Marvelous Designer provides the best way for CG artists to efficiently create beautiful 3D clothing. With a pattern-based approach to modeling, users are able to easily create and simulate quality garments that are compatible with your existing software products.

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Bringing the Efficiency of Fashion Design to Computer Graphics.

Create beautiful 3D virtual clothing with our cutting-edge design software, Marvelous Designer.

Finally breathe life into your designs with tools that enhance quality while saving you time.
From basic shirts to intricately pleated dresses and rugged uniforms, Marvelous Designer can virtually replicate fabric textures and physical properties to the last button, fold, and accessory.

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Our interactive design interface and versatile compatibility with other 3D software allows for instantaneous editing, draping, and precise simulation of garments onto 3D forms

Marvelous Designer’s innovative pattern-based approach has already been adopted by top game studios such as EA Konami and can be seen on the big-screen in animation films including The Hobbit and The Adventures of Tin Tin, created by Weta Digital.

What are you waiting for?
Stunning designs are at your fingertips.

CLO Virtual Fashion Inc:

374-1 5F CLO, Seokyo-dong, Mapo-gu, Seoul, Korea 121-894

Email Inquiries:


Marvelous DesignerRecent articles

A Look at 3D Materials Created for NVIDIA's Portal With RTX

Derk Elshof has shared a sizeable collection of materials made for Portal with RTX using Maya, Marvelous Designer, and Substance 3D.

A Stylized Mushroom House Made in UE5, 3ds Max, ZBrush & Substance 3D Painter

Li Jiulong has told us about the workflow behind the Stylized Mushroom House project, explaining how Unreal Engine 5, 3ds Max, ZBrush, Marmoset Toolbag, and Substance 3D Painter were used during modeling, texturing, and rendering in order to create the magic atmosphere.

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Creating Cool Hellboy Diorama in Blender, ZBrush & Substance 3D Painter

Caio Fantini shared the workflow behind the Hellboy project, showing us the process of modeling the diorama and the monster's skin shader.

Realistic 3D Portrait of Cillian Murphy's Oppenheimer

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Using 3D Scan Store, ZBrush & Substance 3D to Set Up a Realistic Portrait of Joker

3D Character/Facial Modeler Rodrigo Avila told us about the workflow behind the creation of the realistic Joker portrait, discussed the tools used for modeling, texturing, and rendering, and shared some tips and tutorials for aspiring artists.

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3D Modeling and Texturing Behind an Atmospheric NPR Animation

Rain Rouhani, a 2D/3D Character Artist, told us more about the stylized Sound of Hope animation, discussing the modeling workflow in Maya and detailing the texturing pipeline in Substance 3D Painter.

Artist Explains How Minnie's Haberdashery From Tarantino's The Hateful Eight Was Made in 3D

Sohyun Yang has shared a comprehensive overview of the Minnie's Haberdashery project, explaining how the iconic location from Tarantino's The Hateful Eight was recreated in 3D using ZBrush, 3ds Max, Marvelous Designer, Substance 3D tools, and Unreal Engine 5.

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