Official website

www.world-machine.com
World Machine helps you create realistic 3D terrain. Powerful and flexible, World Machine combines procedural terrain creation, simulations of nature, and interactive editing to produce realistic looking terrain quickly and easily. You can build and export high resolution heightfields, textures, and meshes for your game or rendering software.

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Powerful Fractal Generators

The theory of fractals provides nearly unlimited level of detail to your terrains. However, fractal terrains often lack diversity and are difficult to control. World Machine 2’s Advanced Perlin Noise allows you to create very unique terrain types and styles, ranging from realistic to incredibly stylized.

@ World Machine, 2015

Graph Based Interface

The shape of your world depends upon the components used to create it. World Machine uses a network-based (graph) user interface; these have been growing in popularity for a number of years. By stringing together components, you can achieve endless combinations of effects.

@ World Machine, 2015

Powerful Erosion Modelling

The natural world is not shaped merely by mathematics. Wind, water, and other chaotic processes are responsible for much of the appearance of our world. World Machine offers industry-leading erosion tools to help create natural appearing terrains.

@ World Machine, 2015

Visual Design, Procedural Power

New to World Machine 2 is a layout view that allows you to use vector-based drawing tools to manipulate your terrain. Combine the power of infinitely detailed fractals with intutively drawn shapes to define your major terrain features.

  • Create Shapes to use as a base for further terrain synthesis.
  • Insert Roads and other shapes that can realistically carve and fill the surrounding terrain.
  • Draw Masks to control or limit effects to particular geographical regions.
  • Interchange vector shapes with illustration and 3D packages using industry-standard file formats (SVG, AI)

World MachineRecent articles

World Machine & Substance Painter Template

Andrew Averkin released a pre-prepared template for World Machine that will help you set up nice-looking terrains in a short amount of time.
Creating Terrains in World Machine for Unreal

Creating Terrains in World Machine for Unreal

Lincoln Hughes shared a new video and a pack that will teach you how to create a terrain inside World Machine for projects in Unreal Engine.
Making Realistic Mountain Scenes in UE4

Making Realistic Mountain Scenes in UE4

Michael Di Lonardo has shown his workflow of producing cinematic scenes using World Machine and Megascans.
World Machine: Alpine Lakes Build

World Machine: Alpine Lakes Build

The new ‘Alpine Lakes’ build of World Machine is focused on water and the effect it has on users’ terrains.
Crafting an Environment with Vue & World Machine

Crafting an Environment with Vue & World Machine

Christian Hecker talked about his 3D environment Journeys Of An Unknown Huntress made with Megascans, Vue, and World Machine.
Building an Ancient Animal Shrine in UE4

Building an Ancient Animal Shrine in UE4

Peter Dimitrov provided a detailed breakdown of his Animal Shrine created in UE4, Substance, Maya, and ZBrush.
Classical Painting Inspiration for 3d Landscapes

Classical Painting Inspiration for 3d Landscapes

Dmitry Kremiansky talked about his picturesque 3D landscapes inspired by classical paintings and shared some useful ideas about lighting.
Mimicking the Nature with Vue and World Machine

Mimicking the Nature with Vue and World Machine

Aron Kamolz talked about the way he produces incredibly realistic landscapes with Vue and World Machine, compared Vue and SpeedTree and more.
Sci-Fi Environment Production by Fredrik Maribo

Sci-Fi Environment Production by Fredrik Maribo

Fredrik Maribo prepared an incredible breakdown of his Sci-Fi Environment made with Unreal Engine 4 and shared useful sources.

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