Octane Render
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Latest comments

great work. thanx for this article

by vijaykhatri96@gmail.com
3 hours ago

Great! If a beginner wants to learn Houdini then they needs to click here: https://hackr.io/tutorials/learn-houdini

why Hellblade didn't come on ps4 yet ?

Octane Render
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OctaneRender is the world’s first and fastest GPU-accelerated, unbiased, physically correct renderer. What does that mean? It means that Octane uses the graphics card in your computer to render photo-realistic images super fast. With Octane’s parallel compute capabilities, you can create stunning works in a fraction of the time. Use OctaneRender to create images of the highest possible quality at speeds up to 50x faster than CPU-based, unbiased renderers. Attached to your editing tools? No problem! Octane supports more than 21 plugins and has a fully interactive, real-time 3D editing viewport.
  • Octane-Render-80.lv
  • Octane-Render-80.lv
  • Octane-Render-80.lv
  • Octane-Render-80.lv

Features

Speed

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A futuristic city in Octane Render © Octane Render, 2015

Leveraging the power of the GPU, Octane can render final quality images 10x to 50x faster than CPU-based, unbiased rendering engines. That means, no more “get up and wait” in your workflow.
Interactivity

Octane’s on-screen viewport is the final render. Any changes to the scene are instantly updated on the screen allowing you to tweak any setting and view the results immediately.

Quality

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Octane rendered music control console © Octane Render, 2015

Octane not only provides incredible speed on a single GPU, but it does so without compromising the quality. Free yourself from lengthy wait times and render images in extreme resolutions.
Flexibility

Octane isn’t tied to any single modelling package and supports more than 21 plugins. No matter what your workflow, we probably have a plugin for it. Want to switch between different modelling tools? We support that too with our common interchange format, .ORBX.

Materials

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Lamborghini render © Octane Render, 2015

Octane supports subsurface light scattering (SSS), complex IOR, chromatic dispersion and absorption to create some of the best materials in the industry. Use the node editor to create complex materials from procedural textures, or quickly pull a material from our OctaneLive Material Database.

Lighting

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A sun-set house rendered with Octane Render © Octane Render, 2015

Octane supports HDRI, mesh emitters, IES files and a sun/sky system. Rotate an HDRI file to position it in your scene, or turn any object into a mesh light by enabling the emission property of the material. Octane allows you to manipulate the lighting in a scene, however you choose.

Articles
Videos
Questions
Still have questions?
Travis Davids crafted an awesome shader, which helps you to fill your scenes with awesome 3d rain. It costs $4.

3 September, 2018

1319 views
At SIGGRAPH 2018, OTOY and Epic Games announced a preview of the OctaneRender 2019 integration with UnrealEngine 4.

16 August, 2018

1757 views
1 comments
Lino Grandi shared a quick review of what's new in OctaneRender for Blender V15.2.3.

29 May, 2018

1519 views
Have you tried using the new AI Denoiser in Octane Render?

22 May, 2018

1736 views
Are you trying to figure the tricks of Cinema 4D? Having a hard time dealing with Octane Render?

3 April, 2018

1479 views
Ryan Talbot talked a little bit about his lovely 'Coexist' project, created with the help of Cinema 4D and Substance Painter.

2 April, 2018

2971 views
AI Light, AI Scene, AI Denoiser, and Brigade support open up new amazing opportunities for artists.

19 March, 2018

5889 views
Cem Tezcan showed how he used modern 3d tools to build an environment from one of the older parts of The Elder Scrolls series.

19 February, 2018

2363 views
7 comments
Check out a quick guide from Octane Universe and Eric Keller on using OctaneRender for Unity projects.

1 February, 2018

1978 views
Vladislav Solovjov has released a pack of free materials.

24 December, 2017

6315 views
Unity Technologies has revealed a version of Otoy’s GPU powered OctanceRender for Unity.

17 December, 2017

1712 views
Travis Davids has shared a new video guide that goes over the process of setting up and using the brand new Toon Shader in Octane Render.

6 December, 2017

2916 views
Jonas Holmedal did a detailed overview of his workflow. He showed his texturing, modeling and baking process and explained the peculiarities of realistic rendering.

25 October, 2017

2525 views
Mohamed Daoui has shared a pack of materials he created in Octane.

9 October, 2017

3340 views
David Ariew shared a guide to creating a futuristic city using Octane Scatter, as well as using Octane environment fog volume to create dramatic haze and clouds.

15 June, 2017

2158 views
Quixel’s Wiktor Öhman translated the amazing tutorial by Alexander Maltsev, which covers the use of Megascans with Cinema 4D and Octane.

9 June, 2017

3288 views
Yelisey Lobanov talked about his brave experiment in Cinema 4d. Very nice usage of Megascans.

10 March, 2017

2599 views
3d artist and a 3d-scanning genius Christoph Schindelar talked about photogrammetry and real-displacement-textures. It's out of this world.

29 November, 2016

7573 views
3d hobbyist Alen Vejzovic was kind enough to talk to us a little about the way he builds 3d rocks for his amazing 3d environments.

28 November, 2016

11231 views
3 comments
3d artist Johan De Leenheer discussed the way he builds his amazing 3d models and described the way he makes money on selling his amazing models.

6 September, 2016

4377 views
Keys - an experimental short film by Silverwing and Simon Damborg.

24 August, 2016

1215 views
3d artist Sava Zivkovic was kind enough to share some of the tricks that he and his colleagues used to create the amazing CGI-short 'Twitch'.

3 August, 2016

2577 views

23 April, 2016

1684 views
Graphics startup Otoy is said to be on the edge of a breakthrough that should help game developers create much more beautiful games that can run across different hardware platforms.

11 March, 2016

1255 views
3d artist Sungwoo Lee talked about the way Substance Designer helped him to create detailed materials to build an awesome realistic scene in UE4.

16 November, 2015

10805 views
2 comments
Light artist and Umbra developer Simon Majar discussed the way SVOTI can make your CRYENGINE look incredibly realistic.

2 September, 2015

3416 views

3 September, 2015

807 views