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Latest comments
by Koenker-Master
8 hours ago

What a shame EA! Fuck off, i go to steam :-)

by serkan_buldan@yahoo.com
10 hours ago

Since you are open to discussion and critics i would suggest you to use less aggressive language when you are on the internet. I would try something like, "Hey Cem, this is great material and thanks for the article. As far as i know from 80lvl Facebook group you can improve the performance or you may consider dropping the price. Keep up the good job." It doesn't have to be the same words but this kind of attitude would lead to a softer conversation because your intention will be clear.

by cemtezcan@gmail.com
12 hours ago

@derjyn@gmail.com Is there any link or video for the cheaper solutions that you mentioned before? Please share them. I haven't seen any cheaper, faster, HD, loopable and adjustable "normal map" flipbook video that you said in your first post. I would be happy to compare the results in realism.

12 posts
0 questions answered
NVIDIA Iray is a state of the art, yet easy to use, photorealistic rendering solution with a robust C++API for seamless integration into 3D applications. Iray provides multiple rendering modes addressing a spectrum of use cases requiring realtime and interactive feedback to physically based, photorealistic visualizations. Common material definitions using our MDL material descriptions ensure flexibility of material design from realtime to final frame results. Iray is highly scalable in performance across GPUs and CPUs on local or remote networked machines. An internal database enables fast incremental changes, highly efficient cluster rendering, and powerful collaboration opportunities.

Physically Based Rendering

  • NVIDIA-Iray-80.lv
  • NVIDIA-Iray-80.lv
  • NVIDIA-Iray-80.lv
  • NVIDIA-Iray-80.lv

Iray is an intuitive to operate, interactive, consistent, high-performance global illumination rendering technology that generates photorealistic imagery by simulating the physical behavior of light and materials.

With Photorealistic, Interactive and Realtime rendering modes, application developers can create a custom rendering experience that fits their customers’ needs. Iray render modes can simultaneously render and blend between each other to address a wide range of interactive scenarios, allowing you to optimally balance speed and quality, while always using the same material descriptions.

Physically Based Materials


F1 car render © NVIDIA, 2015

The NVIDIA Material Definition Language, NVIDIA MDL™, defin

s and describes the properties of materials for all rendering modes of Iray. An example material catalog is delivered with Iray to get started from day one building your own materials.

Integration API


A Canon camera rendered with NVIDIA Iray © NVIDIA, 2015

The NVIDIA Iray API is a comprehensive C++ API for integration and customization tasks. The API provides a single access point to the C++ software libraries, which can be dynamically loaded and linked to 3D applications at runtime.

Or partners at Lightwork Design offers Iray+ which gives you easy access to first-class 3D visualization technology of Iray directly within your CAD, point of sale or any custom application. Lightworks provides technology and services for seamless software integration making Iray easily accessible to any application developer.

Distributed Rendering

Iray is designed for efficient scalability across both GPUs and CPUs, whether they are in a single machine or connected across a network.

Still have questions?
3d artist Vincent Dérozier created a detailed breakdown of the amazing setup, which allows creating fantastic stained glass, using various images as a base. You can even download the source file!

10 August, 2017

A thorough breakdown of a complex material inside Substance Designer by Pim Hendriks.

16 May, 2017

Johnathon Goswick discusses some of the ways you can use to create high-quality surfaces.

2 May, 2017

NVIDIA is working on a ‘magical’ toolset, which helps to enchains textures, generate maps and creates organic variations of materials.

7 March, 2017

3d artist Vincent Joyal did a detailed breakdown of his 3d scene, that will teach you how to create complex architecture with a clear modular approach.

14 February, 2017

We took the liberty to compile a list of some of the most interesting sessions that you should visit during GDC 2017.

13 February, 2017

Gaëtan Lassagne from Allegorithmic talked about new features in Substance Designer and shared some of his production secrets.

17 October, 2016

Artist from India discusses his project based on a concept by Marko Djurdjevic. Rendered with Marmoset Toolbag.

3 October, 2016

NVIDIA announced yet another cool piece of hardware, which will definitely make you drool (and most definitely faint).

23 July, 2016

Game artists everywhere should definitely consider upgrading to NVIDIA GTX 1060 (and get some RAM, cause it never hurts).

21 July, 2016

Three Fields Entertainment announced Dangerous Golf, an explosive golf game, powered by UE4.

26 January, 2016

Sébastien Deguy, CEO of Allegorithmic, talked with us about Substance Designer 5.3 and its features, true emissive materials, Substance Share, future projects, and what continues to drive him and his team to build such great tools.

15 October, 2015