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That helmet tho I think that one is spot on with kinda like a classic feel to it.

If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.

by Artemis
9 hours ago

I like everything EXCEPT the caution stripes on her thighs. The caution stripes look terrible. Take them off.

13 posts
0 questions answered
VUE xStream and VUE Infinite offer CG professionals the premiere solutions for creating exceptionally rich and realistic Digital Nature environments with seamless integration into any production workflow. VUE Esprit, VUE Studio and VUE Complete provide 3D artists with powerful modular applications to create rich 3D Digital Nature scenery and landscapes. VUE Pioneer & Theme-Packs, VUE 3D SuperHero and VUE Frontier - Powered by e-on software for Cornucopia3D, these products feature content-filled, easy-to-use scenic nature creation.

Vue Infinite

© Vue, 2015

VUE Infinite 2015 is the most efficient and advanced solution for creating, animating and rendering natural 3D environments. It offers a high-end 3D scenery solution for SFX studios, animators, illustrators, architects, matte painters and CG professionals. It is strongly focused on power, productivity and inter-operability with existing toolkits. VUE Infinite 2015 naturally integrates and extends all major 3D applications to provide a complete, professional natural 3D studio.

New Features

© Vue, 2015

  • Plant Factory Compatibility

Vue Infinite 2014.5 natively recognizes Plant Factory content (without requiring ownership of Plant Factory). Animate Health, Seasonality or other published plant parameters directly inside the Vue Timeline. When using Plant Factory plants in your EcoSystems, a new Quality setting is available in the Population list that lets you define the amount of detail of the plant instances, thus saving memory and reducing render times.

© Vue, 2015

Significant improvements were added in Vue Infinite 2014.5 to speed up the rendering of TPF plants – with a render-time gain of up to 20 times faster (advanced pre-computing of illumination on plants, improved illumination quality, etc…). Major improvements in the normal mapping algorithms also dramatically boost overall plant rendering quality.


© Vue, 2015

  • Physically Accurate Sunlight Model

The new photometric sunlight model uses a real-world, physical simulation of sun and atmospheric lighting intensities. This new, scientifically accurate model offers an alternative to the more artistic approach of the existing Spectral model.

Just like your SLR: Because light intensities match their real-world couterparts, you can adjust exposure using the standard shutter speed, film speed (iso) and f-number settings, exactly as if you were taking a picture using a real camera. If you like, these settings can also be handled automatically by Vue.

© Vue, 2015

  • Photometric Lights

You can now assign physically accurate values to all light properties, such as color temperature (Incandescent, Halogen, Fluorescent, Tungsten…), light intensity (Lumens or Candelas) and IES Profiles. IES profiles represent the distribution of light emitted by a given light source in any direction. Using IES profiles, you can recreate exact digital replicas of real-world light sources.

© Vue, 2015

  • Tone Mapping

Vue Infinite 2014.5 lets you select different tone mapping filters to specify how raw HDR colors are transformed into the final picture. These filters typically simulate the response of the human eye or chemical photographic film:

• The Photographic Exposure filter provides the typical response of photographic film, and gives you control over the response curve (such as Shadows, Mid-tones or Highlights).
• The Linear Exposure filter is the simplest of all: no contrast transformation is performed, the tone curve is flat, and the user can control the steepness of the response.
• The two Reinhard Exposure filters provide control over contrast enhancement, as well as Brightness, Chromatic and Light adaptation.
• The False Colors filter can be used to visualize the HDR range of intensities of the rendered picture.
• The Vue Exposure filter is the legacy response curve, with or without natural film response.

© Vue, 2015

Natural Grain
Vue Infinite 2014.5 introduces a new color production mode called Natural Grain. This new mode produces natural color variations particularly well suited for terrains, ground, or any natural elements of your scene.

Great results, no brain squash: Ideal for quick results, the Natural Grain option provides high level access to settings such as contrast, balance and roughness, directly from the Material Editor without having to delve into the intricacies of the Function Editor (of course, you can always customize the look further using the Function Editor).

© Vue, 2015

Light Portals
Light Portals (aka Daylight Portals) are invisible objects that help Vue render interior scenes more efficiently. By helping Vue understand the way light enters indoor scenes, Light Portals greatly enhance the accuracy and quality of interior renders. You can create and place Light Portals manually or let Vue place them automatically thanks to an intelligent assisted mode.

Other Rendering Enhancements:
Surfaces can easily be made more or less reflective according to angle of incidence.
Highly optimized flat Area Lights: the


Still have questions?
Aron Kamolz talked about the way he produces incredibly realistic landscapes with Vue and World Machine, compared Vue and SpeedTree and more.

5 November, 2018

Justin Mayle talked about the production of the amazing VR-title Farpoint and shared the way he created the environments for this project. Plus Alex Brown showed how skyboxes for this game were made.

12 October, 2017

Digital artist Christian Hecker discussed his workflow and showed how he creates complicated images, which take us to new unknown places.

17 August, 2017

Gaëtan Perrot did a breakdown of the outstanding scene Proxima, what features an awesome combination of Victorian furniture, sci-fi scenes and gorgeous skies.

14 August, 2017

E-on software, NVIDIA, HP, QuadSpinner and many other companies launch an epic contest for environment builders.

6 June, 2017

3d artist and a 3d-scanning genius Christoph Schindelar talked about photogrammetry and real-displacement-textures. It's out of this world.

29 November, 2016

Iacopo Antonelli gave a little talk about the way you can use Substance tools with Unreal Engine 4 to achieve incredible effects.

13 May, 2016

Great game artist and distinguished photographer Mukul Soman shared some of his ideas on building amazing skyboxes.

11 March, 2016

Senior cinematic artist at Blizzard Entertainment David Luong, who worked on Overwatch, Starcraft 2 and Hearthstone, talked about matter painting, CGI and the future of visual technology.

24 February, 2016


25 March, 2015


25 March, 2015


25 March, 2015