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Latest comments
by Nils Arenz
3 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

by Anthony Thomas Gaines
6 hours ago

Is this not like gear VR or anything else

by Starkemis
8 hours ago

Thank you!

Maya
Tools
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Maya® 3D animation, modeling, simulation, rendering, and compositing software offers a comprehensive creative feature set on a highly extensible production platform. Maya provides high-end character and effects toolsets along with increased productivity for modeling, texturing, and shader creation tasks.
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Dynamics & effects

Bifrost procedural effects platform
Dynamically and photorealistically simulate and render liquids. Developed from Naiad technology, the platform fully integrates with Maya and is easy to use. You can choose whether to mesh liquids with a new particle surfacer or render voxels directly. Export particles, voxels, and meshes to a native file format, or to selected industry-standard file formats.

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XGen Arbitrary Primitive Generator
Generate curves, spheres, and custom geometry on the surface of polygon meshes. Create and groom hair, fur, and feathers on characters. Populate large landscapes with grass, foliage, trees, rocks, and debris trails. Handle large amounts of instanced data that would slow down a system if loaded in memory, and preview rendered effects interactively in Viewport 2.0.

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Bullet Physics
Create large-scale, highly realistic dynamic and kinematic simulations with the enhanced open-source Bullet plug-in delivered in conjunction with AMD. Simulate both soft and rigid bodies in a single system. Take advantage of continuous 3D collision detection. Create compound collision shapes from multiple meshes, and produce better collisions with concave shapes. Integrates with Maya Forces, and supports rigid sets for increased scalability.

3D animation

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Geodesic Voxel Binding
Produce high-quality, production-ready bound characters in less time with an innovative new skinning method that binds complex geometry to skeletons. Handle non-watertight geometry and meshes with non-manifold or overlapping components. The resulting weights are compatible with existing skinning methods in Maya and suitable for use in game engines.

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General animation tools
Nondestructive animation layering system works with attributes. The Set Driven Key tool enables you to keyframe complex relationships between animated parameters. Graph and Dopesheet Editors control how animated attributes change over time. You can fine-tune animation in the viewport with editable motion trails. Block out and mark up animation directly in the 3D scene with the Grease Pencil.

Character creation
Human IK solver and built-in Spline IK, Spring IK, and single chain and lightweight 2-bone solvers enable you to rig and animate believable characters. Articulate natural-looking bipeds and quadrupeds. Nondestructive live retargeting workflow works with motion capture and other animation data. Maya Muscle has advanced deformation tools for realistic or highly stylized muscle and skin motion. Manipulate joints on a bound skeleton with a nondestructive workflow.

Reusable animation
Save time by reusing, recycling, and adapting existing characters and animation. Transfer skinning information between models with the Substitute Geometry tool. Or transfer animation between characters via the ATOM (Animation Transfer Object Model) offline file format. Nondestructively edit poses and animation clips with the Trax Nonlinear Animation Editor.

3D modeling

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Streamlined retopology toolset
More easily optimize meshes for cleaner deformations and better performance. The Quad Draw tool integrates a Relax and Tweak feature with Soft Selection and an interactive Edge Extend tool.

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Polygon modeling
Enjoy more reliable polygon modeling. An efficient library enables faster, more consistent Boolean operations on polygon geometry. Produce better bevels with an extended Bevel tool. A more deeply integrated Modeling Toolkit streamlines polygon modeling workflows.

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OpenSubdiv support
This feature is open-sourced by Pixar and incorporates technology from Microsoft Research. Use both parallel CPU and GPU architectures for faster draw performance when deforming. Interactively view displacement maps without the need to render. Closely match subdivision surfaces generated in Pixar’s RenderMan renderer.

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UV toolset
A multithreaded unfolding algorithm and new selection workflows enable you to quickly create and edit complex UV meshes and get high-quality results. Easily toggle checkerboard and compression shaders to visualize UV distribution. Maya supports loading, visualizing, and rendering UDIM and UV tagged texture sequences, for a more streamlined workflow with Mudbox 3D digital sculpting and texture painting software and certain other applications.

Pipeline integration

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Scripting and API
Create Maya scripts and write plug-ins in Maya Embedded Language (MEL) or Python* scripting language to increase efficiency, customize features, and differentiate your work. Maya plug-ins and stand-alone applications can run from the Maya command line in C++, Python, or .NET languages.
*Python is a registered trademark of Python Software Foundation.

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2D and 3D integration
Use Render Layers to manage multiple passes within a single scene and export to your compositor of choice, or as Adobe Photoshop (PSD) or Flash (SWFT) output. Generate and update a compositing tree based on the render layers in the scene. Import an EDL in Apple Final Cut Pro, XML, or AAF formats, change shot timings in the Camera Sequence, and re-export. Create and edit bevels in Illustrator files while maintaining the ability to update the original.

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Data and scene management tools
Specialized tools and workflows enable you to efficiently manage large data sets. View and edit node relationships with the powerful dependency graph architecture. Segment scenes using assets and file referencing to help manage workflows, and to improve performance by offloading scene elements until you need them. Group nodes into containers and create custom and user-specific views. Extensively modify modeled data without rebuilding.

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Scene Assembly tools for smarter data
Create large, complex worlds more easily, and manage production assets as discrete elements. Easily swap between different representations, such as varying levels of detail. Apply, animate, or query edits at different levels in the scene assembly hierarchy. Track overrides on assemblies via an improved Edits system. Use the API to customize the toolset to create proprietary solutions.

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Advanced file path handling
Quickly diagnose and fix broken file paths, and work with nonlocal data and nonstandard file paths with URI support. The File Path Editor lists nodes that use external files, such as textures, image planes, references, and audio files. When a file path is broken, you can quickly relocate the file, or search recursively within a directory structure. Set paths to nonexistent files for handoff to users who may have different directory structures. Use the API to teach Maya about URI schemes.

3D rendering & imaging

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Color management (Extension 1)
Preserve creative intent throughout lighting and rendering workflows with a sophisticated new color management system. Use the simple linear workflow provided out of the box, or customize the system to suit your color pipeline.

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ShaderFX 3D shading
Easily create advanced HLSL, GLSL, and CgFX viewport shaders with the ShaderFX real-time visual shader editor. Create shader networks by connecting different nodes with a click-drag workflow. Select floating-point values, mathematical operations, texture maps, normal maps, and color nodes. Visualize materials in real time, and drill down into the inner workings of each basic node.

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Ptex support in mental ray
Render Ptex texture files in mental ray for Maya. Eliminate the need to create and assign UVs to meshes by creating Ptex files in Mudbox 2015 3D digital sculpting and texture painting software or certain other texture painting applications and rendering them in mental ray for Maya.

Integrated renderers
Get a choice of integrated renderers in addition to the native Maya software renderer. The integrated mental ray for Maya has advanced photorealistic features. Maya includes 5 licenses of mental ray for Maya Batch* and 8 licenses of mental ray for Maya Satellite.

Articles
Videos
Questions
Still have questions?
Thomas Francis showed how he created amazing real-time visual effects with the help of UE4 and Houdini.

18 October, 2018

227 views
The Team of Project Borealis shared production details on their project that continues the legacy of Half-Life with the help of Unreal Engine.

17 October, 2018

737 views
Rhiannon Catton talked about her environment made within CGMA course Vegetation and Plants for Games. Software used: UE4, Substance Designer, ZBrush, Maya.

10 October, 2018

1066 views
Jordon Britz talked about his atmospheric and cozy scene with the feel of the 80s made with UE4, Substance, Maya, and ZBrush.

9 October, 2018

951 views
Jayanam has recently shared a video guide to importing an animated stylized PBR textured model into a game engine, Unreal Engine 4 in this case. 

8 October, 2018

768 views
The team of Eisko discussed Polywink - a new online platform t for accessible 3D facial animation in Maya, Unity, Unreal. 

8 October, 2018

1238 views
5 comments
Jonas Axelsson talked about his atmospheric environment Lost Temple Ruins made with UE4, Maya, and Substance Designer.

5 October, 2018

1619 views
Daniel Swing did a detailed breakdown of his Modular Dungeon Set and shared Maya, ZBrush & Substance Designer workflows.

5 October, 2018

1166 views
Christopher Stone talked about Weapon & Hard-Surface Art, his workflow, software solution experiments, approach to the materials and more.

2 October, 2018

1605 views
Fredrik Maribo prepared an incredible breakdown of his Sci-Fi Environment made with Unreal Engine 4 and shared useful sources.

28 September, 2018

2157 views
3 comments
Alex Dracott and his mates talked about the production of the epic Cyber Bow for Oculus: modeling, VFX texturing, arrow effect assembly, timing and more!

25 September, 2018

1348 views
2 comments
Niclas Nettelbladt did a little breakdown of his soothing environment Field with Sheep made with UE4, ZBrush and Maya.

25 September, 2018

1414 views
Raju S has recently presented his amazing experiment with beach rendering which kind of makes you want to grab a towel and go sunbathing.

23 September, 2018

1261 views
Carmen Schneidereit talked about her incredible Chinese mountain landscape made in UE4: vegetation production, subsurface scattering effect, lighting and more.

19 September, 2018

1884 views
Sherif Dawood broke down his plant & ground materials created from scratch in Substance Designer and shared tips for geometry, retopology, lighting and more.

14 September, 2018

2817 views
Volodymyr Stepaniuk provided a little overview of his huge atmospheric scene built with UE4, Substance Painter, Substance Designer, and Maya.

14 September, 2018

1821 views
1 comments
Romain Chauliac has recently launched a Pokemon Contest on his Discord channel and to show an example of what's expected, the artist created one nice creature in 3 days.

12 September, 2018

1054 views
Corentin ITAN did a breakdown of his incredible stylized Cat House made with ZBrush, Maya, Substance Painter & Designer.

12 September, 2018

1147 views
1 comments
Adam Idris shared a thorough breakdown of his Cryogenic Laboratory made with UE4, Maya, Substance Painter and Toolbag.

7 September, 2018

1818 views
Billy Lord talked about the game characters production pipeline: main points to consider and focus on, working on facial details and more!

4 September, 2018

2079 views
Joao Baptista talked about working on stylized and realistic characters in ZBrush, Substance Painter & Designer, concepts, retopology, UVs and more.

30 August, 2018

1927 views
Weapon Artist Malte Resenberger-Loosmann kindly shared his workflow covering low & high poly, UVs, baking and material setups, rendering in Marmoset and more!

29 August, 2018

2432 views
2 comments
Efrem Pivetti gave a talk on his beautiful stylized scenes with an awesome warm mood made with UE4, Substance Painter, Maya, and ZBrush.

29 August, 2018

1961 views
Jessica Murphy did a great breakdown of her incredible character inspired by World of Warcraft and made with 3D-Coat, Photoshop, Substance Painter, and Maya.

28 August, 2018

2205 views
Kamal Eldin talked in great detail about his amazing character and step-by-step clothing, hard-surface and prop workflows in Marvelous Designer, Maya, ZBrush.

24 August, 2018

1653 views
The Gnomon student Courtney Chun talked about her amazing Kali project and the way she achieved realism working on a stylized character.

24 August, 2018

1701 views
Cameron Scott, a Gnomon student, shared the process of creating atmospheric Underground Lab in V-Ray, Maya and Substance Painter.

24 August, 2018

1502 views
Patrick Yeung prepared another breakdown of a wonderful fantasy character based on Overwatch heroes mentioning some pro tips and tricks learned at Gnomon.

22 August, 2018

2393 views
Real-time VFX Artist Sjors de Laat kindly shared the way he works on awesome VFX: meshing, texturing, creating shaders and particle systems and more!

22 August, 2018

3710 views
1 comments
Arvid Schneider has shared a new 3-part advanced tutorial series about crystal and ice shading with Arnold.

21 August, 2018

1529 views
Rohit Singh talked about finding himself in character art and creating his awesome Orc with ZBrush, Maya, Arnold, and Mudbox.

20 August, 2018

1843 views
2 comments
Character Artist Limkuk shared his general pipeline from start to end for his amazing creatures. A must-read for anyone planning to specialize in character art!

16 August, 2018

2094 views
1 comments
Joshua Krook did a breakdown of his 1920s-1930s cinema environment made with Substance Designer, Maya, and Unreal Engine.

16 August, 2018

780 views
Nastya Ermakova presented her vivid Artstation Wild West entry made with Unreal Engine 4, ZBrush and SpeedTree and shared some useful study materials.

10 August, 2018

3133 views
Sergei Panin broke down his ArtStation Wild West Challenge scene with some Bioshock vibes! Software used: Maya, ZBrush, UE4 and Substance.

9 August, 2018

1504 views
1 comments
Jean-Baptiste Caillet, a student at ArtFx, gladly broke down his colorful and serene winter landscape scene made with Maya, Arnold and Substance Designer.

7 August, 2018

1656 views
1 comments
Another Wild West Challenge entry! Jonathan Arellano talked about his UE4 scene that combined the Old West and paganism.

6 August, 2018

2114 views
2 comments
Stavros Craven has recently presented a cool new script for Maya called Fast PBR Materials.

5 August, 2018

963 views
Jon Hickenbottom shared his experience of studying CGMA course Level Design for Games led by Emilia Schatz and the best level design lessons he's learned.

3 August, 2018

4764 views
3 comments
This 20-minute video tutorial from FlippedNormals will teach you how to cope with UV in Maya.

2 August, 2018

1584 views
Urian Adonia did a wonderful breakdown of the lovely diorama, with awesome 3d content and beautiful animations, added by Philémon Belhomme.

2 August, 2018

2229 views
1 comments
Julian Elwood talked in detail about his picturesque realistic environment and master material blueprint specially created for the scene.

30 July, 2018

2970 views
Peregrine Labs revealed a new version of their fur, hair and feather creation and animation plugin for Maya.

23 July, 2018

951 views
Awesome 3d character breakdown by Dan Lipson, talking about the way he modeled and textured this character.

23 July, 2018

2218 views
Bart de Vries did a break down of his new stylized environment scene made within ArtStation Wild West Challenge. Software used: Maya, ZBrush, Substance Painter, and UE4.

23 July, 2018

1878 views
1 comments
Sahir Irfan talked about his nice Springfield XDM modeled within CGMA course Weapons & Props for Games. The course is led by the Weapon Artist Ethan Hiley.

20 July, 2018

1713 views
Yarrid Henrard talked in detail about his fictitious 3D character based on one of Nivanh Chanthara's awesome concept art pieces. Software used: Maya, ZBrush, Substance Painter, and Knald.

19 July, 2018

2152 views
Valentin Erbuke shared his first experience of creating an environment scene with Houdini, Maya and Quixel Megascans assets.

18 July, 2018

1584 views
Garth Travis talked about his experience of creating a high-quality Sci-Fi Modular environment in UE4 & Maya and shared a few helpful tutorials that he found along the way.

12 July, 2018

4616 views
Giuseppe Fanelli did a great breakdown of his environment scene created within CGMA course Intro to Environment Art under the guidance of Jared Sobotta.

11 July, 2018

2115 views
Randall Villegas discussed the way he set up his amazing Pirate Radio Station with the help of UE4, Substance, Maya, and ZBrush.

10 July, 2018

3660 views
2 comments
Théophile Lebeau shared his breakdown of creating a Forest biome with seamless photogrammetric textures and scans.

10 July, 2018

3968 views
5 comments
Brian Recktenwald from Naughty Dog introduced his new ArtStation Masterclass devoted to creating modular environments with UE4 and Photogrammetry.

5 July, 2018

2268 views
1 comments
Ilya Ivanov did a great breakdown of his Possessed Tree UE4 project created within CGMA course Vegetation and Plants for Games by Jeremy Huxley.

4 July, 2018

3901 views
Cohen Brawley who has recently completed a couple of CGMA’s courses talked about modular environments and setting up weapons and props for games.

2 July, 2018

2710 views
1 comments
Andrew Prince provided a detailed breakdown of his awesome Lighting Studies in UE4: working with natural light, adjusting color and temperature, playing with the angle and much more!

2 July, 2018

7615 views
5 comments
3d artist Gary Tang talked about the way he crafted this busy city scene, based on the concept of Tony Holmsten.

29 June, 2018

2712 views
Aviral Agarwal talked a bit about the way he works on the production of awesome 3d characters.

22 June, 2018

2489 views
Check out Alisson Stirchler talk about a very cool new environment she created, being inspired by the new entry in Darksiders franchise.

22 June, 2018

2546 views
Daniel Paz presented his atmospheric game 103 and spoke about lighting & color tricks, small environments and level production in UE4 and more.

20 June, 2018

1326 views
1 comments
Ellie Porfyridou shared some important tips and advice, which will help you to build hair in XGen and export it in UE4.

19 June, 2018

7207 views
Dulce Isis Segarra presented his beautiful environment scenes made during Andres Rodriguez's course Intro to Environment Art.

12 June, 2018

4569 views
DGDM has presented a new version of SLib Browser Pro, a library browser that lets you organize and import shaders, objects, scenes, lights, and more.

12 June, 2018

1372 views
Gael Kerchenbaum introduced his CGMA course Sculpting Anatomy: From Animal to Creature and talked about creating an awesome dragon!

11 June, 2018

1812 views
The student team behind Minors talked a little about the way they've created a small indie project with UE4.

8 June, 2018

2161 views
2 comments
Catherine Zinovieva talked about her Orcish Forge inspired by World of Warcraft which was created with the help of UE4, Substance, Maya, and ZBrush.

8 June, 2018

3574 views
Collin Harris shared an article on a way you can integrate the animated FBXs that Houdini exports into a more real-time solution.

8 June, 2018

1990 views
Take a quick look at how Julio Cesar Benavides Macias works on his beautifully detailed sculptures in Maya and Zbrush.

7 June, 2018

2447 views
2 comments
PlugIt is a script for Maya by Chauliac Romain that will help you add more details to hard-surface models.

5 June, 2018

2071 views
Glenn Donaldson showed in great detail how great 3d spaces are being made, covering modeling, low poly versions, texturing, baking, and render tests.

31 May, 2018

3246 views
1 comments
Owen Kiayias reviewed how he created a very detailed Jewelry Store Robbery scene with Substance and Maya. Inspired by PAYDAY!

30 May, 2018

2157 views
1 comments
Marko Topic talked a bit about the production of his sci-fi 3d environment, based on the concept art by Alisher Mirzoev.

29 May, 2018

3941 views
Next Limit has recently released RealFlow for Maya, a native integration of the popular fluid simulation tool.

28 May, 2018

957 views
A group of students from Ringling College of Art & Design talked about their experience building awesome VR experiences

25 May, 2018

1668 views
Callum Tweedie-Walker talked about some techniques he used to create his amazing tribute to Simon Stalenhag in Unity.

21 May, 2018

3141 views
1 comments
The amazing Luana Bueno did a very detailed breakdown of her low-poly fan-version of Aloy from Horizon Zero Dawn.

18 May, 2018

6432 views
4 comments
Maria Panfilova talked about her new project, where she re-created lion anatomy in ZBrush. You can also purchase this model on Gumroad.

17 May, 2018

2624 views
Check out Rafael Chies talk about the way he created his amazing stylized house.

17 May, 2018

2716 views
1 comments
Manan Bachkaniwala from Gnomon showed a little bit of how you can create awesome lighting with Vray.

15 May, 2018

2609 views
2 comments
Check out Konstantin Gdalevich talking about the production of the amazing stylized character, inspired by the concept of Jesus Blons. Most of the texturing was done with Quixel SUITE and Megascans.

14 May, 2018

2281 views
Check out Valentin Erbuke from Gnomon, talking about some of his amazing character projects.

11 May, 2018

2915 views
Jason Chisolm and Hailey Williams explained how indie games and book covers helped build their final project at Ringling College of Art & Design.

10 May, 2018

2940 views
Sylvain Picard showed how he builds amazing 3d environments with scanned content and SpeedTree vegetation.

7 May, 2018

2621 views
1 comments
Simon Fuchs talked a little bit about the upcoming tutorial he's been working on. It's a great help if you want to learn more about making great in-game assets for the current generation of games.

7 May, 2018

4654 views
Stefan Oprisan shared a detailed breakdown of his marvelous UE4-scene based on one of the locations of Tom Clancy's The Division.

4 May, 2018

3546 views
Carlos Rizo did a breakdown of his amazing 3d weapon asset, textured with Substance Designer. This project was created during the Gnomon course.

4 May, 2018

4315 views
2 comments
Autodesk has revealed Maya 2018.3.

3 May, 2018

2058 views
Nikie Monteleone talked about the way she painted the amazing model by Nina Tarasova, based on the concept of Alli White.

3 May, 2018

3523 views
Katelyn Johnson showed the way she produced a pretty environment, she created at Ringling College of Art and Design.

2 May, 2018

2660 views
Julian Elwood did a breakdown of his stylized scene, which he submitted to the Blizzard student content.

2 May, 2018

4041 views
Victor Kam showed how he uses scanned assets with Kuwahara filter to build his amazing fan project.

1 May, 2018

5190 views
3 comments
Meurisse Thomas did a breakdown of the amazing 3d scene, talking about the production of great open areas.

30 April, 2018

2694 views
2 comments
Looking for some courses on working with Houdini?

29 April, 2018

920 views
Alex Novitskiy did a detailed breakdown of his Terminator-inspired project.

27 April, 2018

3380 views
2 comments
Phillip Stoltz did a breakdown of his lovely cluttered bunker, showing how he created the assets, materials, shaders, decals, and lighting.

25 April, 2018

3419 views
2 comments
Have a look at a three-part guide to recreating the Burrow, Weasley's family home from Harry Potter by Rafael Chies.

23 April, 2018

2137 views
Amazing artist Tim Paauwe did a wonderful breakdown of his fiery character. He showed how he sculpted, textured and animated this amazing project.

23 April, 2018

5227 views
Christen Smith showed how he created an amazing modular set, which allows building beautiful northern-like environments in UE4.

23 April, 2018

2200 views
Pedro C. Prieto showed how he worked on the amazing UE4-environment inspired by Helder Pinto's Arbor Vitae.

20 April, 2018

4376 views
1 comments
Toby Lewin has recently shared his personal utility script that can upgrade the Maya Node Editor.

18 April, 2018

1638 views
Michael Wu showed how he builds really busy everyday scenes with beautiful material setups.

17 April, 2018

4073 views
2 comments
Christian Cunningham has recently shared a new guide to working in Maya.

16 April, 2018

2334 views
Check out a little breakdown from Sebastian Vomvas, where she showed the production of his atmospheric stylized 3d environment.

12 April, 2018

3457 views
Marius Wittig and his colleagues discussed the sculpting, texturing and rendering process, which helped them to build a detailed CGI creature.

10 April, 2018

2366 views
2 comments
Andrew Giovannini discussed some of the useful techniques of hair production he's learned during CGMA's Hair Creation for Games course.

5 April, 2018

8200 views
Phung Nhat Huy, a 3D artist from Vietnam, gave some tips on different aspects of character rigging.

3 April, 2018

4322 views
2 comments
Have a look at VR-Plugin for Maya users that is said to offer a production proved tool-chain to create projects for virtual reality.

2 April, 2018

1255 views
1 comments
Christen Abma did an amazing breakdown of the dark and moody environment she made in UE4.

28 March, 2018

3276 views
Dylan Young talked a little about the creation of his amazing Knight character, discussing the use of Zbrush and the production of cloth.

28 March, 2018

2732 views
1 comments
Ronald Houtermans did a breakdown of his beautiful urban environment, which combines scanned materials with beautiful shaders and lovely lighting.

27 March, 2018

3580 views
4 comments
FlippedNormals has a nice video guide to UDIMs with some modeling and texturing essentials.

26 March, 2018

1484 views
Nathaniel Grove did a fantastic breakdown of his lovely 3d environment with beautiful soft lighting.

19 March, 2018

4349 views
1 comments
A character artist Taissia Abdoullina talked about the way she built her Helion Blyss character with the help of Maya and ZBrush.

19 March, 2018

3336 views
ModIt is a new script for Maya by Chauliac Romain that will help you deal with hard-surface modeling inside the tool easily.

18 March, 2018

4278 views
1 comments
Mingshun Zhu talked about the way he worked with the 3d character of X-23. A lovely take on a beloved version of a movie character, based on comic heroes.

16 March, 2018

2046 views
3D artist Malcolm Andrieshyn has a nice mel script that can simplify your normal map baking workflow in Toolbag 3.

13 March, 2018

1227 views
Jamir Blanco did a detailed breakdown of his frosty environment. Learn the details of sculpting, texturing, baking, particle usage, and lighting setup.

13 March, 2018

4668 views
Saurabh Jethani did a detailed breakdown of his 3D character, showing how he sculpted the face, did the hair and created the fantastic skin material.

12 March, 2018

5233 views
4 comments
Check out a tutorial by 3D Artist that will explain you the basic principles behind rigs in Maya.

11 March, 2018

1345 views
Nicolas Niño did a breakdown of his amazing real-time character. Lovely design, beautiful skin shader, lovely details.

9 March, 2018

4783 views
Basem Shenouda has shared a new hair experiment from XGen.

8 March, 2018

2786 views
3 comments
Aspiring 3d artist M.A. showed how he modeled and painted the amazing character tribute to Elena Fisher.

6 March, 2018

3754 views
The amazing CeTA Film Studio, behind an Oscar-nominated film "Loving Vincent", talked about their process, techniques and ways to bring a genius artist into the film.

2 March, 2018

2694 views
Alexander Cowan did a very cool breakdown, talking about some of the amazing vegetation he created for his 'Jungle' environment.

1 March, 2018

5839 views
Robert Roeder did a breakdown of his amazing 3d environment, which features awesome 3d lighting, great material work and complex assets.

28 February, 2018

3106 views
ShadeIt is a new script for Maya by Romain Chauliac that will let you easily create and edit real-time shaders for Maya.

26 February, 2018

3663 views
2 comments
Have a look at a nice tutorial on modeling a cool well in Maya by Iris Ogli.

26 February, 2018

1706 views
2 comments
Tobias Forsling discusses the production of his amazing environment, inspired by the amazing art by Matus Garaj. Everything was assembled and rendered in Unity.

26 February, 2018

3701 views
5 comments
Matt Mattice did an overview of the weapon production process he learned during "Weapons and Props for Games" course taught by Ethan Hiley on CG Master Academy.

23 February, 2018

5213 views
3 comments
JD Gardner talked about the way he created stylized space station with rough cartoony textures, lovely decals and some cool lighting.

23 February, 2018

2919 views
The wonderful artists from Bluepoint Games talked about the way they've approached the remake of Shadow of the Colossus.

22 February, 2018

5882 views
2 comments
Check out a new video tutorial by Mike Hermes on creating a nice cartoony house in Maya 2018.

21 February, 2018

1713 views
1 comments
Malcolm Andrieshyn has released a cool script that will help you speed up the Maya to Marmoset Toolbag iterative workflow.

21 February, 2018

1721 views
1 comments
Film Anim has recently shared a guide to creating nice hairstyles with the help of Yeti plugin for Maya and Zbrush's FiberMesh.

21 February, 2018

1715 views
FlippedNormals did a short tutorial for newcomers, who want to learn the intricate science of unwrapping.

21 February, 2018

1351 views
Caroline (Pricillia) Ng did a wonderful breakdown of her character study, talking about modeling, rendering and texturing.

19 February, 2018

2655 views
3 comments
Lance Wilkinson did a fantastic job on the production of his fantastic animated 3d character. He showed the modeling, texturing, animation and rendering.

16 February, 2018

6094 views
2 comments
Michael Barclay did a very interesting talk about the way he approaches the creation of levels for games.

15 February, 2018

4797 views
Wysilab has released the official version of its innovative terrain creation software, Instant Terra v1.0, available from the Wysilab website.

15 February, 2018

2179 views
4 comments
Rodrigo Lloret showed the way he achieved that cool realistic look in his recent UE4 study.

12 February, 2018

6692 views
David Waldhaus, Stellan Joerdens and Marcell Füzes shared the way they've built, textured and rendered the amazing living city.

8 February, 2018

3748 views
2 comments
Diego Rodriguez did an amazing breakdown of his awesome character study, done during the CGMA’s course Character creation for Films/Cinematics with Pete Zoppi.

7 February, 2018

2505 views
3 comments
Baolong Zhang has presented his mind-blowing goblin from Gringotts Wizarding Bank recreated in Unreal Engine 4, Maya, ZBrush and Photoshop.

5 February, 2018

2660 views
Darío Juárez did a breakdown of his amazing 3d gun and shared some tricks he learned from Ethan Hiley during his course “Weapons and props for games” at CGMA.

2 February, 2018

7601 views
7 comments
A cool new plugin for Maya that lets users hand-draw procedural braids.

1 February, 2018

2258 views
Check out a 3-part guide to rigging in Maya by 3dEx.

1 February, 2018

4609 views
Peter Nicolai did a breakdown of his colossal library environment, talking about the creation of books, materials, the use of scale and the production of this crazy staircase.

31 January, 2018

6458 views
4 comments
FlippedNormals has shared a nice guide to dealing with retopology in Maya.

30 January, 2018

2874 views
Ryan Blake did an amazing breakdown of his beautiful 3d character study, talking about modeling texturing and post-effects.

29 January, 2018

4144 views
A script for Maya that will help you save time on creating and editing welds.

29 January, 2018

1815 views
Check out Emily Henderson talking about her early experiments with environment design during an awesome class Jeremy Huxley's Vegetation & Plants for Games at CGMA.

26 January, 2018

2546 views
Obaida Hamdi has uploaded a thorough tutorial on the creation of realistic ponytails with the help of XGen and Redshift.

25 January, 2018

2304 views
Volodya Liubchuk talked about the key things you need to pay attention to during character production for games.

25 January, 2018

9704 views
5 comments
Jasper Ritsema shared the way he builds amazing stylized characters. He talked about sculpting, texturing, production of hair and general optimization.

24 January, 2018

5295 views
2 comments
Zach Bush did a short overview of the way he builds very tight interiors with a lot of little details. 

24 January, 2018

3452 views
Thomas Vialetto has released two free rigs for you to experiment with animation in Maya.

23 January, 2018

3906 views
1 comments
FXGear CTO KJ Choi (Kwangjin Choi) explained the main technology behind a very robust cloth simulator  Qualoth.

23 January, 2018

1782 views