Marvelous Designer provides the best way for CG artists to efficiently create beautiful 3D clothing. With a pattern-based approach to modeling, users are able to easily create and simulate quality garments that are compatible with your existing software products.

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Bringing the Efficiency of Fashion Design to Computer Graphics.

Create beautiful 3D virtual clothing with our cutting-edge design software, Marvelous Designer.

Finally breathe life into your designs with tools that enhance quality while saving you time.
From basic shirts to intricately pleated dresses and rugged uniforms, Marvelous Designer can virtually replicate fabric textures and physical properties to the last button, fold, and accessory.

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Our interactive design interface and versatile compatibility with other 3D software allows for instantaneous editing, draping, and precise simulation of garments onto 3D forms

Marvelous Designer’s innovative pattern-based approach has already been adopted by top game studios such as EA Konami and can be seen on the big-screen in animation films including The Hobbit and The Adventures of Tin Tin, created by Weta Digital.

What are you waiting for?
Stunning designs are at your fingertips.

CLO Virtual Fashion Inc:

374-1 5F CLO, Seokyo-dong, Mapo-gu, Seoul, Korea 121-894

Email Inquiries:


Marvelous DesignerRecent articles

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Connor Lee has explained the workflow behind the Japan 2041 project, shared the tools and sources used in the production process, and talked about the positive impact of Gnomon School's teacher Christophe Desse.

Making a Post-Apocalyptic Metro in Substance, 3ds Max & Marmoset

Sasho Lazeski shared an enormous breakdown of the Zoloti Vorota project, talked about working in Substance, and shared a lot of useful tutorials for aspiring artists.

Creating Ciara for Assassin's Creed Valhalla Wrath of the Druids

Ubisoft Bordeaux's Lead Character Artist Eric Moreno talks about shifting from music to 3D character design, explains how Wrath of the Druids' Ciara was designed, and discusses the endless possibilities of Blender.

Creating a Skeleton Pirate in Blender and Marvelous Designer

Nikolay Kvartnikov talked about making the Smoking Pirate project, discussed sculpting and modeling in Blender, and gave a piece of advice on time management.

Making a Fukushima-Inspired Abandoned Arcade

Shindy Leong shared an enormous breakdown of the Abandoned Arcade project, shared a lot of useful tutorials, and explained the workflow step-by-step.

Making a Cute Rat Cook in ZBrush, Maya & Substance

Anna Cavasos talks about creating an adorable cooking rat using ZBrush, Maya, Substance Painter, Marvelous Designer, and Nuke and discusses the importance of keeping the right balance between stylized and realistic elements.

Creating Characters for a WW2-Inspired Game in ZBrush

Dmitry Bezrodniy talks about the challenges of creating historically accurate, memorable characters for Hell Let Loose and describes the process of designing every part of their look in ZBrush, Marvelous Designer, Marmoset, and Maya.

Creating Nosferatu, the Notorious Vampire in ZBrush & Substance

Kestutis Rinkevicius explains how every tiny detail of Nosferatu's portrait was designed and shares his favorite online sources that help with texturing.

Designing a German Swimming Car in Maya, SP & UE4

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