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Latest comments
by Pedro Perez
4 hours ago

Great tip. Thanks for sharing!

use unity connect you find many artists

by Shayne Byrne
7 hours ago

Maybe they should focus on making their games they already have run a bit better first. There are many complaints about the game play in World of Tanks. The platoon aspect needs fixing so it is more fairly ranked.

Foundry
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The Foundry Visionmongers is a visual effects software development company with headquarters in London, and offices in Los Angeles and Redwood City, California.

Smart software for creative people

Our software solutions are anything but ordinary. The workflows they create serve multiple industries and generally make doing creative things a walk in the park.

We know that tools in VFX are also relevant to designers and vice versa. It’s that understanding that helps us to develop flexible, open products that solve problems.

The portfolio is as creative as it is technical, packed full of groundbreaking award-winning techy goodness that will have even the most demanding organization or one-man-show salivating.

We are a little bit proud of what we achieve at The Foundry and want to take you on our journey with us.

There are three things that make The Foundry unique:

  • Our forward-thinking approach to making creative software.
  • The people that drive it.
  • Meaningful relationships with our customers.

 

MARI indie

  • MARI indie © thefoundry.co.uk
  • MARI indie © thefoundry.co.uk
  • MARI indie © thefoundry.co.uk
  • MARI indie © thefoundry.co.uk
  • MARI indie © thefoundry.co.uk

MARI indie is the fastest, most artist-friendly way to texture, paint, and detail amazing 3D assets for your game projects. Fine-tuned for individual developers and freelance artists in the game industry, MARI indie is an invaluable toolset that lets you focus on the artistic aspect of 3D game asset painting without getting bogged down by the technical side — free of any individual commercial restrictions and without breaking your budget!

Delivering massive power and flexibility at minimal cost, MARI indie gives you ultimate control over painting and detailing every facet of your 3D models and animations in a way that’s quick, intuitive, and highly creative — all in one complete package that lets you work just the way you want.

Supported by the world’s most advanced layering system, MARI indie is a real workhorse. It gives game artists and content creators all the functionality they need to exactly replicate the look of assets in their games engine.
Features and Benefits

MARI indie Includes Features For:

  • Intuitive painting and texturing directly onto 3D models
  • Importing custom Photoshop brushes or creating your own
  • Advanced layer-based workflow gives greater speed and control
  • Realistic interactive previews on-the-fly
  • Powerful geometry handling gives you greater precision and control
  • Alembic support for animated geometry caches and imported cameras
  • Physically based shading and environmental lighting
  • Key Features and Workflows Explained

3D Painting and Texturing

Embrace a more creative, fluid approach to 3D game asset painting with MARI indie, which features the same workflow and intuitive painting and texturing toolset found in MARI 2.6. Create stunning details, textures, and visual effects by painting in 3D directly onto your game assets in a way that flows naturally.

Reused / Customized Brushes

Are you a long-time Photoshop user who’s already built a stable of unique brush tools you can’t live without? You can import your favorite brushes right into MARI indie or create your own customized brush tools with our brush engine. Also, MARI’s special “healing” and “slurp” brush tools add painless seam removal and smear/texture dragging to the mix.

Advanced Layering

Greater speed and efficiency are within your grasp. MARI indie’s layer-based workflow lets you paint faster with greater control. Real-time adjustments, GPU-accelerated procedural layers, and advanced masking make it easier to focus on nailing the look you want. The powerful blend of both procedural updates and painted detail in the same toolkit will make your work so much easier.

Physically based shading

Boost your realism to the max! MARI indie’s physically based shading system simulates real-world materials, allowing them to react more naturally under different lighting situations. It’s a real game-changer. Paint and texture as you always have been, and MARI indie will calculate shading and lighting in scene linear, simulating the real-time workflow of your game engine.

Environmental lighting

When paired with physically based shaders, MARI indie’s environmental lighting engine will save you time generating a closer near-final look before you button everything up for export to your game engine. With proper lighting situations that match your engine environment, you’ll be able to texture and paint more accurately to achieve the desired end result faster.

Interactive Preview

Need to create normal maps from bump maps on-the-fly? No sweat! MARI indie’s interactive preview is a major time-saver that simplifies the process of generating and manipulating textures. Dynamic lighting and shadow support also let you cast real-time shadows on your 3D game assets from multiple directions.

Geometry Handling

Exercising quick, fine-tuned control over multifaceted surfaces across animated assets is a no-hassle affair with MARI indie’s advanced geometry handling, which tackles animated geometry and textures with ease. You can also easily isolate, select, mask, and hide geometry per patch and face, giving you tremendous flexibility and control over the look of your creations.

Differences between MARI indie and full MARI

  • Project file (.mra) linked to Steam account / cannot be shared with other users
  • The UDIM patch count is limited to 2 patches per object
  • The object count is limited to 3 objects
  • Export texture resolution size limited to 4k and 8-bit color per channel
  • Allowed export formats: .psd, .png, .tga, .jpg
  • Output formats no longer available .exr, .tif, .tiff, .hdr, .dds, and .ptx
  • Python scripting disabled
  • Custom shaders not allowed

Why not double your creative might by pairing MODO indie and MARI indie together in your solo 3D game asset pipeline? Read more about MODO indie’s incredible 3D modeling, sculpting, and animation capabilities here! Monthly subscription or perpetual license bundles available!

Articles
Videos
Questions
Still have questions?
Afterburner Studios team talked about the development of  Dreamscaper - a game about a lucid struggling dreamer. Learn about  UE4 game development, world building, character animation, VFX, shaders, and more.

11 June, 2019

1394 views
1 comments
Jared Fischler did a breakdown of his amazing scene made as a part of a class at Gnomon. The main focus was put on visual storytelling.

4 June, 2019

1507 views
Tek Tan recently posted a great 3 part tutorial showing the whole process of creating an appealing cyberpunk scene from scratch.

30 May, 2019

979 views
Charlotte Johnson took Dylan Ekren's class "Creating Appealing Characters", talked about its structure, and the stylized character made within it.

24 May, 2019

2561 views
Rodrigo Gonçalves did a breakdown of his Low-Poly Model Kit made with Modo, 3D Coat, Substance Painter, and Marmoset Toolbag.

22 May, 2019

2643 views
Şefki Ibrahim shared his workflow of producing digi-doubles of real people. Zbrush, Maya, Photoshop, Mari, Arnold & Nuke were a great help with that.

15 May, 2019

2341 views
2 comments
Taj Nabhani did a breakdown of his outstanding character Jjahawa, talked about sculpting, texturing, and presentation, and shared several helpful resources.

14 May, 2019

4630 views
4 comments
Miguel Nogueira shared his workflow of creating realistic cyberpunk shaman made with ZBrush and KeyShot.

9 May, 2019

2322 views
Lennard Claussen shared his workflow, useful plug-ins and settings setups for creating futuristic-looking weapons. The modeling part was made in Maya, rendering using V-Ray.

9 May, 2019

2993 views
7 comments
The team of RealtimeUK shared some details behind the production of an outstanding Game of Thrones: Winter is Coming trailer.

22 April, 2019

2839 views
2 comments
A 3D artist Munkhjin Otgonbayar has shared some helpful workflow tips on production of a mesmerizing Sci-Fi melee weapons. The entire project was textured with Substance tools.

21 April, 2019

3549 views
4 comments
Sinjin Treharne shared his experience of studying at Gnomon and talked about character 3D sculpting in ZBrush and texturing with Mari & Substance Painter.

22 March, 2019

2500 views
Dmitry Yehorov prepared a breakdown of his character bust made within Valentin Erbuke's course and talked about blocking, texturing, rendering, and more.

20 March, 2019

1642 views
1 comments
Serguei Krikalev talked about his realistic Pharah fanart made within CGMA course Character Creation for Film/Cinematics led by Peter Zoppi.

15 March, 2019

2753 views
Nicolò Granese did a breakdown of his Think Tank cinematic character project made from scratch: modeling, texturing, lighting, rendering, and more.

19 February, 2019

1782 views
Alla Chernova shared a tutorial on techniques and tips she used to create a full CG open environment in Houdini.

15 February, 2019

6333 views
Valentin Erbuke talked about the way he approached his character project Jungle Hunter: sculpting, texturing, working on the face and the environment.

6 February, 2019

2325 views
Nikita Svechnikov showed his character workflow: sculpt, props, cloth, feathers, Substance Painter workflow, and rendering in Keyshot.

28 January, 2019

3942 views
Foundry has recently released Katana 3.1 that brings improved 3D scene processing performance and changes to the Alembic library allowing multi-threaded rendering plugin to be up to 5x faster.

4 December, 2018

1349 views
Bailey Wheatland prepared a great breakdown of his real-time character: precise female figure and facial features, voluminous hair, experiments with shadows.

4 December, 2018

4298 views
A new tutorial by Mathew O will show you a way of using HDR images to generate a nicely lit render environment for assets.

29 November, 2018

1853 views
Lars Sowig talked about the way he combines 2D & 3D in his concept art, discussed the pros and cons of kitbashing and more.

26 November, 2018

2443 views
1 comments
Dmitry Belozorov kindly talked about his amazing 3D weapon designs, the vital points in concept art, the advantages of Fusion 360 and KeyShot, and more.

22 November, 2018

4953 views
Mido Lai did a breakdown of his outstanding character Emily the Assassin, shared the full workflow and gave a bunch of useful tips for character artists.

21 November, 2018

6458 views
Gue Yang took CGMA Next Gen Character course and talked about creating a real-time 3D character: Mari&ZBrush workflows, export to Marvelous Designer and more.

20 November, 2018

4256 views
4 comments
Marcel Gorri did a breakdown of his final diploma project at Think Tank created with Maya, ZBrush, and V-Ray.

2 November, 2018

3421 views
CGMA student Mark Hołubowski shared his experience of taking Hard Surface Modeling for Films course and talked about the production of his spaceship model.

2 November, 2018

2320 views
Bondok Max talked about his Breakfast Time scene made with Quixel SUITE, Mari, ZBrush, and V-Ray. 

1 November, 2018

2799 views
Abdelrahman Kubisi allowed us to repost his tutorial on making realistic portraits with Maya, Arnold, ZBrush, and Mari.

30 October, 2018

3360 views
Vinicius Favero did a breakdown of his mighty character Kangrinboqe Warrior made with ZBrush, Maya, Substance Painter, Mari, and V-Ray.

23 October, 2018

2672 views
Olle Norling allowed us to repost a breakdown of Street Kitchen environment built with the help of UE4, Substance tools, ZBrush, and Modo.

17 October, 2018

2587 views
1 comments
Christopher Stone talked about Weapon & Hard-Surface Art, his workflow, software solution experiments, approach to the materials and more.

2 October, 2018

3900 views
Alejandro Olmo talked about his Shaman character made within CGMA course Next Gen Character Creation. Software used: ZBrush, SP, Toolbag, Mari, MD and more.

28 September, 2018

3072 views
Foundry has recently announced a new release of Mari, a popular 3D painting software.

14 September, 2018

1716 views
Joao Baptista talked about working on stylized and realistic characters in ZBrush, Substance Painter & Designer, concepts, retopology, UVs and more.

30 August, 2018

3840 views
Keyshot 8 is coming and Luxion has released a sneak peek video highlighting some of the features to be presented in the release.

27 August, 2018

1449 views
Alex Senechal has released a new tutorial that will teach you about all of the tools in Keyshot.

26 August, 2018

2966 views
The Gnomon student Courtney Chun talked about her amazing Kali project and the way she achieved realism working on a stylized character.

24 August, 2018

2841 views
Concept designer Alex Senechal kindly shared his weapon design workflow and awesome Visual Design Basics tutorial completely free for the first 50 people!

23 August, 2018

5409 views
Have a look at an awesome pack by Sergey Tyapkin that will help you figure out a way you can generate thousands of different structures inside Modo.

19 August, 2018

2870 views
1 comments
Anton Kazakov broke down his incredible sci-fi stun gun fully modeled and designed in 3DCoat and KeyShot.

8 August, 2018

2011 views
Ivan Sukhanov showed how he created his fascinating 3D Sci-Fi Module in Modo, Marmoset and Substance Painter.

30 July, 2018

4509 views
2 comments
Foundry presented a new version of Flix, the team's story development, and 2D storyboarding tool.

9 July, 2018

1507 views
Aviral Agarwal talked a bit about the way he works on the production of awesome 3d characters.

22 June, 2018

3770 views
Foundry has shared a preview of the upcoming Nuke update recorded at this year's FMX.

17 May, 2018

1441 views
Check out Valentin Erbuke from Gnomon, talking about some of his amazing character projects.

11 May, 2018

4271 views
This pack by Alexandr Shmakov will help generate infinite variations of chains inside the tool in no time.

11 May, 2018

1449 views
Alex Novitskiy did a detailed breakdown of his Terminator-inspired project.

27 April, 2018

4736 views
2 comments
Marius Wittig and his colleagues discussed the sculpting, texturing and rendering process, which helped them to build a detailed CGI creature.

10 April, 2018

3683 views
2 comments
Here’s a little toolkit by to help you build amazing renders in a very short time.

26 March, 2018

1860 views
1 comments
Aldana Zanetta shared the way she approached the recent Unity Environment Contest and created her beautiful 'Futuristic Exploration' scene.

21 February, 2018

8449 views
1 comments
Ryan Kidd did a nice breakdown of the production process, which he used to build an amazing realistic character.

20 February, 2018

6147 views
Cem Tezcan showed how he used modern 3d tools to build an environment from one of the older parts of The Elder Scrolls series.

19 February, 2018

3959 views
7 comments
Ryan Hawkins has shared a free intermediate guide to using KeyShot.

15 February, 2018

2184 views
Jason Martin shared some advice for character artists, who want to build some amazing 3d sculptures!

14 February, 2018

3762 views
David Waldhaus, Stellan Joerdens and Marcell Füzes shared the way they've built, textured and rendered the amazing living city.

8 February, 2018

5253 views
2 comments
Film artist Jonathan Sabella explained, how he approached the production of a real-time character.

22 January, 2018

3651 views
2 comments
Kristina Baziuchenko did a little overview of her Dishonored-looking character.

19 January, 2018

3632 views
Alana Plantes shared some techniques she used for the creation of heavily stylized 3d characters. She talks painting, modeling, and design.

12 January, 2018

7009 views
1 comments
Djordje Ilic did a little talk about the way he created a fantastic virtual copy of the Porshe Legend 964.

29 December, 2017

2859 views
A new tool from Foundry that centralizes infrastructure, creative tools and pipeline in the cloud.

21 December, 2017

1277 views
Fredi Walker did a breakdown of his great urban environment, which mixes intricate details with beautiful camera work.

21 December, 2017

3513 views
Foundry has presented a new version of its node-based compositor.

13 December, 2017

1741 views
Fondry has just released a new version of its 3D paint tool.

5 December, 2017

2075 views
1 comments
Marco Plouffe remade Hollow Knight as an amazing 3d character.

28 November, 2017

5121 views
The incredible 3d artist Mark Van Haitsma talked about the way he works on weapons and incredible monsters for video games.v

22 November, 2017

4693 views
Ben Nicholas shared his workflow and discussed the inspirations for creating colorful 3d experiments.

8 November, 2017

5971 views
Check out a nice tutorial by Michael Pavlovich dedicated to mixing Keyshot and ZBrush.

28 September, 2017

2009 views
3d artist Hota Aisa talked about his work and discussed the creation of his medieval environment.

1 September, 2017

7719 views
Check out the amazing work by a talented creature artist, who helped to build monsters for Riot Games, FromSoftware, Digital Frontier and many others.

17 August, 2017

4174 views
1 comments
Check out Eddie - a combination of fluid solver, volumetric compositing tool and unbiased physically based volume renderer. It does very pretty things.

2 August, 2017

3208 views
Braulio “BraV” FG was kind enough to talk about his recent project, where he models and animates awesome photorealistic characters.

27 July, 2017

10619 views
2 comments
A very fast and easy-to-use tool for building 3D models of faces or heads based on photos called FaceBuilder and other plugins for Nuke.

30 June, 2017

3201 views
2 comments
Unreal Bridge, Advanced Viewport and many other improvements.

30 June, 2017

2000 views
3d artist Patryk Urbaniak talked about the production of the scene, inspired by Dishonored & Singularity.

16 June, 2017

2196 views
Artem Dorkhin shared his workflow on the Laureline model - a character from the upcoming movie, played by the lovely Cara Delevingne.

16 June, 2017

4514 views
1 comments
Clément Feuillet shared his pipeline and described some nice techniques he uses during environment production.

14 June, 2017

6569 views
Ehsan Ebrahimzadeh talked about the production of his amazing "Our Heritage" project, which he's assembling with Aidin Salsabili. Amazing high-level environment design.

8 June, 2017

5601 views
3d artist Lars Sowig talked about discovering and using new tools for his work.

7 June, 2017

4380 views
Maria Panfilova shared some nice tips on the production of quick and high-quality character sculpts. Beautiful work from a very talented artist.

31 May, 2017

9110 views
1 comments
Jessi Ruselowski gave a couple of tips on modeling and texturing very unusual stylized cartoony 3d scenes.

26 May, 2017

10580 views
An amazing step-by-step look at the production process behind Daniel Solovev's assault rifle 'Omnitech AR-5A'.

23 May, 2017

7904 views
4 comments
Blair Armitage shows the production of her The ArtWar contest entry. To create the perfect look, she utilized the skin and hair shaders in Marmoset Toolbag 3.

5 May, 2017

4635 views
Johnathon Goswick discusses some of the ways you can use to create high-quality surfaces.

2 May, 2017

7675 views
The first version of the Modo 11 Series and a new subscription-based pricing model that is said to provide customers with greater choice and convenience.

24 April, 2017

1910 views
1 comments
3d artist and educator Olivier Dubard talked a little about his environment production process.

21 April, 2017

3275 views
A free tutorial on generating render passes in KeyShot and dealing with composite in Photoshop.

17 April, 2017

2671 views
Chadwick Dusenbery talked about the techniques he uses to create adorable 3d characters.

14 April, 2017

3979 views
2 comments
Nhat Anh from Vietnam discussed the production process behind 'Lady in Hanbok' project.

7 April, 2017

4808 views
Patrick Yeung presented a full breakdown of his wonderful character study, performed under the guidance of Jared Krichevsky at Gnomon.

6 April, 2017

3405 views
Pablo Muñoz talked about his approach stylized character design and 3d art in general.

5 April, 2017

2818 views
Recreation of Rembrandt's famous painting "The Anatomy Lesson of Dr. Nicolaes Tulp".

29 March, 2017

2342 views
You will have 7 days to get new seats with a huge discount.

22 March, 2017

1603 views
3d artist Renato Scicchitano did a beautiful breakdown of his amazing 3d asset, created with the help of Maya and Mari.

6 March, 2017

5653 views
3d artist Konstantin Molchanov prepared a detailed breakdown of his amazing hard-surface study of a futuristic weapon.

27 February, 2017

10805 views
5 comments
The company drops "The" in the name to rebuild its community.

15 February, 2017

1128 views
The team of Overwatch has shared some of the high-poly work that’s helped support the final assets.

3 February, 2017

5472 views
Take a look at all the 2016 webinars on MODO, MARI and NUKE.

30 January, 2017

1444 views
Join 3D experts on Thursday, February 9th to learn a solution from The Foundry.

26 January, 2017

1097 views
Characters from Star Wars have never looked so realistic.

23 January, 2017

5011 views
3D artist Corinne Dy talked about the way she created her amazing American Diner scene and shared some of the techniques she used to build this project.

11 January, 2017

2848 views
Great 3d artist Nikolay Tsys talked about his approach to modern tools and shared some tips on quality material production.

4 January, 2017

5691 views
Our contributor Gennaro Esposito has recently shared a new demo reel of all the amazing work, he did in 2016.

4 January, 2017

2175 views
1 comments
3d artist Lee Hinds shared some tips on how he creates amazing 3d weapons.

22 December, 2016

5732 views
3d artists Gael Kerchenbaum, Thomas Obrecht, Charles Chorein shared how they've created a 3d model of the dinosaur and helped it move in 3d. It's not Jurassic Part yet, but it's a start.

1 December, 2016

2979 views
Together with Max Emski we've discussed his production process and some of his thoughts on the modeling of complex mechanisms in Maya.

28 November, 2016

6842 views
2 comments
Artist Amin Akhshi, who talked a little about the production of his amazing military robot.

24 November, 2016

5418 views
Our good friend Paul H. Paulino has submitted another great article, detailing the work with UV. Here are some tips, which will help you make this tedious task a little bit easier.

14 November, 2016

11552 views
4 comments
We've talked with the guys from SnapTank about modern 3d scanning and how it can be used in your game production.

2 November, 2016

2811 views
Ryan Love talked about building ideas for your alien projects.

12 October, 2016

3355 views
3d artist Marlon R. Nunez talked about the production of his 3d character Scarlet. He described the way he models the body, sculpts the face and clothes.

5 October, 2016

4037 views
3 comments
Compatibility for RenderMan and some bug fixes.

30 September, 2016

1661 views
3d artist Carylitz Tamez discussed her approach to real-time visualization. She talked about the creation of assets, the choise of rendering tool and the positioning of lighting.

12 September, 2016

4328 views
We've talked with Gennaro Esposito about the way he uses MODO for his 3d work. Gennaro showed the universal nature of this tool, which can solve a lot of problems with 3d production.

9 September, 2016

7325 views
1 comments
Reza Abedi teaches us the way to send messages through characters created with the help of modern tools.

29 August, 2016

5422 views
Arnaud Lonys gives a breakdown of his production process behind Nute Gunray character.

25 August, 2016

3233 views
Character artist Alessando Baldasseroni discussed his approach to modeling and shared somme secrets of great character design.

28 July, 2016

11340 views
3d artist Carylitz Tamez describes her latest work, talking about inspiration, composition, meshes, materials and Unreal Engine 4.

20 July, 2016

7976 views
Senior Concept Artist from Firaxis Games Piero Macgowan talked about his approach to modern concept art and his recent works for XCOM games.

19 July, 2016

6682 views

27 June, 2016

8676 views
3d artist Sterling Osment talked about some of the useful tools and how they can assist you in your production.

17 June, 2016

3660 views
Genc Buxheli talked about the creation of his amazing model of Ramsay Bolton from Game of Thrones TV-show.

6 June, 2016

9425 views
1 comments
Naughty Dog’s Brian Recktenwald talked about the production of amazing hand-crafted materials.

2 June, 2016

11767 views
Raul Sanchez - freelance 3d artist and digital sculptor from Mexico -shared some tips and tricks on creating great characters, building the silhouette and organizing production process.

1 June, 2016

5634 views
The Division artist David Schultz talked about his environment production process, the choice of tools and the way he builds assets from games.

25 May, 2016

4705 views
If you’re working on a non-commercial product you now have the opportunity to download and use MARI 3d texturing tool for free.

11 May, 2016

1904 views
Paul H. Paulino talked about the way he's creating his unique 3d projects and paints great textures.

3 May, 2016

3079 views
GNOMON student and excellent 3d artist Christen Smith from Lightstorm Entertainment talked about the production of awesome 3d environments.

26 April, 2016

3274 views

22 April, 2016

3443 views
Incredible character artist talked about the tools and techniques, that help her to bring her heroes to life.

14 April, 2016

4019 views
3d artist David Lesperance from Valve talked about the main tasks of the environment artist.

12 April, 2016

10709 views
Great game artist and distinguished photographer Mukul Soman shared some of his ideas on building amazing skyboxes.

11 March, 2016

9880 views
1 comments
3d concept artist Kirill Chepizhko talked about the creation of believable 3d objects for videogames.

8 January, 2016

4312 views
Game artist Andrew Maximov talks about color, style and realism in games along with the tools that help make modern games look incredible.

16 July, 2015

4606 views
3 comments
Designer of Borderlands Pre Sequel and Gears of War Judgment talks about building quick and beautiful landscapes in Unreal Engine 4.

4 May, 2015

5889 views
5 comments

20 April, 2016

1205 views

18 August, 2015

1417 views

18 August, 2015

1571 views

18 August, 2015

1178 views

7 July, 2015

1177 views

7 July, 2015

1230 views

7 July, 2015

1159 views

7 July, 2015

1263 views

7 July, 2015

1429 views

27 February, 2015

1145 views

27 February, 2015

1087 views

27 February, 2015

1134 views

27 February, 2015

1048 views

8 January, 2015

1207 views

8 January, 2015

1237 views

8 January, 2015

1122 views

18 December, 2014

1133 views