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Marvelous Designer
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Marvelous Designer provides the best way for CG artists to efficiently create beautiful 3D clothing. With a pattern-based approach to modeling, users are able to easily create and simulate quality garments that are compatible with your existing software products.

Screen Shot 2015-02-09 at 4.47.58 PM

Bringing the Efficiency of Fashion Design to Computer Graphics.

Create beautiful 3D virtual clothing with our cutting-edge design software, Marvelous Designer.

Finally breathe life into your designs with tools that enhance quality while saving you time.
From basic shirts to intricately pleated dresses and rugged uniforms, Marvelous Designer can virtually replicate fabric textures and physical properties to the last button, fold, and accessory.

Our interactive design interface and versatile compatibility with other 3D software allows for instantaneous editing, draping, and precise simulation of garments onto 3D forms

Marvelous Designer’s innovative pattern-based approach has already been adopted by top game studios such as EA Konami and can be seen on the big-screen in animation films including The Hobbit and The Adventures of Tin Tin, created by Weta Digital.

What are you waiting for?
Stunning designs are at your fingertips.

CLO Virtual Fashion Inc:

374-1 5F CLO, Seokyo-dong, Mapo-gu, Seoul, Korea 121-894

Email Inquiries:

Support: support@marvelousdesigner.com

MarvelousDesigner-80lv

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Paul Crafter talked about the creation of his character project, which was developed during the “Character Creation for Games” course at CGMA.

9 February, 2018

1066 views
Diego Rodriguez did an amazing breakdown of his awesome character study, done during the CGMA’s course Character creation for Films/Cinematics with Pete Zoppi.

7 February, 2018

1016 views
3 comments
We've talked with an amazing team of young developers, who are trying to create a sprawling virtual city, filled with building characters and details.

1 February, 2018

1927 views
Denis Rutkovsky did a beautiful breakdown of his amazing 'Future Mine' environment. He talked composition, modularity, details and production workflow.

26 January, 2018

2233 views
3 comments
Kristina Baziuchenko did a little overview of her Dishonored-looking character.

19 January, 2018

1311 views
Alana Plantes shared some techniques she used for the creation of heavily stylized 3d characters. She talks painting, modeling, and design.

12 January, 2018

2118 views
Isaac Souaci shared so of the techniques he learned during the production of this beautiful space interior.

9 January, 2018

2344 views
4 comments
Marcos Garcia Geymonat shared some techniques, which can help you to build detailed game characters.

4 January, 2018

2057 views
Lucas Henrique shared some tips on the production of detailed filled 3d environments with pretty lighting.

27 December, 2017

1576 views
Senior Mech Artist at Epic Games Pete Hayes talked about his career and shared some of tips on the production of high-quality 3d robots, guns and other awesome stuff.

29 November, 2017

2745 views
David Ramos showed ho he tried to recreate the lighting setup, which was produced by the amazing Boon Cotter for Uncharted 4.

14 November, 2017

2898 views
2 comments
We've talked with the amazing self-taught artist from Paris and discussed how she mastered Blender.

18 October, 2017

1372 views
CLO Virtual Fashion Inc. has released Marvelous Designer 7 with good performance and enhanced features.

27 September, 2017

1510 views
Brandon Woodsford did a little overview of the production of the Cyberpunk Alley, assembled in Unreal Engine 4.

25 September, 2017

2691 views
Madina Chionidi shared a new free step-by-step guide.

25 September, 2017

1302 views
Amazing 3d artist Jack Kirkham talked about the way he creates awesome sci-fi environments. A deeper look into materials, creation of cloth and use of lighting.

14 September, 2017

3141 views
1 comments
Gaëtan Perrot did a breakdown of the outstanding scene Proxima, what features an awesome combination of Victorian furniture, sci-fi scenes and gorgeous skies.

14 August, 2017

1524 views
Ray Shi showed how he sculpted and painted his amazing Claymore fan art. He also shared his full Marmoset Toolbag 3 setup, which helped to achieve this beautiful render.

3 August, 2017

3751 views
1 comments
Madina Chionidi discussed some of the new stuff you'll be able to do with Marvelous Designer 5. She also released a nice tutorial, which you can purchase at Cuberush.

2 August, 2017

2743 views
3 comments
We've talked with Moses Saintfleur about the way he created this outstanding environment, inspired by the amazing concept art by Evgeniy Musienko.

31 July, 2017

4679 views
1 comments
Anthea van Leeuwen gave a detailed look into the production of the complex 3d environment assembled in Unity.

27 June, 2017

3670 views
3 comments
3d artist Patryk Urbaniak talked about the production of the scene, inspired by Dishonored & Singularity.

16 June, 2017

1322 views
Artem Dorkhin shared his workflow on the Laureline model - a character from the upcoming movie, played by the lovely Cara Delevingne.

16 June, 2017

2960 views
1 comments
Marcel Schaika talked a little about his experience with Marvelous Designer and explained how you can use it in your work.

7 June, 2017

2254 views
3d artist Lars Sowig talked about discovering and using new tools for his work.

7 June, 2017

2014 views
3d artist Karl Åbom talked about the way he produced an incredible 3d diorama with Marmoset Toolbag 3.

7 June, 2017

1767 views
Maria Panfilova shared some nice tips on the production of quick and high-quality character sculpts. Beautiful work from a very talented artist.

31 May, 2017

4361 views
1 comments
3d artist Zack Parkinson talked about the way he achieved the incredible look of his stunning UE4 interior, inspired by the Scottish holiday estates, Resident Evil and Last of Us.

22 May, 2017

5020 views
1 comments
3d artist Chico Spans showed how he modeled and textured the interior of the fierce battle machine Abbot FV433. 

4 May, 2017

2526 views
Nhat Anh from Vietnam discussed the production process behind 'Lady in Hanbok' project.

7 April, 2017

2765 views
Mihai Muscan gave a super-detailed breakdown of his scene, where he studied the way colors and lights work in 3d space.

3 April, 2017

4483 views
Going from Designer to ZBrush and back again.

24 March, 2017

2245 views
Environment artist Raphael Tavares gave a little glimpse into the production of the 'Old Victorian Room'.

14 March, 2017

2828 views
2 comments
Tinko Wiezorrek talked a bit about the way he approached the production of his game character.

13 March, 2017

3739 views
3d artist Konstantin Molchanov prepared a detailed breakdown of his amazing hard-surface study of a futuristic weapon.

27 February, 2017

7111 views
5 comments
A little talk from David Kong on the production of awesome 3d character with the help of Marvelous Designer, Zbrush and Maya.

22 February, 2017

1676 views
3d character artist Gavin Goulden explains, why character production is so important for video games.

1 February, 2017

2685 views
A very detailed breakdown of the gory samurai diorama from a very talented 3d artist Frank Daniel Moen Vedvik.

26 January, 2017

1661 views
2 comments
Characters from Star Wars have never looked so realistic.

23 January, 2017

1917 views
Stef Velzeboer discussed the way he sculpted and painted the amazing real-time environment.

14 December, 2016

3590 views
1 comments
Valerio Terreri discussed the creation of Pietrascura - an enormous UE4 village built with the help of 3ds Max, Zbrush, Maya, Substance tools and Quixel Suite.

12 December, 2016

3604 views
3d artist and a 3d-scanning genius Christoph Schindelar talked about photogrammetry and real-displacement-textures. It's out of this world.

29 November, 2016

5624 views
Available for Windows at a promotional price $320.

25 November, 2016

1461 views
Artist Amin Akhshi, who talked a little about the production of his amazing military robot.

24 November, 2016

2467 views
Henrique Lopes talks building LP-42 Flare Gun with help of Toolbag 3, Marvelous Designer and 3ds Max.

23 November, 2016

1383 views
Breakdown of the production process behind Ali Glen's sci-fi project.

16 November, 2016

5997 views
3d artist Patrick Chamberland talked about the way he worked with lighting, materials and models in his 'Farnsworth House' project.

24 October, 2016

3620 views
Vladislav Kudrya shared a very interesting workflow, which allowed him to build complex 3d space station environment with soft and hard elements.

20 October, 2016

9841 views
3d artist Marlon R. Nunez talked about the production of his 3d character Scarlet. He described the way he models the body, sculpts the face and clothes.

5 October, 2016

2076 views
3 comments
Baj Singh talked about the pipeline he uses to build awesome 3d characters, giving some feedback on the use of Marmoset Toolbag 3.

4 October, 2016

4908 views
2 comments
CGWORLD Japan has published a nice long interview with the creators of Kingsglave animation film. They discuss the creation of characters, environments, and props.

1 October, 2016

6611 views
A look at the older version of Ellie from The Last of Us.

23 September, 2016

6898 views
Co-founder of Cubebrush Marc Brunet gave a nice interview about his character creation workflow.

14 September, 2016

9134 views
1 comments
Some tips on creation of detailed and well-developed 3d characters. Great use of Zbrush and Marvelous Designer.

31 August, 2016

2946 views
8 comments
Arnaud Lonys gives a breakdown of his production process behind Nute Gunray character.

25 August, 2016

1678 views
Genc Buxheli discusses the creation of his Porunn character.

18 August, 2016

4794 views
Cecil Powell shows how a coupe of elegant assets can make a simple space look like a castle.

11 August, 2016

5676 views
3d artist Bao Ngoc Vu from Ninja Theory gave a complete how-to on building high-profile characters for real-time.

11 August, 2016

4721 views
Joel Zakrisson gives a breakdown of his Mansion Hall and various ways he creates the mood in his scenes.

10 August, 2016

24000 views
8 comments

29 July, 2016

6370 views
Madina Chionidi from DICE discussed her personal project, where she created an outstanding 'Sharpshooter' model with excellent materials and clothes.

26 July, 2016

17492 views
1 comments
Vasily Kokorin from Russia talked about some of his techniques, used during the production of the amazing 'Forest Musician' character.

20 July, 2016

1313 views
3d artist Bert Ruiter discussed the way he builds amazing tiny dioramas in Unreal Engine 4.

13 July, 2016

1919 views
A look into the production of great 3d dioramas with tons of details.

17 June, 2016

6709 views
1 comments

16 June, 2016

2911 views
1 comments
3d artist Saimon Ma talked about his award-winning project, which was most recently featured in The Artstation Journey Challenge.

14 June, 2016

3815 views
Great advice from professional environment artists on creating great scenes faster and more efficiently.

14 June, 2016

3012 views
Genc Buxheli talked about the creation of his amazing model of Ramsay Bolton from Game of Thrones TV-show.

6 June, 2016

5735 views
1 comments
The Division artist David Schultz talked about his environment production process, the choice of tools and the way he builds assets from games.

25 May, 2016

2824 views
Environment artist Joakim Stigsson talked about the production of tilable materials, props, vegetation and lighting in his newest Moroccan Courtyard scene.

12 May, 2016

2879 views
1 comments
Former Rockstar Games technical content artist Ashley Thundercliffe talked about his way to approach high-quality environment creation. He talked about his approach to composition, production of unique assets and optimisation.

25 April, 2016

1807 views
Zrinko Kozlica from Guerrilla Games talked about the creation of his amazing character design. It's entirely textured in Quixel and modeled in Zbrush.

5 April, 2016

1239 views
3d master Robert Wilinski (Respawn Entertainment, Starbreeze) talked about the production of great materials, models and scenes for AAA videogames.

4 April, 2016

3565 views
3d artist Gabriele Maiocco talked about the production of awesome materials, characters and great environments in 3d.

24 February, 2016

3381 views
3d artist Elliott Lambert talks about the tools and the techniques which allowed him to build the iconic 221B Baker Street environment.

10 December, 2015

2289 views