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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

Since 2010, Vertex School (ex. Game Art Institute) has transformed hundreds of careers through pioneering and experiential education. Their curriculum does this in the context of learning the current and crucial skills and workflows you need to start your career in game design through our intensive Bootcamps. From fundamentals to modeling tools to game engines, you’ll learn to create games while mastering pipeline and best practices.

In 16 weeks you will graduate with:

  • A professional quality online portfolio
  • Access to a global alumni network
  • Industry connections that will help guide your career
  • Grit to do the work
  • A lifetime of success

Choose your track:

What To Expect From The Bootcamps

Vertex School syllabus is living and evolving. They constantly improve on it based on the ever-changing needs of the gaming industry and feedback from the students and alumni. You will develop a range of portfolio pieces under constructive peer review.

  • Small Class Size
    Seats are limited to 15 students in each Track.
  • Serious Commitment
    You bring the desire. Vertex School will bring the right support and resources to help you thrive. Recommended commitment is 20 hours a week outside of class time.
  • Structured Curriculum
    Vertex School focuses on the right skills in the right order. Their curriculum is battle-tested and constantly evolves to meet the demands of the industry.
  • Live Biweekly Meetings
    Once the Bootcamp begins, you’ll meet with your Mentor and cohorts every few days with new assignments and new assessments to keep you making progress. You’ll also get access to a network of thousands of very active alumni.
  • Career Support
    Vertex School provides each of the graduates with access to job readiness training, an alumni network, connections to employers and opportunities to hone new skills.

Vertex School (ex. Game Art Institute)Recent articles

Warhammer Defiled Lands: Translating Tabletop World to 3D

John Waynick shared a detailed breakdown of his Warhammer-inspired environment made during GAI's Environment Artist Bootcamp.

Stylized Art: Forgotten Scene Production Guide

Ken Bock shared his approach to stylized art and did a breakdown on the Forgotten scene that he worked on during the Environment Artist Bootcamp at Game Art Institute. 

Hero Prop Production Tips

Giovanni Loverso did a breakdown on his recent project, the Gramophone, that he worked on during the Game Artist Bootcamp at GAI and shared his texturing workflow.

Recreating Jorah from Game of Thrones

Gustavo García Guerrero took a Character Artist Bootcamp at GAI and talked about the challenges he faced as a beginner.

Sculpting a Beowulf Miniature in ZBrush

Scott Sleeter took a Game Art Institute course Sculpting Miniatures For Production and talked about the production of his Beowulf 3D sculpture.

New Orleans: Embodying Victorian Era in Clothes

Laura Paoletti talked about her New Orleans character and an intricate outfit designed in Marvelous Designer during Game Art Institute Bootcamp.

Broken Ritual: Modular Castle & Rubble Rig

Laurence J. Hester did a breakdown of the environment made at Game Art Institute: modular design, materials, lighting, rubble rig, Micro normal, and more.
Old London: Combining Modularity & Hand-Sculpting

Old London: Combining Modularity & Hand-Sculpting

Ivanna Liittschwager talked about the modular scene Old London Slums made at Gnomon, her first experience with UE4 and Substance Designer, and hand-sculpting.
Course: Character Creation For Games

Course: Character Creation For Games

Ackeem Durrant will be teaching an online course with Game Art Institute.

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Vertex School