Marvelous Designer
Events
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7, Mar — 12, Jun
Breda NL   23, Apr — 26, Apr
24, Apr — 27, Apr
Vilnius LT   3, May — 5, May
Los Angeles US   10, May — 11, May
Latest comments
by Cgiles
2 days ago

Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.

by manictaylorj@gmail.com
2 days ago

If you're willing to compile it, Aseprite is a great option as well.

by tharlevfx
2 days ago

check my website for the latest tips - always updating with new content!

Marvelous Designer
Tools
3 followers
87 posts
0 questions answered
Marvelous Designer provides the best way for CG artists to efficiently create beautiful 3D clothing. With a pattern-based approach to modeling, users are able to easily create and simulate quality garments that are compatible with your existing software products.

Screen Shot 2015-02-09 at 4.47.58 PM

Bringing the Efficiency of Fashion Design to Computer Graphics.

Create beautiful 3D virtual clothing with our cutting-edge design software, Marvelous Designer.

Finally breathe life into your designs with tools that enhance quality while saving you time.
From basic shirts to intricately pleated dresses and rugged uniforms, Marvelous Designer can virtually replicate fabric textures and physical properties to the last button, fold, and accessory.

Our interactive design interface and versatile compatibility with other 3D software allows for instantaneous editing, draping, and precise simulation of garments onto 3D forms

Marvelous Designer’s innovative pattern-based approach has already been adopted by top game studios such as EA Konami and can be seen on the big-screen in animation films including The Hobbit and The Adventures of Tin Tin, created by Weta Digital.

What are you waiting for?
Stunning designs are at your fingertips.

CLO Virtual Fashion Inc:

374-1 5F CLO, Seokyo-dong, Mapo-gu, Seoul, Korea 121-894

Email Inquiries:

Support: support@marvelousdesigner.com

MarvelousDesigner-80lv

Articles
Questions
Still have questions?
Take a look at a thorough guide to exporting from Marvelous Designer by Olivier Couston.

16 April, 2018

914 views
A great artwork is all about details. Clever details, something that would make viewers study your work.

9 April, 2018

908 views
Travis Davids has released his STARTER PACK for Marvelous Designer 7 which is full of tips and tricks for beginners and intermediate users.

5 April, 2018

1557 views
Travis Davids has shared a new guide to creating a tank top inside the tool, from start to finish.

22 March, 2018

1152 views
Mingshun Zhu talked about the way he worked with the 3d character of X-23. A lovely take on a beloved version of a movie character, based on comic heroes.

16 March, 2018

1426 views
Nicolas Niño did a breakdown of his amazing real-time character. Lovely design, beautiful skin shader, lovely details.

9 March, 2018

3015 views
Marianna Yakimova from an art studio "Pompidou" has recently presented a stunning work with a girl in a pink dress.

1 March, 2018

1611 views
Jay Malhotra shared some fantastic stuff he has created with CryEngine and gave some interesting tips on 3D production.

27 February, 2018

3276 views
9 comments
Ramon Schauer showed how photogrammetry and clever materials helped him to build an amazing scene from a non-existing game.

27 February, 2018

3060 views
2 comments
Yury Vorobiev did a breakdown of his amazing fan art environment based on Treasury Courtyard from Uncharted 4 and created under the guidance of Jeremy Huxley.

20 February, 2018

3417 views
6 comments
Paul Crafter talked about the creation of his character project, which was developed during the “Character Creation for Games” course at CGMA.

9 February, 2018

1740 views
Diego Rodriguez did an amazing breakdown of his awesome character study, done during the CGMA’s course Character creation for Films/Cinematics with Pete Zoppi.

7 February, 2018

1672 views
3 comments
We've talked with an amazing team of young developers, who are trying to create a sprawling virtual city, filled with building characters and details.

1 February, 2018

3099 views
Denis Rutkovsky did a beautiful breakdown of his amazing 'Future Mine' environment. He talked composition, modularity, details and production workflow.

26 January, 2018

3554 views
3 comments
Kristina Baziuchenko did a little overview of her Dishonored-looking character.

19 January, 2018

1777 views
Alana Plantes shared some techniques she used for the creation of heavily stylized 3d characters. She talks painting, modeling, and design.

12 January, 2018

3073 views
Isaac Souaci shared so of the techniques he learned during the production of this beautiful space interior.

9 January, 2018

3193 views
4 comments
Marcos Garcia Geymonat shared some techniques, which can help you to build detailed game characters.

4 January, 2018

3092 views
Lucas Henrique shared some tips on the production of detailed filled 3d environments with pretty lighting.

27 December, 2017

1985 views
Senior Mech Artist at Epic Games Pete Hayes talked about his career and shared some of tips on the production of high-quality 3d robots, guns and other awesome stuff.

29 November, 2017

3412 views
David Ramos showed ho he tried to recreate the lighting setup, which was produced by the amazing Boon Cotter for Uncharted 4.

14 November, 2017

3577 views
2 comments
We've talked with the amazing self-taught artist from Paris and discussed how she mastered Blender.

18 October, 2017

1710 views
CLO Virtual Fashion Inc. has released Marvelous Designer 7 with good performance and enhanced features.

27 September, 2017

1864 views
Brandon Woodsford did a little overview of the production of the Cyberpunk Alley, assembled in Unreal Engine 4.

25 September, 2017

3338 views
Madina Chionidi shared a new free step-by-step guide.

25 September, 2017

1777 views
Amazing 3d artist Jack Kirkham talked about the way he creates awesome sci-fi environments. A deeper look into materials, creation of cloth and use of lighting.

14 September, 2017

3455 views
1 comments
Gaëtan Perrot did a breakdown of the outstanding scene Proxima, what features an awesome combination of Victorian furniture, sci-fi scenes and gorgeous skies.

14 August, 2017

1657 views
Ray Shi showed how he sculpted and painted his amazing Claymore fan art. He also shared his full Marmoset Toolbag 3 setup, which helped to achieve this beautiful render.

3 August, 2017

4172 views
1 comments
Madina Chionidi discussed some of the new stuff you'll be able to do with Marvelous Designer 5. She also released a nice tutorial, which you can purchase at Cuberush.

2 August, 2017

3215 views
3 comments
We've talked with Moses Saintfleur about the way he created this outstanding environment, inspired by the amazing concept art by Evgeniy Musienko.

31 July, 2017

5102 views
1 comments
Anthea van Leeuwen gave a detailed look into the production of the complex 3d environment assembled in Unity.

27 June, 2017

3963 views
3 comments
3d artist Patryk Urbaniak talked about the production of the scene, inspired by Dishonored & Singularity.

16 June, 2017

1440 views
Artem Dorkhin shared his workflow on the Laureline model - a character from the upcoming movie, played by the lovely Cara Delevingne.

16 June, 2017

3205 views
1 comments
Marcel Schaika talked a little about his experience with Marvelous Designer and explained how you can use it in your work.

7 June, 2017

2543 views
3d artist Lars Sowig talked about discovering and using new tools for his work.

7 June, 2017

2295 views
3d artist Karl Åbom talked about the way he produced an incredible 3d diorama with Marmoset Toolbag 3.

7 June, 2017

2144 views
Maria Panfilova shared some nice tips on the production of quick and high-quality character sculpts. Beautiful work from a very talented artist.

31 May, 2017

4962 views
1 comments
3d artist Zack Parkinson talked about the way he achieved the incredible look of his stunning UE4 interior, inspired by the Scottish holiday estates, Resident Evil and Last of Us.

22 May, 2017

5391 views
1 comments
3d artist Chico Spans showed how he modeled and textured the interior of the fierce battle machine Abbot FV433. 

4 May, 2017

2710 views
Nhat Anh from Vietnam discussed the production process behind 'Lady in Hanbok' project.

7 April, 2017

3021 views
Mihai Muscan gave a super-detailed breakdown of his scene, where he studied the way colors and lights work in 3d space.

3 April, 2017

4714 views
Going from Designer to ZBrush and back again.

24 March, 2017

2454 views
Environment artist Raphael Tavares gave a little glimpse into the production of the 'Old Victorian Room'.

14 March, 2017

3039 views
2 comments
Tinko Wiezorrek talked a bit about the way he approached the production of his game character.

13 March, 2017

4207 views
3d artist Konstantin Molchanov prepared a detailed breakdown of his amazing hard-surface study of a futuristic weapon.

27 February, 2017

8227 views
5 comments
A little talk from David Kong on the production of awesome 3d character with the help of Marvelous Designer, Zbrush and Maya.

22 February, 2017

1847 views
3d character artist Gavin Goulden explains, why character production is so important for video games.

1 February, 2017

2897 views
A very detailed breakdown of the gory samurai diorama from a very talented 3d artist Frank Daniel Moen Vedvik.

26 January, 2017

1867 views
2 comments
Characters from Star Wars have never looked so realistic.

23 January, 2017

2391 views
Stef Velzeboer discussed the way he sculpted and painted the amazing real-time environment.

14 December, 2016

3764 views
1 comments
Valerio Terreri discussed the creation of Pietrascura - an enormous UE4 village built with the help of 3ds Max, Zbrush, Maya, Substance tools and Quixel Suite.

12 December, 2016

3784 views
3d artist and a 3d-scanning genius Christoph Schindelar talked about photogrammetry and real-displacement-textures. It's out of this world.

29 November, 2016

6184 views
Available for Windows at a promotional price $320.

25 November, 2016

1574 views
Artist Amin Akhshi, who talked a little about the production of his amazing military robot.

24 November, 2016

2959 views
Henrique Lopes talks building LP-42 Flare Gun with help of Toolbag 3, Marvelous Designer and 3ds Max.

23 November, 2016

1511 views
Breakdown of the production process behind Ali Glen's sci-fi project.

16 November, 2016

6278 views
3d artist Patrick Chamberland talked about the way he worked with lighting, materials and models in his 'Farnsworth House' project.

24 October, 2016

3977 views
Vladislav Kudrya shared a very interesting workflow, which allowed him to build complex 3d space station environment with soft and hard elements.

20 October, 2016

10328 views
3d artist Marlon R. Nunez talked about the production of his 3d character Scarlet. He described the way he models the body, sculpts the face and clothes.

5 October, 2016

2344 views
3 comments
Baj Singh talked about the pipeline he uses to build awesome 3d characters, giving some feedback on the use of Marmoset Toolbag 3.

4 October, 2016

5431 views
2 comments
CGWORLD Japan has published a nice long interview with the creators of Kingsglave animation film. They discuss the creation of characters, environments, and props.

1 October, 2016

7314 views
A look at the older version of Ellie from The Last of Us.

23 September, 2016

7736 views
1 comments
Co-founder of Cubebrush Marc Brunet gave a nice interview about his character creation workflow.

14 September, 2016

10222 views
1 comments
Some tips on creation of detailed and well-developed 3d characters. Great use of Zbrush and Marvelous Designer.

31 August, 2016

3241 views
8 comments
Arnaud Lonys gives a breakdown of his production process behind Nute Gunray character.

25 August, 2016

1881 views
Genc Buxheli discusses the creation of his Porunn character.

18 August, 2016

5479 views
Cecil Powell shows how a coupe of elegant assets can make a simple space look like a castle.

11 August, 2016

5865 views
3d artist Bao Ngoc Vu from Ninja Theory gave a complete how-to on building high-profile characters for real-time.

11 August, 2016

4960 views
Joel Zakrisson gives a breakdown of his Mansion Hall and various ways he creates the mood in his scenes.

10 August, 2016

24847 views
8 comments

29 July, 2016

6542 views
Madina Chionidi from DICE discussed her personal project, where she created an outstanding 'Sharpshooter' model with excellent materials and clothes.

26 July, 2016

18858 views
1 comments
Vasily Kokorin from Russia talked about some of his techniques, used during the production of the amazing 'Forest Musician' character.

20 July, 2016

1461 views
3d artist Bert Ruiter discussed the way he builds amazing tiny dioramas in Unreal Engine 4.

13 July, 2016

2115 views
A look into the production of great 3d dioramas with tons of details.

17 June, 2016

7184 views
1 comments

16 June, 2016

3347 views
1 comments
3d artist Saimon Ma talked about his award-winning project, which was most recently featured in The Artstation Journey Challenge.

14 June, 2016

4381 views
Great advice from professional environment artists on creating great scenes faster and more efficiently.

14 June, 2016

3223 views
Genc Buxheli talked about the creation of his amazing model of Ramsay Bolton from Game of Thrones TV-show.

6 June, 2016

6311 views
1 comments
The Division artist David Schultz talked about his environment production process, the choice of tools and the way he builds assets from games.

25 May, 2016

3115 views
Environment artist Joakim Stigsson talked about the production of tilable materials, props, vegetation and lighting in his newest Moroccan Courtyard scene.

12 May, 2016

3241 views
1 comments
Former Rockstar Games technical content artist Ashley Thundercliffe talked about his way to approach high-quality environment creation. He talked about his approach to composition, production of unique assets and optimisation.

25 April, 2016

2008 views
Zrinko Kozlica from Guerrilla Games talked about the creation of his amazing character design. It's entirely textured in Quixel and modeled in Zbrush.

5 April, 2016

1437 views
3d master Robert Wilinski (Respawn Entertainment, Starbreeze) talked about the production of great materials, models and scenes for AAA videogames.

4 April, 2016

3845 views
3d artist Gabriele Maiocco talked about the production of awesome materials, characters and great environments in 3d.

24 February, 2016

3751 views
3d artist Elliott Lambert talks about the tools and the techniques which allowed him to build the iconic 221B Baker Street environment.

10 December, 2015

2554 views