazing Blacksmith character, based on an awesome concept from Tatiana Vetrova.

24 May, 2017

7230 views
1 comments
Phillip Stoltz shared his workflow and showed how he builds and paints his beautiful stylized gun, based on the concept by Sergey Tsimmer.

23 May, 2017

4234 views
1 comments