Marvelous Designer
Events
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7, Mar — 1, Jun
SEATTLE US   19, Apr — 22, Apr
Kharkiv UA   20, Apr — 21, Apr
Los Angeles US   23, Apr — 25, Apr
Breda NL   24, Apr — 25, Apr
Latest comments
by Stijn van Gaal
2 hours ago

yeah thats what I have as well. Its enough but in 2 years you'll probably want a little more. At least 32 gb ram for a little more serious work.

https://www.google.co.uk

by Ryan Kingslien
21 hours ago

So proud of you Alina!!!!!!

Marvelous Designer
Tools
4 followers
111 posts
0 questions answered
Marvelous Designer provides the best way for CG artists to efficiently create beautiful 3D clothing. With a pattern-based approach to modeling, users are able to easily create and simulate quality garments that are compatible with your existing software products.

Screen Shot 2015-02-09 at 4.47.58 PM

Bringing the Efficiency of Fashion Design to Computer Graphics.

Create beautiful 3D virtual clothing with our cutting-edge design software, Marvelous Designer.

Finally breathe life into your designs with tools that enhance quality while saving you time.
From basic shirts to intricately pleated dresses and rugged uniforms, Marvelous Designer can virtually replicate fabric textures and physical properties to the last button, fold, and accessory.

Our interactive design interface and versatile compatibility with other 3D software allows for instantaneous editing, draping, and precise simulation of garments onto 3D forms

Marvelous Designer’s innovative pattern-based approach has already been adopted by top game studios such as EA Konami and can be seen on the big-screen in animation films including The Hobbit and The Adventures of Tin Tin, created by Weta Digital.

What are you waiting for?
Stunning designs are at your fingertips.

CLO Virtual Fashion Inc:

374-1 5F CLO, Seokyo-dong, Mapo-gu, Seoul, Korea 121-894

Email Inquiries:

Support: support@marvelousdesigner.com

MarvelousDesigner-80lv

Articles
Questions
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Eugene Vasjukov prepared a step-by-step tutorial on creating a military backpack prop inspired by Tom Clancy's The Division.

3 April, 2019

2230 views
James Chan did a breakdown of his realistic character made during CGMA course Next Gen Character Creation: hair, skin texture, clothes, rendering, and more.

1 March, 2019

2113 views
Georgian Avasilcutei did another breakdown of his character: sculpting, texturing, working on clothes, hair, balancing between realism & stylization, and more.

25 February, 2019

2328 views
Jonathan Hemmens shared the details behind his recent work in progress Will’s Room (Teen's Bedroom) inspired by Cassie’s Room from Uncharted 4.

13 February, 2019

3616 views
Nikita Svechnikov showed his character workflow: sculpt, props, cloth, feathers, Substance Painter workflow, and rendering in Keyshot.

28 January, 2019

3392 views
Konstantin Gdalevich prepared a detailed breakdown of his character covering time-management tips, sculpting process, cloth material and more.

28 January, 2019

1911 views
1 comments
Adrienne Lange did a breakdown of her character and talked about working on the face, clothes, skin texturing, aging elements and presentation in Toolbag. 

13 December, 2018

2809 views
1 comments
Saman Mahmoudi discussed the way he worked on the recent series of game characters: modeling, texturing, lighting workflows and more.

12 December, 2018

3603 views
Mido Lai did a breakdown of his outstanding character Emily the Assassin, shared the full workflow and gave a bunch of useful tips for character artists.

21 November, 2018

5263 views
Gue Yang took CGMA Next Gen Character course and talked about creating a real-time 3D character: Mari&ZBrush workflows, export to Marvelous Designer and more.

20 November, 2018

3529 views
4 comments
Clo Virtual Fashion has recently released an update to its cloth modeling and simulation tool.

6 November, 2018

2623 views
Frédéric Arsenault shared the details behind his real-time character Wandering Knight made with ZBrush, Maya, Substance Painter, and Marmoset.

6 November, 2018

3563 views
1 comments
Tony Clark did a great breakdown of his Marty McFly's clothes recreation made in Marvelous Designer for Allegorithmic's David and Diana Contest.

25 October, 2018

3113 views
Fredrik Maribo prepared an incredible breakdown of his Sci-Fi Environment made with Unreal Engine 4 and shared useful sources.

28 September, 2018

4271 views
3 comments
Kamal Eldin talked in great detail about his amazing character and step-by-step clothing, hard-surface and prop workflows in Marvelous Designer, Maya, ZBrush.

24 August, 2018

2413 views
Baj Singh has recently shared a thorough guide to converting meshes from Marvelous Designer to topology suitable for Zbrush.

24 August, 2018

3157 views
Georgian Avasilcutei, an artist who worked on such projects as Dishonored 2 and Life is Strange, shared his character art workflow and some tips.

19 June, 2018

3521 views
1 comments
Marianna Yakimova provided a detailed breakdown of her Romeo & Juliet scene created with V-Ray, Marvelous Designer, and ZBrush.

30 May, 2018

1804 views
Have a look at a guide to the update by Travis Davids.

25 May, 2018

2769 views
Gwan-seon Oh shared how he created an interior 3D design of Nathan Drake's house from Uncharted 4 with the help of ZBrush, 3ds Max, and other tools.

24 May, 2018

4220 views
2 comments
Stefan Oprisan shared a detailed breakdown of his marvelous UE4-scene based on one of the locations of Tom Clancy's The Division.

4 May, 2018

4516 views
Looking for ways to enrich your scenes? Try using Marvelous Designer.

3 May, 2018

3250 views
Katelyn Johnson showed the way she produced a pretty environment, she created at Ringling College of Art and Design.

2 May, 2018

3416 views
Jeremy Laurent did a wonderful breakdown of his Female Assassin character, showing how he did the sculpt, worked with the hair and did the materials.

1 May, 2018

5691 views
Phillip Stoltz did a breakdown of his lovely cluttered bunker, showing how he created the assets, materials, shaders, decals, and lighting.

25 April, 2018

4164 views
2 comments
Take a look at a thorough guide to exporting from Marvelous Designer by Olivier Couston.

16 April, 2018

3863 views
A great artwork is all about details. Clever details, something that would make viewers study your work.

9 April, 2018

2968 views
Travis Davids has released his STARTER PACK for Marvelous Designer 7 which is full of tips and tricks for beginners and intermediate users.

5 April, 2018

5478 views
Travis Davids has shared a new guide to creating a tank top inside the tool, from start to finish.

22 March, 2018

2538 views
Mingshun Zhu talked about the way he worked with the 3d character of X-23. A lovely take on a beloved version of a movie character, based on comic heroes.

16 March, 2018

2559 views
Nicolas Niño did a breakdown of his amazing real-time character. Lovely design, beautiful skin shader, lovely details.

9 March, 2018

5952 views
Marianna Yakimova from an art studio "Pompidou" has recently presented a stunning work with a girl in a pink dress.

1 March, 2018

3613 views
Jay Malhotra shared some fantastic stuff he has created with CryEngine and gave some interesting tips on 3D production.

27 February, 2018

6122 views
9 comments
Ramon Schauer showed how photogrammetry and clever materials helped him to build an amazing scene from a non-existing game.

27 February, 2018

5822 views
2 comments
Yury Vorobiev did a breakdown of his amazing fan art environment based on Treasury Courtyard from Uncharted 4 and created under the guidance of Jeremy Huxley.

20 February, 2018

7293 views
6 comments
Paul Crafter talked about the creation of his character project, which was developed during the “Character Creation for Games” course at CGMA.

9 February, 2018

2845 views
Diego Rodriguez did an amazing breakdown of his awesome character study, done during the CGMA’s course Character creation for Films/Cinematics with Pete Zoppi.

7 February, 2018

3246 views
3 comments
We've talked with an amazing team of young developers, who are trying to create a sprawling virtual city, filled with building characters and details.

1 February, 2018

5189 views
Denis Rutkovsky did a beautiful breakdown of his amazing 'Future Mine' environment. He talked composition, modularity, details and production workflow.

26 January, 2018

5701 views
3 comments
Kristina Baziuchenko did a little overview of her Dishonored-looking character.

19 January, 2018

3389 views
Alana Plantes shared some techniques she used for the creation of heavily stylized 3d characters. She talks painting, modeling, and design.

12 January, 2018

6537 views
1 comments
Isaac Souaci shared so of the techniques he learned during the production of this beautiful space interior.

9 January, 2018

5800 views
4 comments
Marcos Garcia Geymonat shared some techniques, which can help you to build detailed game characters.

4 January, 2018

8258 views
1 comments
Lucas Henrique shared some tips on the production of detailed filled 3d environments with pretty lighting.

27 December, 2017

3069 views
Senior Mech Artist at Epic Games Pete Hayes talked about his career and shared some of tips on the production of high-quality 3d robots, guns and other awesome stuff.

29 November, 2017

5780 views
David Ramos showed ho he tried to recreate the lighting setup, which was produced by the amazing Boon Cotter for Uncharted 4.

14 November, 2017

5834 views
2 comments
We've talked with the amazing self-taught artist from Paris and discussed how she mastered Blender.

18 October, 2017

3116 views
CLO Virtual Fashion Inc. has released Marvelous Designer 7 with good performance and enhanced features.

27 September, 2017

3776 views
Brandon Woodsford did a little overview of the production of the Cyberpunk Alley, assembled in Unreal Engine 4.

25 September, 2017

6388 views
Madina Chionidi shared a new free step-by-step guide.

25 September, 2017

4976 views
Amazing 3d artist Jack Kirkham talked about the way he creates awesome sci-fi environments. A deeper look into materials, creation of cloth and use of lighting.

14 September, 2017

5253 views
1 comments
Gaëtan Perrot did a breakdown of the outstanding scene Proxima, what features an awesome combination of Victorian furniture, sci-fi scenes and gorgeous skies.

14 August, 2017

2562 views
Ray Shi showed how he sculpted and painted his amazing Claymore fan art. He also shared his full Marmoset Toolbag 3 setup, which helped to achieve this beautiful render.

3 August, 2017

6596 views
1 comments
Madina Chionidi discussed some of the new stuff you'll be able to do with Marvelous Designer 5. She also released a nice tutorial, which you can purchase at Cuberush.

2 August, 2017

5375 views
3 comments
We've talked with Moses Saintfleur about the way he created this outstanding environment, inspired by the amazing concept art by Evgeniy Musienko.

31 July, 2017

7448 views
1 comments
Anthea van Leeuwen gave a detailed look into the production of the complex 3d environment assembled in Unity.

27 June, 2017

5306 views
3 comments
3d artist Patryk Urbaniak talked about the production of the scene, inspired by Dishonored & Singularity.

16 June, 2017

2079 views
Artem Dorkhin shared his workflow on the Laureline model - a character from the upcoming movie, played by the lovely Cara Delevingne.

16 June, 2017

4349 views
1 comments
Marcel Schaika talked a little about his experience with Marvelous Designer and explained how you can use it in your work.

7 June, 2017

4020 views
3d artist Lars Sowig talked about discovering and using new tools for his work.

7 June, 2017

4099 views
3d artist Karl Åbom talked about the way he produced an incredible 3d diorama with Marmoset Toolbag 3.

7 June, 2017

4200 views
Maria Panfilova shared some nice tips on the production of quick and high-quality character sculpts. Beautiful work from a very talented artist.

31 May, 2017

8541 views
1 comments
3d artist Zack Parkinson talked about the way he achieved the incredible look of his stunning UE4 interior, inspired by the Scottish holiday estates, Resident Evil and Last of Us.

22 May, 2017

7698 views
1 comments
3d artist Chico Spans showed how he modeled and textured the interior of the fierce battle machine Abbot FV433. 

4 May, 2017

3731 views
Nhat Anh from Vietnam discussed the production process behind 'Lady in Hanbok' project.

7 April, 2017

4560 views
Mihai Muscan gave a super-detailed breakdown of his scene, where he studied the way colors and lights work in 3d space.

3 April, 2017

6021 views
Going from Designer to ZBrush and back again.

24 March, 2017

3798 views
Environment artist Raphael Tavares gave a little glimpse into the production of the 'Old Victorian Room'.

14 March, 2017

4277 views
2 comments
Tinko Wiezorrek talked a bit about the way he approached the production of his game character.

13 March, 2017

7711 views
3d artist Konstantin Molchanov prepared a detailed breakdown of his amazing hard-surface study of a futuristic weapon.

27 February, 2017

10488 views
5 comments
A little talk from David Kong on the production of awesome 3d character with the help of Marvelous Designer, Zbrush and Maya.

22 February, 2017

3036 views
3d character artist Gavin Goulden explains, why character production is so important for video games.

1 February, 2017

4434 views
1 comments
A very detailed breakdown of the gory samurai diorama from a very talented 3d artist Frank Daniel Moen Vedvik.

26 January, 2017

3468 views
4 comments
Characters from Star Wars have never looked so realistic.

23 January, 2017

4690 views
Stef Velzeboer discussed the way he sculpted and painted the amazing real-time environment.

14 December, 2016

4794 views
1 comments
Valerio Terreri discussed the creation of Pietrascura - an enormous UE4 village built with the help of 3ds Max, Zbrush, Maya, Substance tools and Quixel Suite.

12 December, 2016

4634 views
3d artist and a 3d-scanning genius Christoph Schindelar talked about photogrammetry and real-displacement-textures. It's out of this world.

29 November, 2016

8796 views
Available for Windows at a promotional price $320.

25 November, 2016

2331 views
Artist Amin Akhshi, who talked a little about the production of his amazing military robot.

24 November, 2016

5144 views
Henrique Lopes talks building LP-42 Flare Gun with help of Toolbag 3, Marvelous Designer and 3ds Max.

23 November, 2016

2202 views
Breakdown of the production process behind Ali Glen's sci-fi project.

16 November, 2016

7573 views
3d artist Patrick Chamberland talked about the way he worked with lighting, materials and models in his 'Farnsworth House' project.

24 October, 2016

5531 views
Vladislav Kudrya shared a very interesting workflow, which allowed him to build complex 3d space station environment with soft and hard elements.

20 October, 2016

12774 views
3d artist Marlon R. Nunez talked about the production of his 3d character Scarlet. He described the way he models the body, sculpts the face and clothes.

5 October, 2016

3813 views
3 comments
Baj Singh talked about the pipeline he uses to build awesome 3d characters, giving some feedback on the use of Marmoset Toolbag 3.

4 October, 2016

8740 views
2 comments
CGWORLD Japan has published a nice long interview with the creators of Kingsglave animation film. They discuss the creation of characters, environments, and props.

1 October, 2016

9686 views
A look at the older version of Ellie from The Last of Us.

23 September, 2016

11032 views
1 comments
Co-founder of Cubebrush Marc Brunet gave a nice interview about his character creation workflow.

14 September, 2016

15236 views
2 comments
Some tips on creation of detailed and well-developed 3d characters. Great use of Zbrush and Marvelous Designer.

31 August, 2016

5038 views
8 comments
Arnaud Lonys gives a breakdown of his production process behind Nute Gunray character.

25 August, 2016

3051 views
Genc Buxheli discusses the creation of his Porunn character.

18 August, 2016

7515 views
Cecil Powell shows how a coupe of elegant assets can make a simple space look like a castle.

11 August, 2016

6825 views
3d artist Bao Ngoc Vu from Ninja Theory gave a complete how-to on building high-profile characters for real-time.

11 August, 2016

6095 views
Joel Zakrisson gives a breakdown of his Mansion Hall and various ways he creates the mood in his scenes.

10 August, 2016

28177 views
8 comments

29 July, 2016

7749 views
Madina Chionidi from DICE discussed her personal project, where she created an outstanding 'Sharpshooter' model with excellent materials and clothes.

26 July, 2016

24949 views
1 comments
Vasily Kokorin from Russia talked about some of his techniques, used during the production of the amazing 'Forest Musician' character.

20 July, 2016

2289 views
3d artist Bert Ruiter discussed the way he builds amazing tiny dioramas in Unreal Engine 4.

13 July, 2016

3185 views
A look into the production of great 3d dioramas with tons of details.

17 June, 2016

9703 views
2 comments

16 June, 2016

5785 views
1 comments
3d artist Saimon Ma talked about his award-winning project, which was most recently featured in The Artstation Journey Challenge.

14 June, 2016

6441 views
Great advice from professional environment artists on creating great scenes faster and more efficiently.

14 June, 2016

4284 views
Genc Buxheli talked about the creation of his amazing model of Ramsay Bolton from Game of Thrones TV-show.

6 June, 2016

8918 views
1 comments
The Division artist David Schultz talked about his environment production process, the choice of tools and the way he builds assets from games.

25 May, 2016

4466 views
Environment artist Joakim Stigsson talked about the production of tilable materials, props, vegetation and lighting in his newest Moroccan Courtyard scene.

12 May, 2016

4784 views
2 comments
Former Rockstar Games technical content artist Ashley Thundercliffe talked about his way to approach high-quality environment creation. He talked about his approach to composition, production of unique assets and optimisation.

25 April, 2016

3378 views
Zrinko Kozlica from Guerrilla Games talked about the creation of his amazing character design. It's entirely textured in Quixel and modeled in Zbrush.

5 April, 2016

2468 views
1 comments
3d master Robert Wilinski (Respawn Entertainment, Starbreeze) talked about the production of great materials, models and scenes for AAA videogames.

4 April, 2016

5062 views
3d artist Gabriele Maiocco talked about the production of awesome materials, characters and great environments in 3d.

24 February, 2016

5767 views
3d artist Elliott Lambert talks about the tools and the techniques which allowed him to build the iconic 221B Baker Street environment.

10 December, 2015

4203 views
1 comments