Marvelous Designer
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London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Paris FR   24, Oct — 27, Oct
San Jose US   25, Oct — 26, Oct
Latest comments

Love your stuff! thanks for the info. You achieve surprising graphics using Unity which is great news.

is that images related to coc generals 2? zero hour ?

by Nils Arenz
18 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

Marvelous Designer
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Marvelous Designer provides the best way for CG artists to efficiently create beautiful 3D clothing. With a pattern-based approach to modeling, users are able to easily create and simulate quality garments that are compatible with your existing software products.

Screen Shot 2015-02-09 at 4.47.58 PM

Bringing the Efficiency of Fashion Design to Computer Graphics.

Create beautiful 3D virtual clothing with our cutting-edge design software, Marvelous Designer.

Finally breathe life into your designs with tools that enhance quality while saving you time.
From basic shirts to intricately pleated dresses and rugged uniforms, Marvelous Designer can virtually replicate fabric textures and physical properties to the last button, fold, and accessory.

Our interactive design interface and versatile compatibility with other 3D software allows for instantaneous editing, draping, and precise simulation of garments onto 3D forms

Marvelous Designer’s innovative pattern-based approach has already been adopted by top game studios such as EA Konami and can be seen on the big-screen in animation films including The Hobbit and The Adventures of Tin Tin, created by Weta Digital.

What are you waiting for?
Stunning designs are at your fingertips.

CLO Virtual Fashion Inc:

374-1 5F CLO, Seokyo-dong, Mapo-gu, Seoul, Korea 121-894

Email Inquiries:

Support: support@marvelousdesigner.com

MarvelousDesigner-80lv

Articles
Questions
Still have questions?
Fredrik Maribo prepared an incredible breakdown of his Sci-Fi Environment made with Unreal Engine 4 and shared useful sources.

28 September, 2018

2175 views
3 comments
Kamal Eldin talked in great detail about his amazing character and step-by-step clothing, hard-surface and prop workflows in Marvelous Designer, Maya, ZBrush.

24 August, 2018

1656 views
Baj Singh has recently shared a thorough guide to converting meshes from Marvelous Designer to topology suitable for Zbrush.

24 August, 2018

2091 views
Georgian Avasilcutei, an artist who worked on such projects as Dishonored 2 and Life is Strange, shared his character art workflow and some tips.

19 June, 2018

2157 views
Marianna Yakimova provided a detailed breakdown of her Romeo & Juliet scene created with V-Ray, Marvelous Designer, and ZBrush.

30 May, 2018

1357 views
Have a look at a guide to the update by Travis Davids.

25 May, 2018

2121 views
Gwan-seon Oh shared how he created an interior 3D design of Nathan Drake's house from Uncharted 4 with the help of ZBrush, 3ds Max, and other tools.

24 May, 2018

3340 views
2 comments
Stefan Oprisan shared a detailed breakdown of his marvelous UE4-scene based on one of the locations of Tom Clancy's The Division.

4 May, 2018

3547 views
Looking for ways to enrich your scenes? Try using Marvelous Designer.

3 May, 2018

2098 views
Katelyn Johnson showed the way she produced a pretty environment, she created at Ringling College of Art and Design.

2 May, 2018

2662 views
Jeremy Laurent did a wonderful breakdown of his Female Assassin character, showing how he did the sculpt, worked with the hair and did the materials.

1 May, 2018

4071 views
Phillip Stoltz did a breakdown of his lovely cluttered bunker, showing how he created the assets, materials, shaders, decals, and lighting.

25 April, 2018

3422 views
2 comments
Take a look at a thorough guide to exporting from Marvelous Designer by Olivier Couston.

16 April, 2018

2717 views
A great artwork is all about details. Clever details, something that would make viewers study your work.

9 April, 2018

2037 views
Travis Davids has released his STARTER PACK for Marvelous Designer 7 which is full of tips and tricks for beginners and intermediate users.

5 April, 2018

3682 views
Travis Davids has shared a new guide to creating a tank top inside the tool, from start to finish.

22 March, 2018

1930 views
Mingshun Zhu talked about the way he worked with the 3d character of X-23. A lovely take on a beloved version of a movie character, based on comic heroes.

16 March, 2018

2047 views
Nicolas Niño did a breakdown of his amazing real-time character. Lovely design, beautiful skin shader, lovely details.

9 March, 2018

4786 views
Marianna Yakimova from an art studio "Pompidou" has recently presented a stunning work with a girl in a pink dress.

1 March, 2018

2690 views
Jay Malhotra shared some fantastic stuff he has created with CryEngine and gave some interesting tips on 3D production.

27 February, 2018

4973 views
9 comments
Ramon Schauer showed how photogrammetry and clever materials helped him to build an amazing scene from a non-existing game.

27 February, 2018

4829 views
2 comments
Yury Vorobiev did a breakdown of his amazing fan art environment based on Treasury Courtyard from Uncharted 4 and created under the guidance of Jeremy Huxley.

20 February, 2018

5719 views
6 comments
Paul Crafter talked about the creation of his character project, which was developed during the “Character Creation for Games” course at CGMA.

9 February, 2018

2364 views
Diego Rodriguez did an amazing breakdown of his awesome character study, done during the CGMA’s course Character creation for Films/Cinematics with Pete Zoppi.

7 February, 2018

2506 views
3 comments
We've talked with an amazing team of young developers, who are trying to create a sprawling virtual city, filled with building characters and details.

1 February, 2018

4257 views
Denis Rutkovsky did a beautiful breakdown of his amazing 'Future Mine' environment. He talked composition, modularity, details and production workflow.

26 January, 2018

4894 views
3 comments
Kristina Baziuchenko did a little overview of her Dishonored-looking character.

19 January, 2018

2569 views
Alana Plantes shared some techniques she used for the creation of heavily stylized 3d characters. She talks painting, modeling, and design.

12 January, 2018

4824 views
Isaac Souaci shared so of the techniques he learned during the production of this beautiful space interior.

9 January, 2018

4586 views
4 comments
Marcos Garcia Geymonat shared some techniques, which can help you to build detailed game characters.

4 January, 2018

5550 views
1 comments
Lucas Henrique shared some tips on the production of detailed filled 3d environments with pretty lighting.

27 December, 2017

2589 views
Senior Mech Artist at Epic Games Pete Hayes talked about his career and shared some of tips on the production of high-quality 3d robots, guns and other awesome stuff.

29 November, 2017

4609 views
David Ramos showed ho he tried to recreate the lighting setup, which was produced by the amazing Boon Cotter for Uncharted 4.

14 November, 2017

4906 views
2 comments
We've talked with the amazing self-taught artist from Paris and discussed how she mastered Blender.

18 October, 2017

2409 views
CLO Virtual Fashion Inc. has released Marvelous Designer 7 with good performance and enhanced features.

27 September, 2017

2904 views
Brandon Woodsford did a little overview of the production of the Cyberpunk Alley, assembled in Unreal Engine 4.

25 September, 2017

4811 views
Madina Chionidi shared a new free step-by-step guide.

25 September, 2017

3580 views
Amazing 3d artist Jack Kirkham talked about the way he creates awesome sci-fi environments. A deeper look into materials, creation of cloth and use of lighting.

14 September, 2017

4363 views
1 comments
Gaëtan Perrot did a breakdown of the outstanding scene Proxima, what features an awesome combination of Victorian furniture, sci-fi scenes and gorgeous skies.

14 August, 2017

2156 views
Ray Shi showed how he sculpted and painted his amazing Claymore fan art. He also shared his full Marmoset Toolbag 3 setup, which helped to achieve this beautiful render.

3 August, 2017

5310 views
1 comments
Madina Chionidi discussed some of the new stuff you'll be able to do with Marvelous Designer 5. She also released a nice tutorial, which you can purchase at Cuberush.

2 August, 2017

4374 views
3 comments
We've talked with Moses Saintfleur about the way he created this outstanding environment, inspired by the amazing concept art by Evgeniy Musienko.

31 July, 2017

6344 views
1 comments
Anthea van Leeuwen gave a detailed look into the production of the complex 3d environment assembled in Unity.

27 June, 2017

4614 views
3 comments
3d artist Patryk Urbaniak talked about the production of the scene, inspired by Dishonored & Singularity.

16 June, 2017

1751 views
Artem Dorkhin shared his workflow on the Laureline model - a character from the upcoming movie, played by the lovely Cara Delevingne.

16 June, 2017

3863 views
1 comments
Marcel Schaika talked a little about his experience with Marvelous Designer and explained how you can use it in your work.

7 June, 2017

3176 views
3d artist Lars Sowig talked about discovering and using new tools for his work.

7 June, 2017

3148 views
3d artist Karl Åbom talked about the way he produced an incredible 3d diorama with Marmoset Toolbag 3.

7 June, 2017

3299 views
Maria Panfilova shared some nice tips on the production of quick and high-quality character sculpts. Beautiful work from a very talented artist.

31 May, 2017

6662 views
1 comments
3d artist Zack Parkinson talked about the way he achieved the incredible look of his stunning UE4 interior, inspired by the Scottish holiday estates, Resident Evil and Last of Us.

22 May, 2017

6534 views
1 comments
3d artist Chico Spans showed how he modeled and textured the interior of the fierce battle machine Abbot FV433. 

4 May, 2017

3275 views
Nhat Anh from Vietnam discussed the production process behind 'Lady in Hanbok' project.

7 April, 2017

3763 views
Mihai Muscan gave a super-detailed breakdown of his scene, where he studied the way colors and lights work in 3d space.

3 April, 2017

5424 views
Going from Designer to ZBrush and back again.

24 March, 2017

3049 views
Environment artist Raphael Tavares gave a little glimpse into the production of the 'Old Victorian Room'.

14 March, 2017

3561 views
2 comments
Tinko Wiezorrek talked a bit about the way he approached the production of his game character.

13 March, 2017

5736 views
3d artist Konstantin Molchanov prepared a detailed breakdown of his amazing hard-surface study of a futuristic weapon.

27 February, 2017

9440 views
5 comments
A little talk from David Kong on the production of awesome 3d character with the help of Marvelous Designer, Zbrush and Maya.

22 February, 2017

2407 views
3d character artist Gavin Goulden explains, why character production is so important for video games.

1 February, 2017

3584 views
1 comments
A very detailed breakdown of the gory samurai diorama from a very talented 3d artist Frank Daniel Moen Vedvik.

26 January, 2017

2636 views
2 comments
Characters from Star Wars have never looked so realistic.

23 January, 2017

3724 views
Stef Velzeboer discussed the way he sculpted and painted the amazing real-time environment.

14 December, 2016

4207 views
1 comments
Valerio Terreri discussed the creation of Pietrascura - an enormous UE4 village built with the help of 3ds Max, Zbrush, Maya, Substance tools and Quixel Suite.

12 December, 2016

4204 views
3d artist and a 3d-scanning genius Christoph Schindelar talked about photogrammetry and real-displacement-textures. It's out of this world.

29 November, 2016

7722 views
Available for Windows at a promotional price $320.

25 November, 2016

1930 views
Artist Amin Akhshi, who talked a little about the production of his amazing military robot.

24 November, 2016

4082 views
Henrique Lopes talks building LP-42 Flare Gun with help of Toolbag 3, Marvelous Designer and 3ds Max.

23 November, 2016

1838 views
Breakdown of the production process behind Ali Glen's sci-fi project.

16 November, 2016

6989 views
3d artist Patrick Chamberland talked about the way he worked with lighting, materials and models in his 'Farnsworth House' project.

24 October, 2016

4930 views
Vladislav Kudrya shared a very interesting workflow, which allowed him to build complex 3d space station environment with soft and hard elements.

20 October, 2016

11383 views
3d artist Marlon R. Nunez talked about the production of his 3d character Scarlet. He described the way he models the body, sculpts the face and clothes.

5 October, 2016

3186 views
3 comments
Baj Singh talked about the pipeline he uses to build awesome 3d characters, giving some feedback on the use of Marmoset Toolbag 3.

4 October, 2016

7153 views
2 comments
CGWORLD Japan has published a nice long interview with the creators of Kingsglave animation film. They discuss the creation of characters, environments, and props.

1 October, 2016

8667 views
A look at the older version of Ellie from The Last of Us.

23 September, 2016

9671 views
1 comments
Co-founder of Cubebrush Marc Brunet gave a nice interview about his character creation workflow.

14 September, 2016

12827 views
2 comments
Some tips on creation of detailed and well-developed 3d characters. Great use of Zbrush and Marvelous Designer.

31 August, 2016

4032 views
8 comments
Arnaud Lonys gives a breakdown of his production process behind Nute Gunray character.

25 August, 2016

2436 views
Genc Buxheli discusses the creation of his Porunn character.

18 August, 2016

6430 views
Cecil Powell shows how a coupe of elegant assets can make a simple space look like a castle.

11 August, 2016

6304 views
3d artist Bao Ngoc Vu from Ninja Theory gave a complete how-to on building high-profile characters for real-time.

11 August, 2016

5551 views
Joel Zakrisson gives a breakdown of his Mansion Hall and various ways he creates the mood in his scenes.

10 August, 2016

26646 views
8 comments

29 July, 2016

7080 views
Madina Chionidi from DICE discussed her personal project, where she created an outstanding 'Sharpshooter' model with excellent materials and clothes.

26 July, 2016

21902 views
1 comments
Vasily Kokorin from Russia talked about some of his techniques, used during the production of the amazing 'Forest Musician' character.

20 July, 2016

1881 views
3d artist Bert Ruiter discussed the way he builds amazing tiny dioramas in Unreal Engine 4.

13 July, 2016

2610 views
A look into the production of great 3d dioramas with tons of details.

17 June, 2016

8641 views
2 comments

16 June, 2016

4547 views
1 comments
3d artist Saimon Ma talked about his award-winning project, which was most recently featured in The Artstation Journey Challenge.

14 June, 2016

5533 views
Great advice from professional environment artists on creating great scenes faster and more efficiently.

14 June, 2016

3761 views
Genc Buxheli talked about the creation of his amazing model of Ramsay Bolton from Game of Thrones TV-show.

6 June, 2016

7657 views
1 comments
The Division artist David Schultz talked about his environment production process, the choice of tools and the way he builds assets from games.

25 May, 2016

3804 views
Environment artist Joakim Stigsson talked about the production of tilable materials, props, vegetation and lighting in his newest Moroccan Courtyard scene.

12 May, 2016

4020 views
2 comments
Former Rockstar Games technical content artist Ashley Thundercliffe talked about his way to approach high-quality environment creation. He talked about his approach to composition, production of unique assets and optimisation.

25 April, 2016

2610 views
Zrinko Kozlica from Guerrilla Games talked about the creation of his amazing character design. It's entirely textured in Quixel and modeled in Zbrush.

5 April, 2016

1895 views
3d master Robert Wilinski (Respawn Entertainment, Starbreeze) talked about the production of great materials, models and scenes for AAA videogames.

4 April, 2016

4430 views
3d artist Gabriele Maiocco talked about the production of awesome materials, characters and great environments in 3d.

24 February, 2016

4820 views
3d artist Elliott Lambert talks about the tools and the techniques which allowed him to build the iconic 221B Baker Street environment.

10 December, 2015

3270 views