Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Great job and very inspiring! Thanks for sharing.
For Enterprise solutions, and video-game projects with budgets over 1MEUR, Simplygon SDK allows you to integrate the leading optimization solutions into your own pipeline for maximum efficiency. Simplygon is battle-proven and has been used in the production of well over a hundred AAA video games. The SDK consists of the Simplygon API and libraries, and includes Max, Maya, and Softimage plug-ins; example code; and source code for our plug-ins. Furthermore, it supports .fbx, and .obj and is pre-integrated with Unreal Engine 3 and 4.
Integration / API
Designed to be a flexible toolkit for integrating Simplygon’s world-class optimization into any in-house pipeline, engine editor or asset server. The Simplygon SDK provides the API libraries and documentation, example code and developer tools necessary to build, test, and debug your custom Simplygon integration.
The SDK also contains Simplygon GUI and pre-built DCC-tool integrations for Maya, Max and Softimage. Downloading and trying either of these is a quick way to get started. Simplygon is also integrated into Epic Games’ Unreal Engine.
Simplygon Cloud with its simple interface and powerful cloud servers means you can optimize any 3D model for your purpose whether it is for 3D-game optimization, Level of Detail or platform porting; real-time visualization of architecture or manufacturing models; prepping data for 3D-printing; or reducing complexity for publishing 3D in the browser. The mesh tool, polygon reduction and draw call reduction features of Simplygon are at your fingertips.
Please note that using Simplygon Cloud means uploading assets to our Amazon Web Service servers, which of course requires an Internet connection and all the necessary permissions. With Simplygon Cloud you have a choice between our Free and Basic plans.
Our free-of-charge service lets anyone tap into the power of the leading optimization solution, with 1 hour of processing time each month on the Simplygon Cloud servers. One hour may not sound like much, but bear in mind that this is actual server-processing time and most 3D models will only take seconds or minutes to optimize. Simplygon Cloud Free has a simplified interface and easy-to-use default mode with quick-start pre-settings and is limited to 1 million polygons and 2048×2048 texture output for draw-call optimization. Your models are submitted to a queue as you share the server time with other Free users. Simplygon will store your models and may publish or display it, however of course you retain all the rights to your content.
- Simplified settings & interface
- Personal license
- Max 1,000,000 polygons per mesh
- Max 2,048×2,048 textures
- Forum support
Cloud-based optimization service for small teams, working on projects with budgets smaller than 1MEUR, looking for efficiency without investing in a fully automatic optimization pipeline. This account includes 30 hours each month – enough for even the most ambitious 3D creator. If you run out of time, we recommend that you contact our Enterprise Sales team. Models that are uploaded on a Basic account will be processed faster than with a free account, regardless of how many people are using the servers, as we fire up new servers for our Basic customers. You can upload and process meshes with up to 10 million polygons and create 8192 x 8192 textures. Please note that you are required to purchase one license for each individual using Simplygon Cloud Basic.
If you would like to license your own, dedicated server please contact our Enterprise Solutions team.
- Easy-to-use settings & interface
- Personal License
- Max 10,000,000 polygons per mesh
- Max 8,192×8,192 textures
- Email support
The Simplygon Cloud is easy to use and contains pre-built DCC-tool integration for Max, Maya and Unity. The cloud desktop application gives you FBX and OBJ support.
Automagic Game Optimization
Simplygon is the leading solution for automatic optimization of 3D-game content and Level of Detail creation. By replacing tedious and time-consuming manual work, Simplygon offers the benefits of LODs but without the drawbacks of increased production time and development cost.
- Optimize your game
Optimization is key for video games; it is essential to boost performance and provide a stable, high frame rate. Talented developers and artists should never waste their time on manual optimization or building LOD models though. Simplygon offers you a solution to replace tedious work with an automated process to make everyone happy! Simplygon will rapidly create all the LOD (Level of Detail) models for your game. It will automatically generate optimized assets for any game, regardless of platform, and automatically port or repurpose existing 3D content to a different platform (e.g. from PC to mobile).
Simplygon is also very useful for mobile game optimization. Mobile devices, such as phones and tablets – although relatively powerful – struggle with pushing too many triangles and are draw-call bound, something which can be alleviated by optimizing the content with Simplygon.
- Automatic LOD Creation
Simplygon automatically reduces the polygon count of 3D meshes, primarily to create optimized models for Level of Detail, which is crucial for high and stable frame rates. The reduction is done with a unique and proprietary method that has taken years to develop, that unlike other reduction software removes triangles intelligently. Simplygon’s triangle reduction is made with games and game development in mind and can guarantee pixel-perfect LOD-chain generation in a fully automated process.
For more advanced user it also allows locking important vertices and using vertex-weight sets to guide the optimizer for increased quality control. Simplygon supports multiple UV channels and normal, skinning data, etc are all considered when creating LODs to achieve maximum quality. Simplygon can even review and automatically improve its own results to further save time and ensure high quality.
- Draw Call Reduction
Simplygon’s draw-call reduction is a unique and revolutionary technology that generates a replacement mesh for a single or a set of input meshes. Small topological features are transferred to details in a texture atlas in order to preserve quality when doing aggressive reduction. The algorithm ”shrink wraps” the object in order to remove interior data and only keep what is visible from the outside of the object. The result is a high quality “proxy”, indistinguishable from the original mesh at the target viewing distance, together with a drastic reduction of triangles and draw calls needed in order to render it.
Automagic 3D CAD Optimization
Simplygon is the leading solution for automatic optimization and compression of 3D CAD models for real-time rendering, 3D-printing or sharing and publishing. Use Simplygon to visualize your CAD content – quicker and at a lower cost.
- Optimize CAD Data
Architectural and infrastructural CAD models need to be visualized several times in their lifetime for collaboration, marketing and service. Simplygon can enable this by providing tools to convert, optimize and publish content for various devices and situations. The unique understanding of CAD meshes’ connectivity, topology and curvature will preserve the necessary details for visualization – giving you the high quality needed for your purposes automatically.
Simplygon offers you the ability to visualize architectural and infrastructural models for your specific purpose in minutes with our mesh tools and material tools.
- Triangle Reduction
Simplygon automatically reduces the polygon count of 3D meshes, primarily to create optimized models for visualization, 3D printing etc. It is done with a unique and proprietary method based on many years of R&D, and unlike other reduction software removes triangles intelligently. Simplygon can guarantee generation of optimized models in a fully automated process, but also has advanced features and settings to ensure the best result possible.
When importing data from NURBS and surface software you will get meshes with a very high triangle count that is unsuitable for real-time visualization. Simplygon will automatically reduce the triangles to a level where the mesh can effortlessly be imported and rendered in an interactive application. Simplygon preserves important features on meshes to keep silhouettes intact. It supports multiple UV channels and preservation of normals, colors and object boundaries to achieve maximum quality. Simplygon can even review and automatically improve its own results to further save time and ensure high quality.
- Draw Call Reduction
Simplygon’s draw-call reduction is a unique and revolutionary technology that creates a replacement mesh for one or a set of input meshes, at the same time as smaller topological features are transferred to details in a texture atlas. This process greatly reduces the draw calls needed in order to render it.
Our unique algorithm creates this stand-in mesh by ”shrink-wrapping” the object and removing all interior data, only keeping what is visible from the outside, and thereby making a drastic reduction of triangles. The result is a high-quality “proxy” mesh that is indistinguishable from the original at the target distance.
This enables viewing of CAD assemblies in a hierarchical fashion where you can close in on individual objects/parts with higher detail while keeping the rest lower-resolution. This makes Simplygon a perfect solution for making content available on lower-powered devices such as tablets enabling interactive manuals, configurators etc.
Automagic 3D Print Optimization
Simplygon is the leading solution for automatic optimization and compression of 3D (e.g. CAD, scan) models for 3D printing. No matter where the model comes from it is probably not suited for printing. Running Simplygon’s optimization before printing ensures a better result.
- Optimization for 3D Print
3D printing is awesome – allowing professionals and hobbyists to experiment, collaborate and creating prototypes with much faster turnaround time. It is a great way to receive valuable input and feedback as well as increase efficiency. 3D printing is however limited by many models not being intended for printing and therefore far from perfect. To be able to print successfully, models need to be converted, repaired and optimized. Simplygon has a unique understanding of CAD and 3D-scan meshes connectivity, topology and curvature, and will preserve the necessary details automatically giving you the high quality needed for your printing purposes. Simplygon will automatically create optimized models that are perfect for printing – regardless of printer type.
- Triangle Reduction
Simplygon automatically reduces the polygon count of 3D meshes, a necessary step in creating optimized models for visualization and printing. It is done with a unique and proprietary method that has taken years to develop, and unlike other reduction software removes triangles intelligently. Simplygon can guarantee generation of printable optimized models in a fully automated process, but also has advanced features and settings to ensure the best result possible.
- Watertight Mesh
We have developed a unique technology that can create a replacement mesh for one or several input meshes. Small topological features are transferred to details in a texture in order to preserve quality when doing aggressive reduction. The algorithm ”shrink wraps” the object in order to remove interior data and only keep the what’s visible from the outside of the object. The result is a high quality “stand-in” mesh that is ensured to be a water-tight 2-manifold mesh, excellent for printing.
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