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MODO offers fully integrated modeling, sculpting, painting, effects and animation tools in one cohesive, easy-to-use content creation package, with the added bonus of unlimited network rendering capabilities.

Consistency guaranteed

A project created in MODO software © The Foundry, 2015

With consistent workflows, modular tool assembly and an intuitive UI, MODO lets you apply the knowledge you gain in your first days of exploration to fulfilling the most complex, sophisticated tasks down the road.

Seamless pipeline integration

MODO fits right into your existing pipeline, with Python scripting, a versatile SDK, batch processing, a fully customizable UI, and support for industry-standard Open ColorIO, OpenEXR and Alembic formats.

Faster iterations

With a powerful modeling and sculpting toolset, paired with a photorealistic preview renderer, MODO lets you iterate faster for better concept and production models, look development, and interactive design reviews.



Animating a robot in MODO © The Foundry, 2015

Incorporating traditional animation techniques applied in innovative ways, MODO’s animation framework is highly customizable to meet the most demanding of production challenges.


Presets of the MODO © The Foundry, 2015

With MODO’s flexible and efficient preset system, you can save selected parts of processes or content for reuse elsewhere, or for sharing useful techniques or approved assets with other team members.


A wrist watch rendered in MODO © The Foundry, 2015

MODO’s production-proven renderer offers a rare blend of speed and quality to create stunning, photorealistic imagery that challenges the industry’s best. Unlimited network rendering is included.


A model of a fly created in MODO © The Foundry, 2015

MODO’s industry-leading UV tools are tightly integrated with modeling and sculpting functions, offering a powerful workflow for creating and editing optimal UVs as you work.


Working on a sculpture in MODO© The Foundry, 2015

Bring your artistic expression to 3D modeling as you use MODO’s intuitive, fully integrated brush-based sculpting tools to quickly rough out volumes and add multiple levels of fine detail.


Rigging an animation in MODO © The Foundry, 2015

Featuring a nondestructive, nonlinear toolset and fully integrated modular workflow, MODO’s flexible node-based rigging system lets you easily create, edit, manage and reuse complex character rigs.


Painting a bird © The Foundry, 2015

Create detailed textures directly on your 3D model with MODO’s extensive range of integrated paint tools that include pressure-sensitive brushes, image-based stencils, masking and curve snapping.


Modeling a truck tire in MODO © The Foundry, 2015

Engineered for speed and creativity, MODO’s powerful and flexible modeling tools are ideal for both freeform organic model ideation and precision modeling of final production meshes.

Hair and Fur

Fur texture in MODO © The Foundry, 2015

MODO lets you create and manipulate realistic hair, fur, grass, feathers and other fibre-based effects as actual geometry that can be sculpted, shaded and rendered directly in your scene

Collaboration & Customization

With extensive file format support, asset sharing workflows and complete customizability, MODO offers production teams the combination of effective collaboration and individual efficiency they require.


Create compelling dynamic simulations with MODO’s rule-based, procedural particles and fully integrated rigid and soft bodies; particle simulations can even be sculpted to direct results.

MODORecent articles

Concept Design Production: Tips and Tricks

Jan Urschel, Creative Director at Hendrix Design, talked about the concept design, shared his favourite tools and workflow.

Industry Tools For Game Cinematics Pipeline

Abel Dopazo talked about his work as a cinematic artist, discussing the way he uses Blender, MODO and other tools for the production of large-scale environments and cinematics.

Hard-Surface Art for Games in MODO

Elliot Sharp talked about the biggest advantages of MODO for hard-surface artists, its best features, tools, and addons as well as project presentation and a bit of texturing.

Modeling & Texturing Tips for Mobile Games

Maciej Górnicki shared his character modeling and texturing workflows for mobile game characters and reviewed MODO's tools.
Studying Hand-Painted Character Workflow

Studying Hand-Painted Character Workflow

V Squad studio prepared a details breakdown of their character workflow from concept to animation and presentation and gave advice to junior artists.
Modo 13 Launched

Modo 13 Launched

Foundry launched Modo 13.0, the first in a series of three installments of the highly anticipated Modo 13 Series.
Edge Flow 2.0 for Modo Available

Edge Flow 2.0 for Modo Available

Mario Baldi has released Edge Flow 2.0, the new version of his popular topology tool for Modo.
UV Seams Kit for Modo

UV Seams Kit for Modo

Take a look at a tool that will help you to speed up the process of creating UV’s in Modo.
Breakdown: Street Kitchen in UE4

Breakdown: Street Kitchen in UE4

Olle Norling allowed us to repost a breakdown of Street Kitchen environment built with the help of UE4, Substance tools, ZBrush, and Modo.

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