for the god sake do it for 3ds max and take my money yoo
We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/
Physically Based Rendering
Iray is an intuitive to operate, interactive, consistent, high-performance global illumination rendering technology that generates photorealistic imagery by simulating the physical behavior of light and materials.
With Photorealistic, Interactive and Realtime rendering modes, application developers can create a custom rendering experience that fits their customers’ needs. Iray render modes can simultaneously render and blend between each other to address a wide range of interactive scenarios, allowing you to optimally balance speed and quality, while always using the same material descriptions.
Physically Based Materials
The NVIDIA Material Definition Language, NVIDIA MDL™, defin
s and describes the properties of materials for all rendering modes of Iray. An example material catalog is delivered with Iray to get started from day one building your own materials.
The NVIDIA Iray API is a comprehensive C++ API for integration and customization tasks. The API provides a single access point to the C++ software libraries, which can be dynamically loaded and linked to 3D applications at runtime.
Or partners at Lightwork Design offers Iray+ which gives you easy access to first-class 3D visualization technology of Iray directly within your CAD, point of sale or any custom application. Lightworks provides technology and services for seamless software integration making Iray easily accessible to any application developer.
Iray is designed for efficient scalability across both GPUs and CPUs, whether they are in a single machine or connected across a network.
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