Official website

www.thefoundry.co.uk
MODO offers fully integrated modeling, sculpting, painting, effects and animation tools in one cohesive, easy-to-use content creation package, with the added bonus of unlimited network rendering capabilities.

Consistency guaranteed

A project created in MODO software © The Foundry, 2015

With consistent workflows, modular tool assembly and an intuitive UI, MODO lets you apply the knowledge you gain in your first days of exploration to fulfilling the most complex, sophisticated tasks down the road.

Seamless pipeline integration

MODO fits right into your existing pipeline, with Python scripting, a versatile SDK, batch processing, a fully customizable UI, and support for industry-standard Open ColorIO, OpenEXR and Alembic formats.

Faster iterations

With a powerful modeling and sculpting toolset, paired with a photorealistic preview renderer, MODO lets you iterate faster for better concept and production models, look development, and interactive design reviews.

Features

Animation

Animating a robot in MODO © The Foundry, 2015

Incorporating traditional animation techniques applied in innovative ways, MODO’s animation framework is highly customizable to meet the most demanding of production challenges.

Presets

Presets of the MODO © The Foundry, 2015

With MODO’s flexible and efficient preset system, you can save selected parts of processes or content for reuse elsewhere, or for sharing useful techniques or approved assets with other team members.

Rendering

A wrist watch rendered in MODO © The Foundry, 2015

MODO’s production-proven renderer offers a rare blend of speed and quality to create stunning, photorealistic imagery that challenges the industry’s best. Unlimited network rendering is included.

UVing

A model of a fly created in MODO © The Foundry, 2015

MODO’s industry-leading UV tools are tightly integrated with modeling and sculpting functions, offering a powerful workflow for creating and editing optimal UVs as you work.

Sculpting

Working on a sculpture in MODO© The Foundry, 2015

Bring your artistic expression to 3D modeling as you use MODO’s intuitive, fully integrated brush-based sculpting tools to quickly rough out volumes and add multiple levels of fine detail.

Rigging

Rigging an animation in MODO © The Foundry, 2015

Featuring a nondestructive, nonlinear toolset and fully integrated modular workflow, MODO’s flexible node-based rigging system lets you easily create, edit, manage and reuse complex character rigs.

Painting

Painting a bird © The Foundry, 2015

Create detailed textures directly on your 3D model with MODO’s extensive range of integrated paint tools that include pressure-sensitive brushes, image-based stencils, masking and curve snapping.

Modeling

Modeling a truck tire in MODO © The Foundry, 2015

Engineered for speed and creativity, MODO’s powerful and flexible modeling tools are ideal for both freeform organic model ideation and precision modeling of final production meshes.

Hair and Fur

Fur texture in MODO © The Foundry, 2015

MODO lets you create and manipulate realistic hair, fur, grass, feathers and other fibre-based effects as actual geometry that can be sculpted, shaded and rendered directly in your scene

Collaboration & Customization

With extensive file format support, asset sharing workflows and complete customizability, MODO offers production teams the combination of effective collaboration and individual efficiency they require.

Effects

Create compelling dynamic simulations with MODO’s rule-based, procedural particles and fully integrated rigid and soft bodies; particle simulations can even be sculpted to direct results.

MODORecent articles

Auto Character System 3 for Modo Is Now Available

The stable version overhauls the rigging assets, adds Python 3 support, improves modules, and more.

Creating a Pilgrimage Scene in Modo, Substance 3D Painter & UE4

Albert Vahitov shared the workflow behind the Pilgrimage project and showed the techniques he used to set up the scene.

Creating Weapons for Cyberpunk 2077

Csaba Szilagyi talked about creating weapons and vehicles for Cyberpunk 2077, discussed the workflow, and shared a piece of advice with aspiring Props Artists.

Gumroad Digest: Working on City Creation

Check out these 5 Gumroad packs with collections and tutorials that will help you to create cities and towns. This digest also includes a tutorial that'll teach you how to create a building generator.

Making a Cel-Shaded Porta Potty in the Borderlands Style

Matthew Messner did a breakdown of his stylized prop Porta Potty made in ZBrush, MODO, Substance Painter, and UE4.

Environment Design Course: Making of a Scene from 90s

Grab a tutorial to gain skills in creating environment design with Cem Tezcan.

Getting Acquainted with MODO: Overview from Thiago Christo

Thiago Christo briefly talked about his experience of working with MODO and its modeling tools.

Home Scene: Assets and Lighting Appoach

Lea Kronenberger did a detailed breakdown of her cute Home environment, discussed her workflow with assets from various packs, shared her approach to setting the right mood and light settings. 

Weapon Art: Plasma AKM Production Breakdown

Ilya Vasilenko shared the production details of his gun, Plasma AKM, made for a VR game, discussed his modeling and retopology workflows, and mentioned a few useful tutorials. 

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