NVIDIA Iray is a state of the art, yet easy to use, photorealistic rendering solution with a robust C++API for seamless integration into 3D applications. Iray provides multiple rendering modes addressing a spectrum of use cases requiring realtime and interactive feedback to physically based, photorealistic visualizations. Common material definitions using our MDL material descriptions ensure flexibility of material design from realtime to final frame results. Iray is highly scalable in performance across GPUs and CPUs on local or remote networked machines. An internal database enables fast incremental changes, highly efficient cluster rendering, and powerful collaboration opportunities.

Physically Based Rendering

1 of 4

Iray is an intuitive to operate, interactive, consistent, high-performance global illumination rendering technology that generates photorealistic imagery by simulating the physical behavior of light and materials.

With Photorealistic, Interactive and Realtime rendering modes, application developers can create a custom rendering experience that fits their customers’ needs. Iray render modes can simultaneously render and blend between each other to address a wide range of interactive scenarios, allowing you to optimally balance speed and quality, while always using the same material descriptions.

Physically Based Materials

F1 car render © NVIDIA, 2015

The NVIDIA Material Definition Language, NVIDIA MDL™, defin

s and describes the properties of materials for all rendering modes of Iray. An example material catalog is delivered with Iray to get started from day one building your own materials.

Integration API

A Canon camera rendered with NVIDIA Iray © NVIDIA, 2015

The NVIDIA Iray API is a comprehensive C++ API for integration and customization tasks. The API provides a single access point to the C++ software libraries, which can be dynamically loaded and linked to 3D applications at runtime.

Or partners at Lightwork Design offers Iray+ which gives you easy access to first-class 3D visualization technology of Iray directly within your CAD, point of sale or any custom application. Lightworks provides technology and services for seamless software integration making Iray easily accessible to any application developer.

Distributed Rendering

Iray is designed for efficient scalability across both GPUs and CPUs, whether they are in a single machine or connected across a network.

NVIDIA IrayRecent articles

NVIDIA AI Turns Sketches into Photorealistic Images

NVIDIA AI Turns Sketches into Photorealistic Images

The new GauGAN system uses generative adversarial networks to create highly realistic scenes.
Creating Stained Glass Material in Substance Designer

Creating Stained Glass Material in Substance Designer

3d artist Vincent Dérozier created a detailed breakdown of the amazing setup, which allows creating fantastic stained glass, using various images as a base. You can even download the source file!
Guide: Sunray Mosaic Material in Substance Designer

Guide: Sunray Mosaic Material in Substance Designer

A thorough breakdown of a complex material inside Substance Designer by Pim Hendriks.
GameWorks: Better Materials & Textures

GameWorks: Better Materials & Textures

NVIDIA is working on a ‘magical’ toolset, which helps to enchains textures, generate maps and creates organic variations of materials.
Simple Approach to Complex Environment Productions

Simple Approach to Complex Environment Productions

3d artist Vincent Joyal did a detailed breakdown of his 3d scene, that will teach you how to create complex architecture with a clear modular approach.
GDC 2017: The Most Essential Sessions for an Artist

GDC 2017: The Most Essential Sessions for an Artist

We took the liberty to compile a list of some of the most interesting sessions that you should visit during GDC 2017.
Substance Designer for Organic Materials

Substance Designer for Organic Materials

Gaëtan Lassagne from Allegorithmic talked about new features in Substance Designer and shared some of his production secrets.

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more