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it is really frustrating that half the article was posted and i cannot view the end of this article, every possible link on the page refers to the same url and that url is password protected. creation of a gametextures account will not get you access to the end of this page so don't hand them paypal info like I did just go blunder off through a youtube tutorial rather than this good-old-boy referral page

by MGP
1 hours ago

Great read, thanks for the effort.

by Juan Miguel de Amo Serrano
2 hours ago

Very inspirational. I'm 26 and I'm studying by my ownself. Good luck in your carreer. ;)

Marmoset
Tools
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Creators of Marmoset Toolbag: the essential real-time artist's toolkit. Authors of Skyshop: the authoritative image-based lighting shader & tools suite for Unity. We art. We engineer. We strive to make better, prettier, locally-grown pixels.

Marmoset Toolbag

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Marmoset Toolbag is a full-featured, real-time material editor and renderer bundled in a tidy package. Toolbag provides 3D artists a powerful and efficient workflow, bringing exemplary rendering quality to every stage of the 3D art pipeline.

Leading the Way

Your favorite rendering toolkit just grew up. With the release of the second generation of our flagship rendering suite, Toolbag 2 brings stunning, physically accurate, GPU-powered, real-time rendering to OS X & Windows. Toolbag 2 stays true to all you know and love in Toolbag 1, while benefiting from a complete rewrite to bring you the latest and greatest in rendering techniques and next-generation shader standards

Full Scene Ahead

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Rendering a bike model in Marmoset Toolbag © Marmoset, 2015

Toolbag has been greatly expanded to include a full suite of scene editing tools. Control multiple meshes, lights, cameras, and groups with a completely rebuilt user interface. The new, centralized Toolbag scene file (.tbscene) makes for simple and straightforward transferability.

Refined Fidelity

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A close-up of a model in Marmoset Toolbag © Marmoset, 2015

Toolbag’s highly-regarded image quality has improved even further. With screen space ray traced reflections, soft shadows, temporal supersampling, improved depth of field, order-independent transparency, and much more, your work will look better than ever before.

Light Your Way

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Spheres rendering in Marmoset Toolbag © Marmoset, 2015

The image-based lighting made famous in the original Toolbag is back and better than ever. The new sky editor features instantaneous processing of background images and one-click light creation. Combined with directional, spot, and point lights with gels and soft shadows, the new lighting system is ready to put your work in its best light.

Get Physical

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Old divers mask render © Marmoset, 2015

Toolbag 2 also brings rendering features for physically-based shading workflows. With options for energy conservation, “metalness”, realistic Fresnel, and self-occlusion, Toolbag is ready to meet the needs of modern art production. To have you up and running quickly, Toolbag 2 ships with a full set of physically-based preset materials, featuring PBR scan data from Quixel

Material Goods

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The many faces of Marmoset Toolbag © Marmoset, 2015

A completely new modular material system has been written for Toolbag 2, making a vast array of combinations possible. Choose the modules that work for you and your workflow from an expanded array of shaders. Alongside the basic albedo, specular, gloss, and normal settings, you will find:

  • Dynamic Tessellation
  • PN Triangle mesh smoothing
  • Height & Vector Displacement modes
  • Detail Normal Maps
  • Parallax Occlusion Maps
  • “Metalness” Maps
  • GGX, Blinn-Phong, & Anisotropic Reflections
  • Secondary Reflections
  • Skin Diffusion
  • Microfiber (“Fuzz”) Diffusion
  • Occlusion and Cavity Maps
  • Emissive Maps
  • Allegorithmic Substances
  • Dithered Supersampled Transparency
  • …and more on the way!

One For All

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Marmoset Toolbag flamethrower © Marmoset, 2015

Whether working in games, visualization, or VFX, from pre-production to post-production, Toolbag is an essential tool for each and every 3D artist. Use Toolbag as a final presentation tool for your work, a high fidelity viewer for asset sharing or internal reviews, or as a quick texture & normal map previewer. Or just have fun with it – we think you’ll like what you see.

Marmoset Skyshop

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Marmoset Skyshop promo image © Marmoset, 2015

Marmoset Skyshop™ is a comprehensive suite of shaders & tools for HDR image-based lighting, bringing the rendering power of Toolbag straight into Unity. Complete with editor tools for importing, converting, and managing panorama backgrounds, Skyshop gives you the ability to bring high-quality natural lighting to your Unity project.

Realistic Light

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Realistic lightning in Marmoset Skyshop © Marmoset, 2015

Skyshop renders with light from images that you supply. This allows for a high degree of realism – objects are lit with all surrounding light in a scene rather than just a handful of point sources. Image-based lighting of this type gives exceptional matching of mood, tone, and contrast to a background image of your choice

Dynamic Range

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A model in different lightning conditions © Marmoset, 2015

High Dynamic Range rendering is key to quality image-based lighting. Skyshop uses HDR content in a speedy, space-efficient RGBM encoding, allowing its shaders to run with full features on all hardware – from mobile to high-end desktop GPUs. All rendering is done in linear color space with proper sRGB color correction for additional quality and realism.

Shaders Galore

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Realistic lightning on a set of spheres © Marmoset, 2015

Skyshop provides a full library of optimized Unity shaders for diffuse and specular image-based lighting. Bring the power and fidelity of Marmoset Toolbag’s shaders into your own project. Configurable, user-editable ShaderLab source-code is included for:

  • Blinn-Phong & Lambertian shading
  • Gloss maps (per-pixel specular sharpness)
  • Normal, diffuse, and color specular maps
  • Specular fresnel
  • Emmisive/Glow
  • Shadows
  • Light Gels/Cookies
  • Light maps
  • Light probes
  • Transparency & simple glass
  • sRGB color correction & linear color rendering
  • Mobile shaders optimized for iOS

Reach for the Sky

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Working with lightning in photos using Marmoset Skyshop © Marmoset, 2015

Efficient image-based lighting requires well prepared input data. Marmoset Skyshop includes a full editor extension for importing, processing, and preparing these data for rendering.

Articles
Videos
Questions
Still have questions?
Blair Armitage did a breakdown of her outstanding highly detailed character Tifa Lockhart. Software used: ZBrush, Substance Painter, 3ds Max, and Toolbag.

19 September, 2018

92 views
Taras Andrushkiv did an incredible breakdown of the 3D gun production in 3ds Max, UE4 & Substance: scripts, booleans, texturing & rendering approach and more.

17 September, 2018

618 views
Darrin Longhorn broke down his stylish neon Mustang built with the help of Toolbag, 3ds Max, and Substance Painter.

14 September, 2018

837 views
Javier Perez was kind enough to share production details behind his astonishing Viking axe created inside Substance Designer.

13 September, 2018

893 views
Scott Pearce did a very detailed breakdown of his incredible project Cities of Death inspired by Warhammer 40K: style, sub-d modeling, UE4 blueprints and more!

13 September, 2018

823 views
Vadim Sorici has shared a new guide to working with transitional meshes with the help of ZBrush, Substance Painter and Toolbag.

13 September, 2018

1078 views
Aleksandr Maziura shared the production details of his short film made in UE4: concepts, character & asset modeling, face texturing, and weapon design.

12 September, 2018

710 views
A couple of days ago, Joe Wilson announced the availability of the Marmoset Toolbag 3.05 beta build in a Facebook group.

9 September, 2018

971 views
Adam Idris shared a thorough breakdown of his Cryogenic Laboratory made with UE4, Maya, Substance Painter and Toolbag.

7 September, 2018

1381 views
Duard Mostert talked about his Thompson Gun made with ZBrush, 3ds Max, Substance Painter, and Toolbag within CGMA course Weapons and Props for Games.

7 September, 2018

1270 views
1 comments
Albert Soto talked about his beautiful environment Path to Petra and the process of creating rock materials in Substance Designer.

7 September, 2018

1556 views
2 comments
Meet Polysquid Studios, the team that produces high-quality assets for various 3D markets. One of its members discussed how they work and operate in marketing.

6 September, 2018

1656 views
Billy Lord talked about the game characters production pipeline: main points to consider and focus on, working on facial details and more!

4 September, 2018

1413 views
Simon Fuchs is running a short sale on two of his massive video tutorials.

4 September, 2018

588 views
Jaco Herbst who worked on Total War: Warhammer series shared his experience in creating awesome characters for video games, tips, tricks, and preferences.

31 August, 2018

2615 views
Joao Baptista talked about working on stylized and realistic characters in ZBrush, Substance Painter & Designer, concepts, retopology, UVs and more.

30 August, 2018

1581 views
Weapon Artist Malte Resenberger-Loosmann kindly shared his workflow covering low & high poly, UVs, baking and material setups, rendering in Marmoset and more!

29 August, 2018

1957 views
2 comments
Patrick Jahr talked about the way he recreated marvelous Johanna from Heroes of the Storm using ZBrush, Substance Painter, 3ds Max, and Toolbag.

29 August, 2018

1424 views
Thunderсloud Studio discussed the new tendency for a stylized look in video games and talked about the way they approach the stylized environment production.

28 August, 2018

2059 views
Łukasz Piowczyk shared his process of creating stunning Winchester 1866 gun with Blender, Substance Painter and Toolbag.

21 August, 2018

1629 views
Check out a thorough guide to setting up game-ready feathers with the help of ZBrush, Photoshop and Marmoset Toolbag by Dario Furlan Dantert.

15 August, 2018

1357 views
Tim Boulton did a huge breakdown of his stylized scene Forge Environment made with UE4, Toolbag, ZBrush, and 3DCoat.

14 August, 2018

1969 views
Mauricio Llano shared the pipeline of his gun production within CGMA course Weapons and Props for Games. Software used: ZBrush, Substance Painter, Toolbag.

13 August, 2018

1491 views
Marmoset released a new Getting To Know Hexels guide that shows the basics of pixel painting and the brush system.

8 August, 2018

1278 views
Ahmet Bluhm shared the production details of his environment made with UE4 and talked about creating procedural materials with scans and Substance Designer.

8 August, 2018

2161 views
1 comments
Character artist Bryan Bedford did a little personal project, creating an Overwatch version of his favorite commentator Soe.

7 August, 2018

1171 views
Keegan Edwards talked about his wonderful Hunter Girl character made with ZBrush, Substance Painter, 3DCoat and Toolbag.

6 August, 2018

2151 views
2 comments
Another Wild West Challenge entry! Jonathan Arellano talked about his UE4 scene that combined the Old West and paganism.

6 August, 2018

1817 views
2 comments
Urian Adonia did a wonderful breakdown of the lovely diorama, with awesome 3d content and beautiful animations, added by Philémon Belhomme.

2 August, 2018

2013 views
1 comments
Tim Paauwe broke down his new stylized character created for Wild West Artstation challenge! Software used: ZBrush, Marmoset, Substance Painter and more.

1 August, 2018

1638 views
1 comments
Ivan Sukhanov showed how he created his fascinating 3D Sci-Fi Module in Modo, Marmoset and Substance Painter.

30 July, 2018

2085 views
2 comments
Paul Ambrosiussen has shared a new guide to using The Marmoset Toolbag ROP Houdini Digital Asset.

25 July, 2018

979 views
Vlad Hristev is currently working on his top-down shooter Supersolar: lots of awesome animation, spaceships, and drones made with 3dsMax and UE4.

25 July, 2018

1393 views
1 comments
Bram Zwikker did a breakdown of his vivid environment made with UE4, Substance, and ZBrush and talked in detail about the rocks production.

25 July, 2018

2719 views
2 comments
Ksenia Shumikhina talked about her stylized fantasy character and creature created for Wild West ArtStation Challenge with ZBrush, Substance Painter and 3DCoat.

24 July, 2018

1589 views
Sahir Irfan talked about his nice Springfield XDM modeled within CGMA course Weapons & Props for Games. The course is led by the Weapon Artist Ethan Hiley.

20 July, 2018

1549 views
Yarrid Henrard talked in detail about his fictitious 3D character based on one of Nivanh Chanthara's awesome concept art pieces. Software used: Maya, ZBrush, Substance Painter, and Knald.

19 July, 2018

1949 views
Zahar Scherbov was kind enough to share a detailed breakdown of his tasty project with blueberries and milk created in Substance Designer and Marmoset Toolbag.

18 July, 2018

2342 views
Giuseppe Fanelli did a great breakdown of his environment scene created within CGMA course Intro to Environment Art under the guidance of Jared Sobotta.

11 July, 2018

1933 views
Carl Maddison showed how he created his detailed version of Bolt Gun using a concept that never made it into Alien Isolation.

9 July, 2018

2407 views
The Marmoset team has revealed their favorite submissions for The Retrogasm Art Competition.

8 July, 2018

1211 views
Olivier Lau talked about using photogrammetry techniques and tools when creating realistic materials.

6 July, 2018

3950 views
Cohen Brawley who has recently completed a couple of CGMA’s courses talked about modular environments and setting up weapons and props for games.

2 July, 2018

2449 views
1 comments
Donna Urdinov shared some of her recommendations and anatomy tips, which will help you make your 3d characters a little better!

27 June, 2018

9672 views
2 comments
Marmoset Toolbag 3 for 30% OFF, Marmoset Hexels 3 for 50% OFF, and Pano Packs at 50% OFF.

22 June, 2018

1264 views
Georgian Avasilcutei, an artist who worked on such projects as Dishonored 2 and Life is Strange, shared his character art workflow and some tips.

19 June, 2018

1971 views
Eddie Ataberk has shared a plugin that will let play video files in Marmoset Toolbag texture slots.

18 June, 2018

819 views
Tom Jacobs did a detailed breakdown of his complex 3d environment material, which combines pebbles, water and a ton of little details.

18 June, 2018

3418 views
Dmitriy Tityakov reviewed the process of making his recent wonderful character Nott with ZBrush.

15 June, 2018

3392 views
5 comments
Dulce Isis Segarra presented his beautiful environment scenes made during Andres Rodriguez's course Intro to Environment Art.

12 June, 2018

4239 views
Agelos Apostolopoulos showed how he created the amazing model of Ciri, adapting it to the visual style of Overwatch.

12 June, 2018

4436 views
4 comments
Check out Grigoriy Karmatskiy talk about the amazing things he learned about the production of game environments during Clinton Crumpler's course on CGMA.

4 June, 2018

3068 views
Glenn Donaldson showed in great detail how great 3d spaces are being made, covering modeling, low poly versions, texturing, baking, and render tests.

31 May, 2018

3029 views
1 comments
Pete McNally, a 3D artist with an impressive career, shared his thoughts on Artomatix, Reality Capture, Substance Designer and the future of 3D production in general.

31 May, 2018

3280 views
5 comments
Marianna Yakimova provided a detailed breakdown of her Romeo & Juliet scene created with V-Ray, Marvelous Designer, and ZBrush.

30 May, 2018

1265 views
Ben Keeling did an interesting breakdown of his Desert Ground set completed with the help of Jeremy Huxley's Vegetation CGMA course.

29 May, 2018

2387 views
Gwan-seon Oh shared how he created an interior 3D design of Nathan Drake's house from Uncharted 4 with the help of ZBrush, 3ds Max, and other tools.

24 May, 2018

3194 views
2 comments
Daniel Thiger decided to recreate scanned beach pebbles in Substance Designer, and the results are gorgeous.

13 May, 2018

1748 views
A couple of days ago, the Marmoset team has released an update for Toolbag 3.o4 to resolve some issues that been spotted since the official release.

13 May, 2018

1130 views
Check out Simon Tremblay Gauthier talking about the way he designed a cool project, which allows generating pretty ground materials in Substance Designer.

8 May, 2018

4306 views
3 comments
Grzegorz Baran continues to share awesome photogrammetry guides.

8 May, 2018

1360 views
A geometric painting tool by Marmoset has found a new place to attract users.

7 May, 2018

757 views
Simon Fuchs talked a little bit about the upcoming tutorial he's been working on. It's a great help if you want to learn more about making great in-game assets for the current generation of games.

7 May, 2018

4311 views
Julian Elwood did a breakdown of his stylized scene, which he submitted to the Blizzard student content.

2 May, 2018

3830 views
Save up to 50% on Marmoset Hexels 3 and Pano Packs. Marmoset Toolbag 3 is 25% off!

1 May, 2018

748 views
Jeremy Laurent did a wonderful breakdown of his Female Assassin character, showing how he did the sculpt, worked with the hair and did the materials.

1 May, 2018

3798 views
Enrico Tammekänd released a new tutorial that shows a way you can generate a sphere render in Toolbag for your substances.

29 April, 2018

2078 views
Alex Novitskiy did a detailed breakdown of his Terminator-inspired project.

27 April, 2018

3194 views
2 comments
The latest version introduces a number of new features and enhancements to both Toolbag and Viewer.

27 April, 2018

1482 views
Tommy Gunardi Teguh did a very nice talk about the way he created his amazing character.

26 April, 2018

4491 views
1 comments
Marmoset shared a new interview with an industry veteran Satoshi Arakawa conducted by Mira Karouta.

25 April, 2018

920 views
Daniel McKay showed how he creates amazing realistic materials with Quixel Suite.

24 April, 2018

2624 views
Amazing artist Tim Paauwe did a wonderful breakdown of his fiery character. He showed how he sculpted, textured and animated this amazing project.

23 April, 2018

4789 views
Shray Khanna created a great tutorial, which shows how you can build a wonderful river bed material in Substance Designer. Check it out!

19 April, 2018

3293 views
We've talked with the amazing Tyler Palladino about the way he crafts, textures and renders his amazing characters.

12 April, 2018

2210 views
The team has improved the baker and added a number of other cool goodies.

11 April, 2018

1285 views
Alex Khaliman showed how he uses scanned data to build amazing custom weapon skins.

10 April, 2018

2933 views
Jaakko Saari has shared a tutorial on how to use Substance in Marmoset Toolbag 3.

10 April, 2018

1220 views
A Senior 3D Artist Stefan Wacker gave an overview of his workflow for creating quick concepts of 3D assets and environments in virtual reality.

5 April, 2018

2719 views
Thomas Datoussaid talked about the way he created a nice tribute to the amazing series.

4 April, 2018

1777 views
Jay Cummings showed how he builds amazing detailed 3d handgun with an amazing level of detail.

30 March, 2018

2927 views
Marmoset has revealed Hexels 3.1, a free update to all users.

30 March, 2018

1075 views
Simon Peloquin did a very interesting breakdown of his lovely 3d weapon asset, inspired by The Order 1886.

29 March, 2018

2975 views
Dawnson Chen did a breakdown of his lovely stylized Witch's Cauldron diorama created as apart of CGMA class "Stylized 3D Asset Creation" with Kevin B. Griffth.

29 March, 2018

1847 views
Mido Lai showed how he turned a concept art into an amazing 3d character model.

15 March, 2018

4620 views
2 comments
Tom Jacobs shows how he builds and shapes amazing 3d materials with Substance Designer.

14 March, 2018

8499 views
3D artist Malcolm Andrieshyn has a nice mel script that can simplify your normal map baking workflow in Toolbag 3.

13 March, 2018

1143 views
A designer TipTut shared a video guide to generating pixel art inside Marmoset Hexels.

12 March, 2018

1577 views
Saurabh Jethani did a detailed breakdown of his 3D character, showing how he sculpted the face, did the hair and created the fantastic skin material.

12 March, 2018

4857 views
4 comments
Nicolas Niño did a breakdown of his amazing real-time character. Lovely design, beautiful skin shader, lovely details.

9 March, 2018

4556 views
It turns out that you can actually set up an FPS simulator with the help of Marmoset Viewer.

6 March, 2018

1527 views
The latest release comes with many new features, so let's put it to the test.

5 March, 2018

3117 views
3 comments
Vlad Kuzmin shared a lot of tips on photogrammetry. Learn how to scan real-world objects, clean them up and render.

5 March, 2018

13601 views
Carmen Schneidereit showed how she models, paints and renders beautifully detailed 3d scenes.

5 March, 2018

3836 views
Cubebrush has published a new tutorial by Emre Karabacak that shows the process of creating a Peacemaker with the help of 3ds Max, Substance Painter and Marmoset Toolbag.

2 March, 2018

1626 views
Matt Mattice did an overview of the weapon production process he learned during "Weapons and Props for Games" course taught by Ethan Hiley on CG Master Academy.

23 February, 2018

4858 views
3 comments
Malcolm Andrieshyn has released a cool script that will help you speed up the Maya to Marmoset Toolbag iterative workflow.

21 February, 2018

1579 views
1 comments
Caroline (Pricillia) Ng did a wonderful breakdown of her character study, talking about modeling, rendering and texturing.

19 February, 2018

2533 views
3 comments
Jason Martin shared some advice for character artists, who want to build some amazing 3d sculptures!

14 February, 2018

3009 views
Dmitriy Sizov gave a little talk on his scary 'Father of The Sun' project.

13 February, 2018

1504 views
Bryn Felton-Pitt has shared a quick guide to setting up an animated screen in Marmoset Toolbag 3.

13 February, 2018

2346 views
1 comments
Paul Crafter talked about the creation of his character project, which was developed during the “Character Creation for Games” course at CGMA.

9 February, 2018

2272 views
The Marmoset team has presented Marmoset Toolbag 3.03, a free update for all Toolbag 3 users.

9 February, 2018

1006 views
1 comments
Marmoset has published a new Hexels guide by Mark Knight to creating seamless pixel art textures.

6 February, 2018

3763 views
Darío Juárez did a breakdown of his amazing 3d gun and shared some tricks he learned from Ethan Hiley during his course “Weapons and props for games” at CGMA.

2 February, 2018

7228 views
7 comments
Generating an illusion of depth using layered 2D elements.

31 January, 2018

816 views
Check out the amazing Daniel Thiger talking about his new Break/Rim/Tire Generator, created with Substance Designer.

30 January, 2018

2034 views
Ryan Blake did an amazing breakdown of his beautiful 3d character study, talking about modeling texturing and post-effects.

29 January, 2018

3942 views
Jasper Ritsema shared the way he builds amazing stylized characters. He talked about sculpting, texturing, production of hair and general optimization.

24 January, 2018

4965 views
2 comments
Film artist Jonathan Sabella explained, how he approached the production of a real-time character.

22 January, 2018

2377 views
Danilo Nunes Paulo continues to expand his free collection of custom shaders for Marmoset Toolbag.

18 January, 2018

1568 views
This simple guide by Mark Knight will show you how to create sprite sheet assets in Hexels for use in video game development.

16 January, 2018

972 views
Alexandre Proulx Audy has shared a couple of useful guides for Toolbag users.

14 January, 2018

2618 views
Joakim Stigsson shared some details on the way he mixed open environments, hero assets, and killer materials in his newest 'Golden Gasoline' scene.

11 January, 2018

11738 views
7 comments
Check out a useful shader for Marmoset Toolbag 3 by Chris Perrella.

8 January, 2018

2169 views
Grab a free shader by Lee Devonald that will let you beautify your models with a cel-shaded look in Marmoset Toolbag 3.

8 January, 2018

1836 views
Mark Knight showed how he created some very pretty skins for cars in Gran Turismo Sport.

2 January, 2018

1583 views
2 comments
Bryce Szandro has released a new guide for Marmoset Toolbag users.

29 December, 2017

1808 views
Dave Hansan did an overview of his fantastic elf character. Here's a full breakdown of sculpting, texturing and rendering.

28 December, 2017

4628 views
Lead Environment Artist at Bungie has presented his newest material experiment.

27 December, 2017

2172 views
1 comments
Lucas Henrique shared some tips on the production of detailed filled 3d environments with pretty lighting.

27 December, 2017

2517 views
The Marmoset team decided to end the year with a bit of celebration, starting their winter sale.

26 December, 2017

1084 views
Mark Knight gave a detailed breakdown of the complex animation he created in Hexels.

6 December, 2017

2160 views
We've talked with the developers of Raji - An Ancient Epic to learn how the team is working on stylized environments, materials, modeling, and level design.

6 December, 2017

3938 views
Environment artist Paul Fish talked about his experience building detailed maps for popular role-playing games.

6 December, 2017

6826 views
2 comments
Check out a step-by-step guide to material creation by Emre Karabacak that goes over the process of generating a concrete tile material in Substance.

5 December, 2017

2898 views
Dominique Buttiens talked about the way he created his amazing Cleaver asset, using Quixel SUITE, 3D Max, and Zbrush.

1 December, 2017

2148 views
Airship Images shared some information about the pipeline they use to create different hair styles for virtual characters in games like Forza Horizon 3 and The Division.

29 November, 2017

11746 views
6 comments
Ludovic Petiot has shared a free Wet Ground pack on Gumroad.

29 November, 2017

2720 views
Emre Karabacak talked about the main stages of production, detailing the creation of his amazing 3d weapon model. The original gun was modeled by Mark van Haitsma.

28 November, 2017

3915 views
1 comments
Josh Dina from Digital Extremes talked about his work on game environments and materials for Warframe.

27 November, 2017

4465 views
1 comments
Mark Knight from Marmoset showed how he created an amazing animated short with Hexels. The software is currently on sale!

24 November, 2017

2262 views
Marvin Jimenez has recently released a nice tool that lets you easily set up and export all your models to bake in Marmoset Toolbag 3.

21 November, 2017

1639 views
2 comments
Johann William Löffler did a little overview of his modular stylized 3d environment.

17 November, 2017

4629 views
Kelly Kynoch talked a little about the way she models and builds amazing 3d materials.

15 November, 2017

3598 views
Rick Greeve talked about his latest intricate gun model created with 3ds Max and Marmoset Toolbag.

6 November, 2017

2818 views
Mark Knight continues to teach us the tricks of Hexels 3, talking about constructing architectural scenes.

2 November, 2017

3236 views
1 comments
Michael Barrington explained how he usually builds beautiful low-poly assets for his personal projects.

30 October, 2017

3711 views
1 comments
Seth Nash has published a short breakdown of how he paints and sets up skin with the help of Substance Painter and Marmoset Toolbag.

30 October, 2017

2878 views
1 comments
Etienne Boisvert did a little overview of the way he builds neat materials with a combination of modern 3d tools.

27 October, 2017

2444 views
4 comments
Jonas Holmedal did a detailed overview of his workflow. He showed his texturing, modeling and baking process and explained the peculiarities of realistic rendering.

25 October, 2017

2501 views
Marmoset shared the first episode of new tutorial series.

24 October, 2017

798 views
Mark Knight continues to give tips and tricks on working with Hexels 3, talking about animated sequences.

16 October, 2017

2725 views
Grzegorz Baran has recently presented his latest photogrammetry experiment.

16 October, 2017

2837 views
Rico Suyang Wang talked about the way he used Nick Reynold's comments to create a more interesting in-game weapon.

9 October, 2017

4661 views
2 comments
Mark Knight showed how he creates amazing new images, which were created with Pixel Mode in Hexels 3.

5 October, 2017

2943 views
Joe Wilson shared a short video guide to using the skin/subsurface scattering shader in Toolbag 3.

4 October, 2017

1483 views
Daniel Swing has presented his new Substance project and shared a couple of screenshots that give some production details on his brick materials.

28 September, 2017

4155 views
Florian Potier shared some advice on how to sculpt and paint an amazing 3d character, based on a concept by Joao Fiuza.

27 September, 2017

5639 views
5 comments
Marmoset is proud to present an all new version of our geometric design and painting suite, Hexels 3.

27 September, 2017

4756 views
4 comments
Daniel Swing has presented his new complex material created in Substance Designer and rendered in Marmoset Toolbag 3.

21 September, 2017

1860 views
Amazing artist Massimo Caggese showed how he managed to model and paint this excellent fan-art of the majestic Warhammer 40K Dreadnought.

19 September, 2017

1864 views
1 comments
Marmoset released a new tutorial video, the 9th part of “Getting to Know Toolbag 3” series.

14 September, 2017

1262 views
Hugo Beyer released a video tutorial that discusses a different approach to creating a prop.

12 September, 2017

2442 views
Peter Sekula has shared a breakdown of a complex Cypress Bark Substance material created in Designer.

6 September, 2017

4274 views
The new version brings Mac support, Python scripting, and a bunch of other features.

1 September, 2017

2001 views
Hugo Beyer did a little overview of the way he creates great procedural content with Houdini. If you want to learn more, you'll have to check out the full tutorial though.

30 August, 2017

3378 views
Hard surface artist James Ritossa did a detailed breakdown of a brass material, which 80.lv readers can download for free.

29 August, 2017

10350 views
1 comments
3d artist Claudio Clemente did a very cool breakdown, showing the tech behind his amazing Game of Thrones fan art.

28 August, 2017

3446 views
1 comments