Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
An Optimized 3D Database
Umbra creates an optimized database from your 3D data, whether it is a small game level or a huge architectural model. Umbra processes your data automatically, which means you can give Umbra your geometry as-is without modifying it in any way, or doing any extra work. There are a couple of parameters that you can use to control how large and accurate a database you wish to create.
3D Queries at Lightning Speed
Umbra’s optimized database can then be used in an application to perform queries. The queries answer questions like “what can be seen here?”, “what needs to be rendered next?” or “is this room connected to the next one?”. The queries run at lightning speed, typically in less than a handful of milliseconds. This is why Umbra is often used to accelerate real-time rendering. Umbra’s occlusion culling is industry standard in the video games industry.
Works on All Platforms
Umbra runs on virtually any modern CPU and does not depend on any specific hardware or external software. All computers, mobile devices and gaming consoles are supported. All major engines, such as Unity and Unreal Engine support Umbra. In addition, Umbra has been shipped in a huge number of games and other applications, many of which run completely custom engines.
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25 March, 2016
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18 May, 2015