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Oculus is focused on making it possible to experience anything, anywhere through the power of virtual reality technology. The company’s first product, the Oculus Rift Development Kit was released in 2013. The second installment of the Rift, the Development Kit 2, was released in 2014 and is available for purchase on

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Seeing is believing

The Rift uses state of the art displays and optics designed specifically for VR. Its high refresh rate and low-persistence display work together with its custom optics system to provide incredible visual fidelity and an immersive, wide field of view.

© Oculus, 2015

The magic of presence

The Rift’s advanced display technology combined with its precise, low-latency constellation tracking system enables the sensation of presence – the feeling as though you’re actually there. The magic of presence changes everything. You’ve never experienced immersion like this

© Oculus, 2015

Advanced and refined design

From the moment you pick up the Rift, you’ll feel and see the attention to detail that went into its design and construction. Customizable, comfortable, adaptable, and beautiful, the Rift is technology and design as remarkable as the experiences it enables.

© Oculus, 2015

Great games deserve a great controller

We include an official Xbox One wireless gamepad with the Rift. It’s one of the best controllers in the world, and it’s perfect for a wide range of games and experiences.

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Introducing Oculus Touch

We’ve created Oculus Touch, a new pair of tracked controllers that let you take your VR games and experiences further than ever before.

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Connect with the Oculus community

Join the growing community of Rift users from around the world. Play cooperatively or test your competitive edge across all sorts of virtual reality games and experiences and discover new friends along the way.

Development Kit 2

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DK2 is the latest development kit for the Rift that allows developers to build amazing games and experiences.

Built in Latency Tester

Real-time microsecond precision measurement of motion-to-photon latency for optimization.

Engine Integrations

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Out-of-the-box engine integrations for the Unreal Development Kit, Unreal Engine 4, and Unity 4.

Oculus SDK

The Oculus Rift and the Oculus SDK currently support Windows, Mac OS X, and Linux.

Low Persistence OLED Display

© Oculus, 2015

DK2 uses a low persistence OLED display to eliminate motion blur and judder, two of the biggest contributors to simulator sickness.

Positional Tracking

© Oculus, 2015

Precise, low-latency positional tracking is a key requirement for virtual reality. Tracking of your real-world head movements opens the door to entirely new interactions and gameplay opportunities.

OculusRecent articles

Oculus Announced Horizon Worlds Asset Library

So far, it has over 100 assets.

Oculus Quest 2 Got Hand Tracking Upgrade

The update improved tracking continuity, hand-over-hand interactions, and gesture recognition.

Oculus Quest 2 Updated

Meta has updated Quest 2 to version 37, adding Apple's Magic Keyboard support, link sharing, a hand-tracked gesture for common actions, and more.

Art Studio VR: Developing a Painting Simulator for VR

Daniel Santalla talks about developing Art Studio VR for Oculus and shares the techniques of bringing painting into VR.

Oculus Updates Its Avatars for Quest

The new avatars will appear first in three games.

Deleting Your Facebook Account Removes Oculus Purchases

Users revealed a new detail of the merging policy of Facebook and Oculus products. 

OpenXR: New Standard for VR and AR

Nick Whiting did a nice detailed overview of the standard developed by the Khronos OpenXR working group.

‘Oculus Start’ Aims to Help Developers

The company is launching this program to offload some of the development costs of qualified developers so that they can focus on creative process.

Goro Fujita Introduces New Format For Game Art

Quillustration is the new type of 3d content done with Quill – VR-panting software for Oculus Rift. It helps to capture entire moments in time.

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