MODO
Events
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Utrecht NL   24, Nov — 26, Nov
Philadelphia US   30, Nov — 3, Dec
London GB   30, Nov — 1, Dec
London GB   30, Nov — 3, Dec
Dortmund DE   1, Dec — 3, Dec
Latest comments
by brtt
5 hours ago

This is a good blog,it teach me manu things.Thank for your share! visit us http://al3ab-banat01.blogspot.com

by Jamie Gibson
19 hours ago

Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!

Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!

MODO
Tools
2 followers
92 posts
0 questions answered
MODO offers fully integrated modeling, sculpting, painting, effects and animation tools in one cohesive, easy-to-use content creation package, with the added bonus of unlimited network rendering capabilities.

Consistency guaranteed

MODO-80.lv

A project created in MODO software © The Foundry, 2015

With consistent workflows, modular tool assembly and an intuitive UI, MODO lets you apply the knowledge you gain in your first days of exploration to fulfilling the most complex, sophisticated tasks down the road.

Seamless pipeline integration

MODO fits right into your existing pipeline, with Python scripting, a versatile SDK, batch processing, a fully customizable UI, and support for industry-standard Open ColorIO, OpenEXR and Alembic formats.

Faster iterations

With a powerful modeling and sculpting toolset, paired with a photorealistic preview renderer, MODO lets you iterate faster for better concept and production models, look development, and interactive design reviews.

Features

Animation

MODO-80.lv

Animating a robot in MODO © The Foundry, 2015

Incorporating traditional animation techniques applied in innovative ways, MODO’s animation framework is highly customizable to meet the most demanding of production challenges.

Presets

MODO-80.lv

Presets of the MODO © The Foundry, 2015

With MODO’s flexible and efficient preset system, you can save selected parts of processes or content for reuse elsewhere, or for sharing useful techniques or approved assets with other team members.

Rendering

MODO-80.lv

A wrist watch rendered in MODO © The Foundry, 2015

MODO’s production-proven renderer offers a rare blend of speed and quality to create stunning, photorealistic imagery that challenges the industry’s best. Unlimited network rendering is included.

UVing

MODO-80.lv

A model of a fly created in MODO © The Foundry, 2015

MODO’s industry-leading UV tools are tightly integrated with modeling and sculpting functions, offering a powerful workflow for creating and editing optimal UVs as you work.

Sculpting

MODO-80.lv

Working on a sculpture in MODO© The Foundry, 2015

Bring your artistic expression to 3D modeling as you use MODO’s intuitive, fully integrated brush-based sculpting tools to quickly rough out volumes and add multiple levels of fine detail.

Rigging

MODO-80.lv

Rigging an animation in MODO © The Foundry, 2015

Featuring a nondestructive, nonlinear toolset and fully integrated modular workflow, MODO’s flexible node-based rigging system lets you easily create, edit, manage and reuse complex character rigs.

Painting

MODO-80.lv

Painting a bird © The Foundry, 2015

Create detailed textures directly on your 3D model with MODO’s extensive range of integrated paint tools that include pressure-sensitive brushes, image-based stencils, masking and curve snapping.

Modeling

MODO-80.lv

Modeling a truck tire in MODO © The Foundry, 2015

Engineered for speed and creativity, MODO’s powerful and flexible modeling tools are ideal for both freeform organic model ideation and precision modeling of final production meshes.

Hair and Fur

MODO-80.lv

Fur texture in MODO © The Foundry, 2015

MODO lets you create and manipulate realistic hair, fur, grass, feathers and other fibre-based effects as actual geometry that can be sculpted, shaded and rendered directly in your scene

Collaboration & Customization

With extensive file format support, asset sharing workflows and complete customizability, MODO offers production teams the combination of effective collaboration and individual efficiency they require.

Effects

Create compelling dynamic simulations with MODO’s rule-based, procedural particles and fully integrated rigid and soft bodies; particle simulations can even be sculpted to direct results.

Articles
Videos
Questions
Still have questions?
Olle Norling allowed us to repost a breakdown of Street Kitchen environment built with the help of UE4, Substance tools, ZBrush, and Modo.

17 October, 2018

1535 views
1 comments
Rodrigo Mizuno discussed the production of the beautiful rainy urban environment, he created with UE4 & Substance tools.

16 October, 2018

1582 views
The Foundry team has shared a nice talk by Tor Frick on the artist's production techniques, working with Modo, and more. 

30 September, 2018

1080 views
Mateusz Kozłowski shared how he created a cozy teen room of 80s-90s in Modo, Substance Painter and UE4 within CGMA course UE4 Modular Environments.

20 September, 2018

2051 views
Aleksandr Maziura shared the production details of his short film made in UE4: concepts, character & asset modeling, face texturing, and weapon design.

12 September, 2018

1145 views
Senior Environment Artist Ben Wilson shared the process of creating his outstanding Samorost & Machinarium fanart diorama made with Modo, SD, UE4 and more.

16 August, 2018

2577 views
1 comments
Josip Barisic from Gamepires talked about the team's work on SCUM, a game that features beautiful vegetation and great survival mechanics.

29 June, 2018

6804 views
11 comments
Foundry has presented Modo 12.1, the second planned update in the 12 series.

27 June, 2018

1538 views
2 comments
Dmitriy Tityakov reviewed the process of making his recent wonderful character Nott with ZBrush.

15 June, 2018

3844 views
5 comments
Levente Gajdos, a Senior Environment Artist at Treehouse Ninja, talked about the studio's work behind some of the memorable environments of Wolfenstein II.

24 May, 2018

2740 views
2 comments
Sergey Tyapkin shared his experience in creating an awesome Sci-Fi modular environment pack for UE4 Marketplace.

23 May, 2018

8633 views
2 comments
Connor Reynolds did a detailed breakdown of his amazing snowy environment, where he tried to mimic some of Koola's outstanding work.

26 April, 2018

3751 views
1 comments
Check out a nice tool that will save you tons of time on creating custom meshOps.

10 April, 2018

1364 views
Foundry has revealed Modo 12, the first of 3 releases planned in the 12 series.

28 March, 2018

1595 views
1 comments
Check out a new tool for Modo called EdgeFlow.

22 March, 2018

1932 views
Foundry has released Modo Indie 11.2V3, its feature-limited version of the tool on Steam.

6 March, 2018

2862 views
1 comments
William Vaughan and pixelfondue have shared a new 50-second guide to using the Curve Particle Generator in MODO.

1 March, 2018

965 views
Cem Tezcan showed how he used modern 3d tools to build an environment from one of the older parts of The Elder Scrolls series.

19 February, 2018

2582 views
7 comments
François Hurtubise was kind enough to discuss his approach to using materials and decals to dress up dreary underground tunnels.

13 February, 2018

4909 views
7 comments
Peter Nicolai did a breakdown of his colossal library environment, talking about the creation of books, materials, the use of scale and the production of this crazy staircase.

31 January, 2018

6775 views
4 comments
Martin Holmström showed a little part of his workflow, explaining the way he builds the amazing interior of the colossal vehicle, inspired by Soviet-era DT-30 and the MAZ-537.

30 January, 2018

2207 views
Kazuya Tachibana did a little talk about his amazing "Watchmaker" environment, which was done with the use of some clever modeling and vegetation tools.

7 December, 2017

3356 views
2 comments
Cristobal Vila has presented a new version of ETEREA kit for MODO.

4 December, 2017

1414 views
The incredible 3d artist Mark Van Haitsma talked about the way he works on weapons and incredible monsters for video games.v

22 November, 2017

3715 views
Sergio Mucino has released the second update for his maxTD Rigging Toolbox Kit for Modo.

20 November, 2017

746 views
A new plugin for Modo with four mesh operators.

17 November, 2017

1397 views
Foundry has released a new version of Modo -- the last of the 11 series.

7 November, 2017

1412 views
Tor Frick just launched a 50% discount on all his tutorials. Check them out!

7 November, 2017

2233 views
5 comments
How do you deal with architecture in Modo? Do you have some problems?

23 October, 2017

1242 views
Check out the amazing new beta of a Live Link connection with Substance Painter and Maya, Blender, MODO.

13 October, 2017

3148 views
3d artist Emil Skriver explained how he created a super detailed cockpit in Unreal Engine.

13 October, 2017

6287 views
2 comments
Kevin Young showed how to create a wonderful asset, which looks like it was taken from World of Warcraft.

4 October, 2017

6532 views
James Busby from Ten24 shared a time-lapse video, explaining how straightforward it is to combine and use multiple scans from different sessions.

6 September, 2017

2139 views
3d artist Kenneth McMorran showed the workflow, behind the creation of effects-rich environment in Unity.

15 August, 2017

4853 views
The team behind "Advances in Real-Time Rendering in 3D Graphics and Games" courses has shared tons of presentations from this year's event.

15 August, 2017

2390 views
The Pushing Points Profile Bevel tool is now free to all users.

15 August, 2017

1606 views
2 comments
Bartek Nowak discussed some of the cool techniques he uses during the production of his wonderful complex 3d weapons.

10 August, 2017

4075 views
2 comments
Speed up your MODO work.

8 August, 2017

1106 views
A pack by William Vaughan.

2 August, 2017

1442 views
80 assorted Sub-D kitbash Nuts and Bolts parts by Mark Tomlinson.

28 July, 2017

1394 views
3d artist Robin Tran did a breakdown of his most recent 3d environment. He talked a bit about the contrast, composition and other things that helped him shape this scene.

27 July, 2017

4333 views
2 comments
Pierre-Henri Paitre gave a detailed talk on a marvelous Unity project called e-Ro.

24 July, 2017

8376 views
6 comments
A kit designed to remove the challenges of working with complex boolean operations which introduces a non-destructive workflow.

5 July, 2017

1932 views
1 comments
A collection of 75 Sub-D kitbash parts by Mark Tomlinson that can be used in the Polystein Kit for Modo.

23 June, 2017

1749 views
Warren Marshall shared an overview of the new features of MODO and ZBrush that can work together to make your hard surface life easier.

19 June, 2017

2783 views
1 comments
Polystein Kit is a toolkit consisting of an array of all-quad SubD mesh presets that can be seamlessly added to a model making mesh detailing incredibly easy.

7 June, 2017

2157 views
3d artist Peter Gubin discussed his approach to the creation of the amazing luxurious 3d space 'Sanctuary', which features some amazing lighting.

18 May, 2017

4068 views
4 comments
Weapon Artist Gregor Kopka talked about his experience creating 3d weapons for video games. Learn how perspective and camera angle influences the way you build your guns.

9 May, 2017

8713 views
3 comments
OD_CopyPasteExternal is a tool by Oliver Hotz, which allows to copy and paste points, polygons, weights, uvs and material names across multiple applications.

1 May, 2017

2039 views
Bastian Pastoors talked about his approach to artistically modified virtual environments. Nice take on lighting, materials and mesh design.

25 April, 2017

3144 views
1 comments
3d artist Christoffer Radsby did a super detailed breakdown of the 'Beyond The Horizon' scene, talking about sky dome, modeling, and choice of colors.

11 April, 2017

4920 views
9 comments
MODO gets Slice Mirror Merge from ZBrush.

4 April, 2017

1127 views
Automate repetitive tasks in Replay much quicker than with traditional macros.

29 March, 2017

1301 views
A plugin to transfer 3DsMax current scene to Modo with 2 clicks, solving common problems between import/export problems automatically.

28 March, 2017

1301 views
Exclusive breakdown from environment artist Rodrigo Mizuno. He talked about the creation of stylized assets and materials for this lovely urban scene.

16 March, 2017

9526 views
3 comments
Turn your 2D sketch into a model ready for rigging and animation.

3 March, 2017

3867 views
3d artist and educator Jeremy Estrellado discussed his approach to building virtual spaces and shared some advice on the best way to create playable environments.

21 February, 2017

5389 views
Take a look at all the 2016 webinars on MODO, MARI and NUKE.

30 January, 2017

1090 views
Join 3D experts on Thursday, February 9th to learn a solution from The Foundry.

26 January, 2017

833 views
3d artist Robert Hodri described the way he produces environments and high-quality 3d assets for AAA-games.

13 December, 2016

14707 views
2 comments
Environment artist Mathew O’Halloran talked about his little personal project, which helped him to learn how to make UE4 work with MODO.

7 December, 2016

7287 views
3 comments
Great talk from Stefan Wacker on why 3d in games is different from 3d in arch viz or VFX.

2 December, 2016

3285 views
2 comments
Сreate Knurling and change the polyflow on organic meshes.

29 November, 2016

1277 views
3d hobbyist Alen Vejzovic was kind enough to talk to us a little about the way he builds 3d rocks for his amazing 3d environments.

28 November, 2016

11917 views
3 comments
Together with Max Emski we've discussed his production process and some of his thoughts on the modeling of complex mechanisms in Maya.

28 November, 2016

5953 views
2 comments
A little look into the production of high-poly 3d objects for games.

8 November, 2016

3903 views
1 comments
Tutorials that cover all the topics.

18 October, 2016

3232 views
2 comments
Tor Frick shared an amazing tutorial, which will teach you how to design the model and the materials for an unusual looking weapon.

13 October, 2016

2588 views
Concentrate more on the image and less on the technical setups with the newest version of the software.

7 October, 2016

1442 views
Colin Wagner talked about his approach to high-quality 3d design and his ways of producing environments.

26 September, 2016

5966 views
Environment artist Hector Mateo-Pino talked about the way to use color, assets, and clever tricks to make environments that facilitate gameplay.

19 September, 2016

5129 views
We've talked with Gennaro Esposito about the way he uses MODO for his 3d work. Gennaro showed the universal nature of this tool, which can solve a lot of problems with 3d production.

9 September, 2016

6287 views
1 comments
Simon Fuchs talked about his new tutorial and shared some advice on modeling and rendering awesome hard-surface objects for games.

6 September, 2016

30254 views
Krystian Gołębczyk gave some tips on the production of high-quality vehicles for games.

22 August, 2016

5084 views
2 comments
3d artist Elliot Sharp talked about the way he uses Modo, Substance Designer and Quixel to build incredible virtual firearms.

4 August, 2016

3509 views

21 July, 2016

1403 views
3D Artist Magnus Larsson has recently been experimenting a lot with procedural architecture and various ways you can use it in Unreal Engine 4.

15 July, 2016

8413 views
1 comments
3D artist Zane Devon talked about the production of his amazing Elk Ranger model. He discussed the creation of materials and little character details.

11 July, 2016

3414 views

25 May, 2016

4763 views
The Division artist David Schultz talked about his environment production process, the choice of tools and the way he builds assets from games.

25 May, 2016

3924 views
Yvo von Berg talked a little bit about his recently released tool Tycoon, which allows to build crazy bended structures in 3DS Max.

13 May, 2016

2157 views
3d master Robert Wilinski (Respawn Entertainment, Starbreeze) talked about the production of great materials, models and scenes for AAA videogames.

4 April, 2016

4523 views
Former Gameloft 3d artist Doru Butz gave a detailed breakdown of his amazing Cyberpunk Alley environment production.

28 March, 2016

4675 views
Warp Games talked about the production of the Nazaralan environment in Unreal Engine 4.

25 February, 2016

2474 views
Concept and UI artist on Warframe Janice Chu has shared some of her thoughts on game art, visual design, creation of environments and some of the best tools for game artists.

3 December, 2015

15169 views
Halo 4 and Halo 5:Guardians environment artist Liz Kirby talked about her experience working in environment design and the best tools for 3d artists in gamedev.

27 October, 2015

4443 views
5 comments
Sketchfab is the first web service to publish interactive 3D content online in real-time without plugin and allows 3D artists to show their 3D models as they are meant to be seen. Corentin Metgy, Head of Business Development at Sketchfab, goes into detail about Sketchfab and how makes it easy to embed a 3D viewer of your 3D model onto almost any platform.

16 September, 2015

1356 views
Leonid Klimenko, aka DneproMan, is a CG Generalist and head of team Storm GS. His team’s philosophy is to create free and high-quality content for all users of Unreal Engine 4. He talks about some of the texture and content packs he released, tools of preference, and why he chose to release free content exclusively for Unreal Engine.

15 September, 2015

1971 views
Borderlands: The Pre-Sequel level designer Dean Walshe talked about the peculiarities of creating environments and learning new middleware.

14 July, 2015

2339 views
Town of Light game director Luca Dalcò talked about the creation of the exploration game Town of Light, created with the help of Unity 5.

8 July, 2015

1715 views
1 comments
Designer of Borderlands Pre Sequel and Gears of War Judgment talks about building quick and beautiful landscapes in Unreal Engine 4.

4 May, 2015

4718 views
5 comments