Photon PUN
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Cologne DE   20, Aug — 25, Aug
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SEATTLE US   30, Aug — 3, Sep
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Found it here: https://exoside.com/quadremesher/, just in case anyone else is looking for it.

The link at the end is pointing back to the article. Couldn't find the Quad Remesher and I would really love to test it.

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Photon PUN
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Develop and launch realtime multiplayer games globally whether you are an indie developer or a AAA studio. Photon Unity Networking (PUN) re-implements and enhances the features of Unity’s built-in networking. Under the hood, it uses Photon’s features to communicate and match players. The API is very similar to Unity’s. Developers with prior networking experience in Unity will feel at home immediately. An automatic converter assists you porting existing multiplayer projects.

Realtime

Photon Cloud is available globally to guarantee low latency and shortest round-trip times for your multiplayer games worldwide.

Multiplayer

We offer you the required messaging rates reliably. Our realtime SaaS is the right choice for you whether with TCP, HTTP, Websockets or RUDP.

Cross-Platform

You won’t find a backend supporting more platforms.  Find the supported SDKs down here .

Highly Scalable

Distributed worldwide Photon Cloud scales seamless and automatically even for tens of thousands of concurrent users.

Matchmaking API

Match players randomly or by specific filters into games. Or create a list of open rooms and let players pick one.
It works. Simply and fast.

Customizable

With their turnkey API our client SDKs to guarantee low latency and shortest round-trip times for your multiplayer games worldwide.

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PlayFab is finally free. This platform allows game developers to integrate analytics, monetization and other services in their product in no time.

28 December, 2015

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