Marvelous Designer provides the best way for CG artists to efficiently create beautiful 3D clothing. With a pattern-based approach to modeling, users are able to easily create and simulate quality garments that are compatible with your existing software products.

Screen Shot 2015-02-09 at 4.47.58 PM

Bringing the Efficiency of Fashion Design to Computer Graphics.

Create beautiful 3D virtual clothing with our cutting-edge design software, Marvelous Designer.

Finally breathe life into your designs with tools that enhance quality while saving you time.
From basic shirts to intricately pleated dresses and rugged uniforms, Marvelous Designer can virtually replicate fabric textures and physical properties to the last button, fold, and accessory.

1 of 6

Our interactive design interface and versatile compatibility with other 3D software allows for instantaneous editing, draping, and precise simulation of garments onto 3D forms

Marvelous Designer’s innovative pattern-based approach has already been adopted by top game studios such as EA Konami and can be seen on the big-screen in animation films including The Hobbit and The Adventures of Tin Tin, created by Weta Digital.

What are you waiting for?
Stunning designs are at your fingertips.

CLO Virtual Fashion Inc:

374-1 5F CLO, Seokyo-dong, Mapo-gu, Seoul, Korea 121-894

Email Inquiries:

Support: support@marvelousdesigner.com

Marvelous DesignerRecent articles

Character Art: Modeling, Fabrics Creation and Production Tips

Muhammad Aiman Zubir discussed his recent project, Guinevere, and shared his approach to modeling, working on facial features and fabrics. 

The Female Knight Production Guide: Hard Surface & Texturing

Laura Beach did a huge breakdown of one of her recent projects and shared her approach to creating hard-surface materials, cloth simulation, and facial features.

Backpack Production Guide: Texturing Tips

Ali Rahman did a huge breakdown of his recent The Division 2 Fan Art and shared his workflow in Marvelous Designer.

ERN Robot Breakdown: Modeling & LookDev Tips

Andrew Dyer did a huge and detailed breakdown of the Security Bot project he created during his study in the Think Tank Training Centre and gave some workflow tips.

Medieval Village Production Guide

Sourav Kumar participated in the Artstation Challenge and did a huge breakdown of his impressing game environment project, Medieval Village.

Beast Production Guide: Tips & Tricks

Jake Waddington, character artist at Ubifect Bordeaux, discussed his recent Jötnar project and shared his workflow.

Hair Production for Game Characters at CGMA

Dominique Gagné took the CGMA class Hair Creation for Games and did a breakdown of the character created during it with the help of ZBrush, Maya, XGen, and Marvelous Designer.

The Hunter: Character Sculpting & Texturing Tips

Riccardo Morgia discussed the way he creates and paints facial elements, how he creates clothes and models accessories for his character.

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more