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Latest comments
by Atakan Gürkan
19 hours ago

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by lesa cote
1 days ago

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Silicon Studio
Tools
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Silicon Studio is leading the pack with world-class technologies and products that fully embrace them. We provide the tools for streamlined, high quality game development and other entertainment.

Yebis 3

  • yebis3-80.lv
  • yebis3-80.lv
  • yebis3-80.lv

Bokeh simulation (open/ close simulation of diaphragm blades, lens aberration/ correction simulations), high-quality SSAO, and I/O color-space conversion are the major new features implemented in YEBIS

Features:

Variegated Customizable Glare Effects. YEBIS has a large number of Glare effects, the most widely known being the HDR effect. Furthermore, each effect can be freely customized.

yebis3-80.lv

© Silicon Studio, 2015

Depth of Field Effects. Realize optically convincing bokeh effects just as if photographing with a real lens. Depth of Field effect is the blur effect or ‘bokeh’ observed in out-of-focus areas in our field of vision. It is well known in lens photography and it is definitely a nice way to detach an object from the background, redirect the attention to certain areas of the scene or simply to add a beautiful artistic touch.

yebis3-80.lv

© Silicon Studio, 2015

Motion Blur. Provides the sense of an increase in speed of movement in a scene or for a character. YEBIS comes equipped with very sophisticated Motion Blur effects. Two broad types of Motion Blur effects are supported. The first is a Motion Blur that uses a velocity map to output the speed vector of an object in the scene in pixel units and generates the blur. The other type of effect is Camera Blur. This is a blur effect used when the viewpoint itself has moved and causes a blur in the entire image.

yebis3-80.lv

© Silicon Studio, 2015

Three Selectable HDR Rendering Effects. All of the post-effects in YEBIS 2 interface with the HDR rendering pipeline. YEBIS interfaces with the HDR rendering pipeline. If the graphics engine into which YEBIS has been installed supports HDR rendering, post-effects making maximum use of its capabilities can be added. Issues regarding the mechanism and use of HDR rendering are explained in a separate section (URL). Please refer to this for more about HDR rendering itself.

 

 Paradox

Paradox-engine-80.lv

© Silicon Studio, 2015

With Paradox, start developing cross-platform games using C# and the .NET ecosystem. The Game Studio will help to manage your game assets. A seamless integration with Visual Studio provides the comfort of a productive environment, while developing game scripts is easier with full code intellisense.

Features:

Create cross-platform games in C#

With Paradox, start developing cross-platform games using C# and the .NET ecosystem. The Game Studio will help to manage your game assets. A seamless integration with Visual Studio provides the comfort of a productive environment, while developing game scripts is easier with full code intellisense.

Power up your game

With C# and .NET, the increased productivity will help you to develop your game beyond your dreams. You will have more time to experiment things, quickly iterate on your scripts, try new designs and easily refactor your game code. You can fully leverage on the thousands of existing .NET libraries to power-up your game.

Graphics

© Silicon Studio, 2015

Low level access

While you can enjoy developing with Paradox using only its high level API, you have also the freedom to access lower level API if your game needs to. For example, the Graphics cross-platform API in Paradox gives almost as much as access than the specific Direct3D11 or OpenGL API.

Paradox-engine-80.lv

© Silicon Studio, 2015

Customize the engine

Do you want to customize rendering parts of your game? To develop a brand new rendering technique? To reuse as much as possible your existing code base of shaders? Paradox is on the edge to deliver a customizable engine, allowing you to drive your game off beaten track while still relying on the engine infrastructures and its solid foundations.

Script with async

Write gameplay code with .NET async programming. It allows you to script your game with a fluent syntax. You can make your game more responsive, for example, by loading assets in the background or querying a web server with JSON requests, while still having a responsive game user interface.

Paradox-engine-80.lv

© Silicon Studio, 2015

Visual Studio integration

By providing a smooth integration between the Game Studio and Visual Studio, you can edit your code more efficiently. Visual Studio projects are kept in sync with your game projects.

Paradox-engine-80.lv

© Silicon Studio, 2015

Mizuchi

  • Mizuchi-80.lv
  • Mizuchi-80.lv
  • Mizuchi-80.lv

Features:

Physically Based Rendering
With Mizuchi’s physically based rendering engine, users can easily achieve rich material expression that stands up under any lighting conditions in real-time. Materials that can be expressed includes, metal, wood, glass, cloth and leather.

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© Silicon Studio, 2015

High Customizability
Mizuchi provides an easily customizable rendering pipeline to meet the various needs of any project. Design and build your own rendering pipeline.

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© Silicon Studio, 2015

Integration of “Mizuchi” Runtime
Users can benefit from beautiful and realistic visuals by replacing the rendering component of their game engine with Mizuchi.

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© Silicon Studio, 2015

Workflow of “Mizuchi”
Mizuchi provides seamless workflow from DCC tools to runtime.

  • .Export popular texture and model file formats created from paint and DCC tools.
  • Author material and lighting using Mizuchi editing tool.
  • Export scene to a custom Mizuchi scene format and use it in the Mizuchi runtime.
Articles
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Questions
Still have questions?
Silicon Studio has changed the name of its 3d game engine Paradox to Xenko and announced a couple of new features.

2 December, 2015

1071 views
GameFromScratch took a deeper look into one of the best free engines available for game developers all over the world.

28 August, 2015

1337 views
Milestone's game, RIDE, features Silicon Studio’s optical effects middleware YEBIS and is currently available on Steam for 50% off.

20 June, 2015

1050 views
BANDAI NAMCO Entertainment's free-to-play game, Rise of Incarnates, features Silicon Studio's optical effects middleware YEBIS and is now available on Steam.

26 May, 2015

1542 views
The latest PS4-exclusive Bloodborne from this Japanese studio From Software managed to sell over 1 million copies in less than three weeks after launch.

14 April, 2015

938 views
Silicon Studio celebrates the release of Bloodborne. This hardcore action title extensively uses YEBIS 2 middleware solution which makes the whole title shine in its moody glory.

1 April, 2015

1314 views
3 comments
Silicon Studio is one of the biggest providers of hi-tech game development solutions in Japan. CEO and president of Silicon Studio Takehiko Terada was kind enough to talk with us about the company's new tools.

19 March, 2015

1537 views

20 March, 2015

1213 views

20 March, 2015

762 views

19 March, 2015

762 views