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MODO offers fully integrated modeling, sculpting, painting, effects and animation tools in one cohesive, easy-to-use content creation package, with the added bonus of unlimited network rendering capabilities.

Consistency guaranteed

A project created in MODO software © The Foundry, 2015

With consistent workflows, modular tool assembly and an intuitive UI, MODO lets you apply the knowledge you gain in your first days of exploration to fulfilling the most complex, sophisticated tasks down the road.

Seamless pipeline integration

MODO fits right into your existing pipeline, with Python scripting, a versatile SDK, batch processing, a fully customizable UI, and support for industry-standard Open ColorIO, OpenEXR and Alembic formats.

Faster iterations

With a powerful modeling and sculpting toolset, paired with a photorealistic preview renderer, MODO lets you iterate faster for better concept and production models, look development, and interactive design reviews.



Animating a robot in MODO © The Foundry, 2015

Incorporating traditional animation techniques applied in innovative ways, MODO’s animation framework is highly customizable to meet the most demanding of production challenges.


Presets of the MODO © The Foundry, 2015

With MODO’s flexible and efficient preset system, you can save selected parts of processes or content for reuse elsewhere, or for sharing useful techniques or approved assets with other team members.


A wrist watch rendered in MODO © The Foundry, 2015

MODO’s production-proven renderer offers a rare blend of speed and quality to create stunning, photorealistic imagery that challenges the industry’s best. Unlimited network rendering is included.


A model of a fly created in MODO © The Foundry, 2015

MODO’s industry-leading UV tools are tightly integrated with modeling and sculpting functions, offering a powerful workflow for creating and editing optimal UVs as you work.


Working on a sculpture in MODO© The Foundry, 2015

Bring your artistic expression to 3D modeling as you use MODO’s intuitive, fully integrated brush-based sculpting tools to quickly rough out volumes and add multiple levels of fine detail.


Rigging an animation in MODO © The Foundry, 2015

Featuring a nondestructive, nonlinear toolset and fully integrated modular workflow, MODO’s flexible node-based rigging system lets you easily create, edit, manage and reuse complex character rigs.


Painting a bird © The Foundry, 2015

Create detailed textures directly on your 3D model with MODO’s extensive range of integrated paint tools that include pressure-sensitive brushes, image-based stencils, masking and curve snapping.


Modeling a truck tire in MODO © The Foundry, 2015

Engineered for speed and creativity, MODO’s powerful and flexible modeling tools are ideal for both freeform organic model ideation and precision modeling of final production meshes.

Hair and Fur

Fur texture in MODO © The Foundry, 2015

MODO lets you create and manipulate realistic hair, fur, grass, feathers and other fibre-based effects as actual geometry that can be sculpted, shaded and rendered directly in your scene

Collaboration & Customization

With extensive file format support, asset sharing workflows and complete customizability, MODO offers production teams the combination of effective collaboration and individual efficiency they require.


Create compelling dynamic simulations with MODO’s rule-based, procedural particles and fully integrated rigid and soft bodies; particle simulations can even be sculpted to direct results.

MODORecent articles

Getting Acquainted with MODO: Overview from Thiago Christo

Thiago Christo briefly talked about his experience of working with MODO and its modeling tools.

Home Scene: Assets and Lighting Appoach

Lea Kronenberger did a detailed breakdown of her cute Home environment, discussed her workflow with assets from various packs, shared her approach to setting the right mood and light settings. 

Weapon Art: Plasma AKM Production Breakdown

Ilya Vasilenko shared the production details of his gun, Plasma AKM, made for a VR game, discussed his modeling and retopology workflows, and mentioned a few useful tutorials. 

High Voltage: Hard-Surface Modeling and Lighting in UE4

David Karis shared a breakdown of his sci-fi environment High Voltage made in Modo, Maya, and UE4.

Gumroad Digest: Packs for Hard-Surface Environments

Check out 5 Gumroad packs with tools and workflows for sci-fi and hard-surface environments.

Concept Art in MODO: Working on Hard-Surface Design & Materials

Ajay Agrawal overviewed MODO, its tools for design and material production, internal renderer, and general workflow as well as gave some advice to those who want to learn the program.

Working on Modular Train Car Interior in UE4

Justin Mayle talked about his approach to creating a modular 3D environment 1900's Train Car made during one of the courses at CGMA.

Hard-Surface Modeling & Game Art Tips from Emil Skriver

Emil Skriver talked about his hard-surface workflows used in a couple of projects and shared a handful of helpful tips and resources for game artists.

Utilizing Modo in Stylized Art

Rob Madden, Creative Director at Hyper Luminal Games, talked about his stylized art workflow, Modo advantages and tips.

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