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by Hassan Ali
2 hours ago

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Interesting article! Can you add the must watch tutorials for Houdini you mentioned in the article?

by vo ha
15 hours ago

where can I download

Quixel
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Quixel is an industry leader in high-end texturing solutions, specializing in art tools for the Games, Archviz and VFX industries. After releasing Quixel Suite in 2013, Quixel tools quickly became a defacto standard for texturing.

Quixel is an industry leader in high-end texturing solutions, specializing in art tools for the Games, Archviz and VFX industries. After releasing Quixel Suite in 2013, Quixel tools quickly became a defacto standard for texturing.

In 2016 Quixel announced the public beta release of much awaited Megascans, now the world’s largest online scan library containing thousands of standardized and physically based surface scans, vegetation scans and 3D scans. Quixel simultaneously introduced a new line of standalone art tools, Megascans Studio and Megascans Bridge, for easily mixing and customizing surface scans, and quickly exporting scans to major engines and renderers.

Quixel SUITE

Create amazing textures and normals with the industry leading Quixel SUITE. Developed by top industry artists, you are guaranteed the highest quality results and the ultimate artistic experience.

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  • Quixel-80.lv
  • Quixel-80.lv
  • Quixel-80.lv

Features:

Completely integrated experience. With complete seamless integration with both Photoshop and the full set of Quixel tools, 3DO is always there when you need it. No need to jump back and forth between different applications to preview your work. 3DO easily hooks up to your Photoshop documents, simple as can be.

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Physically based rendering. Stay ahead of the curve with the industry’s latest advances in physically based rendering, ensuring you’re all set for creating premium quality content for the next generation of games and films. Experience visuals so stunning you won’t believe they’re real-time, and export high-res production renders in no-time.

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Cinematic post processing. Present your content the way it’s meant to be seen with 3DO’s next-gen post processor. Apply cinematic effects with real-time DOF, color correction, anamorphic lens flares, vignetting, chromatic aberration, SSAO and more.

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World’s fastest displacement. With Quixel’s ground breaking displacement generator, you’ll see your normal map extruded in real time on any mesh without ever having to convert it to a height map. Create in 2D, see in 3D — the second you make a change.

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100% Marmoset compatible. 3DO builds upon Marmoset’s world class Image Based Lighting, ensuring your content will always plug right into Toolbag 2.0, the ultimate scene presentation tool, and Skyshop, Image Based Lighting for Unity.

Quixel DDO

DDO enables you to rapidly create incredible textures, letting you focus on polish and offloading the rest. The workflow is fast, easy and completely adaptable to your own art style. Achieve unrivaled results at unlimited resolutions with the world’s first fully scan based PBR workflow.

Features:

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DynaMask DynaMask introduces unlimited masking control for texture artists. Design stunning weathering using scan and volume based masks, while creating stylized lighting and coloration, all completely non-desctructive and extremely responsive, straight in Photoshop.

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Smart Materials Introducing Smart Materials, a physically accurate and constantly growing library of scan based materials, with measured weathering that reacts to the shape of your mesh. Also taking into account texel density and surface types, Smart Materials constitute the most powerful material technology to date.

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Instant PBR Quixel is working with top studios around the world to bring you the most standardized PBR workflow to date. Right Click Calibration makes any material conform to measured PBR values instantly, and DDO ships with calibration support for a multitude of rendering engines including UE4, CryEngine, Toolbag 2 and Unity 5.

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Mega Resolution DDO is built for high performance texturing to offer you the most easily managable hi-res texturing workflow in Photoshop to date. Work seamlessly with high-resolution textures up to 8K, and export even higher resolutions at any time with DDO’s powerful UpRes feature

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Super Flexible Workflow DDO is built to work with any pipeline while also allowing for completely custom workflows. Set up your own materials, presets and map types, and effortlessly create textures in any style. Whether you are in VFX, ArchiViz or Games, DDO will seamlessly plug into any part of your texture workflow.

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DDO Fusion DDO fuses with tools such as UE4, 3ds Max, Unity 5, Modo, CryEngine and Toolbag 2. Streamline turnaround by texturing directly inside the engine of your project, with DDO staying right inside the app. And as long as your own engine has hot-reloading enabled, DDO will snap right into your tool.

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Megascans Materials DDO is the ultimate tool for utilizing the full power of the Megascans library. Mix scans to create stunning multi-layered tileables, and let scans empower your entire pipeline, from masking to PBR calibrated reflectance. DDO ships with over 1 Gigabyte of Megascans samples to get you started.

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Color to Material Use color ID linking to turn your color map into base materials in just one click, redefining the way you think about color maps. DDO explodes your color map into pre-masked material groups in a matter of seconds, saving you huge amounts of time setting up your base PSD.

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DDO Look Dev Texture meshes without UVs in 2.5D with the DDO Look Dev pipeline, empowering concept designers to visualize final quality in Pre-Vis. This texture pass is non-destructive and can be passed on to any 3D artist to be used on the final model. Clients without DDO can always edit the PSD and send it back hassle-free, for a fully dynamic pipeline.

Quixel NDO

NDO is the definitive normal mapping tool, that turns Photoshop into a complete normal creation toolkit. Use every tool Photoshop has to offer to sculpt normals in real-time, build non-destructive hard-surface designs, extract rich normals from photos with unrivaled definition, and instantly preview every tweak in 3D.

Features:

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Hard-surface has never been faster. Create normal shapes instantly using selections, vectors and brushes, and get perfect bevels with NDO’s advanced tweaking engine. Creating hard-surface designs has never been faster, and is one of the many reasons NDO has quickly become the industry standard for normal mapping among environment artists.

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Introducing Multisculpting. The new Multisculpting feature allows artists to paint jaw-dropping normals in real-time, using unlimited layers and any PS tools. Endless new possibilites open up as vectors, layer effects, filters, smudges, lattices, blend ifs, brushes, wires and so much more can be combined non-destructively to build a single normal layer.

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Stunning material definition from photos. Achieve astonishing material definition while converting photos to normals using presets developed specifically for certain material types. Tweak the presets to perfectly suit your needs, or define your own from scratch. NDO’s unsurpassed algorithms gives you power to control volume and details like never before.

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Super quick detailing. Add unlimited detail to your existing normal bakes without the hassle. No need to worry about rebaking, fake floaters, artifacts, or having too many subdivisions. Just add the surface detail, non-destructively, straight in Photoshop.

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Instant displacements. With Quixel’s ground breaking displacement generator, you’ll see your normal map extruded in real time on any mesh without ever having to convert it to a height map. Create in 2D, see in 3D — the second you make a change.

Megascans

Megascans is the world’s largest online scan library containing thousands of standardized and physically based surface scans, vegetation scans and 3D scans.

Megascans Library 

Megascans and its massive scan library contains physically based 3D, vegetation and surface scans. It’s a 100% standardized library with thousands of scanned items from all over the world including ecosystems covering every detail of a specific biome.

Megascans Studio 

With Megascans Studio you can customize and blend surface scans to create stunning tileables. Megascans Studio is included in the Megascans library service. With this standalone scan editor, you can easily customize and blend your downloaded scans.

Megascans Bridge 

Megascans Bridge is a highly scriptable production tool that will allow you to easily manage all your scans on disk, and export them to any renderer. Bridge is included in the Megascans Library Service

Articles
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The team has decided to significantly lower the price of the assets, giving artists access to way more content for their current subscription.

18 September, 2019

433 views
Quixel shared a new breakdown which shows how Wiktor Öhman recreated Silent Hill's iconic bathroom scene in UE4 with the help of the Megascans library, Quixel Bridge and Quixel Mixer.

12 September, 2019

1362 views
Cameron Burns shared the Megascans materials and assets she used to create a couple of atmospheric 3D projects.

4 September, 2019

1386 views
Quixel has shared a one-hour tutorial by Josh Powers showing how to create a post-apocalyptic using Megascans, Bridge and Mixer in Unreal Engine.

28 August, 2019

1289 views
1 comments
Bartosz Domiczek shared the Megascans materials and assets used for his archviz scene.

21 August, 2019

1364 views
3 comments
Vitaliy Ishkov talked about the way he approaches weapon concept design, rendering, materials, and post-process.

14 August, 2019

2575 views
4 comments
Mariusz Becker did a breakdown of his realistic architectural scene Brutalist Dreams made with Cinema 4D and Megascans.

13 August, 2019

2435 views
In this digest, Andrei Petrukovich shared all the Megascans materials and models he used in his mesmerizing scene Fox.

7 August, 2019

2565 views
Josh Harrison talked about his time at Gnomon and his Vanguard project: VFX, lighting, working with Houdini & Megascans, and more.

5 August, 2019

1321 views
The Quixel team launched their first Mixer challenge.

4 August, 2019

1429 views
Ever wanted to recreate worlds from Destiny 2? We’ve tried to help you out and chose several products from Megascans Library suitable for such a task. 

31 July, 2019

1929 views
In this digest, Vladimir Somov listed all the Megascans materials he utilized and re-used throughout five amazing minimalistic scenes.

24 July, 2019

2545 views
Have a look at the new version of Quixel Mixer that adds countless improvements and pushes the tool to the next level.

22 July, 2019

1561 views
2 comments
Steffen Hampel recreated a cinematic photo by Alex O' Dowd in 3D using online resources and Megascans and did a breakdown of the scene.

12 July, 2019

4515 views
1 comments
 Quixel Bridge 2019.2 is here and this time it is focused on propelling new industry formats and workflows.

10 July, 2019

1511 views
Andrew Alexandrov did a breakdown of his project Silent Knights with a reach storyline behind it and talked about level, Hero prop, materials, and lighting. 

1 July, 2019

4095 views
Today, we've tried to come up with 5 materials and assets from Megascans Library that would help to recreate a scene from the game.

26 June, 2019

3157 views
Thorsten Ruploh did a detailed breakdown of his piece Thinkers Haven made with UE4, Substance tools, 3ds Max, and Megascans.

25 June, 2019

2693 views
Thomas Walker did a breakdown of his Pied Paper scene made with UE4, Marmoset tools, 3Ds Max, ZBrush, and Substance Painter.

18 June, 2019

3455 views
6 comments
Cody Hewitt talked about a sci-fi scene Ruined Lab made in UE4 within Environment Bootcamp at Game Art Institute.

17 June, 2019

2733 views
1 comments
The Quixel team shared an in-depth tutorial goes through the entire production process for Rebirth, a stunning cinematic made using Unreal Engine 4 and Megascans.

14 June, 2019

2447 views
Polymachine’s Hrvoje Čop has released a tutorial for Quixel that shows how you can use the Megascans library and Quixel Bridge for architectural visualization.

10 June, 2019

1092 views
Wiktor Öhman, Lead Artist at Quixel recently paid tribute to Counter-Strike’s iconic Dust II map and recreated it with Unreal Engine and Megascans.

10 June, 2019

3174 views
Mauriccio Torres talked about the scene he created during CGMA course Organic World Building in UE4.

7 June, 2019

3033 views
Evgeniy Vegera shared the experience of taking the Organic World Building course with Anthony Vaccaro at CGMA and talked about his scene made in UE4.

31 May, 2019

5623 views
Michael Di Lonardo has shown his workflow of producing cinematic scenes using World Machine and Megascans.

17 May, 2019

3849 views
Junliang Zhang shared the production details of CyberNeon in UE4, a project that combined the styles of Blade Runner 2049 and Chinese cyberpunk.

16 May, 2019

6412 views
3 comments
Quixel team shared some of the details behind the production of Rebirth, a real-time photorealistic cinematic designed to show the power of UE4 and Megascans.

14 May, 2019

7507 views
The Quixel team revealed Bridge 2019 which brings rich 3D previews, map previews, and more.

30 April, 2019

1477 views
Quixel announced that they teamed up with NVIDIA to support the Material Definition Language (MDL) format. 

28 April, 2019

1287 views
1 comments
Michael Gerard did a breakdown of his Abandoned Train scene made with UE4, Megascans, and SpeedTree: moss creation, Cover System, PP Material, and more. 

26 April, 2019

8305 views
4 comments
Quixel has recently shared another new guide for Quixel Mixer.

25 April, 2019

1043 views
Juan Paulo Mardónez gave a talk on natural terrain production with Mixer and other tools, shared the heightmap production and the tips for hiding tiling marks.

11 April, 2019

3687 views
The Quixel team has shared a new tutorial that shows more possibilities of their powerful Mixer.

10 April, 2019

1351 views
Ronald Houtermans did a breakdown of the Watermill scene made with UE4, Megascans, SpeedTree, and other tools.

9 April, 2019

3883 views
The team of Art Exponent talked about their game Curzon Line and shared some details of the production: the use of Megascans & UE4, work management, and more.

9 April, 2019

2619 views
We now know that Interactive photorealism is possible in real-time at 60+ FPS on mainstream hardware with a single 1080Ti.

1 April, 2019

2107 views
Quixel demonstrates stunning photorealism using Unreal Engine and Megascans at GDC

20 March, 2019

3057 views
1 comments
Mixer 2019 is here, and it's the biggest ever update for Mixer, coming with powerful new core features.

15 March, 2019

1841 views
David Baylis did a breakdown of his archviz scene Winter Cabin in UE4 and talked about scale, props, materials, lighting, and more.

12 March, 2019

8376 views
Barry Legg did a breakdown of his UE4 environment inspired by Simon Stålenhag: working on master materials, using blueprint, Megascans, SD, and more.

11 March, 2019

3257 views
Quixel has shared a new tutorial that shows how to use Mixer’s upcoming procedural mask stack to create a cushion material.

5 March, 2019

1688 views
Corentin Wunsche practised landscape creation with Terrain Tools in Houdini & Megascans and integrating it in Unreal, and shared what he's learned.

5 March, 2019

5829 views
2 comments
Peter Leban prepared a great breakdown of his 3D environment The Two Crows made in Unreal with SpeedTree and Megascans.

26 February, 2019

5889 views
5 comments
Shayleen Hulbert talked about her stylized character based on Cardcaptor Sakura manga series: sculpting, texturing, eye production, presentation, and more.

18 February, 2019

2235 views
Guillaume Deschamps-Michel gave a small talk about his Red Dead Redemption 2 Fan Art made with UE4, Megascans, and Photoshop.

15 February, 2019

3276 views
Valentin Erbuke talked about the way he approached his character project Jungle Hunter: sculpting, texturing, working on the face and the environment.

6 February, 2019

2734 views
Quixel has shared a new short tutorial by Wiktor Öhman that shows how you can create a stylized planks material using Mixer.

4 February, 2019

1902 views
Alexander Kolyasa and Mark Kassikhin were kind enough to share a detailed breakdown of their astonishing Racer's Shelter created in Unigine

4 February, 2019

5366 views
Steven Cormann gave a brief talk on matte painting and the way he uses Megascans & SpeedTree and approaches his environments.

1 February, 2019

3412 views
Some exciting news for all Quixel fans here.

30 January, 2019

3965 views
2 comments
Christian Hecker talked about his 3D environment Journeys Of An Unknown Huntress made with Megascans, Vue, and World Machine.

30 January, 2019

3818 views
Sam Delfanti talked about his UE4 scene inspired by God of War: use of Megascans, material production, lighting & water.

28 January, 2019

3438 views
Konstantin Gdalevich prepared a detailed breakdown of his character covering time-management tips, sculpting process, cloth material and more.

28 January, 2019

2673 views
1 comments
Joseph Burgan gave a huge talk on his Zelda fanart scene: prop & tree production, various materials workflows, Game Arts Institute Bootcamp experience & more.

25 January, 2019

3025 views
2 comments
Chris Lambert prepared a detailed breakdown of his cozy environment made with UE4, Blender, ZBrush, Megascans and Mixer, SpeedTree, and Substance Painter.

23 January, 2019

5201 views
Eduard Grechenko shared a greatly detailed breakdown of his UE4 environment made within the CGMA course Vegetation & Plants for Games.

11 January, 2019

5959 views
3 comments
Z is new a set of tools for simultaneous modeling in Houdini and ZBrush.

17 December, 2018

2359 views
Michael Gerard shared the details of his process of working on natural scenes and vegetation with UE4, SpeedTree, and Quixel Mixer.

13 December, 2018

5687 views
Sephine Cruz talked about her recent personal project The Abandoned Palace Courtyard, the importance of storytelling, modular approach benefits and more.

11 December, 2018

5679 views
Quixel has recently announced a number of changes to its Megascans subscription plans including unlocking stockpiled points, so you will not lose points anymore.

9 December, 2018

1814 views
Farrukh Rahman discussed the way he created a high-quality environment with Unity and Megascans and mentioned some useful Unity features and free assets.

6 December, 2018

4178 views
2 comments
We are so proud to finally announce the launch of 80 Level Awards.

5 December, 2018

2802 views
3 comments
Benjamin Roach shared a story about his path to a Level Designer and his work on locations for VR game Ready Player One: texturing, lighting, assets and more.

30 November, 2018

3294 views
Get ready for Quixel Cyber Week with some awesome deals.

26 November, 2018

1308 views
Learn what's possible with the brand new SideFX Houdini integration with the help of this Houdini ILLUME Webinar.

21 November, 2018

2369 views
Magnus Larsson has shared a collection of images and videos he created while working on the Megascans LiveLink for Houdini plugin

20 November, 2018

1704 views
Adrián Scolari did a breakdown of his UE4 scene Goodbye, Soldier made within CGMA course UE4 Modular Environments led by Clinton Crumpler.

16 November, 2018

3810 views
2 comments
Bondok Max talked about his Breakfast Time scene made with Quixel SUITE, Mari, ZBrush, and V-Ray. 

1 November, 2018

3308 views
Tim van Helsdingen did a breakdown of his sequence made with Houdini, Redshift, and Megascans, and talked about rigging, water simulation, rendering, and more.

1 November, 2018

3400 views
Learn how to quickly build up awesomely detailed materials, and leverage decals to tell interesting stories with this new breakdown of a material created by Josh Powers in Quixel Mixer.

25 October, 2018

3418 views
Marian Latecka has recently shared his latest Mixer project -- a complex cobblestone floor.

22 October, 2018

2101 views
The Team of Project Borealis shared production details on their project that continues the legacy of Half-Life with the help of Unreal Engine.

17 October, 2018

4484 views
1 comments
Vladimir Lepotic was kind enough to share a detailed breakdown of his Beton scene in UE4, providing tons of tricks on setting up the final look with lighting and additional effects. 

8 October, 2018

7251 views
2 comments
A brilliant breakdown by Peter Tran that shows some of the ways to use smart lighting scenarios and other tricks when setting up stunning stylized scenes. 

4 October, 2018

8039 views
1 comments
The Quixel team has shared a new guide to creating an amazing city material with the help of Mixer. 

3 October, 2018

2880 views
4 comments
Quixel has revealed Mixer 2018.2 which brings Layer Masks, new and improved Blend Modes, Tool Tips, and a number of quality-of-life features.

12 September, 2018

2011 views
Romain Chauliac has recently launched a Pokemon Contest on his Discord channel and to show an example of what's expected, the artist created one nice creature in 3 days.

12 September, 2018

2180 views
Josh Powers from Quixel recorded a short video, giving a detailed analysis of two popular game engines.

7 September, 2018

3389 views
1 comments
Jaco Herbst who worked on Total War: Warhammer series shared his experience in creating awesome characters for video games, tips, tricks, and preferences.

31 August, 2018

6575 views
Joel Alexandre talked about the way he remade Halo 2 Warlock map for Unreal Tournament with the help of UE4, Substance Painter and Quixel Megascans.

21 August, 2018

2770 views
Senior Environment Artist Ben Wilson shared the process of creating his outstanding Samorost & Machinarium fanart diorama made with Modo, SD, UE4 and more.

16 August, 2018

4120 views
1 comments
Can Durmaz was kind to share some of his tips for creating organic vegetation and landscapes that will work even for the beginners and low-budget projects.

14 August, 2018

8836 views
5 comments
Carl Armfelt is a large game investor, who recently joined Quixel's board. Check out his exclusive talk on the industry and investing in video games.

13 August, 2018

2845 views
Check out an article from Quixel with Michael Fedichkin about the way the artist used Megascans to create a photorealistic Spanish bar.

20 July, 2018

2097 views
1 comments
Ewelina Lekka has recently joined the Quixel team to talk about her Dream Garden Shed.

19 July, 2018

2306 views
Valentin Erbuke shared his first experience of creating an environment scene with Houdini, Maya and Quixel Megascans assets.

18 July, 2018

3915 views
Anton Gonzalez and Andrew McLennan-Murray talked about animation, VFX, controls and enemy Ai in their new Dark Souls-inspired game Dungeonhaven.

13 July, 2018

4343 views
Garth Travis talked about his experience of creating a high-quality Sci-Fi Modular environment in UE4 & Maya and shared a few helpful tutorials that he found along the way.

12 July, 2018

11502 views
Marian Látečka has recently joined the Quixel team to talk about the way he uses Mixer to create complex materials.

10 July, 2018

2135 views
Jack McKelvie was kind enough to talk about the production of his amazing Oblivion fan project, which he created with the help of Megascans and UE4.

6 July, 2018

5663 views
2 comments
Ilya Ivanov did a great breakdown of his Possessed Tree UE4 project created within CGMA course Vegetation and Plants for Games by Jeremy Huxley.

4 July, 2018

6329 views
Andrew Prince provided a detailed breakdown of his awesome Lighting Studies in UE4: working with natural light, adjusting color and temperature, playing with the angle and much more!

2 July, 2018

23069 views
5 comments
Ehsan Ebrahimzadeh gave a talk on his WW II Trench Environment the artist generated in five days for Quixel Mixer Contest.

28 June, 2018

3923 views
3 comments
This short video shows how the Quixel team of artists goes into the field and gathers amazing 3d scans.

26 June, 2018

1998 views
Jake Dunlop showed the way he created the moss, worked with the shaders and set up the materials in his most recent 3d scene.

20 June, 2018

5149 views
2 comments
Unity has finally released its amazing environment from Book of The Dead demo, which features a ton of awesome Megascans assets.

19 June, 2018

6018 views
Georgian Avasilcutei, an artist who worked on such projects as Dishonored 2 and Life is Strange, shared his character art workflow and some tips.

19 June, 2018

4865 views
1 comments
Javier Perez talked about creating various tileable textures with Quixel Mixer and Megascans library.

14 June, 2018

6242 views
Quixel has shared another short guide.

13 June, 2018

2361 views
Quixel has uploaded a short guide to using hand-painted masking in Mixer.

12 June, 2018

2562 views
1 comments
Having some troubles figuring out the mechanics of Quixel Mixer?

12 June, 2018

1975 views
Check out Grigoriy Karmatskiy talk about the amazing things he learned about the production of game environments during Clinton Crumpler's course on CGMA.

4 June, 2018

4953 views
Alexis Boyer has recently joined the Quixel team to talk about the way she's been using Megascans to add more details to the beautiful world of Colossus.

4 June, 2018

2257 views
Sébastien Van Elverdinghe has recently talked to the Quixel team about his experience creating complex materials using the recently released Mixer.

3 June, 2018

2617 views
We’ve talked with Wiktor Öhman about the little things and details, which help him to create outstanding 3d environments in UE4.

2 June, 2018

4562 views
Pete McNally, a 3D artist with an impressive career, shared his thoughts on Artomatix, Reality Capture, Substance Designer and the future of 3D production in general.

31 May, 2018

5496 views
5 comments
Luiz Kruel talked about some of the cool tools in Houdini, which are aimed at helping developers build video games faster and more efficiently.

29 May, 2018

4499 views
Erasmus Brosdau talked about his new amazing project, which takes real-time animation production techniques on a whole new level.

28 May, 2018

5155 views
Sergey Tyapkin shared his experience in creating an awesome Sci-Fi modular environment pack for UE4 Marketplace.

23 May, 2018

17119 views
2 comments
Galen Davis is an evangelist for Quixel and is afforded the ability to travel the world and help studios across the industry with tools and support using Megascans.

23 May, 2018

1427 views
1 comments
Check out a tutorial by Wiktor Öhman that explains the process of importing custom brushes and sculpting inside Mixer.

22 May, 2018

4262 views
Lincoln Hughes showed some amazing stuff he's been doing with Megascans, optimizing scanned content for in-game use.

21 May, 2018

6945 views
7 comments
The Quixel team has finally announced the Quixel Mixer beta launch.

17 May, 2018

2447 views
Check out Rafael Chies talk about the way he created his amazing stylized house.

17 May, 2018

4248 views
1 comments
Quixel has finally released the all-new Megascans Bridge 2018, the team's biggest update to the app.

16 May, 2018

2776 views
Jonathan Holmes showed how he approached the production of his 'Substation' project, which was created with some Megascans assets.

15 May, 2018

3495 views
Check out Konstantin Gdalevich talking about the production of the amazing stylized character, inspired by the concept of Jesus Blons. Most of the texturing was done with Quixel SUITE and Megascans.

14 May, 2018

3804 views
Quixel has just released a high-quality collection of surfaces and assets including sand, soil, gravel, stones, boulders, rock formations, stumps, and branches.

9 May, 2018

3368 views
Sylvain Picard showed how he builds amazing 3d environments with scanned content and SpeedTree vegetation.

7 May, 2018

4033 views
1 comments
Victor Kam showed how he uses scanned assets with Kuwahara filter to build his amazing fan project.

1 May, 2018

8117 views
3 comments
Saga Alayyoubi did a breakdown of his amazing UE4 installation, showing how he did the sculpts, painting and rendering.

24 April, 2018

4155 views
Daniel McKay showed how he creates amazing realistic materials with Quixel Suite.

24 April, 2018

4096 views
Pedro C. Prieto showed how he worked on the amazing UE4-environment inspired by Helder Pinto's Arbor Vitae.

20 April, 2018

7083 views
1 comments
Quixel has introduced Megascans Bridge 2018, which will be a huge timesaver for all users.

17 April, 2018

2335 views
The talented guys from Gunstar Studio showed how they created explosions, textures fighters and built levels for space action game Phobos Vector Prime.

17 April, 2018

3133 views
Mauriccio Torres has recently shared a look at his latest cave project created in UE4.

11 April, 2018

4009 views
Alex Khaliman showed how he uses scanned data to build amazing custom weapon skins.

10 April, 2018

5316 views
Rahimullah Sharifi talked about his marvelous forest scene created with the help of CryEngine, Substance and some Megascans assets.

3 April, 2018

4170 views
Ronald Houtermans did a breakdown of his beautiful urban environment, which combines scanned materials with beautiful shaders and lovely lighting.

27 March, 2018

5493 views
4 comments
Xiaopeng Shen did a very nice breakdown of the amazing environment he created during the Clinton Crumpler and Jeremy Huxley classes at CGMA.

26 March, 2018

4149 views
Unity users can now get access to materials and sans from Megascans, Substance Source and GameTextures.

20 March, 2018

5926 views
The Quixel team has introduced a new tool called Mixer, which is an artist-friendly goodie for creating environment textures extremely quickly.

15 March, 2018

3788 views
The artist is back with an awesome UE4 project.

5 March, 2018

2894 views
1 comments
Wiktor Öhman presented the first episode of a new Quixel vlog.

2 March, 2018

1417 views
1 comments
Ramon Schauer showed how photogrammetry and clever materials helped him to build an amazing scene from a non-existing game.

27 February, 2018

6507 views
2 comments
Giorgi Chitidze shared some tips on the production of awesome scenes in Unreal, with Speedtree and Megascans.

26 February, 2018

6371 views
4 comments
The wonderful artists from Bluepoint Games talked about the way they've approached the remake of Shadow of the Colossus.

22 February, 2018

9529 views
2 comments
Quixel continues to develop its Megascans library.

12 February, 2018

2502 views

11 February, 2018

4779 views
We were lucky to talk to the amazing team behind a popular online shooter Escape from Tarkov and discussed the amazing technology, which powers this product.

31 January, 2018

14397 views
26 comments
Quixel has updated the Megascans library with a fresh set of high-quality 3D plants.

26 January, 2018

3122 views
Dominique Buttiens shared some secrets of his architectural visualization techniques and showed how he set ups intricate interiors in Unreal Engine 4. 

17 January, 2018

5478 views
1 comments
Unity Technologies showcased a new video Book of the Dead and shared some new features coming to Unity 2018.

16 January, 2018

4727 views
4 comments
Andrew Alexandrov shared some techniques he uses during the production of his simple, but cosy real-time environments.

10 January, 2018

5333 views
5 comments
Daniel Cangini discusses the way we're working with the production of beautiful environments.

4 January, 2018

9721 views
3 comments
Two brothers Thorsten Folkers and Christian Folkers are building a new racing game 'DRAG' with the help of their proprietary engine.

2 January, 2018

14681 views
9 comments
The library is not going to stop growing anytime soon.

28 December, 2017

2476 views
Jared Lewin was kind enough to share some details of his amazing 3d environment 'Magnus’ Complex'.

26 December, 2017

4282 views
Quixel has shared a new guide with Wiktor Öhman going over the process of creating an entire urban street environment using only Megascans assets.

21 December, 2017

3262 views
Quixel team has updated the Megascans library with an amazing set of urban decals.

21 December, 2017

3798 views
Kazuya Tachibana did a little talk about his amazing "Watchmaker" environment, which was done with the use of some clever modeling and vegetation tools.

7 December, 2017

4649 views
2 comments
We've talked with the developers of Raji - An Ancient Epic to learn how the team is working on stylized environments, materials, modeling, and level design.

6 December, 2017

6154 views
Environment artist Paul Fish talked about his experience building detailed maps for popular role-playing games.

6 December, 2017

9821 views
2 comments
It’s now compatible with Compatibility with Photoshop 2018, and features updated materials, improved DynaMask base presets, tweaked metal materials.

5 December, 2017

4651 views
1 comments