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Latest comments
by Cgiles
10 hours ago

Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.

by manictaylorj@gmail.com
15 hours ago

If you're willing to compile it, Aseprite is a great option as well.

by tharlevfx
1 days ago

check my website for the latest tips - always updating with new content!

ZBrush
Tools
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639 posts
0 questions answered
ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.
  • ZBrush-80.lv
  • ZBrush-80.lv
  • ZBrush-80.lv
  • ZBrush-80.lv

Features:

ZRemesher

ZRemesher is the next evolution in our automatic retopology solution. ZRemesher has been designed with an artist’s point of view in mind. With a single click, ZRemesher produces ideal new topology based on your  original mesh. The new functions in ZRemesher are smarter, able to analyze the curvature of your model with the precision of a computer, but with the subtlety of the human eye. Add more polygons locally where needed, changing their shape to create perfect topology flow. As with most ZBrush tools, ZRemesher also lets you take control over the automatic process and give your own guidance to the core algorithms. It is easy to drive the flow of polygons with the help of curves. You  can also define where you wish to have more or lower polygon density. You can  perform local retopology to a specific part of your mesh while keeping a natural connection with the support model.

ZBrush-80.lv

© ZBrush, 2015

New Brushes

ZBrush’s powerful creative toolset is largely based on its brush system. With each release we add new brushes that can transform your way of working or simply make your daily sculpting easier. With ZBrush 4R6, we continue this long tradition. The new Trim Curve brushes cut your models in a way that is very similar to the Clip brushes, but deletes the affected polygons rather than pushing them to the stroke line. And as you can imagine, these new brushes will be DynaMesh’s new best friends!

Creating holes through a mesh has been possible since the introduction of DynaMesh and more recently enhanced with Mesh Fusion. Now ZBrush adds another option for this purpose with the Bridge Curve brush: select an opening, PolyGroup border or crease edge and connect it with another to generate a bridge of polygons. And because this new topology detection is so useful with the Frame Mesh feature, we went ahead and enabled it for all brushes that use curves. You will love it as much as we do!

ZBrush-80.lv

© ZBrush, 2015

Other additions

The new additions and improvements don’t stop there! Here is a brief summary of other noteworthy new functions:

  • DynaMesh now preserves PolyGroups. This makes it so easy to do Panel or Group Looping on a DynaMesh after having used Mesh Insert or Mesh Fusion!
  • The Slice brushes now only operate on the curve position and won’t propagate. What you see is now exactly what you get!
  • Group Front — a new PolyGroup creation function — detects all polygons which face the camera and assigns them to a single group.
  • This tool will let you create special effects by using your point of view, such as deformation of only the parts of your model that are visible to the camera.
  • The new Solo Dynamic mode keeps only the current active SubTool visible when manipulating it in front of the ZBrush camera, in order to improve 3D navigation.

 

Articles
Videos
Questions
Still have questions?
Saga Alayyoubi did a breakdown of his amazing UE4 installation, showing how he did the sculpts, painting and rendering.

24 April, 2018

50 views
Have a look at a three-part guide to recreating the Burrow, Weasley's family home from Harry Potter by Rafael Chies.

23 April, 2018

313 views
Amazing artist Tim Paauwe did a wonderful breakdown of his fiery character. He showed how he sculpted, textured and animated this amazing project.

23 April, 2018

337 views
Pablo Munoz has recently shared a post on the tool's latest version.

18 April, 2018

688 views
The talented guys from Gunstar Studio showed how they created explosions, textures fighters and built levels for space action game Phobos Vector Prime.

17 April, 2018

887 views
Michael Wu showed how he builds really busy everyday scenes with beautiful material setups.

17 April, 2018

1322 views
2 comments
Jonas Roscinas has presented a new pack of more than 100 stylized alpha textures.

17 April, 2018

867 views
Layna Lazar continues to work on her Bunny Ayumi figurine, sharing more tips for ZBrush users.

17 April, 2018

718 views
What is your setup for sculpting? Your tablet of choice?

15 April, 2018

776 views
We've talked with the amazing Tyler Palladino about the way he crafts, textures and renders his amazing characters.

12 April, 2018

1299 views
Check out a little breakdown from Sebastian Vomvas, where she showed the production of his atmospheric stylized 3d environment.

12 April, 2018

1520 views
Marius Wittig and his colleagues discussed the sculpting, texturing and rendering process, which helped them to build a detailed CGI creature.

10 April, 2018

1056 views
2 comments
Joe Perez talked about the way he creates fantastic 3d environments for iconic adventure games.

9 April, 2018

1493 views
Eric Chadwick talked a little about his career and gave some advice on ways you can keep doing art in games for decades.

9 April, 2018

1463 views
A Senior 3D Artist Stefan Wacker gave an overview of his workflow for creating quick concepts of 3D assets and environments in virtual reality.

5 April, 2018

1422 views
Check out a brilliant guide to painting heads of stylized characters in ZBrush and Photoshop like Bob Ross by Danny Mac.

4 April, 2018

834 views
The ArtStation team and Alina Ivanchenko have recently shared a tutorial on sculpting a stylized Sea Princess in ZBrush.

2 April, 2018

629 views
Ahmad Soltani gave some details on the way he's built his real-time Gangsta character with the help of UE4, Substance Painter and ZBrush.

1 April, 2018

1038 views
Simon Peloquin did a very interesting breakdown of his lovely 3d weapon asset, inspired by The Order 1886.

29 March, 2018

1945 views
Dawnson Chen did a breakdown of his lovely stylized Witch's Cauldron diorama created as apart of CGMA class "Stylized 3D Asset Creation" with Kevin B. Griffth.

29 March, 2018

940 views
Dylan Young talked a little about the creation of his amazing Knight character, discussing the use of Zbrush and the production of cloth.

28 March, 2018

1694 views
1 comments
The new version is here and it is amazing!

28 March, 2018

1270 views
Nathaniel Grove did a fantastic breakdown of his lovely 3d environment with beautiful soft lighting.

19 March, 2018

2765 views
A character artist Taissia Abdoullina talked about the way she built her Helion Blyss character with the help of Maya and ZBrush.

19 March, 2018

1523 views
Mingshun Zhu talked about the way he worked with the 3d character of X-23. A lovely take on a beloved version of a movie character, based on comic heroes.

16 March, 2018

1419 views
Mido Lai showed how he turned a concept art into an amazing 3d character model.

15 March, 2018

2915 views
2 comments
Saurabh Jethani did a detailed breakdown of his 3D character, showing how he sculpted the face, did the hair and created the fantastic skin material.

12 March, 2018

2430 views
4 comments
Layna Lazar shared a new video that shows the process in ZBrush behind her stylized Bunny Ayumi's figurine.

7 March, 2018

1962 views
Aspiring 3d artist M.A. showed how he modeled and painted the amazing character tribute to Elena Fisher.

6 March, 2018

2139 views
Lê Anh Nhân gave a detailed talk on the way he's built Tokyo scene with beautiful lanterns in 3ds Max and ZBrush.

2 March, 2018

1832 views
Alexander Cowan did a very cool breakdown, talking about some of the amazing vegetation he created for his 'Jungle' environment.

1 March, 2018

2673 views
Pablo Munoz has shared a new guide to generating rope curve brush in ZBrush.

1 March, 2018

1360 views
Robert Roeder did a breakdown of his amazing 3d environment, which features awesome 3d lighting, great material work and complex assets.

28 February, 2018

1936 views
Joaquin Cossio did a detailed breakdown of his Captain Blackbeard character he created as part of an online workshop with an awesome artist Pete Zoppi at CGMA.

28 February, 2018

920 views
Ramon Schauer showed how photogrammetry and clever materials helped him to build an amazing scene from a non-existing game.

27 February, 2018

3045 views
2 comments
Check out a free pack by Boris Kiselicki that will help you create all kinds of monsters in ZBrush.

26 February, 2018

1110 views
Tobias Forsling discusses the production of his amazing environment, inspired by the amazing art by Matus Garaj. Everything was assembled and rendered in Unity.

26 February, 2018

2203 views
4 comments
Matt Mattice did an overview of the weapon production process he learned during "Weapons and Props for Games" course taught by Ethan Hiley on CG Master Academy.

23 February, 2018

3161 views
3 comments
Check out a free MatCap by Marc Brunet for ZBrush fans.

22 February, 2018

950 views
The wonderful artists from Bluepoint Games talked about the way they've approached the remake of Shadow of the Colossus.

22 February, 2018

3753 views
2 comments
Film Anim has recently shared a guide to creating nice hairstyles with the help of Yeti plugin for Maya and Zbrush's FiberMesh.

21 February, 2018

1172 views
Caroline (Pricillia) Ng did a wonderful breakdown of her character study, talking about modeling, rendering and texturing.

19 February, 2018

1869 views
3 comments
Lance Wilkinson did a fantastic job on the production of his fantastic animated 3d character. He showed the modeling, texturing, animation and rendering.

16 February, 2018

3177 views
2 comments
Here is something to speed up your character creation process in ZBrush and other tools from Joaquin Cossio.

15 February, 2018

1815 views
Check out a new set of 256 trim brushes for ZBrush by Jonas Ronnegard.

15 February, 2018

1524 views
1 comments
Martin Ostrolucký and Rudolf Herstek shared a tutorial to creating a model of the iconic World War Two “Willys” Jeep.

15 February, 2018

2879 views
3 comments
Jason Martin shared some advice for character artists, who want to build some amazing 3d sculptures!

14 February, 2018

2291 views
Paul Turc talked a bit about the way he produces amazing 3d rocks and how you can use them to dress up your environments.

14 February, 2018

3753 views
1 comments
Lesson 1: give someone what they ask for, then give them options!

14 February, 2018

771 views
Check out three thorough guides to creating eyes in ZBrush from Flagship Creative.

13 February, 2018

719 views
Dmitriy Sizov gave a little talk on his scary 'Father of The Sun' project.

13 February, 2018

997 views
Gannon Faust Jaspering showed some of the amazing stuff he's doing with stylized architecture.

13 February, 2018

1281 views
1 comments
Paul Crafter talked about the creation of his character project, which was developed during the “Character Creation for Games” course at CGMA.

9 February, 2018

1734 views
Dan Sonley talked about the way he created spaces for a VR-game Dexed, developed by the wonderful people from Ninja Theory.

9 February, 2018

1625 views
Izabela Zelmańska shared some thoughts about the recent real-time character study. 

9 February, 2018

2525 views
6 comments
Diego Rodriguez did an amazing breakdown of his awesome character study, done during the CGMA’s course Character creation for Films/Cinematics with Pete Zoppi.

7 February, 2018

1662 views
3 comments
Check out a nice set of stylized brushes by Jan Wyss.

6 February, 2018

1656 views
Baolong Zhang has presented his mind-blowing goblin from Gringotts Wizarding Bank recreated in Unreal Engine 4, Maya, ZBrush and Photoshop.

5 February, 2018

1332 views
Learn how to master the Curve Bridge brush in ZBrush and how to use it to save time on sculpting with a new guide from FlippedNormals.

2 February, 2018

1346 views
Have a look at a thorough tutorial on creating eyes with ZBrush by Jason Hill.

30 January, 2018

1425 views
Ryan Blake did an amazing breakdown of his beautiful 3d character study, talking about modeling texturing and post-effects.

29 January, 2018

2621 views
Grab a free collection of 28 mech brushes by Tom Newbury for your hard surface projects and all kinds of mechs.

29 January, 2018

1437 views
CG3DANK has a thorough tutorial on sculpting rocks in ZBrush for you to check out.

29 January, 2018

2001 views
Check out Emily Henderson talking about her early experiments with environment design during an awesome class Jeremy Huxley's Vegetation & Plants for Games at CGMA.

26 January, 2018

1906 views
Denis Rutkovsky did a beautiful breakdown of his amazing 'Future Mine' environment. He talked composition, modularity, details and production workflow.

26 January, 2018

3543 views
3 comments
Grab a free set of 6 rock IMM brushes for ZBrush 4R8 from Glenn Patterson.

25 January, 2018

1535 views
Jasper Ritsema shared the way he builds amazing stylized characters. He talked about sculpting, texturing, production of hair and general optimization.

24 January, 2018

3064 views
Film artist Jonathan Sabella explained, how he approached the production of a real-time character.

22 January, 2018

1613 views
Kristina Baziuchenko did a little overview of her Dishonored-looking character.

19 January, 2018

1765 views
Worth Dayley discussed his enormous project, where he builds an amazing Overwatch HQ location in Unreal Engine. 

18 January, 2018

4938 views
1 comments
We've talked to Sergei Panin about his environment created during his CGMA course UE4 Modular Environments by Clinton Crumpler.

15 January, 2018

3124 views
Rodrigo Gonçalves, an experienced 3D Character Artist, shared a guide to generating ropes in ZBrush.

15 January, 2018

1981 views
Alana Plantes shared some techniques she used for the creation of heavily stylized 3d characters. She talks painting, modeling, and design.

12 January, 2018

3058 views
Florian Jonas has recently released an update for the plugin, making it a lot more useful.

12 January, 2018

1473 views
Andrew Alexandrov shared some techniques he uses during the production of his simple, but cosy real-time environments.

10 January, 2018

2797 views
5 comments
Jose Gomez showed how he worked on animating the weapons for Neon Fury - VR first-person cyberpunk tower defense shooter. 

9 January, 2018

3474 views
1 comments
Christoffer Radsby showed a bunch of interesting techniques, which can help to build amazing stylized environments.

8 January, 2018

5785 views
2 comments
Marcos Garcia Geymonat shared some techniques, which can help you to build detailed game characters.

4 January, 2018

3076 views
Jesse Sandifer is working on a new massive tutorial, which will help you master ZBrush for character art.

3 January, 2018

1943 views
Alec Moody is working on an amazing project WRENCH, with the goal of creating a VR, experience, where you can assemble a vehicle out of scanned 3d parts. But first, he has to take the car apart!

3 January, 2018

4557 views
4 comments
Two brothers Thorsten Folkers and Christian Folkers are building a new racing game 'DRAG' with the help of their proprietary engine.

2 January, 2018

5750 views
9 comments
Djordje Ilic did a little talk about the way he created a fantastic virtual copy of the Porshe Legend 964.

29 December, 2017

1801 views
Samuil Munis shared some techniques on the production of awesome vegetation for games. This project was done during the CGMA Jeremy Huxley’s vegetation & plants for games course. 

28 December, 2017

5724 views
5 comments
Dave Hansan did an overview of his fantastic elf character. Here's a full breakdown of sculpting, texturing and rendering.

28 December, 2017

3554 views
Check out a series of video tutorials from Pixologic and Tony Leonard on using ZBrush for the creation of 2D concept art.

26 December, 2017

1197 views
Lina Sidorova has shared a nice breakdown that goes over the process of creating beautiful concept artworks in ZBrush and Photoshop.

21 December, 2017

920 views
1 comments
Check out a free Metal MatCap for ZBrush by Marc Brunet.

21 December, 2017

1471 views
Check out a nice video guide from Edge-CGI and Eugene Shmeerov to using some basic techniques when working on hard surface objects in Zbrush.

19 December, 2017

1640 views
Miki Bencz did a very nice overview of the way he models, paints and presents his phenomenal stylized models.

14 December, 2017

5121 views
1 comments
Aney Sieko did a wonderful overview of one of his character homage from World of Warcraft. Check out his Artstation for more amazing work.

13 December, 2017

2920 views
1 comments
JD Gardner did a full breakdown of his bright San Francisco scene, which features some great light, color and beautiful chunky stylized assets.

13 December, 2017

3206 views
Have you already thought about using iPad Pro as an alternative to a pricey Wacom tablet?

13 December, 2017

1506 views
Lance Wilkinson has shared a free tutorial that goes over some of the hard surface techniques.

12 December, 2017

1884 views
Michael Kuwilsky gave a detailed breakdown of his amazing little UE4 scene.

8 December, 2017

2358 views
Check out a 6-part video guide to using ZBrush for the creation of concept art.

7 December, 2017

2198 views
1 comments
Danny Williams has shared a short video with a nice trick for ZBrush users.

5 December, 2017

1151 views
Dominique Buttiens talked about the way he created his amazing Cleaver asset, using Quixel SUITE, 3D Max, and Zbrush.

1 December, 2017

1762 views
Check out a nice guide to designs creatures for film by Alvaro Zabala that goes over all the essential steps.

30 November, 2017

1332 views
Senior Mech Artist at Epic Games Pete Hayes talked about his career and shared some of tips on the production of high-quality 3d robots, guns and other awesome stuff.

29 November, 2017

3402 views
Airship Images shared some information about the pipeline they use to create different hair styles for virtual characters in games like Forza Horizon 3 and The Division.

29 November, 2017

7886 views
4 comments
The artist has presented his new marvelous work he created to congratulate his best friend.

29 November, 2017

988 views
Marco Plouffe remade Hollow Knight as an amazing 3d character.

28 November, 2017

1956 views
Toivo Glumov and Natalie Kayurova showed how they created a super detailed architectural project in Unity.

28 November, 2017

7954 views
4 comments
Emre Karabacak talked about the main stages of production, detailing the creation of his amazing 3d weapon model. The original gun was modeled by Mark van Haitsma.

28 November, 2017

3076 views
1 comments
An outstanding collection of goodies for ZBrush by Pablo Munoz.

28 November, 2017

1326 views
Jamir Blanco shared a detailed breakdown of his amazing ice material, created with Substance Designer.

27 November, 2017

2863 views
Joao Sousa has shared a free IMM brush that will allow you to create fingers in no time.

27 November, 2017

1586 views
André Yamaguchi talked about the way he created this fantastic 3d sculpts with Zbrush and Cinema 4D.

23 November, 2017

1218 views
Mathieu Gasperin answered a couple of questions about the environment design techniques used to create the amazing stylized world of Dishonored 2.

21 November, 2017

3446 views
Check out a super useful plugin for ZBrush by Bradford Smith.

20 November, 2017

1359 views
Jared Chavez showed some of the things he learned about environment design during the classes given by Andres Rodriguez and Clinton Crumpler.

20 November, 2017

3331 views
2 comments
Marianna Yakimova shared a time-lapse video of the production process behind her take on the character of Thandie Newton from Westworld.

19 November, 2017

1173 views
Sumit Malhotra has shared a quick guide that will help you deal with eyes in ZBrush.

14 November, 2017

1518 views
Mohamed Al Sadany discussed the production of the stunning surreal scene for the 'Lost at Sea' contest from Turbosquid.

14 November, 2017

1822 views
Meggie Rock talked about her latest scenes filled with beautiful vegetation she created with the help of Jeremy Huxley's vegetation course from CGMA.

13 November, 2017

2921 views
Check out a new 8-hour guide to modeling stylized characters in ZBrush by Sergey Katsukov.

12 November, 2017

2558 views
1 comments
Jeroen Backx shared his amazing story, where he an amazing book in Zbrush, including a reimagining of the family coat of arms.

10 November, 2017

2800 views
An enthusiast stkopp has found a way to use a pack of ZBRush Orb Brushes by Michael Vicente in Blender.

9 November, 2017

1677 views
A breakdown based on water lilies Alina Ivanchenko did for Rainbow Operation Red Crow.

8 November, 2017

3363 views
Michael Pavlovich has shared a huge guide to creating nice sci-fi weapons in ZBrush.

7 November, 2017

1887 views
The amazing team of artists from Wargaming discussed all the updates to GI, particle systems, materials, water shaders and other elements of the astonishing World of Tanks engine.

7 November, 2017

12003 views
6 comments
A new ZBrush tool by Bradford Smith.

6 November, 2017

1650 views
Brad Myers allowed us to repost his tutorial that will save you tons of time with retopologizing.

5 November, 2017

2496 views
We've talked with Kate Craig from Fullbright Company about her work and the way she approaches level design of very narrative-heavy games.

3 November, 2017

2725 views
Joshua Williams gave an extremely detailed talk on his latest scene created with the help of UE4, Substance and ZBrush.

2 November, 2017

6000 views
1 comments
Junmin Bang talked about his Magna Silya project, a beautiful scene created with the help of UE4, Substance, 3ds Max and ZBrush.

1 November, 2017

4358 views
Michael Barrington explained how he usually builds beautiful low-poly assets for his personal projects.

30 October, 2017

2741 views
1 comments
Etienne Boisvert did a little overview of the way he builds neat materials with a combination of modern 3d tools.

27 October, 2017

2059 views
4 comments
Oren Leventar shared some techniques, which he uses for the production of cute architectural assets for games.

26 October, 2017

2636 views
We've talked with environment artist SilverTM and discussed the way he creates fantastic scenes in UE4.

24 October, 2017

4472 views
Lucie Lescuyer and Alexandre Stroukoff discussed the production of the amazing Industrial Necropolis scene for the Cubebrush art contest.

24 October, 2017

1643 views
2 comments
Nathan Mackenzie has a nice video guide to generating low poly grass with the help of ZBrush.

23 October, 2017

1855 views
Sergei Panin did an excellent breakdown of his gorgeous environment, created for the Beyond Human Artstation challenge. 

23 October, 2017

3747 views
Solomon Jagwe states that there is a relatively cheap alternative when you can afford a Wacom tablet.

19 October, 2017

3958 views
5 comments
Bruno Willian Reis talked a little bit about the way he's shaping up those wonderful landscapes.

19 October, 2017

2091 views
2 comments
Liz Kirby, an Environment Artist at 343 Industries, and CGSociety have recently shared a tutorial on how to create high poly vegetation in ZBrush.

19 October, 2017

1355 views
Felipe Pesántez talked about the modern 3d production tools, including his work with Mandelbulb, Megascans, and Houdini.

18 October, 2017

2337 views
We've talked with the amazing self-taught artist from Paris and discussed how she mastered Blender.

18 October, 2017

1707 views
Grzegorz Baran has recently presented his latest photogrammetry experiment.

16 October, 2017

2048 views
Pete Zoppi talked a little about the amazing course he's doing with CGMA, showing how to create high-quality characters for cinematics.

13 October, 2017

2239 views
Ghislain Girardot did a very interesting deep dive in the production of tile environments for Shardbound with Blender, World Machine, GeoGlyph, Substance and Unreal Engine 4.

12 October, 2017

7133 views
2 comments
Dillon Hetrick talked about the production process behind his most recent character based on Shen YH’s Xela concept.

10 October, 2017

3098 views
In celebration of its annual Summit, Pixologic has decided that all purchases of ZBrush will receive a 20% discount off the regular price.

9 October, 2017

1089 views
Javier Zuccarino has shared a free hair tube IMM for ZBrush users.

8 October, 2017

2115 views
Alexandre Collonge gave a detailed talk on how he created and rendered his 3D Hellboy.

6 October, 2017

2544 views
This October 6-8th, Pixologic is once again taking over Hollywood's Gnomon School facilities to bring ZBrush fans the ultimate experience.

6 October, 2017

1249 views
Elias Tsirides is an archeology student, who taught himself 3D and now he shares some tips about his huge picturesque scene.

5 October, 2017

3432 views
2 comments
Alexandr Gluhachev talked a bit about the way he works on the creation of beautiful materials with Substance Designer.

4 October, 2017

6524 views
1 comments
Kevin Young showed how to create a wonderful asset, which looks like it was taken from World of Warcraft.

4 October, 2017

4439 views
Secret Sorcery shared a nice story on how the team created the worlds of Tethered with the help of ZBrush, Substance Painter and Unreal Engine 4.

1 October, 2017

1389 views
Take a look at an amazing ZBrush brush set by Michael Dunnam that contains 86 brushes & 2048px alphas.

28 September, 2017

1842 views
Check out a nice tutorial by Michael Pavlovich dedicated to mixing Keyshot and ZBrush.

28 September, 2017

847 views
James Noonan gave a talk on his latest UE4 scene, discussing light propagation volumes and volumetric fog in Unreal.

28 September, 2017

2326 views
2 comments
Florian Potier shared some advice on how to sculpt and paint an amazing 3d character, based on a concept by Joao Fiuza.

27 September, 2017

4721 views
5 comments
3d artist Ilari Lampinen talked about the way he managed to build a whole procedural arctic biome with some clever programming.

25 September, 2017

2840 views
Brandon Woodsford did a little overview of the production of the Cyberpunk Alley, assembled in Unreal Engine 4.

25 September, 2017

3322 views
Vincent Ménier shared a couple of breakdown images to give a closer look at the production magic behind his Mary model.

21 September, 2017

1051 views
Alexander Sychov talked about the way he creates exquisite environment art with cardboard boxes in Unreal.

20 September, 2017

4870 views
2 comments
3d artist Quentin Soubrouillard talked about the way he builds amazing characters and how he presents them to the world.

20 September, 2017

1220 views
3d artist Matt Billeci shows how he builds 3d environments that look like 2d paintings.

19 September, 2017

3123 views
Vahid Ahmadi has published a very neat breakdown of a character sculpt he did in Zbrush.

19 September, 2017

3570 views
Add geometry resolution without Dynamesh or subdividing your entire model.

18 September, 2017

2139 views
1 comments
Bogodar Havrylyuk showed how he build his amazing vegetation substances. It's next level.

15 September, 2017

6786 views
2 comments
Jeryce Dianingana gave a little talk about his environment and explained how he modeled the place and created the water.

11 September, 2017

3535 views
Miloš Belanec has released his first set of textures to be used in Zbrush or as common alpha displacement maps.

11 September, 2017