Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
San Francisco US   19, Mar — 24, Mar
Anaheim US   23, Mar — 26, Mar
San Jose US   26, Mar — 30, Mar
Washington US   30, Mar — 2, Apr
Latest comments
by custom invoice books
2 hours ago

Very interesting blog. Alot of blogs I see these days don't really provide anything that I'm interested in, but I'm most definately interested in this one. Just thought that I would post and let you know. custom invoice books

Just updated it!

Why didn't you share the URL to sign up in the article

3 posts
0 questions answered
Unfold3D is intuitive, fast, scalable and give best UVs with mimimun efforts. Most of biggest studios, and clever freelancers, are currently using Unfold3D to work faster, and always better.

Whats new inside UNFOLD3D Generation 8

  • New 64bit Unfolding core, that can unwrap very big meshes (up to a million triangles).
  • Major improvment for “dirty Meshes” when importing OBJ. Now solve complex topology errors and write them into the OBJ files at export.
  • Multi UV grid Pack. Each island are packed into the underlying square
  • Multi UV grid Select. In island selection mode, a click into to square label selects all islands inside the square
  • Multi UV grid Best Fit and Squarify. In island selection mode, the selected islands are best fitted / squared into the underlying square
  • Select Borders : will select each edges of the frontiers of selected islands
  • Select Similar Islands : will select other islands having the same topology
  • Align points : will align the selected points (no constraints)
  • Parallelize/Verticalize/Horitalize edges : On the selected edges (no constraints).
  • Island Green Display : The green color now designates the islands that will be unfolded in the next click on “Unfold” button.
  • Edges selection realy faster (up to 20 times faster…)
  • The orientation of island in 3D are kept into UV when Packing (see the packing options dialog)
  • A lot of work into the OSX version.
  • Many bugs correction.

Unfold3D plugin is now included in standard into Maya 2015. The plug in contains the two main features of the standalone : Unfold and Optimize.

Read out interview with the developers of UNFOLD3D.

Still have questions?
Alireza Khajehali talked about the way WorldMachine and Megascans help him to build huge realistic looking digital worlds.

25 November, 2016

Alexander Lang talks about complex architecture creation with 3ds Max, Vray and Substance designer.

23 March, 2016


26 January, 2015