World Machine
Events
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7, Mar — 1, Jun
Copenhagen DK   25, Apr — 8, May
Gyeonggi-do KR   25, Apr — 28, Apr
Copenhagen DK   25, Apr — 29, Apr
Vilnius LT   2, May — 4, May
Latest comments

As a indie developer in a country that don't have a commercial agreement with the US, I hope steam listen to Epic. Steam takes 30% of my revenue, and US gov. get another 30%, than I need to pay taxes in my country (Brazil). So in the end, i get roughly 20% of the full price.

Nice to meet great personality who has excellent talent in 3D characterization and found here best example. Caroline, http://www.personalstatementfolks.co.uk

The game lovers of Epic Games will be disappointed to know that from now onward seam would stop doing exclusives if Steam lifted its revenue cut for developers. William, http://www.eliteassignment.co.uk

World Machine
Tools
4 followers
74 posts
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World Machine helps you create realistic 3D terrain. Powerful and flexible, World Machine combines procedural terrain creation, simulations of nature, and interactive editing to produce realistic looking terrain quickly and easily. You can build and export high resolution heightfields, textures, and meshes for your game or rendering software.

Powerful Fractal Generators

The theory of fractals provides nearly unlimited level of detail to your terrains. However, fractal terrains often lack diversity and are difficult to control. World Machine 2’s Advanced Perlin Noise allows you to create very unique terrain types and styles, ranging from realistic to incredibly stylized.

@ World Machine, 2015

@ World Machine, 2015

Graph Based Interface

The shape of your world depends upon the components used to create it. World Machine uses a network-based (graph) user interface; these have been growing in popularity for a number of years. By stringing together components, you can achieve endless combinations of effects.

@ World Machine, 2015

@ World Machine, 2015

Powerful Erosion Modelling

The natural world is not shaped merely by mathematics. Wind, water, and other chaotic processes are responsible for much of the appearance of our world. World Machine offers industry-leading erosion tools to help create natural appearing terrains.

@ World Machine, 2015

@ World Machine, 2015

Visual Design, Procedural Power

New to World Machine 2 is a layout view that allows you to use vector-based drawing tools to manipulate your terrain. Combine the power of infinitely detailed fractals with intutively drawn shapes to define your major terrain features.

  • Create Shapes to use as a base for further terrain synthesis.
  • Insert Roads and other shapes that can realistically carve and fill the surrounding terrain.
  • Draw Masks to control or limit effects to particular geographical regions.
  • Interchange vector shapes with illustration and 3D packages using industry-standard file formats (SVG, AI)

Articles
Videos
Questions
Still have questions?
The new ‘Alpine Lakes’ build of World Machine is focused on water and the effect it has on users' terrains.

21 March, 2019

1354 views
Christian Hecker talked about his 3D environment Journeys Of An Unknown Huntress made with Megascans, Vue, and World Machine.

30 January, 2019

3066 views
Peter Dimitrov provided a detailed breakdown of his Animal Shrine created in UE4, Substance, Maya, and ZBrush.

22 January, 2019

2668 views
Dmitry Kremiansky talked about his picturesque 3D landscapes inspired by classical paintings and shared some useful ideas about lighting.

10 January, 2019

2180 views
Aron Kamolz talked about the way he produces incredibly realistic landscapes with Vue and World Machine, compared Vue and SpeedTree and more.

5 November, 2018

3308 views
Fredrik Maribo prepared an incredible breakdown of his Sci-Fi Environment made with Unreal Engine 4 and shared useful sources.

28 September, 2018

4305 views
3 comments
Jack McKelvie was kind enough to talk about the production of his amazing Oblivion fan project, which he created with the help of Megascans and UE4.

6 July, 2018

4507 views
2 comments
Sylvain Picard showed how he builds amazing 3d environments with scanned content and SpeedTree vegetation.

7 May, 2018

3421 views
1 comments
The World Machine team has introduced Build 3021 which focuses on improving workflows in a variety of ways.

1 May, 2018

1676 views
Meurisse Thomas did a breakdown of the amazing 3d scene, talking about the production of great open areas.

30 April, 2018

3474 views
2 comments
Connor Reynolds did a detailed breakdown of his amazing snowy environment, where he tried to mimic some of Koola's outstanding work.

26 April, 2018

5318 views
1 comments
Mauriccio Torres has recently shared a look at his latest cave project created in UE4.

11 April, 2018

3307 views
Some great news for the users of a terrain generator called World Machine.

6 February, 2018

2650 views
We were lucky to talk to the amazing team behind a popular online shooter Escape from Tarkov and discussed the amazing technology, which powers this product.

31 January, 2018

12852 views
26 comments
Two brothers Thorsten Folkers and Christian Folkers are building a new racing game 'DRAG' with the help of their proprietary engine.

2 January, 2018

11623 views
9 comments
Luan Vetoreti did a very detailed overview of his interesting sci-fi environment.

22 December, 2017

5238 views
3 comments
Sergey Tabakov did a little talk about his recent project, where he builds large open levels in Unreal Engine.

8 November, 2017

8066 views
6 comments
Bruno Willian Reis talked a little bit about the way he's shaping up those wonderful landscapes.

19 October, 2017

3865 views
2 comments
Ghislain Girardot did a very interesting deep dive in the production of tile environments for Shardbound with Blender, World Machine, GeoGlyph, Substance and Unreal Engine 4.

12 October, 2017

9816 views
2 comments
Stefan Oprisan discussed the key techniques, which helped him to create this Tomb Raider-inspired virtual space.

5 September, 2017

4713 views
3 comments
Digital artist Christian Hecker discussed his workflow and showed how he creates complicated images, which take us to new unknown places.

17 August, 2017

3302 views
Sebastian Zapata did an overview of his workflow, which utilized World Machine to build stunning virtual spaces and use them in real-time environments.

17 August, 2017

8302 views
Environment artist Lincoln Hughes showed how he approaches the creation of complex open world environments, you can find in games like Watch Dogs 2.

2 August, 2017

3869 views
1 comments
Tyler Smith shared some thoughts about his ocean experiments in UE4. His workflow includes a nice combo of World Machine, Zbrush and Geoglyph.

5 June, 2017

7394 views
2 comments
Sungwoo Lee shared some nice tips about using World Machine to build amazing landscapes in Unreal Engine 4. 

1 June, 2017

9198 views
The creators of GeoGlyph are about to change the way you create digital erosion. Here’s a little FAQ about the new product.

30 May, 2017

12837 views
12 comments
Stefan Oprisan did a very detailed overview of the fantastic Pharaoh's Tomb, created in Unreal Engine 4. He showed the way he created the textures, organized the lights and worked with World Machine.

16 May, 2017

4634 views
2 comments
Rudy Lamotte gave some solid tips on approaching vegetation production for video games and shared various techniques you can use.

11 May, 2017

11201 views
7 comments
QuadSpinner founder Dax Pandhi discussed the history of GeoGlyph and talked about the future of the amazing landscape generation tool.

8 May, 2017

5700 views
Benoit Martinez and Vincent Delassus discussed the technical challenges of producing huge open world worlds and how new tools help solve them.

13 April, 2017

24433 views
5 comments
3d artist Christoffer Radsby did a super detailed breakdown of the 'Beyond The Horizon' scene, talking about sky dome, modeling, and choice of colors.

11 April, 2017

5583 views
9 comments
3d artist Tyler Smith did a detailed breakdown of the ground material, created with the help of World Machine, Quixel SUITE and Zbrush.

6 April, 2017

8016 views
3d artist Craig Mesaros talked a little about the ways he builds epic war-torn environments for Word of Tanks.

16 March, 2017

4679 views
Environment artist Ruslan Nazirov showed a detailed workflow he uses to build beautiful background landscapes for UE4 scenes.

6 March, 2017

7082 views
3 comments
Ruslan Nazirov showed how you can create a very pretty landscape in World Machine and import it into Unreal Engine 4.

24 February, 2017

29011 views
14 comments
Another mind-blowing scene by Liam Tart that will take you to stars.

22 February, 2017

2138 views
The silence of 2016 is over. New river system, usability improvement and more.

21 February, 2017

2226 views
Steven Hong talked about the way he meshed stylized materials, 3d scans and beautiful 3d models into one astonishing environment.

24 January, 2017

3914 views
Tudor Gogan gave a breakdown of his beautiful Unity 5 scene, which boasts great lighting effects.

18 January, 2017

18544 views
2 comments
Amazing 3d artist Peter Sekula talked about his approach to the creation of assets for 3d games!

15 December, 2016

8804 views
4 comments
The founder of Joy Machine Trent Polack talked about some of the tools, tricks, and tweaks, which helped him to build games in a more efficient manner.

7 December, 2016

3257 views
3d artist and a 3d-scanning genius Christoph Schindelar talked about photogrammetry and real-displacement-textures. It's out of this world.

29 November, 2016

8828 views
Alireza Khajehali talked about the way WorldMachine and Megascans help him to build huge realistic looking digital worlds.

25 November, 2016

12939 views
5 comments
3d artist Tav Shande talked about the ways new design techniques can help you build better and more realistic environments.

31 October, 2016

9229 views
3 comments
3d artist Hugo Carreiro Beyer showed how he uses Substance Designer to craft great looking stylized materials for video games.

26 October, 2016

14959 views
2 comments
Nick Iacobbo talked about the way he produces levels and assets for his upcoming game.

13 October, 2016

3309 views
1 comments
Stefan Wacker from Daedalic Entertainment GmbH talked about the way you can build an amazing looking scene in UE4 using only beautiful rocks.

13 September, 2016

13127 views
Simon Tremblay talked about the production of the massive environment, spanning over 65 square kilometres.

28 July, 2016

28388 views
1 comments
Veselin Efremov and Krasimir Nechevski discussed the creation of animated film ‘Adam’ with the help of modern artistic 3d-tools.

19 July, 2016

13866 views
The developers Prey For The Gods talked about making an impressive visual feast with the help of Unity 5.

14 July, 2016

3702 views
Environment artist Jody Sargent talked about the new tools, which helped her to create amazing open environments.

6 July, 2016

2904 views
Brandon Brown shows how he creates his Mountain Top Shrine environment with modern game tools.

29 June, 2016

2656 views
Gnomon graduate Tiffany Chu gave very detailed description of the production of her Unreal Engine 4 scene.

22 June, 2016

4204 views
4 artists from De Montfort University gave s super detailed look into the production of their amazing complex interactive environment with UE4.

21 June, 2016

8377 views
We've talked a little bit about the development team of VigorRoads and found out what tools do they use and how do they aim to make their game more interesting to the community.

24 May, 2016

2957 views
Umar Khan gave a detailed breakdown of his most recent personal project, based on the concept by Dan Brown. He talked about the production, creation of assets, materials and the whole composition of the scene in Unreal Engine 4.

16 May, 2016

3095 views

6 May, 2016

4653 views
GRIP game director Chris Mallinson talked about the production of an amazing fast-paced action racer.

27 April, 2016

1779 views
Ken Jiang from Eidos Montreal (Square Enix) talked about his work with Substance Designer and the production of high quality materials.

18 April, 2016

6298 views
Gnomon graduate Thom May talked about the production of his amazing Bloodborne-inspired environment.

6 April, 2016

7217 views
Donald Macdonald talked about the production of his environment exploration game Niten with the help of UE4, LAM , Speedtree and Ocean Plugin.

25 March, 2016

5558 views

21 March, 2016

4164 views
Senior environment artist at Rocksteady Studios Jody Sargent have recently published an amazing breakdown of her amazing UE4 project.

10 March, 2016

4183 views
1 comments
Alex Dracott from Highwire Games talked about his personal project, where he studies the way lighting, materials and landscapes work in Unreal Engine 4.

19 January, 2016

12277 views
2 comments
We're happy to show you an exclusive work, produced by Allegorithmic's CG and technical artist Gaëtan Lassagne.

16 December, 2015

8022 views
1 comments
One of the creators of the Blacksmith demo for Unity 5 Veselin Efremov talked about the procedural technologies in game production.

13 October, 2015

4542 views
Environment artist Noah Berry, known for his great input in the creation of Fallout 3 and The Elder Scrolls series (Skyrim, Oblivion, Morrowind), talks about lighting, visual style and tools that help to create gigantic open worlds.

25 August, 2015

4383 views
2 comments
Tommaso Magherini from Indiegala talks about the creation of the bright and beautiful survival game Die Young, inspired by S.T.A.L.K.E.R. and Alone in the Dark.

13 August, 2015

2173 views
Former Ubisoft artist Miki Company Butler describes the best tools for building a game with AAA-visuals.

29 June, 2015

1866 views
Edvinas Petrauskas talks about the production of the Breaking Bad scene in UE4, new Last of Us inspired environment and the way we can achieve realism in 3D environments.

28 May, 2015

9186 views
1 comments
Designer of Borderlands Pre Sequel and Gears of War Judgment talks about building quick and beautiful landscapes in Unreal Engine 4.

4 May, 2015

5592 views
5 comments

5 October, 2015

1563 views

22 April, 2015

1286 views