Official website

www.vertexschool.com

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.


Since 2010, Vertex School (ex. Game Art Institute) has transformed hundreds of careers through pioneering and experiential education. Their curriculum does this in the context of learning the current and crucial skills and workflows you need to start your career in game design through our intensive Bootcamps. From fundamentals to modeling tools to game engines, you’ll learn to create games while mastering pipeline and best practices.

In 16 weeks you will graduate with:

  • A professional quality online portfolio
  • Access to a global alumni network
  • Industry connections that will help guide your career
  • Grit to do the work
  • A lifetime of success

Choose your track:

What To Expect From The Bootcamps

Vertex School syllabus is living and evolving. They constantly improve on it based on the ever-changing needs of the gaming industry and feedback from the students and alumni. You will develop a range of portfolio pieces under constructive peer review.

  • Small Class Size
    Seats are limited to 15 students in each Track.
  • Serious Commitment
    You bring the desire. Vertex School will bring the right support and resources to help you thrive. Recommended commitment is 20 hours a week outside of class time.
  • Structured Curriculum
    Vertex School focuses on the right skills in the right order. Their curriculum is battle-tested and constantly evolves to meet the demands of the industry.
  • Live Biweekly Meetings
    Once the Bootcamp begins, you’ll meet with your Mentor and cohorts every few days with new assignments and new assessments to keep you making progress. You’ll also get access to a network of thousands of very active alumni.
  • Career Support
    Vertex School provides each of the graduates with access to job readiness training, an alumni network, connections to employers and opportunities to hone new skills.

Vertex School (ex. Game Art Institute)Recent articles

Neo Oblivion: Recreating a Game Environment with Photoscans

Alex Kish talked about the project Neo Oblivion, a recreation of the Ayleid ruins from The Elder Scrolls IV: Oblivion made during one of the bootcamps at Vertex School.

Megaplex 42: Working on Cyberpunk Environments

Travis O’Connor talked about Folkvangr and Baphomet, two environments that are part of his larger cyberpunk project Megaplex 42 created during his studies at Vertex School.

Warhammer 40k Fan Art: Sculpting Chaos Lord in ZBrush

Noel Cortes did a breakdown of the 3D character made with ZBrush and Substance Painter during his studies at Vertex School.

Making a Stylized Tavern in ZBrush, Maya, and Substance Painter

Angela Jeong did a breakdown of her stylized 3D scene created during her studies at Vertex School: sculpting and modeling workflow, texturing with Substance tools and vertex painting in UE4, and lighting setup.

A Harmless Hobby: Making a Dishonored-Inspired Environment in UE4

Laetitia Bertrand talked about the production of her project inspired by Dishonored 2 and created during the Environment Art Bootcamp at Vertex School.

Diablo 2 Fan Art: Recreating the Kurast Docks Location in 3D

Toni Dorotic did a breakdown of his Diablo 2 Remastered - Kurast Docks project created during his studies at Vertex School.

Recreating the Tidal Basin Location from The Division 2 in UE4

Bence Blazer did a breakdown of the Tidal Basin environment recreated from The Division 2 during his studies at Vertex School.

Warhammer Defiled Lands: Translating Tabletop World to 3D

John Waynick shared a detailed breakdown of his Warhammer-inspired environment made during GAI's Environment Artist Bootcamp.

Stylized Art: Forgotten Scene Production Guide

Ken Bock shared his approach to stylized art and did a breakdown on the Forgotten scene that he worked on during the Environment Artist Bootcamp at Game Art Institute. 

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