Founded in 1996, Foundry are creators of pioneering software for the creative industries. They are headquartered in London, with over 300 employees and a presence in the US, China, Japan, Australia and Europe


IMAGINATION ENGINEERED

We have been developing creative software for the Digital Design, Media and Entertainment industries for over 20 years. Our products are used to create breathtaking visual effects sequences on a wide range of feature films, video-on-demand, television and commercials.

Our clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google.

We partner with these companies to solve complex visualization challenges to turn incredible ideas into reality. This is why our software has been integral in the making of every VFX Oscar-winning film, award-winning TV shows and commercials for more than a decade.

Our Products are Nuke, Hiero, Mari, Katana, Flix, Athera, Modo, Colorway.

FoundryRecent articles

Halloween Friends: Stylized Sculpting & Texturing

Mateo Orozco did a breakdown of his adorable work Halloween Friends: blockout, sculpting, texturing, and lookdev.
Nuke 12.0 Released

Nuke 12.0 Released

Foundry, the leading developer of creative software for the digital design, media and entertainment industries, released Nuke 12.0.

Making a Valkyrie: Armor, Feathers, Materials

Jose Antonio De La Hera Gilarranz shared the production details of his character Valkyrie made in ZBrush, Maya, Mari, and Substance Painter.
Building a Bovine Skeleton & Muscle System

Building a Bovine Skeleton & Muscle System

Denis Udalov took the CGMA course Sculpting Anatomy: from Animal to Creature by Gael Kerchenbaum and talked about the wild Indian bull Gaur created during it.

Dreamscaper: Game Dev in UE4, Shaders and Animation

Afterburner Studios team talked about the development of  Dreamscaper – a game about a lucid struggling dreamer. Learn about  UE4 game development, world building, character animation, VFX, shaders, and more.
Telling Stories with Materials and Meshes

Telling Stories with Materials and Meshes

Jared Fischler did a breakdown of his amazing scene made as a part of a class at Gnomon. The main focus was put on visual storytelling.
Modular Approach to Stylized Environments

Modular Approach to Stylized Environments

Rodrigo Gonçalves did a breakdown of his Low-Poly Model Kit made with Modo, 3D Coat, Substance Painter, and Marmoset Toolbag.
Achieving Photorealism with 3D Characters

Achieving Photorealism with 3D Characters

Şefki Ibrahim shared his workflow of producing digi-doubles of real people. Zbrush, Maya, Photoshop, Mari, Arnold & Nuke were a great help with that.
Cinematic-Quality Character Art Workflow

Cinematic-Quality Character Art Workflow

Taj Nabhani did a breakdown of his outstanding character Jjahawa, talked about sculpting, texturing, and presentation, and shared several helpful resources.

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