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by Anonymous
18 min ago

Titanfall 3?

god i wish that were me

by Hannah Cuthbertson
4 hours ago

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Maya
Tools
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Maya® 3D animation, modeling, simulation, rendering, and compositing software offers a comprehensive creative feature set on a highly extensible production platform. Maya provides high-end character and effects toolsets along with increased productivity for modeling, texturing, and shader creation tasks.
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Dynamics & effects

Bifrost procedural effects platform
Dynamically and photorealistically simulate and render liquids. Developed from Naiad technology, the platform fully integrates with Maya and is easy to use. You can choose whether to mesh liquids with a new particle surfacer or render voxels directly. Export particles, voxels, and meshes to a native file format, or to selected industry-standard file formats.

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XGen Arbitrary Primitive Generator
Generate curves, spheres, and custom geometry on the surface of polygon meshes. Create and groom hair, fur, and feathers on characters. Populate large landscapes with grass, foliage, trees, rocks, and debris trails. Handle large amounts of instanced data that would slow down a system if loaded in memory, and preview rendered effects interactively in Viewport 2.0.

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Bullet Physics
Create large-scale, highly realistic dynamic and kinematic simulations with the enhanced open-source Bullet plug-in delivered in conjunction with AMD. Simulate both soft and rigid bodies in a single system. Take advantage of continuous 3D collision detection. Create compound collision shapes from multiple meshes, and produce better collisions with concave shapes. Integrates with Maya Forces, and supports rigid sets for increased scalability.

3D animation

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Geodesic Voxel Binding
Produce high-quality, production-ready bound characters in less time with an innovative new skinning method that binds complex geometry to skeletons. Handle non-watertight geometry and meshes with non-manifold or overlapping components. The resulting weights are compatible with existing skinning methods in Maya and suitable for use in game engines.

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General animation tools
Nondestructive animation layering system works with attributes. The Set Driven Key tool enables you to keyframe complex relationships between animated parameters. Graph and Dopesheet Editors control how animated attributes change over time. You can fine-tune animation in the viewport with editable motion trails. Block out and mark up animation directly in the 3D scene with the Grease Pencil.

Character creation
Human IK solver and built-in Spline IK, Spring IK, and single chain and lightweight 2-bone solvers enable you to rig and animate believable characters. Articulate natural-looking bipeds and quadrupeds. Nondestructive live retargeting workflow works with motion capture and other animation data. Maya Muscle has advanced deformation tools for realistic or highly stylized muscle and skin motion. Manipulate joints on a bound skeleton with a nondestructive workflow.

Reusable animation
Save time by reusing, recycling, and adapting existing characters and animation. Transfer skinning information between models with the Substitute Geometry tool. Or transfer animation between characters via the ATOM (Animation Transfer Object Model) offline file format. Nondestructively edit poses and animation clips with the Trax Nonlinear Animation Editor.

3D modeling

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Streamlined retopology toolset
More easily optimize meshes for cleaner deformations and better performance. The Quad Draw tool integrates a Relax and Tweak feature with Soft Selection and an interactive Edge Extend tool.

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Polygon modeling
Enjoy more reliable polygon modeling. An efficient library enables faster, more consistent Boolean operations on polygon geometry. Produce better bevels with an extended Bevel tool. A more deeply integrated Modeling Toolkit streamlines polygon modeling workflows.

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OpenSubdiv support
This feature is open-sourced by Pixar and incorporates technology from Microsoft Research. Use both parallel CPU and GPU architectures for faster draw performance when deforming. Interactively view displacement maps without the need to render. Closely match subdivision surfaces generated in Pixar’s RenderMan renderer.

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UV toolset
A multithreaded unfolding algorithm and new selection workflows enable you to quickly create and edit complex UV meshes and get high-quality results. Easily toggle checkerboard and compression shaders to visualize UV distribution. Maya supports loading, visualizing, and rendering UDIM and UV tagged texture sequences, for a more streamlined workflow with Mudbox 3D digital sculpting and texture painting software and certain other applications.

Pipeline integration

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Scripting and API
Create Maya scripts and write plug-ins in Maya Embedded Language (MEL) or Python* scripting language to increase efficiency, customize features, and differentiate your work. Maya plug-ins and stand-alone applications can run from the Maya command line in C++, Python, or .NET languages.
*Python is a registered trademark of Python Software Foundation.

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2D and 3D integration
Use Render Layers to manage multiple passes within a single scene and export to your compositor of choice, or as Adobe Photoshop (PSD) or Flash (SWFT) output. Generate and update a compositing tree based on the render layers in the scene. Import an EDL in Apple Final Cut Pro, XML, or AAF formats, change shot timings in the Camera Sequence, and re-export. Create and edit bevels in Illustrator files while maintaining the ability to update the original.

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Data and scene management tools
Specialized tools and workflows enable you to efficiently manage large data sets. View and edit node relationships with the powerful dependency graph architecture. Segment scenes using assets and file referencing to help manage workflows, and to improve performance by offloading scene elements until you need them. Group nodes into containers and create custom and user-specific views. Extensively modify modeled data without rebuilding.

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Scene Assembly tools for smarter data
Create large, complex worlds more easily, and manage production assets as discrete elements. Easily swap between different representations, such as varying levels of detail. Apply, animate, or query edits at different levels in the scene assembly hierarchy. Track overrides on assemblies via an improved Edits system. Use the API to customize the toolset to create proprietary solutions.

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Advanced file path handling
Quickly diagnose and fix broken file paths, and work with nonlocal data and nonstandard file paths with URI support. The File Path Editor lists nodes that use external files, such as textures, image planes, references, and audio files. When a file path is broken, you can quickly relocate the file, or search recursively within a directory structure. Set paths to nonexistent files for handoff to users who may have different directory structures. Use the API to teach Maya about URI schemes.

3D rendering & imaging

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Color management (Extension 1)
Preserve creative intent throughout lighting and rendering workflows with a sophisticated new color management system. Use the simple linear workflow provided out of the box, or customize the system to suit your color pipeline.

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ShaderFX 3D shading
Easily create advanced HLSL, GLSL, and CgFX viewport shaders with the ShaderFX real-time visual shader editor. Create shader networks by connecting different nodes with a click-drag workflow. Select floating-point values, mathematical operations, texture maps, normal maps, and color nodes. Visualize materials in real time, and drill down into the inner workings of each basic node.

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Ptex support in mental ray
Render Ptex texture files in mental ray for Maya. Eliminate the need to create and assign UVs to meshes by creating Ptex files in Mudbox 2015 3D digital sculpting and texture painting software or certain other texture painting applications and rendering them in mental ray for Maya.

Integrated renderers
Get a choice of integrated renderers in addition to the native Maya software renderer. The integrated mental ray for Maya has advanced photorealistic features. Maya includes 5 licenses of mental ray for Maya Batch* and 8 licenses of mental ray for Maya Satellite.

Articles
Videos
Questions
Still have questions?
Adrienne Lange did a breakdown of her character and talked about working on the face, clothes, skin texturing, aging elements and presentation in Toolbag. 

13 December, 2018

1166 views
1 comments
Adam Nield did a breakdown of his assets with intricate ornaments made for Artstation’s Feudal Japan challenge.

11 December, 2018

969 views
1 comments
Romain Chauliac released BrickIt, a new plugin for Maya that will allow you to build Lego models with that same iconic look.

11 December, 2018

1630 views
The team of FlippedNormals shared a quick guide which will show you a way of speeding up retopology.

6 December, 2018

1452 views
Claudio Saavedra talked about his career as a Character Sculptor, general approaches to the models in terms of posing, anatomy, painting, lights & shaders.

5 December, 2018

1252 views
Bailey Wheatland prepared a great breakdown of his real-time character: precise female figure and facial features, voluminous hair, experiments with shadows.

4 December, 2018

1963 views
Have you heard about Ziva VFX?

3 December, 2018

833 views
Nicole Jackson shared her experience with CGMA and did a breakdown of sculpted antelope Nyala and Dragon. Software used: ZBrush, Maya, Arnold.

29 November, 2018

1150 views
Lars Sowig talked about the way he combines 2D & 3D in his concept art, discussed the pros and cons of kitbashing and more.

26 November, 2018

1379 views
1 comments
Matt Olson did a detailed breakdown of his nostalgic sci-fi environment inspired by movies Alien & Serenity and made with UE4: modular assets, lighting & more.

26 November, 2018

2262 views
Derk Elshof talked about the clothing studies with Substance Tools, Maya, and ZBrush and discussed the sculpting and texturing process of the pair of jeans.

21 November, 2018

2071 views
Mido Lai did a breakdown of his outstanding character Emily the Assassin, shared the full workflow and gave a bunch of useful tips for character artists.

21 November, 2018

3026 views
Olivia Sullivan gave a write-up on her environment study made with UE4 in which she tried to recreate a vivid landscape painted by Hubert Robert.

20 November, 2018

1706 views
Tim Haag did a breakdown of his fan art of the character Feena from Grandia made with Maya, Substance Painter, Marmoset Toolbag, and ZBrush.

14 November, 2018

1543 views
Cyprien Douterlungne prepared a breakdown of his cool CrocoWarrior VFX inspired by League of Legends. Software used: Unity, Maya, and Substance Designer.

9 November, 2018

1720 views
Frédéric Arsenault shared the details behind his real-time character Wandering Knight made with ZBrush, Maya, Substance Painter, and Marmoset.

6 November, 2018

2615 views
1 comments
Jacob Wheat did a little breakdown of the amazing 3d diorama with beautiful hand-painted materials.

5 November, 2018

1915 views
Marcel Gorri did a breakdown of his final diploma project at Think Tank created with Maya, ZBrush, and V-Ray.

2 November, 2018

2505 views
CGMA student Mark Hołubowski shared his experience of taking Hard Surface Modeling for Films course and talked about the production of his spaceship model.

2 November, 2018

1672 views
The final part of a guide to waterfalls in Unity by Math Roodhuizen will tell you about waterfall color, opacity and vertex displacement. 

31 October, 2018

1480 views
Erik Hammarbäck did a detailed breakdown of his Gas Station in Roswell (known for UFO incident) scene made with UE4, Maya, Substance, ZBrush, and Toolbag.

31 October, 2018

2058 views
Abdelrahman Kubisi allowed us to repost his tutorial on making realistic portraits with Maya, Arnold, ZBrush, and Mari.

30 October, 2018

2030 views
The third part of a guide to waterfalls in Unity by Math Roodhuizen will tell you about waterfall basics.

30 October, 2018

1375 views
Charlotte Johnson did a breakdown of her Sylvanas bust made with ZBrush, Maya, Substance Painter, and Toolbag. Dedicated to all WoW fans!

30 October, 2018

2574 views
1 comments
Let's learn about water wrinkle effect opacity.

29 October, 2018

1773 views
Next-Gen Rendering Technology Now Available for Maya Artists; Faster Speeds and Workflows Through AI, GPU, and Smart Tech

29 October, 2018

737 views
Murilo Pena gave a little talk about his futuristic 3D scene with The Fifth Element vibes made in UE4.

29 October, 2018

2520 views
Sitni Sati has revealed the latest version or FumeFX for Maya.

28 October, 2018

923 views
Math Roodhuizen allowed us to repost his guide to creating a RiME-style waterfall in Unity, Amplify Shader Editor, and Maya.

28 October, 2018

2135 views
Vitaliy Koshevyy did a breakdown of his outstanding snowy landscape made with Maya, SpeedTree and Redshift.

26 October, 2018

2935 views
2 comments
Check out a little writeup from Yulu Xue, where he shared some of the techniques he learned during the recent CGMA environment production course.

26 October, 2018

2341 views
Agathe Girard gave a small talk about her stylized Chalk House made with ZBrush, Maya, and Renderman.

24 October, 2018

2544 views
1 comments
Vinicius Favero did a breakdown of his mighty character Kangrinboqe Warrior made with ZBrush, Maya, Substance Painter, Mari, and V-Ray.

23 October, 2018

1918 views
Peyton Varney allowed us to repost his tutorial of how he did the foliage for his thesis, Protégé.

22 October, 2018

2456 views
Nick Maw-Naing talked about the way he worked on animation in Lawbreakers. A lot of crazy animations were created for this project. 

19 October, 2018

1829 views
Thomas Francis showed how he created amazing real-time visual effects with the help of UE4 and Houdini.

18 October, 2018

3331 views
2 comments
Jess O’Neill did a breakdown of her beautiful sculpt made in ZBrush & Maya within CGMA course Sculpting Anatomy: From Animal to Creature with Gael Kerchenbaum.

17 October, 2018

1719 views
The Team of Project Borealis shared production details on their project that continues the legacy of Half-Life with the help of Unreal Engine.

17 October, 2018

2682 views
1 comments
Rhiannon Catton talked about her environment made within CGMA course Vegetation and Plants for Games. Software used: UE4, Substance Designer, ZBrush, Maya.

10 October, 2018

2130 views
Jordon Britz talked about his atmospheric and cozy scene with the feel of the 80s made with UE4, Substance, Maya, and ZBrush.

9 October, 2018

1533 views
Jayanam has recently shared a video guide to importing an animated stylized PBR textured model into a game engine, Unreal Engine 4 in this case. 

8 October, 2018

1354 views
The team of Eisko discussed Polywink - a new online platform t for accessible 3D facial animation in Maya, Unity, Unreal. 

8 October, 2018

2046 views
5 comments
Jonas Axelsson talked about his atmospheric environment Lost Temple Ruins made with UE4, Maya, and Substance Designer.

5 October, 2018

2522 views
Daniel Swing did a detailed breakdown of his Modular Dungeon Set and shared Maya, ZBrush & Substance Designer workflows.

5 October, 2018

1835 views
Christopher Stone talked about Weapon & Hard-Surface Art, his workflow, software solution experiments, approach to the materials and more.

2 October, 2018

2691 views
Fredrik Maribo prepared an incredible breakdown of his Sci-Fi Environment made with Unreal Engine 4 and shared useful sources.

28 September, 2018

3267 views
3 comments
Alex Dracott and his mates talked about the production of the epic Cyber Bow for Oculus: modeling, VFX texturing, arrow effect assembly, timing and more!

25 September, 2018

2016 views
2 comments
Niclas Nettelbladt did a little breakdown of his soothing environment Field with Sheep made with UE4, ZBrush and Maya.

25 September, 2018

2011 views
Raju S has recently presented his amazing experiment with beach rendering which kind of makes you want to grab a towel and go sunbathing.

23 September, 2018

1752 views
Carmen Schneidereit talked about her incredible Chinese mountain landscape made in UE4: vegetation production, subsurface scattering effect, lighting and more.

19 September, 2018

2425 views
Sherif Dawood broke down his plant & ground materials created from scratch in Substance Designer and shared tips for geometry, retopology, lighting and more.

14 September, 2018

3995 views
Volodymyr Stepaniuk provided a little overview of his huge atmospheric scene built with UE4, Substance Painter, Substance Designer, and Maya.

14 September, 2018

2484 views
1 comments
Romain Chauliac has recently launched a Pokemon Contest on his Discord channel and to show an example of what's expected, the artist created one nice creature in 3 days.

12 September, 2018

1305 views
Corentin ITAN did a breakdown of his incredible stylized Cat House made with ZBrush, Maya, Substance Painter & Designer.

12 September, 2018

1554 views
1 comments
Adam Idris shared a thorough breakdown of his Cryogenic Laboratory made with UE4, Maya, Substance Painter and Toolbag.

7 September, 2018

2276 views
Billy Lord talked about the game characters production pipeline: main points to consider and focus on, working on facial details and more!

4 September, 2018

2682 views
Joao Baptista talked about working on stylized and realistic characters in ZBrush, Substance Painter & Designer, concepts, retopology, UVs and more.

30 August, 2018

2506 views
Weapon Artist Malte Resenberger-Loosmann kindly shared his workflow covering low & high poly, UVs, baking and material setups, rendering in Marmoset and more!

29 August, 2018

3104 views
2 comments
Efrem Pivetti gave a talk on his beautiful stylized scenes with an awesome warm mood made with UE4, Substance Painter, Maya, and ZBrush.

29 August, 2018

2524 views
Jessica Murphy did a great breakdown of her incredible character inspired by World of Warcraft and made with 3D-Coat, Photoshop, Substance Painter, and Maya.

28 August, 2018

2927 views
Kamal Eldin talked in great detail about his amazing character and step-by-step clothing, hard-surface and prop workflows in Marvelous Designer, Maya, ZBrush.

24 August, 2018

1950 views
The Gnomon student Courtney Chun talked about her amazing Kali project and the way she achieved realism working on a stylized character.

24 August, 2018

1958 views
Cameron Scott, a Gnomon student, shared the process of creating atmospheric Underground Lab in V-Ray, Maya and Substance Painter.

24 August, 2018

1733 views
Patrick Yeung prepared another breakdown of a wonderful fantasy character based on Overwatch heroes mentioning some pro tips and tricks learned at Gnomon.

22 August, 2018

3034 views
Real-time VFX Artist Sjors de Laat kindly shared the way he works on awesome VFX: meshing, texturing, creating shaders and particle systems and more!

22 August, 2018

4707 views
1 comments
Arvid Schneider has shared a new 3-part advanced tutorial series about crystal and ice shading with Arnold.

21 August, 2018

1933 views
Rohit Singh talked about finding himself in character art and creating his awesome Orc with ZBrush, Maya, Arnold, and Mudbox.

20 August, 2018

2537 views
2 comments
Character Artist Limkuk shared his general pipeline from start to end for his amazing creatures. A must-read for anyone planning to specialize in character art!

16 August, 2018

2489 views
1 comments
Joshua Krook did a breakdown of his 1920s-1930s cinema environment made with Substance Designer, Maya, and Unreal Engine.

16 August, 2018

996 views
Nastya Ermakova presented her vivid Artstation Wild West entry made with Unreal Engine 4, ZBrush and SpeedTree and shared some useful study materials.

10 August, 2018

3834 views
Sergei Panin broke down his ArtStation Wild West Challenge scene with some Bioshock vibes! Software used: Maya, ZBrush, UE4 and Substance.

9 August, 2018

1806 views
1 comments
Jean-Baptiste Caillet, a student at ArtFx, gladly broke down his colorful and serene winter landscape scene made with Maya, Arnold and Substance Designer.

7 August, 2018

1963 views
1 comments
Another Wild West Challenge entry! Jonathan Arellano talked about his UE4 scene that combined the Old West and paganism.

6 August, 2018

2513 views
2 comments
Stavros Craven has recently presented a cool new script for Maya called Fast PBR Materials.

5 August, 2018

1270 views
Jon Hickenbottom shared his experience of studying CGMA course Level Design for Games led by Emilia Schatz and the best level design lessons he's learned.

3 August, 2018

6007 views
3 comments
This 20-minute video tutorial from FlippedNormals will teach you how to cope with UV in Maya.

2 August, 2018

1753 views
Urian Adonia did a wonderful breakdown of the lovely diorama, with awesome 3d content and beautiful animations, added by Philémon Belhomme.

2 August, 2018

2605 views
1 comments
Julian Elwood talked in detail about his picturesque realistic environment and master material blueprint specially created for the scene.

30 July, 2018

3625 views
Peregrine Labs revealed a new version of their fur, hair and feather creation and animation plugin for Maya.

23 July, 2018

1126 views
Awesome 3d character breakdown by Dan Lipson, talking about the way he modeled and textured this character.

23 July, 2018

2569 views
Bart de Vries did a break down of his new stylized environment scene made within ArtStation Wild West Challenge. Software used: Maya, ZBrush, Substance Painter, and UE4.

23 July, 2018

2244 views
1 comments
Sahir Irfan talked about his nice Springfield XDM modeled within CGMA course Weapons & Props for Games. The course is led by the Weapon Artist Ethan Hiley.

20 July, 2018

1977 views
Yarrid Henrard talked in detail about his fictitious 3D character based on one of Nivanh Chanthara's awesome concept art pieces. Software used: Maya, ZBrush, Substance Painter, and Knald.

19 July, 2018

2501 views
Valentin Erbuke shared his first experience of creating an environment scene with Houdini, Maya and Quixel Megascans assets.

18 July, 2018

2114 views
Garth Travis talked about his experience of creating a high-quality Sci-Fi Modular environment in UE4 & Maya and shared a few helpful tutorials that he found along the way.

12 July, 2018

5623 views
Giuseppe Fanelli did a great breakdown of his environment scene created within CGMA course Intro to Environment Art under the guidance of Jared Sobotta.

11 July, 2018

2488 views
Randall Villegas discussed the way he set up his amazing Pirate Radio Station with the help of UE4, Substance, Maya, and ZBrush.

10 July, 2018

4207 views
2 comments
Théophile Lebeau shared his breakdown of creating a Forest biome with seamless photogrammetric textures and scans.

10 July, 2018

4589 views
5 comments
Brian Recktenwald from Naughty Dog introduced his new ArtStation Masterclass devoted to creating modular environments with UE4 and Photogrammetry.

5 July, 2018

2584 views
1 comments
Ilya Ivanov did a great breakdown of his Possessed Tree UE4 project created within CGMA course Vegetation and Plants for Games by Jeremy Huxley.

4 July, 2018

4497 views
Cohen Brawley who has recently completed a couple of CGMA’s courses talked about modular environments and setting up weapons and props for games.

2 July, 2018

3196 views
1 comments
Andrew Prince provided a detailed breakdown of his awesome Lighting Studies in UE4: working with natural light, adjusting color and temperature, playing with the angle and much more!

2 July, 2018

9692 views
5 comments
3d artist Gary Tang talked about the way he crafted this busy city scene, based on the concept of Tony Holmsten.

29 June, 2018

3010 views
Aviral Agarwal talked a bit about the way he works on the production of awesome 3d characters.

22 June, 2018

2816 views
Check out Alisson Stirchler talk about a very cool new environment she created, being inspired by the new entry in Darksiders franchise.

22 June, 2018

2926 views
Daniel Paz presented his atmospheric game 103 and spoke about lighting & color tricks, small environments and level production in UE4 and more.

20 June, 2018

1523 views
1 comments
Ellie Porfyridou shared some important tips and advice, which will help you to build hair in XGen and export it in UE4.

19 June, 2018

9258 views
1 comments
Dulce Isis Segarra presented his beautiful environment scenes made during Andres Rodriguez's course Intro to Environment Art.

12 June, 2018

5256 views
DGDM has presented a new version of SLib Browser Pro, a library browser that lets you organize and import shaders, objects, scenes, lights, and more.

12 June, 2018

1607 views
Gael Kerchenbaum introduced his CGMA course Sculpting Anatomy: From Animal to Creature and talked about creating an awesome dragon!

11 June, 2018

2160 views
The student team behind Minors talked a little about the way they've created a small indie project with UE4.

8 June, 2018

2378 views
2 comments
Catherine Zinovieva talked about her Orcish Forge inspired by World of Warcraft which was created with the help of UE4, Substance, Maya, and ZBrush.

8 June, 2018

3930 views
Collin Harris shared an article on a way you can integrate the animated FBXs that Houdini exports into a more real-time solution.

8 June, 2018

2375 views
Take a quick look at how Julio Cesar Benavides Macias works on his beautifully detailed sculptures in Maya and Zbrush.

7 June, 2018

2766 views
2 comments
PlugIt is a script for Maya by Chauliac Romain that will help you add more details to hard-surface models.

5 June, 2018

2471 views
Glenn Donaldson showed in great detail how great 3d spaces are being made, covering modeling, low poly versions, texturing, baking, and render tests.

31 May, 2018

3628 views
1 comments
Owen Kiayias reviewed how he created a very detailed Jewelry Store Robbery scene with Substance and Maya. Inspired by PAYDAY!

30 May, 2018

2477 views
1 comments
Marko Topic talked a bit about the production of his sci-fi 3d environment, based on the concept art by Alisher Mirzoev.

29 May, 2018

4421 views
Next Limit has recently released RealFlow for Maya, a native integration of the popular fluid simulation tool.

28 May, 2018

1075 views
A group of students from Ringling College of Art & Design talked about their experience building awesome VR experiences

25 May, 2018

1817 views
Callum Tweedie-Walker talked about some techniques he used to create his amazing tribute to Simon Stalenhag in Unity.

21 May, 2018

3572 views
1 comments
The amazing Luana Bueno did a very detailed breakdown of her low-poly fan-version of Aloy from Horizon Zero Dawn.

18 May, 2018

7114 views
5 comments
Maria Panfilova talked about her new project, where she re-created lion anatomy in ZBrush. You can also purchase this model on Gumroad.

17 May, 2018

3277 views
Check out Rafael Chies talk about the way he created his amazing stylized house.

17 May, 2018

3020 views
1 comments
Manan Bachkaniwala from Gnomon showed a little bit of how you can create awesome lighting with Vray.

15 May, 2018

2942 views
2 comments
Check out Konstantin Gdalevich talking about the production of the amazing stylized character, inspired by the concept of Jesus Blons. Most of the texturing was done with Quixel SUITE and Megascans.

14 May, 2018

2553 views
Check out Valentin Erbuke from Gnomon, talking about some of his amazing character projects.

11 May, 2018

3254 views
Jason Chisolm and Hailey Williams explained how indie games and book covers helped build their final project at Ringling College of Art & Design.

10 May, 2018

3258 views
Sylvain Picard showed how he builds amazing 3d environments with scanned content and SpeedTree vegetation.

7 May, 2018

2895 views
1 comments
Simon Fuchs talked a little bit about the upcoming tutorial he's been working on. It's a great help if you want to learn more about making great in-game assets for the current generation of games.

7 May, 2018

5324 views
Stefan Oprisan shared a detailed breakdown of his marvelous UE4-scene based on one of the locations of Tom Clancy's The Division.

4 May, 2018

3920 views
Carlos Rizo did a breakdown of his amazing 3d weapon asset, textured with Substance Designer. This project was created during the Gnomon course.

4 May, 2018

4867 views
2 comments
Autodesk has revealed Maya 2018.3.

3 May, 2018

2186 views
Nikie Monteleone talked about the way she painted the amazing model by Nina Tarasova, based on the concept of Alli White.

3 May, 2018

4240 views
Katelyn Johnson showed the way she produced a pretty environment, she created at Ringling College of Art and Design.

2 May, 2018

2922 views
Julian Elwood did a breakdown of his stylized scene, which he submitted to the Blizzard student content.

2 May, 2018

4389 views
Victor Kam showed how he uses scanned assets with Kuwahara filter to build his amazing fan project.

1 May, 2018

5780 views
3 comments
Meurisse Thomas did a breakdown of the amazing 3d scene, talking about the production of great open areas.

30 April, 2018

2991 views
2 comments
Looking for some courses on working with Houdini?

29 April, 2018

1110 views
Alex Novitskiy did a detailed breakdown of his Terminator-inspired project.

27 April, 2018

3725 views
2 comments
Phillip Stoltz did a breakdown of his lovely cluttered bunker, showing how he created the assets, materials, shaders, decals, and lighting.

25 April, 2018

3713 views
2 comments
Have a look at a three-part guide to recreating the Burrow, Weasley's family home from Harry Potter by Rafael Chies.

23 April, 2018

2455 views
Amazing artist Tim Paauwe did a wonderful breakdown of his fiery character. He showed how he sculpted, textured and animated this amazing project.

23 April, 2018

5912 views
Christen Smith showed how he created an amazing modular set, which allows building beautiful northern-like environments in UE4.

23 April, 2018

2446 views
Pedro C. Prieto showed how he worked on the amazing UE4-environment inspired by Helder Pinto's Arbor Vitae.

20 April, 2018

4885 views
1 comments
Toby Lewin has recently shared his personal utility script that can upgrade the Maya Node Editor.

18 April, 2018

1803 views
Michael Wu showed how he builds really busy everyday scenes with beautiful material setups.

17 April, 2018

4595 views
2 comments
Christian Cunningham has recently shared a new guide to working in Maya.

16 April, 2018

2859 views
Check out a little breakdown from Sebastian Vomvas, where she showed the production of his atmospheric stylized 3d environment.

12 April, 2018

3710 views
Marius Wittig and his colleagues discussed the sculpting, texturing and rendering process, which helped them to build a detailed CGI creature.

10 April, 2018

2767 views
2 comments
Andrew Giovannini discussed some of the useful techniques of hair production he's learned during CGMA's Hair Creation for Games course.

5 April, 2018

10193 views
Phung Nhat Huy, a 3D artist from Vietnam, gave some tips on different aspects of character rigging.

3 April, 2018

5261 views
3 comments
Have a look at VR-Plugin for Maya users that is said to offer a production proved tool-chain to create projects for virtual reality.

2 April, 2018

1665 views
1 comments
Christen Abma did an amazing breakdown of the dark and moody environment she made in UE4.

28 March, 2018

3521 views
Dylan Young talked a little about the creation of his amazing Knight character, discussing the use of Zbrush and the production of cloth.

28 March, 2018

3006 views
1 comments
Ronald Houtermans did a breakdown of his beautiful urban environment, which combines scanned materials with beautiful shaders and lovely lighting.

27 March, 2018

3905 views
4 comments
FlippedNormals has a nice video guide to UDIMs with some modeling and texturing essentials.

26 March, 2018

1672 views
Nathaniel Grove did a fantastic breakdown of his lovely 3d environment with beautiful soft lighting.

19 March, 2018

4798 views
1 comments
A character artist Taissia Abdoullina talked about the way she built her Helion Blyss character with the help of Maya and ZBrush.

19 March, 2018

3789 views
ModIt is a new script for Maya by Chauliac Romain that will help you deal with hard-surface modeling inside the tool easily.

18 March, 2018

4785 views
1 comments
Mingshun Zhu talked about the way he worked with the 3d character of X-23. A lovely take on a beloved version of a movie character, based on comic heroes.

16 March, 2018

2203 views
3D artist Malcolm Andrieshyn has a nice mel script that can simplify your normal map baking workflow in Toolbag 3.

13 March, 2018

1370 views
Jamir Blanco did a detailed breakdown of his frosty environment. Learn the details of sculpting, texturing, baking, particle usage, and lighting setup.

13 March, 2018

5312 views
Saurabh Jethani did a detailed breakdown of his 3D character, showing how he sculpted the face, did the hair and created the fantastic skin material.

12 March, 2018

5717 views
5 comments
Check out a tutorial by 3D Artist that will explain you the basic principles behind rigs in Maya.

11 March, 2018

1479 views
Nicolas Niño did a breakdown of his amazing real-time character. Lovely design, beautiful skin shader, lovely details.

9 March, 2018

5195 views
Basem Shenouda has shared a new hair experiment from XGen.

8 March, 2018

3310 views
3 comments
Aspiring 3d artist M.A. showed how he modeled and painted the amazing character tribute to Elena Fisher.

6 March, 2018

4099 views