Shader Forge
Events
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Milwaukee US   17, Jun — 22, Jun
New York US   17, Jun — 20, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Latest comments
by milesmsith Smith
1 hours ago

Thank you so much for this. I was into this https://akinator.ooo/ issue and tired to tinker around to check if its possible but couldnt get it done. Now that i have seen the way you did it, thanks guys with regards

by Charlotte Delannoy
17 hours ago

Thanks a lot ! Did you give some masterclass of something ?

by Hun Young Ha
20 hours ago

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

Shader Forge
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Shader Forge is aiming to push the visual quality of Unity to new heights, giving you the freedom of shader creation in a visual and intuitive way - with no code required!

Features

• Real-time shader preview for tight iteration times
• Visual & intuitive interface
• Energy conserving physically based lighting, Blinn-Phong or Phong
• Image based lighting; perfect together with Marmoset Skyshop
• Vertex animation
• DX11 Tessellation & Displacement
• Unity Free and Pro
• No extra files – just the .shader file itself
• Extensive node documentation, with tutorials coming soon
• 12 example shaders included, that you can open, edit, and use freely
• Custom lighting support, if you want to get creative or technical
• Outline width and color

Works with Unity

Articles
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Questions
Still have questions?
Nikola Damjanov from Nordeus described the way he can use Shader Forge - a node based shader editor for Unity - in your game production.

9 January, 2017

12416 views
2 comments

8 December, 2014

1294 views