Official website

www.sine.space
SineSpace is a multi-user simulation engine available free on a public grid and on a paid license basis for private grids.

A multi-user simulation engine available free on a public grid and on a paid license basis for private grids.

The platform can be accessed through PC, Mac, Linux, VR headsets, WebGL and Mobile.

It is used by consumers, developers and enterprise customers who use it to build, publish and participate in rich, complex, immersive, multi-user spaces.

PUBLIC GRID

The Sinepace Public Grid is a social platform where people meet, create content, share and sell their work, organise events and build communities.

PRIVATE GRIDS

The Sinespace platform is licensed by a wide range of corporations, government departments, schools, universities, and startups.

It provides a comprehensive toolchain for building the widest possible array of multi-user 3D projects and applications.

SineSpaceRecent articles

Sinespace & Unity Collaborating on New Asset Store Program

Sinespace, a Unity Asset Store partner, is collaborating with Unity Technologies to enable Asset Store Creators to sell their content to a whole new audience.

Quickly Creating & Selling Furniture for Unity Games

Guillermo Campos also known as Night Forest talked about quick production of furniture for different platforms including Sinespace.
New Education Platform from Unity

New Education Platform from Unity

Unity Technologies announces Unity Learn Premium, enabling professionals across industries to master Real-Time 3D development.
Developing a Generic FPS System

Developing a Generic FPS System

Ulli Berthold talked about Sinespace, the development of FPS components for the platform and gave recommendations to those who want to create something big.
Deep Dive: Terrain Shader Generation Systems

Deep Dive: Terrain Shader Generation Systems

Jason Booth gave a talk on the terrain engines and his helpful shader generation systems for Unity MicroSpalt and MegaSplat.

Indie Games of E3 2019 and More

80 Level picked up some neat little indie gems that you might enjoy.
Using Terrain Shaders in Open World Games

Using Terrain Shaders in Open World Games

Here’s a very good overview of how to use Jason Booth’s MicroSplat terrain shading system in Unity-based projects.
How to Use Post Processing in Environment Design

How to Use Post Processing in Environment Design

Guys from TriloByte kindly gave permission to repost their amazing article on using post-processing in SineSpace.

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