World Machine
Events
Subscribe:  iCal  |  Google Calendar
1, Jul — 1, Aug
San Diego US   19, Jul — 23, Jul
Torino IT   25, Jul — 29, Jul
Shanghai CN   3, Aug — 7, Aug
Vancouver CA   12, Aug — 17, Aug
Latest comments

Um....holodeck anyone?. This is exciting stuff!

by Do My Programming Language Homework
1 hours ago

I Loved The Way You Discuss The Topic Great Work Thanks For The Share. https://www.progassignments.com

Why not? I'm a programmer by heart and I'd rather spend few days making solution which will turn hours of mundane work into minutes where you can actually focus on task at hand.

World Machine
Tools
4 followers
68 posts
0 questions answered
World Machine helps you create realistic 3D terrain. Powerful and flexible, World Machine combines procedural terrain creation, simulations of nature, and interactive editing to produce realistic looking terrain quickly and easily. You can build and export high resolution heightfields, textures, and meshes for your game or rendering software.

Powerful Fractal Generators

The theory of fractals provides nearly unlimited level of detail to your terrains. However, fractal terrains often lack diversity and are difficult to control. World Machine 2’s Advanced Perlin Noise allows you to create very unique terrain types and styles, ranging from realistic to incredibly stylized.

@ World Machine, 2015

@ World Machine, 2015

Graph Based Interface

The shape of your world depends upon the components used to create it. World Machine uses a network-based (graph) user interface; these have been growing in popularity for a number of years. By stringing together components, you can achieve endless combinations of effects.

@ World Machine, 2015

@ World Machine, 2015

Powerful Erosion Modelling

The natural world is not shaped merely by mathematics. Wind, water, and other chaotic processes are responsible for much of the appearance of our world. World Machine offers industry-leading erosion tools to help create natural appearing terrains.

@ World Machine, 2015

@ World Machine, 2015

Visual Design, Procedural Power

New to World Machine 2 is a layout view that allows you to use vector-based drawing tools to manipulate your terrain. Combine the power of infinitely detailed fractals with intutively drawn shapes to define your major terrain features.

  • Create Shapes to use as a base for further terrain synthesis.
  • Insert Roads and other shapes that can realistically carve and fill the surrounding terrain.
  • Draw Masks to control or limit effects to particular geographical regions.
  • Interchange vector shapes with illustration and 3D packages using industry-standard file formats (SVG, AI)

Articles
Videos
Questions
Still have questions?
Jack McKelvie was kind enough to talk about the production of his amazing Oblivion fan project, which he created with the help of Megascans and UE4.

6 July, 2018

2178 views
1 comments
Sylvain Picard showed how he builds amazing 3d environments with scanned content and SpeedTree vegetation.

7 May, 2018

2080 views
1 comments
The World Machine team has introduced Build 3021 which focuses on improving workflows in a variety of ways.

1 May, 2018

1020 views
Meurisse Thomas did a breakdown of the amazing 3d scene, talking about the production of great open areas.

30 April, 2018

2130 views
2 comments
Connor Reynolds did a detailed breakdown of his amazing snowy environment, where he tried to mimic some of Koola's outstanding work.

26 April, 2018

2701 views
1 comments
Mauriccio Torres has recently shared a look at his latest cave project created in UE4.

11 April, 2018

1809 views
Some great news for the users of a terrain generator called World Machine.

6 February, 2018

1898 views
We were lucky to talk to the amazing team behind a popular online shooter Escape from Tarkov and discussed the amazing technology, which powers this product.

31 January, 2018

7339 views
20 comments
Two brothers Thorsten Folkers and Christian Folkers are building a new racing game 'DRAG' with the help of their proprietary engine.

2 January, 2018

7526 views
9 comments
Luan Vetoreti did a very detailed overview of his interesting sci-fi environment.

22 December, 2017

3857 views
3 comments
Sergey Tabakov did a little talk about his recent project, where he builds large open levels in Unreal Engine.

8 November, 2017

5196 views
6 comments
Bruno Willian Reis talked a little bit about the way he's shaping up those wonderful landscapes.

19 October, 2017

2515 views
2 comments
Ghislain Girardot did a very interesting deep dive in the production of tile environments for Shardbound with Blender, World Machine, GeoGlyph, Substance and Unreal Engine 4.

12 October, 2017

7867 views
2 comments
Stefan Oprisan discussed the key techniques, which helped him to create this Tomb Raider-inspired virtual space.

5 September, 2017

3264 views
2 comments
Digital artist Christian Hecker discussed his workflow and showed how he creates complicated images, which take us to new unknown places.

17 August, 2017

2327 views
Sebastian Zapata did an overview of his workflow, which utilized World Machine to build stunning virtual spaces and use them in real-time environments.

17 August, 2017

5023 views
Environment artist Lincoln Hughes showed how he approaches the creation of complex open world environments, you can find in games like Watch Dogs 2.

2 August, 2017

2983 views
1 comments
Tyler Smith shared some thoughts about his ocean experiments in UE4. His workflow includes a nice combo of World Machine, Zbrush and Geoglyph.

5 June, 2017

5390 views
2 comments
Sungwoo Lee shared some nice tips about using World Machine to build amazing landscapes in Unreal Engine 4. 

1 June, 2017

6934 views
The creators of GeoGlyph are about to change the way you create digital erosion. Here’s a little FAQ about the new product.

30 May, 2017

10734 views
12 comments
Stefan Oprisan did a very detailed overview of the fantastic Pharaoh's Tomb, created in Unreal Engine 4. He showed the way he created the textures, organized the lights and worked with World Machine.

16 May, 2017

3212 views
2 comments
Rudy Lamotte gave some solid tips on approaching vegetation production for video games and shared various techniques you can use.

11 May, 2017

7846 views
7 comments
QuadSpinner founder Dax Pandhi discussed the history of GeoGlyph and talked about the future of the amazing landscape generation tool.

8 May, 2017

4117 views
Benoit Martinez and Vincent Delassus discussed the technical challenges of producing huge open world worlds and how new tools help solve them.

13 April, 2017

18166 views
5 comments
3d artist Christoffer Radsby did a super detailed breakdown of the 'Beyond The Horizon' scene, talking about sky dome, modeling, and choice of colors.

11 April, 2017

4349 views
9 comments
3d artist Tyler Smith did a detailed breakdown of the ground material, created with the help of World Machine, Quixel SUITE and Zbrush.

6 April, 2017

6632 views
3d artist Craig Mesaros talked a little about the ways he builds epic war-torn environments for Word of Tanks.

16 March, 2017

3644 views
Environment artist Ruslan Nazirov showed a detailed workflow he uses to build beautiful background landscapes for UE4 scenes.

6 March, 2017

5504 views
3 comments
Ruslan Nazirov showed how you can create a very pretty landscape in World Machine and import it into Unreal Engine 4.

24 February, 2017

20803 views
13 comments
Another mind-blowing scene by Liam Tart that will take you to stars.

22 February, 2017

1457 views
The silence of 2016 is over. New river system, usability improvement and more.

21 February, 2017

1659 views
Steven Hong talked about the way he meshed stylized materials, 3d scans and beautiful 3d models into one astonishing environment.

24 January, 2017

2712 views
Tudor Gogan gave a breakdown of his beautiful Unity 5 scene, which boasts great lighting effects.

18 January, 2017

12635 views
1 comments
Amazing 3d artist Peter Sekula talked about his approach to the creation of assets for 3d games!

15 December, 2016

7221 views
3 comments
The founder of Joy Machine Trent Polack talked about some of the tools, tricks, and tweaks, which helped him to build games in a more efficient manner.

7 December, 2016

2585 views
3d artist and a 3d-scanning genius Christoph Schindelar talked about photogrammetry and real-displacement-textures. It's out of this world.

29 November, 2016

7138 views
Alireza Khajehali talked about the way WorldMachine and Megascans help him to build huge realistic looking digital worlds.

25 November, 2016

10761 views
5 comments
3d artist Tav Shande talked about the ways new design techniques can help you build better and more realistic environments.

31 October, 2016

7931 views
3 comments
3d artist Hugo Carreiro Beyer showed how he uses Substance Designer to craft great looking stylized materials for video games.

26 October, 2016

11234 views
2 comments
Nick Iacobbo talked about the way he produces levels and assets for his upcoming game.

13 October, 2016

2740 views
1 comments
Stefan Wacker from Daedalic Entertainment GmbH talked about the way you can build an amazing looking scene in UE4 using only beautiful rocks.

13 September, 2016

10828 views
Simon Tremblay talked about the production of the massive environment, spanning over 65 square kilometres.

28 July, 2016

19135 views
1 comments
Veselin Efremov and Krasimir Nechevski discussed the creation of animated film ‘Adam’ with the help of modern artistic 3d-tools.

19 July, 2016

11433 views
The developers Prey For The Gods talked about making an impressive visual feast with the help of Unity 5.

14 July, 2016

2659 views
Environment artist Jody Sargent talked about the new tools, which helped her to create amazing open environments.

6 July, 2016

2305 views
Brandon Brown shows how he creates his Mountain Top Shrine environment with modern game tools.

29 June, 2016

1946 views
Gnomon graduate Tiffany Chu gave very detailed description of the production of her Unreal Engine 4 scene.

22 June, 2016

3270 views
4 artists from De Montfort University gave s super detailed look into the production of their amazing complex interactive environment with UE4.

21 June, 2016

6520 views
We've talked a little bit about the development team of VigorRoads and found out what tools do they use and how do they aim to make their game more interesting to the community.

24 May, 2016

2061 views
Umar Khan gave a detailed breakdown of his most recent personal project, based on the concept by Dan Brown. He talked about the production, creation of assets, materials and the whole composition of the scene in Unreal Engine 4.

16 May, 2016

2254 views

6 May, 2016

3579 views
GRIP game director Chris Mallinson talked about the production of an amazing fast-paced action racer.

27 April, 2016

1250 views
Ken Jiang from Eidos Montreal (Square Enix) talked about his work with Substance Designer and the production of high quality materials.

18 April, 2016

4890 views
Gnomon graduate Thom May talked about the production of his amazing Bloodborne-inspired environment.

6 April, 2016

5706 views
Donald Macdonald talked about the production of his environment exploration game Niten with the help of UE4, LAM , Speedtree and Ocean Plugin.

25 March, 2016

3958 views

21 March, 2016

2951 views
Senior environment artist at Rocksteady Studios Jody Sargent have recently published an amazing breakdown of her amazing UE4 project.

10 March, 2016

2952 views
1 comments
Alex Dracott from Highwire Games talked about his personal project, where he studies the way lighting, materials and landscapes work in Unreal Engine 4.

19 January, 2016

10036 views
2 comments
We're happy to show you an exclusive work, produced by Allegorithmic's CG and technical artist Gaëtan Lassagne.

16 December, 2015

5845 views
1 comments
One of the creators of the Blacksmith demo for Unity 5 Veselin Efremov talked about the procedural technologies in game production.

13 October, 2015

3262 views
Environment artist Noah Berry, known for his great input in the creation of Fallout 3 and The Elder Scrolls series (Skyrim, Oblivion, Morrowind), talks about lighting, visual style and tools that help to create gigantic open worlds.

25 August, 2015

3461 views
2 comments
Tommaso Magherini from Indiegala talks about the creation of the bright and beautiful survival game Die Young, inspired by S.T.A.L.K.E.R. and Alone in the Dark.

13 August, 2015

1586 views
Former Ubisoft artist Miki Company Butler describes the best tools for building a game with AAA-visuals.

29 June, 2015

1251 views
Edvinas Petrauskas talks about the production of the Breaking Bad scene in UE4, new Last of Us inspired environment and the way we can achieve realism in 3D environments.

28 May, 2015

7085 views
Designer of Borderlands Pre Sequel and Gears of War Judgment talks about building quick and beautiful landscapes in Unreal Engine 4.

4 May, 2015

4045 views
5 comments

5 October, 2015

856 views

22 April, 2015

830 views