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Latest comments

It'd be great to see some kind of tutorial with tips how you made it.

by Atakan Gürkan
1 days ago

How can you make planets? Is it hard

by lesa cote
2 days ago

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Maya
Tools
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Maya® 3D animation, modeling, simulation, rendering, and compositing software offers a comprehensive creative feature set on a highly extensible production platform. Maya provides high-end character and effects toolsets along with increased productivity for modeling, texturing, and shader creation tasks.
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Dynamics & effects

Bifrost procedural effects platform
Dynamically and photorealistically simulate and render liquids. Developed from Naiad technology, the platform fully integrates with Maya and is easy to use. You can choose whether to mesh liquids with a new particle surfacer or render voxels directly. Export particles, voxels, and meshes to a native file format, or to selected industry-standard file formats.

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XGen Arbitrary Primitive Generator
Generate curves, spheres, and custom geometry on the surface of polygon meshes. Create and groom hair, fur, and feathers on characters. Populate large landscapes with grass, foliage, trees, rocks, and debris trails. Handle large amounts of instanced data that would slow down a system if loaded in memory, and preview rendered effects interactively in Viewport 2.0.

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Bullet Physics
Create large-scale, highly realistic dynamic and kinematic simulations with the enhanced open-source Bullet plug-in delivered in conjunction with AMD. Simulate both soft and rigid bodies in a single system. Take advantage of continuous 3D collision detection. Create compound collision shapes from multiple meshes, and produce better collisions with concave shapes. Integrates with Maya Forces, and supports rigid sets for increased scalability.

3D animation

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Geodesic Voxel Binding
Produce high-quality, production-ready bound characters in less time with an innovative new skinning method that binds complex geometry to skeletons. Handle non-watertight geometry and meshes with non-manifold or overlapping components. The resulting weights are compatible with existing skinning methods in Maya and suitable for use in game engines.

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General animation tools
Nondestructive animation layering system works with attributes. The Set Driven Key tool enables you to keyframe complex relationships between animated parameters. Graph and Dopesheet Editors control how animated attributes change over time. You can fine-tune animation in the viewport with editable motion trails. Block out and mark up animation directly in the 3D scene with the Grease Pencil.

Character creation
Human IK solver and built-in Spline IK, Spring IK, and single chain and lightweight 2-bone solvers enable you to rig and animate believable characters. Articulate natural-looking bipeds and quadrupeds. Nondestructive live retargeting workflow works with motion capture and other animation data. Maya Muscle has advanced deformation tools for realistic or highly stylized muscle and skin motion. Manipulate joints on a bound skeleton with a nondestructive workflow.

Reusable animation
Save time by reusing, recycling, and adapting existing characters and animation. Transfer skinning information between models with the Substitute Geometry tool. Or transfer animation between characters via the ATOM (Animation Transfer Object Model) offline file format. Nondestructively edit poses and animation clips with the Trax Nonlinear Animation Editor.

3D modeling

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Streamlined retopology toolset
More easily optimize meshes for cleaner deformations and better performance. The Quad Draw tool integrates a Relax and Tweak feature with Soft Selection and an interactive Edge Extend tool.

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Polygon modeling
Enjoy more reliable polygon modeling. An efficient library enables faster, more consistent Boolean operations on polygon geometry. Produce better bevels with an extended Bevel tool. A more deeply integrated Modeling Toolkit streamlines polygon modeling workflows.

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OpenSubdiv support
This feature is open-sourced by Pixar and incorporates technology from Microsoft Research. Use both parallel CPU and GPU architectures for faster draw performance when deforming. Interactively view displacement maps without the need to render. Closely match subdivision surfaces generated in Pixar’s RenderMan renderer.

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UV toolset
A multithreaded unfolding algorithm and new selection workflows enable you to quickly create and edit complex UV meshes and get high-quality results. Easily toggle checkerboard and compression shaders to visualize UV distribution. Maya supports loading, visualizing, and rendering UDIM and UV tagged texture sequences, for a more streamlined workflow with Mudbox 3D digital sculpting and texture painting software and certain other applications.

Pipeline integration

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Scripting and API
Create Maya scripts and write plug-ins in Maya Embedded Language (MEL) or Python* scripting language to increase efficiency, customize features, and differentiate your work. Maya plug-ins and stand-alone applications can run from the Maya command line in C++, Python, or .NET languages.
*Python is a registered trademark of Python Software Foundation.

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2D and 3D integration
Use Render Layers to manage multiple passes within a single scene and export to your compositor of choice, or as Adobe Photoshop (PSD) or Flash (SWFT) output. Generate and update a compositing tree based on the render layers in the scene. Import an EDL in Apple Final Cut Pro, XML, or AAF formats, change shot timings in the Camera Sequence, and re-export. Create and edit bevels in Illustrator files while maintaining the ability to update the original.

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Data and scene management tools
Specialized tools and workflows enable you to efficiently manage large data sets. View and edit node relationships with the powerful dependency graph architecture. Segment scenes using assets and file referencing to help manage workflows, and to improve performance by offloading scene elements until you need them. Group nodes into containers and create custom and user-specific views. Extensively modify modeled data without rebuilding.

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Scene Assembly tools for smarter data
Create large, complex worlds more easily, and manage production assets as discrete elements. Easily swap between different representations, such as varying levels of detail. Apply, animate, or query edits at different levels in the scene assembly hierarchy. Track overrides on assemblies via an improved Edits system. Use the API to customize the toolset to create proprietary solutions.

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Advanced file path handling
Quickly diagnose and fix broken file paths, and work with nonlocal data and nonstandard file paths with URI support. The File Path Editor lists nodes that use external files, such as textures, image planes, references, and audio files. When a file path is broken, you can quickly relocate the file, or search recursively within a directory structure. Set paths to nonexistent files for handoff to users who may have different directory structures. Use the API to teach Maya about URI schemes.

3D rendering & imaging

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Color management (Extension 1)
Preserve creative intent throughout lighting and rendering workflows with a sophisticated new color management system. Use the simple linear workflow provided out of the box, or customize the system to suit your color pipeline.

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ShaderFX 3D shading
Easily create advanced HLSL, GLSL, and CgFX viewport shaders with the ShaderFX real-time visual shader editor. Create shader networks by connecting different nodes with a click-drag workflow. Select floating-point values, mathematical operations, texture maps, normal maps, and color nodes. Visualize materials in real time, and drill down into the inner workings of each basic node.

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Ptex support in mental ray
Render Ptex texture files in mental ray for Maya. Eliminate the need to create and assign UVs to meshes by creating Ptex files in Mudbox 2015 3D digital sculpting and texture painting software or certain other texture painting applications and rendering them in mental ray for Maya.

Integrated renderers
Get a choice of integrated renderers in addition to the native Maya software renderer. The integrated mental ray for Maya has advanced photorealistic features. Maya includes 5 licenses of mental ray for Maya Batch* and 8 licenses of mental ray for Maya Satellite.

Articles
Videos
Questions
Still have questions?
Character Artist Limkuk shared his general pipeline from start to end for his amazing creatures. A must-read for anyone planning to specialize in character art!

16 August, 2018

656 views
1 comments
Joshua Krook did a breakdown of his 1920s-1930s cinema environment made with Substance Designer, Maya, and Unreal Engine.

16 August, 2018

349 views
Nastya Ermakova presented her vivid Artstation Wild West entry made with Unreal Engine 4, ZBrush and SpeedTree and shared some useful study materials.

10 August, 2018

1615 views
Sergei Panin broke down his ArtStation Wild West Challenge scene with some Bioshock vibes! Software used: Maya, ZBrush, UE4 and Substance.

9 August, 2018

924 views
1 comments
Jean-Baptiste Caillet, a student at ArtFx, gladly broke down his colorful and serene winter landscape scene made with Maya, Arnold and Substance Designer.

7 August, 2018

999 views
1 comments
Another Wild West Challenge entry! Jonathan Arellano talked about his UE4 scene that combined the Old West and paganism.

6 August, 2018

1324 views
2 comments
Stavros Craven has recently presented a cool new script for Maya called Fast PBR Materials.

5 August, 2018

700 views
Jon Hickenbottom shared his experience of studying CGMA course Level Design for Games led by Emilia Schatz and the best level design lessons he's learned.

3 August, 2018

2520 views
3 comments
This 20-minute video tutorial from FlippedNormals will teach you how to cope with UV in Maya.

2 August, 2018

1270 views
Urian Adonia did a wonderful breakdown of the lovely diorama, with awesome 3d content and beautiful animations, added by Philémon Belhomme.

2 August, 2018

1444 views
Julian Elwood talked in detail about his picturesque realistic environment and master material blueprint specially created for the scene.

30 July, 2018

1907 views
Peregrine Labs revealed a new version of their fur, hair and feather creation and animation plugin for Maya.

23 July, 2018

745 views
Awesome 3d character breakdown by Dan Lipson, talking about the way he modeled and textured this character.

23 July, 2018

1726 views
Bart de Vries did a break down of his new stylized environment scene made within ArtStation Wild West Challenge. Software used: Maya, ZBrush, Substance Painter, and UE4.

23 July, 2018

1351 views
Sahir Irfan talked about his nice Springfield XDM modeled within CGMA course Weapons & Props for Games. The course is led by the Weapon Artist Ethan Hiley.

20 July, 2018

1385 views
Yarrid Henrard talked in detail about his fictitious 3D character based on one of Nivanh Chanthara's awesome concept art pieces. Software used: Maya, ZBrush, Substance Painter, and Knald.

19 July, 2018

1675 views
Valentin Erbuke shared his first experience of creating an environment scene with Houdini, Maya and Quixel Megascans assets.

18 July, 2018

1132 views
Garth Travis talked about his experience of creating a high-quality Sci-Fi Modular environment in UE4 & Maya and shared a few helpful tutorials that he found along the way.

12 July, 2018

3099 views
Giuseppe Fanelli did a great breakdown of his environment scene created within CGMA course Intro to Environment Art under the guidance of Jared Sobotta.

11 July, 2018

1690 views
Randall Villegas discussed the way he set up his amazing Pirate Radio Station with the help of UE4, Substance, Maya, and ZBrush.

10 July, 2018

2816 views
2 comments
Théophile Lebeau shared his breakdown of creating a Forest biome with seamless photogrammetric textures and scans.

10 July, 2018

3064 views
5 comments
Brian Recktenwald from Naughty Dog introduced his new ArtStation Masterclass devoted to creating modular environments with UE4 and Photogrammetry.

5 July, 2018

1897 views
1 comments
Ilya Ivanov did a great breakdown of his Possessed Tree UE4 project created within CGMA course Vegetation and Plants for Games by Jeremy Huxley.

4 July, 2018

2952 views
Cohen Brawley who has recently completed a couple of CGMA’s courses talked about modular environments and setting up weapons and props for games.

2 July, 2018

2185 views
1 comments
Andrew Prince provided a detailed breakdown of his awesome Lighting Studies in UE4: working with natural light, adjusting color and temperature, playing with the angle and much more!

2 July, 2018

5479 views
5 comments
3d artist Gary Tang talked about the way he crafted this busy city scene, based on the concept of Tony Holmsten.

29 June, 2018

2273 views
Aviral Agarwal talked a bit about the way he works on the production of awesome 3d characters.

22 June, 2018

2129 views
Check out Alisson Stirchler talk about a very cool new environment she created, being inspired by the new entry in Darksiders franchise.

22 June, 2018

2112 views
Daniel Paz presented his atmospheric game 103 and spoke about lighting & color tricks, small environments and level production in UE4 and more.

20 June, 2018

1120 views
1 comments
Ellie Porfyridou shared some important tips and advice, which will help you to build hair in XGen and export it in UE4.

19 June, 2018

5134 views
Dulce Isis Segarra presented his beautiful environment scenes made during Andres Rodriguez's course Intro to Environment Art.

12 June, 2018

3788 views
DGDM has presented a new version of SLib Browser Pro, a library browser that lets you organize and import shaders, objects, scenes, lights, and more.

12 June, 2018

1106 views
Gael Kerchenbaum introduced his CGMA course Sculpting Anatomy: From Animal to Creature and talked about creating an awesome dragon!

11 June, 2018

1505 views
The student team behind Minors talked a little about the way they've created a small indie project with UE4.

8 June, 2018

1909 views
2 comments
Catherine Zinovieva talked about her Orcish Forge inspired by World of Warcraft which was created with the help of UE4, Substance, Maya, and ZBrush.

8 June, 2018

3146 views
Collin Harris shared an article on a way you can integrate the animated FBXs that Houdini exports into a more real-time solution.

8 June, 2018

1685 views
Take a quick look at how Julio Cesar Benavides Macias works on his beautifully detailed sculptures in Maya and Zbrush.

7 June, 2018

2147 views
2 comments
PlugIt is a script for Maya by Chauliac Romain that will help you add more details to hard-surface models.

5 June, 2018

1663 views
Glenn Donaldson showed in great detail how great 3d spaces are being made, covering modeling, low poly versions, texturing, baking, and render tests.

31 May, 2018

2804 views
1 comments
Owen Kiayias reviewed how he created a very detailed Jewelry Store Robbery scene with Substance and Maya. Inspired by PAYDAY!

30 May, 2018

1851 views
1 comments
Marko Topic talked a bit about the production of his sci-fi 3d environment, based on the concept art by Alisher Mirzoev.

29 May, 2018

3423 views
Next Limit has recently released RealFlow for Maya, a native integration of the popular fluid simulation tool.

28 May, 2018

832 views
A group of students from Ringling College of Art & Design talked about their experience building awesome VR experiences

25 May, 2018

1508 views
Callum Tweedie-Walker talked about some techniques he used to create his amazing tribute to Simon Stalenhag in Unity.

21 May, 2018

2721 views
1 comments
The amazing Luana Bueno did a very detailed breakdown of her low-poly fan-version of Aloy from Horizon Zero Dawn.

18 May, 2018

5522 views
4 comments
Maria Panfilova talked about her new project, where she re-created lion anatomy in ZBrush. You can also purchase this model on Gumroad.

17 May, 2018

2101 views
Check out Rafael Chies talk about the way he created his amazing stylized house.

17 May, 2018

2352 views
1 comments
Manan Bachkaniwala from Gnomon showed a little bit of how you can create awesome lighting with Vray.

15 May, 2018

2260 views
2 comments
Check out Konstantin Gdalevich talking about the production of the amazing stylized character, inspired by the concept of Jesus Blons. Most of the texturing was done with Quixel SUITE and Megascans.

14 May, 2018

2025 views
Check out Valentin Erbuke from Gnomon, talking about some of his amazing character projects.

11 May, 2018

2500 views
Jason Chisolm and Hailey Williams explained how indie games and book covers helped build their final project at Ringling College of Art & Design.

10 May, 2018

2651 views
Sylvain Picard showed how he builds amazing 3d environments with scanned content and SpeedTree vegetation.

7 May, 2018

2273 views
1 comments
Simon Fuchs talked a little bit about the upcoming tutorial he's been working on. It's a great help if you want to learn more about making great in-game assets for the current generation of games.

7 May, 2018

3916 views
Stefan Oprisan shared a detailed breakdown of his marvelous UE4-scene based on one of the locations of Tom Clancy's The Division.

4 May, 2018

3144 views
Carlos Rizo did a breakdown of his amazing 3d weapon asset, textured with Substance Designer. This project was created during the Gnomon course.

4 May, 2018

3730 views
2 comments
Autodesk has revealed Maya 2018.3.

3 May, 2018

1928 views
Nikie Monteleone talked about the way she painted the amazing model by Nina Tarasova, based on the concept of Alli White.

3 May, 2018

2925 views
Katelyn Johnson showed the way she produced a pretty environment, she created at Ringling College of Art and Design.

2 May, 2018

2353 views
Julian Elwood did a breakdown of his stylized scene, which he submitted to the Blizzard student content.

2 May, 2018

3601 views
Victor Kam showed how he uses scanned assets with Kuwahara filter to build his amazing fan project.

1 May, 2018

4605 views
3 comments
Meurisse Thomas did a breakdown of the amazing 3d scene, talking about the production of great open areas.

30 April, 2018

2352 views
2 comments
Looking for some courses on working with Houdini?

29 April, 2018

756 views
Alex Novitskiy did a detailed breakdown of his Terminator-inspired project.

27 April, 2018

2998 views
2 comments
Phillip Stoltz did a breakdown of his lovely cluttered bunker, showing how he created the assets, materials, shaders, decals, and lighting.

25 April, 2018

3018 views
2 comments
Have a look at a three-part guide to recreating the Burrow, Weasley's family home from Harry Potter by Rafael Chies.

23 April, 2018

1907 views
Amazing artist Tim Paauwe did a wonderful breakdown of his fiery character. He showed how he sculpted, textured and animated this amazing project.

23 April, 2018

4270 views
Christen Smith showed how he created an amazing modular set, which allows building beautiful northern-like environments in UE4.

23 April, 2018

1936 views
Pedro C. Prieto showed how he worked on the amazing UE4-environment inspired by Helder Pinto's Arbor Vitae.

20 April, 2018

3850 views
1 comments
Toby Lewin has recently shared his personal utility script that can upgrade the Maya Node Editor.

18 April, 2018

1451 views
Michael Wu showed how he builds really busy everyday scenes with beautiful material setups.

17 April, 2018

3535 views
2 comments
Christian Cunningham has recently shared a new guide to working in Maya.

16 April, 2018

1891 views
Check out a little breakdown from Sebastian Vomvas, where she showed the production of his atmospheric stylized 3d environment.

12 April, 2018

3146 views
Marius Wittig and his colleagues discussed the sculpting, texturing and rendering process, which helped them to build a detailed CGI creature.

10 April, 2018

2005 views
2 comments
Andrew Giovannini discussed some of the useful techniques of hair production he's learned during CGMA's Hair Creation for Games course.

5 April, 2018

6314 views
Phung Nhat Huy, a 3D artist from Vietnam, gave some tips on different aspects of character rigging.

3 April, 2018

3506 views
2 comments
Have a look at VR-Plugin for Maya users that is said to offer a production proved tool-chain to create projects for virtual reality.

2 April, 2018

1009 views
1 comments
Christen Abma did an amazing breakdown of the dark and moody environment she made in UE4.

28 March, 2018

2989 views
Dylan Young talked a little about the creation of his amazing Knight character, discussing the use of Zbrush and the production of cloth.

28 March, 2018

2530 views
1 comments
Ronald Houtermans did a breakdown of his beautiful urban environment, which combines scanned materials with beautiful shaders and lovely lighting.

27 March, 2018

3303 views
4 comments
FlippedNormals has a nice video guide to UDIMs with some modeling and texturing essentials.

26 March, 2018

1325 views
Nathaniel Grove did a fantastic breakdown of his lovely 3d environment with beautiful soft lighting.

19 March, 2018

3843 views
1 comments
A character artist Taissia Abdoullina talked about the way she built her Helion Blyss character with the help of Maya and ZBrush.

19 March, 2018

2832 views
ModIt is a new script for Maya by Chauliac Romain that will help you deal with hard-surface modeling inside the tool easily.

18 March, 2018

3773 views
1 comments
Mingshun Zhu talked about the way he worked with the 3d character of X-23. A lovely take on a beloved version of a movie character, based on comic heroes.

16 March, 2018

1880 views
3D artist Malcolm Andrieshyn has a nice mel script that can simplify your normal map baking workflow in Toolbag 3.

13 March, 2018

1076 views
Jamir Blanco did a detailed breakdown of his frosty environment. Learn the details of sculpting, texturing, baking, particle usage, and lighting setup.

13 March, 2018

4088 views
Saurabh Jethani did a detailed breakdown of his 3D character, showing how he sculpted the face, did the hair and created the fantastic skin material.

12 March, 2018

4550 views
4 comments
Check out a tutorial by 3D Artist that will explain you the basic principles behind rigs in Maya.

11 March, 2018

1207 views
Nicolas Niño did a breakdown of his amazing real-time character. Lovely design, beautiful skin shader, lovely details.

9 March, 2018

4358 views
Basem Shenouda has shared a new hair experiment from XGen.

8 March, 2018

2287 views
3 comments
Aspiring 3d artist M.A. showed how he modeled and painted the amazing character tribute to Elena Fisher.

6 March, 2018

3355 views
The amazing CeTA Film Studio, behind an Oscar-nominated film "Loving Vincent", talked about their process, techniques and ways to bring a genius artist into the film.

2 March, 2018

2232 views
Alexander Cowan did a very cool breakdown, talking about some of the amazing vegetation he created for his 'Jungle' environment.

1 March, 2018

5107 views
Robert Roeder did a breakdown of his amazing 3d environment, which features awesome 3d lighting, great material work and complex assets.

28 February, 2018

2716 views
ShadeIt is a new script for Maya by Romain Chauliac that will let you easily create and edit real-time shaders for Maya.

26 February, 2018

3079 views
2 comments
Have a look at a nice tutorial on modeling a cool well in Maya by Iris Ogli.

26 February, 2018

1395 views
2 comments
Tobias Forsling discusses the production of his amazing environment, inspired by the amazing art by Matus Garaj. Everything was assembled and rendered in Unity.

26 February, 2018

3264 views
5 comments
Matt Mattice did an overview of the weapon production process he learned during "Weapons and Props for Games" course taught by Ethan Hiley on CG Master Academy.

23 February, 2018

4534 views
3 comments
JD Gardner talked about the way he created stylized space station with rough cartoony textures, lovely decals and some cool lighting.

23 February, 2018

2708 views
The wonderful artists from Bluepoint Games talked about the way they've approached the remake of Shadow of the Colossus.

22 February, 2018

5345 views
2 comments
Check out a new video tutorial by Mike Hermes on creating a nice cartoony house in Maya 2018.

21 February, 2018

1467 views
1 comments
Malcolm Andrieshyn has released a cool script that will help you speed up the Maya to Marmoset Toolbag iterative workflow.

21 February, 2018

1473 views
1 comments
Film Anim has recently shared a guide to creating nice hairstyles with the help of Yeti plugin for Maya and Zbrush's FiberMesh.

21 February, 2018

1512 views
FlippedNormals did a short tutorial for newcomers, who want to learn the intricate science of unwrapping.

21 February, 2018

1155 views
Caroline (Pricillia) Ng did a wonderful breakdown of her character study, talking about modeling, rendering and texturing.

19 February, 2018

2412 views
3 comments
Lance Wilkinson did a fantastic job on the production of his fantastic animated 3d character. He showed the modeling, texturing, animation and rendering.

16 February, 2018

5116 views
2 comments
Michael Barclay did a very interesting talk about the way he approaches the creation of levels for games.

15 February, 2018

4331 views
Wysilab has released the official version of its innovative terrain creation software, Instant Terra v1.0, available from the Wysilab website.

15 February, 2018

1994 views
4 comments
Rodrigo Lloret showed the way he achieved that cool realistic look in his recent UE4 study.

12 February, 2018

6126 views
David Waldhaus, Stellan Joerdens and Marcell Füzes shared the way they've built, textured and rendered the amazing living city.

8 February, 2018

3426 views
2 comments
Diego Rodriguez did an amazing breakdown of his awesome character study, done during the CGMA’s course Character creation for Films/Cinematics with Pete Zoppi.

7 February, 2018

2200 views
3 comments
Baolong Zhang has presented his mind-blowing goblin from Gringotts Wizarding Bank recreated in Unreal Engine 4, Maya, ZBrush and Photoshop.

5 February, 2018

2057 views
Darío Juárez did a breakdown of his amazing 3d gun and shared some tricks he learned from Ethan Hiley during his course “Weapons and props for games” at CGMA.

2 February, 2018

6891 views
7 comments
A cool new plugin for Maya that lets users hand-draw procedural braids.

1 February, 2018

2005 views
Check out a 3-part guide to rigging in Maya by 3dEx.

1 February, 2018

3803 views
Peter Nicolai did a breakdown of his colossal library environment, talking about the creation of books, materials, the use of scale and the production of this crazy staircase.

31 January, 2018

5982 views
4 comments
FlippedNormals has shared a nice guide to dealing with retopology in Maya.

30 January, 2018

2541 views
Ryan Blake did an amazing breakdown of his beautiful 3d character study, talking about modeling texturing and post-effects.

29 January, 2018

3732 views
A script for Maya that will help you save time on creating and editing welds.

29 January, 2018

1643 views
Check out Emily Henderson talking about her early experiments with environment design during an awesome class Jeremy Huxley's Vegetation & Plants for Games at CGMA.

26 January, 2018

2347 views
Obaida Hamdi has uploaded a thorough tutorial on the creation of realistic ponytails with the help of XGen and Redshift.

25 January, 2018

1949 views
Volodya Liubchuk talked about the key things you need to pay attention to during character production for games.

25 January, 2018

8925 views
5 comments
Jasper Ritsema shared the way he builds amazing stylized characters. He talked about sculpting, texturing, production of hair and general optimization.

24 January, 2018

4593 views
2 comments
Zach Bush did a short overview of the way he builds very tight interiors with a lot of little details. 

24 January, 2018

3110 views
Thomas Vialetto has released two free rigs for you to experiment with animation in Maya.

23 January, 2018

3332 views
1 comments
FXGear CTO KJ Choi (Kwangjin Choi) explained the main technology behind a very robust cloth simulator  Qualoth.

23 January, 2018

1507 views
Film artist Jonathan Sabella explained, how he approached the production of a real-time character.

22 January, 2018

2257 views
Worth Dayley discussed his enormous project, where he builds an amazing Overwatch HQ location in Unreal Engine. 

18 January, 2018

7357 views
2 comments
Stefan Jevremović did an overview of the way you can approach beautiful stylized visual effects. Learn how you can do stuff similar to League of Legends.

17 January, 2018

10580 views
5 comments
Grab a free mutant rig to experiment with animation.

16 January, 2018

3289 views
Sergey Tenditniy discussed some of the ways he's building outstanding modular 3d environments within Unity.

16 January, 2018

8750 views
6 comments
We've talked to Sergei Panin about his environment created during his CGMA course UE4 Modular Environments by Clinton Crumpler.

15 January, 2018

3990 views
Calvin Verhoolen showed some of the cool stuff he learned about the creation of real-time hair for game characters. 

11 January, 2018

11179 views
1 comments
Check out a free tutorial and a script by Malcolm Andrieshyn that will help you deal with UV mapping in Maya.

8 January, 2018

1890 views
Check out a step-by-step guide to rigging sharks in Maya by AnimationMethods.

7 January, 2018

1935 views
Ian Spriggs continues to surprise his fans with how realistic 3d portraits can be.

5 January, 2018

3583 views
2 comments
Marcos Garcia Geymonat shared some techniques, which can help you to build detailed game characters.

4 January, 2018

4702 views
1 comments
Fernando Quinn talked about his work with the preparation and use of vegetation in environment production.

2 January, 2018

7479 views
1 comments
Two brothers Thorsten Folkers and Christian Folkers are building a new racing game 'DRAG' with the help of their proprietary engine.

2 January, 2018

7963 views
9 comments
Dave Hansan did an overview of his fantastic elf character. Here's a full breakdown of sculpting, texturing and rendering.

28 December, 2017

4473 views
Arthur Bourdot did a very nice breakdown, talking about the creation of a very cute little diorama, which was made entirely out of simple primitives.

27 December, 2017

1459 views
1 comments
Jared Lewin was kind enough to share some details of his amazing 3d environment 'Magnus’ Complex'.

26 December, 2017

3206 views
A little overview of some of the amazing stuff you can blow up in 3d with some great plugins FractureFX and PheonixFd.

21 December, 2017

1590 views
1 comments
Fredi Walker did a breakdown of his great urban environment, which mixes intricate details with beautiful camera work.

21 December, 2017

2504 views
Vitaly Zhdanov did a breakdown of his recent Soviet Warehouse environment, which he created as part of his CGMA course with Clinton Crumpler.

20 December, 2017

9571 views
5 comments
Check out a robust and flexible new tool for path animation in Maya called bh_pathAnim.

19 December, 2017

1070 views
Hugh Trombley did a very nice overview of his 'Train Car' environment, which was inspired by Clinton Crumpler's work.

15 December, 2017

2960 views
Danny Mac has recently shared a beginner's guide to using XGen.

14 December, 2017

1683 views
Autodesk officially announced it will no longer support its engine or sell it independently.

14 December, 2017

2321 views
JD Gardner did a full breakdown of his bright San Francisco scene, which features some great light, color and beautiful chunky stylized assets.

13 December, 2017

3964 views
Handi D. Putra talked about the production of his amazing award-winning environment piece.

12 December, 2017

3364 views
2 comments
Michael Kuwilsky gave a detailed breakdown of his amazing little UE4 scene.

8 December, 2017

2943 views
Cory Strassburger, a co-founder of a VR Studio called Kite & Lightning, talked about using IPhone X to create facial animations.

8 December, 2017

2669 views
Kazuya Tachibana did a little talk about his amazing "Watchmaker" environment, which was done with the use of some clever modeling and vegetation tools.

7 December, 2017

2926 views
2 comments
Johannes Terhén Sundlöv shared some of the lessons he learned during the production of his amazing environment.

7 December, 2017

3259 views
We've talked with the developers of Raji - An Ancient Epic to learn how the team is working on stylized environments, materials, modeling, and level design.

6 December, 2017

3749 views
UIW has recently shared a 4-part video tutorial that goes over the process of creating eyes in Maya.

4 December, 2017

1421 views
In the earnings statement, the company stated it will cut 13% of the workforce.

29 November, 2017

1616 views