NVIDIA Iray
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TBA BR   22, Jun — 24, Jun
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Latest comments
by utku demir
6 hours ago

for the god sake do it for 3ds max and take my money yoo

We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/

by ZHENG ZENG
12 hours ago

NICE!!!

NVIDIA Iray
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NVIDIA Iray is a state of the art, yet easy to use, photorealistic rendering solution with a robust C++API for seamless integration into 3D applications. Iray provides multiple rendering modes addressing a spectrum of use cases requiring realtime and interactive feedback to physically based, photorealistic visualizations. Common material definitions using our MDL material descriptions ensure flexibility of material design from realtime to final frame results. Iray is highly scalable in performance across GPUs and CPUs on local or remote networked machines. An internal database enables fast incremental changes, highly efficient cluster rendering, and powerful collaboration opportunities.

Physically Based Rendering

  • NVIDIA-Iray-80.lv
  • NVIDIA-Iray-80.lv
  • NVIDIA-Iray-80.lv
  • NVIDIA-Iray-80.lv

Iray is an intuitive to operate, interactive, consistent, high-performance global illumination rendering technology that generates photorealistic imagery by simulating the physical behavior of light and materials.

With Photorealistic, Interactive and Realtime rendering modes, application developers can create a custom rendering experience that fits their customers’ needs. Iray render modes can simultaneously render and blend between each other to address a wide range of interactive scenarios, allowing you to optimally balance speed and quality, while always using the same material descriptions.

Physically Based Materials

NVIDIA-Iray-80.lv

F1 car render © NVIDIA, 2015

The NVIDIA Material Definition Language, NVIDIA MDL™, defin

s and describes the properties of materials for all rendering modes of Iray. An example material catalog is delivered with Iray to get started from day one building your own materials.

Integration API

NVIDIA-Iray-80.lv

A Canon camera rendered with NVIDIA Iray © NVIDIA, 2015

The NVIDIA Iray API is a comprehensive C++ API for integration and customization tasks. The API provides a single access point to the C++ software libraries, which can be dynamically loaded and linked to 3D applications at runtime.

Or partners at Lightwork Design offers Iray+ which gives you easy access to first-class 3D visualization technology of Iray directly within your CAD, point of sale or any custom application. Lightworks provides technology and services for seamless software integration making Iray easily accessible to any application developer.

Distributed Rendering

Iray is designed for efficient scalability across both GPUs and CPUs, whether they are in a single machine or connected across a network.

Articles
Questions
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The new GauGAN system uses generative adversarial networks to create highly realistic scenes.

19 March, 2019

4378 views
9 comments
3d artist Vincent Dérozier created a detailed breakdown of the amazing setup, which allows creating fantastic stained glass, using various images as a base. You can even download the source file!

10 August, 2017

10901 views
A thorough breakdown of a complex material inside Substance Designer by Pim Hendriks.

16 May, 2017

5041 views
Johnathon Goswick discusses some of the ways you can use to create high-quality surfaces.

2 May, 2017

7679 views
NVIDIA is working on a ‘magical’ toolset, which helps to enchains textures, generate maps and creates organic variations of materials.

7 March, 2017

4608 views
2 comments
3d artist Vincent Joyal did a detailed breakdown of his 3d scene, that will teach you how to create complex architecture with a clear modular approach.

14 February, 2017

6926 views
1 comments
We took the liberty to compile a list of some of the most interesting sessions that you should visit during GDC 2017.

13 February, 2017

1988 views
Gaëtan Lassagne from Allegorithmic talked about new features in Substance Designer and shared some of his production secrets.

17 October, 2016

12315 views
Artist from India discusses his project based on a concept by Marko Djurdjevic. Rendered with Marmoset Toolbag.

3 October, 2016

5076 views
1 comments
NVIDIA announced yet another cool piece of hardware, which will definitely make you drool (and most definitely faint).

23 July, 2016

1549 views
Game artists everywhere should definitely consider upgrading to NVIDIA GTX 1060 (and get some RAM, cause it never hurts).

21 July, 2016

1586 views
Three Fields Entertainment announced Dangerous Golf, an explosive golf game, powered by UE4.

26 January, 2016

2076 views
Sébastien Deguy, CEO of Allegorithmic, talked with us about Substance Designer 5.3 and its features, true emissive materials, Substance Share, future projects, and what continues to drive him and his team to build such great tools.

15 October, 2015

2246 views