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Latest comments

what settings y setup for materails or shaders in marmoset? it's a pbr metalnes?

by NIKO PITSOS
6 hours ago

https://assetstore.unity.com/packages/tools/terrain/mapmagic-world-generator-56762 procedural terrains with nodes released on 2016 Support Pahunov NOT UbiSoft

by Franciszek Zgliński
17 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

MoI 3D
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MoI’s sleek intuitive UI blends a fluid easy workflow with powerful tools, making it the perfect choice for someone who has been frustrated with the complexity of existing CAD tools. MoI is also a fantastic complementary tool for a polygon-based artist since its CAD toolset and advanced boolean functions enable extremely rapid creation of mechanical or man-made type “hard surface” models. The icing on the cake is MoI’s unique polygon mesh export that generates exceptionally clean and crisp N-Gon polygon meshes from CAD NURBS models.

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New Transform > Deform > Flow deformation tool for warping and bending shapes from one backbone curve or surface to another. Flow is a versatile deformation tool which can help with the construction of curved pattern details, by taking objects that were initially modeled as flat 2D patterns and warping them into a curved shape. Being able to initially construct a rigid 2D shape made up of straight pieces can often times be an easier approach than trying to model the final curved shape directly in place.

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  • Hidden line removal – MoI can now generate a 2D drawing with hidden lines removed when exporting to PDF, AI, or DXF formats.
  • For PDF and AI formats this also can include a shaded background image underneath the vectors and accented silhouettes and outlines.
  • This greatly improves the use of MoI for generating both 2D vector illustrations and also basic shop drawings for printing.
  • Example PDF files for download: HiddenLineExample1.pdf HiddenLineExample1.pdf

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Face extrusion auto booleans – made face sub-object selections automatically boolean the extruded piece with the base object. Allows for “push/pull” type action with the Extrude command:

Boolean subset operations. Boolean union or difference can now take a selection of face sub-objects, which limits the boolean to only generate intersections using those surfaces. Allows for portions of objects to be temporarily ignored during a boolean, for example here a boolean union only uses the outside region of the round part, avoiding the need to do any prep work on the handle.

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