Terragen
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London XE   17, Aug — 20, Aug
Cologne DE   19, Aug — 21, Aug
Cologne DE   22, Aug — 26, Aug
Seattle US   28, Aug — 30, Aug
Atlanta US   30, Aug — 4, Sep
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by lesa cote
9 hours ago

This is a great post on star wars. Our cheap assignment experts are really impressed. https://www.dreamassignment.com/cheap-assignment-help

Thanks for sharing, the lighting on the wheels and coins is beautiful, very painterly.

by Catalyst
17 hours ago

The site is in Japanese, but the program was in English for me.

Terragen
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Terragen™ is a powerful solution for rendering and animating realistic natural environments. Create entire worlds from your imagination, or import real world terrain datasets and use Terragen 3 to create the most realistic visualisations possible. You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars. With Terragen 3 you have complete control over the shader networks used for terrains, textures, micropolygon displacements, clouds and object distributions. You can reorganise the planetary shading pipeline to suit your goals. Place grass and trees wherever you want, as well as other objects in native TGO or OBJ format that you have modeled in third party software.
  • Terragen-80.lv
  • Terragen-80.lv
  • Terragen-80.lv
  • Terragen-80.lv

Atmospherics
Terragen was the first application to give artists a photorealistic Earth-like sky and sunlight simulation that was easy to use. Terragen 3 takes this much further with a spherical planet model, more accurate lighting, volumetric cloud and fog layers which can be controlled by custom shader networks, all rendered with multiple scattering and global illumination.Using TG3’s flexible node system you can create virtually any type of cloud, from wispy stratus and cirrus, to billowing cumulus and towering thunderheads, or even fog and mist.

Use unlimited cloud layers in your scenes for absolute realism. Choose between true 3D volumetric clouds, or hybrid “2.5D” clouds for faster rendering with less demanding cloud forms. Enjoy full control over the look of your clouds and atmosphere, including strength and color, red shift, haze density, and more, allowing you to create everything from the sublimely beautiful, to the out-of-this-world. Easily add stars, backgrounds, or even whole planets to your skies.

Terragen-80.lv

© Terragen, 2015

Lighting
Terragen 3 features realistic sunlight(s), local, and spot light sources that can illuminate anything, ray-traced soft shadows, global illumination that enables full lighting interaction between surfaces, atmospheres and clouds, and ambient occlusion options. The quality of global illumination or ambient occlusion can be adjusted to find the right trade-off between render times and lighting quality. Our goal is to give you the right balance of lighting as quickly as possible, and then give you controls to tweak individual lighting contributions to perfect your art.

Terragen-80.lv

© Terragen, 2015

Terrain
Terragen 3 allows you to create and manipulate highly realistic terrains, both heightfield and procedural. You can load existing heightfields to replicate real-world terrains and gain additional control by using a 3rd party terrain editor, or leverage the powerful built-in procedural functions to achieve global-scale terrains of nearly infinite detail, from the smallest pebble, to the largest mountains. You can combine the benefits of both terrain types in one scene, seamlessly. Even your heightfield terrains can be enhanced with the power and flexibility of procedurals. Using 3D procedural functions, go beyond the limits of heightfields to create truly realistic terrains, including sheer cliffs and even overhangs. Let your imagination run wild and create out-of-this-world terrains.

Terragen-80.lv

© Terragen, 2015

Objects
Terragen 3 includes support for rendering of complex, fully textured objects. Add life to your scenes with models of houses, trees, custom-designed rocks, or any other object. Objects can have an unlimited number of polygons and textures, constrained only by available memory. With your objects loaded into your scene, you can then apply any of Terragen 3’s surfacing effects and procedural shaders to enhance the look of your texturing.With a fully realized and powerful instancing system you can take your use of objects to a whole new level, and achieve highly realistic results. With Terragen 3’s “Populators”, you can add thousands or even millions of trees, rocks, birds, blades of grass, or any other object to your scene. You can instance any object that you can load. Terragen 3’s population system makes it possible to render literally billions, even trillions of polygons in a single scene!

Terragen-80.lv

© Terragen, 2015

Animation
With the optional Animation module, Terragen 3 becomes a virtual movie camera. Almost every parameter in a Terragen 3 project can be animated over time, not just the camera. This can be used to render dramatic fly-throughs, time-lapse effects and more. The Animation module includes a complete timeline and key frame editor, allowing you to see a visual representation of all animated parameters. A curve editor is also included where you can directly adjust key frame values on a plotted motion curve. You can key-frame parameters, import key frame values from text files and render image sequences from the user interface or frame by frame from a command line. Camera paths are plotted. You can preview fly-throughs in real time in the 3D Preview.

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