Octane Render
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Brighton GB   10, Jul — 13, Jul
Brighton GB   10, Jul — 13, Jul
Cambridge GB   13, Jul — 17, Jul
San Diego US   19, Jul — 23, Jul
Latest comments
by Junkrat
2 min ago

Awesome 😍😍

sir!! where can i get this kit for free .. i dont have money to spent on it !! please give me any source or link...

by Danielle T. Hebert
5 hours ago

Hi It is very nice article to read and i like this. Thank you for sharing this wonderful idea to us Have a nice day Give more ideas and article about this Thank you :https://medium.com/@yenhang1811

Octane Render
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OctaneRender is the world’s first and fastest GPU-accelerated, unbiased, physically correct renderer. What does that mean? It means that Octane uses the graphics card in your computer to render photo-realistic images super fast. With Octane’s parallel compute capabilities, you can create stunning works in a fraction of the time. Use OctaneRender to create images of the highest possible quality at speeds up to 50x faster than CPU-based, unbiased renderers. Attached to your editing tools? No problem! Octane supports more than 21 plugins and has a fully interactive, real-time 3D editing viewport.
  • Octane-Render-80.lv
  • Octane-Render-80.lv
  • Octane-Render-80.lv
  • Octane-Render-80.lv

Features

Speed

Octane-Render-80.lv

A futuristic city in Octane Render © Octane Render, 2015

Leveraging the power of the GPU, Octane can render final quality images 10x to 50x faster than CPU-based, unbiased rendering engines. That means, no more “get up and wait” in your workflow.
Interactivity

Octane’s on-screen viewport is the final render. Any changes to the scene are instantly updated on the screen allowing you to tweak any setting and view the results immediately.

Quality

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Octane rendered music control console © Octane Render, 2015

Octane not only provides incredible speed on a single GPU, but it does so without compromising the quality. Free yourself from lengthy wait times and render images in extreme resolutions.
Flexibility

Octane isn’t tied to any single modelling package and supports more than 21 plugins. No matter what your workflow, we probably have a plugin for it. Want to switch between different modelling tools? We support that too with our common interchange format, .ORBX.

Materials

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Lamborghini render © Octane Render, 2015

Octane supports subsurface light scattering (SSS), complex IOR, chromatic dispersion and absorption to create some of the best materials in the industry. Use the node editor to create complex materials from procedural textures, or quickly pull a material from our OctaneLive Material Database.

Lighting

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A sun-set house rendered with Octane Render © Octane Render, 2015

Octane supports HDRI, mesh emitters, IES files and a sun/sky system. Rotate an HDRI file to position it in your scene, or turn any object into a mesh light by enabling the emission property of the material. Octane allows you to manipulate the lighting in a scene, however you choose.

Articles
Videos
Questions
Still have questions?
Lino Grandi shared a quick review of what's new in OctaneRender for Blender V15.2.3.

29 May, 2018

889 views
Have you tried using the new AI Denoiser in Octane Render?

22 May, 2018

845 views
Are you trying to figure the tricks of Cinema 4D? Having a hard time dealing with Octane Render?

3 April, 2018

971 views
Ryan Talbot talked a little bit about his lovely 'Coexist' project, created with the help of Cinema 4D and Substance Painter.

2 April, 2018

2395 views
AI Light, AI Scene, AI Denoiser, and Brigade support open up new amazing opportunities for artists.

19 March, 2018

3830 views
Cem Tezcan showed how he used modern 3d tools to build an environment from one of the older parts of The Elder Scrolls series.

19 February, 2018

1966 views
7 comments
Check out a quick guide from Octane Universe and Eric Keller on using OctaneRender for Unity projects.

1 February, 2018

1604 views
Vladislav Solovjov has released a pack of free materials.

24 December, 2017

4048 views
Unity Technologies has revealed a version of Otoy’s GPU powered OctanceRender for Unity.

17 December, 2017

1531 views
Travis Davids has shared a new video guide that goes over the process of setting up and using the brand new Toon Shader in Octane Render.

6 December, 2017

2024 views
Jonas Holmedal did a detailed overview of his workflow. He showed his texturing, modeling and baking process and explained the peculiarities of realistic rendering.

25 October, 2017

2070 views
Mohamed Daoui has shared a pack of materials he created in Octane.

9 October, 2017

2690 views
David Ariew shared a guide to creating a futuristic city using Octane Scatter, as well as using Octane environment fog volume to create dramatic haze and clouds.

15 June, 2017

1506 views
Quixel’s Wiktor Öhman translated the amazing tutorial by Alexander Maltsev, which covers the use of Megascans with Cinema 4D and Octane.

9 June, 2017

2637 views
Yelisey Lobanov talked about his brave experiment in Cinema 4d. Very nice usage of Megascans.

10 March, 2017

2307 views
3d artist and a 3d-scanning genius Christoph Schindelar talked about photogrammetry and real-displacement-textures. It's out of this world.

29 November, 2016

6862 views
3d hobbyist Alen Vejzovic was kind enough to talk to us a little about the way he builds 3d rocks for his amazing 3d environments.

28 November, 2016

10098 views
3 comments
3d artist Johan De Leenheer discussed the way he builds his amazing 3d models and described the way he makes money on selling his amazing models.

6 September, 2016

4055 views
Keys - an experimental short film by Silverwing and Simon Damborg.

24 August, 2016

1068 views
3d artist Sava Zivkovic was kind enough to share some of the tricks that he and his colleagues used to create the amazing CGI-short 'Twitch'.

3 August, 2016

2335 views

23 April, 2016

1442 views
Graphics startup Otoy is said to be on the edge of a breakthrough that should help game developers create much more beautiful games that can run across different hardware platforms.

11 March, 2016

1080 views
3d artist Sungwoo Lee talked about the way Substance Designer helped him to create detailed materials to build an awesome realistic scene in UE4.

16 November, 2015

8912 views
2 comments
Light artist and Umbra developer Simon Majar discussed the way SVOTI can make your CRYENGINE look incredibly realistic.

2 September, 2015

3050 views

3 September, 2015

687 views