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Latest comments
by Stijn van Gaal
2 hours ago

yeah thats what I have as well. Its enough but in 2 years you'll probably want a little more. At least 32 gb ram for a little more serious work.

https://www.google.co.uk

by Ryan Kingslien
22 hours ago

So proud of you Alina!!!!!!

ZBrush
Tools
33 followers
894 posts
0 questions answered
ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.
  • ZBrush-80.lv
  • ZBrush-80.lv
  • ZBrush-80.lv
  • ZBrush-80.lv

Features:

ZRemesher

ZRemesher is the next evolution in our automatic retopology solution. ZRemesher has been designed with an artist’s point of view in mind. With a single click, ZRemesher produces ideal new topology based on your  original mesh. The new functions in ZRemesher are smarter, able to analyze the curvature of your model with the precision of a computer, but with the subtlety of the human eye. Add more polygons locally where needed, changing their shape to create perfect topology flow. As with most ZBrush tools, ZRemesher also lets you take control over the automatic process and give your own guidance to the core algorithms. It is easy to drive the flow of polygons with the help of curves. You  can also define where you wish to have more or lower polygon density. You can  perform local retopology to a specific part of your mesh while keeping a natural connection with the support model.

ZBrush-80.lv

© ZBrush, 2015

New Brushes

ZBrush’s powerful creative toolset is largely based on its brush system. With each release we add new brushes that can transform your way of working or simply make your daily sculpting easier. With ZBrush 4R6, we continue this long tradition. The new Trim Curve brushes cut your models in a way that is very similar to the Clip brushes, but deletes the affected polygons rather than pushing them to the stroke line. And as you can imagine, these new brushes will be DynaMesh’s new best friends!

Creating holes through a mesh has been possible since the introduction of DynaMesh and more recently enhanced with Mesh Fusion. Now ZBrush adds another option for this purpose with the Bridge Curve brush: select an opening, PolyGroup border or crease edge and connect it with another to generate a bridge of polygons. And because this new topology detection is so useful with the Frame Mesh feature, we went ahead and enabled it for all brushes that use curves. You will love it as much as we do!

ZBrush-80.lv

© ZBrush, 2015

Other additions

The new additions and improvements don’t stop there! Here is a brief summary of other noteworthy new functions:

  • DynaMesh now preserves PolyGroups. This makes it so easy to do Panel or Group Looping on a DynaMesh after having used Mesh Insert or Mesh Fusion!
  • The Slice brushes now only operate on the curve position and won’t propagate. What you see is now exactly what you get!
  • Group Front — a new PolyGroup creation function — detects all polygons which face the camera and assigns them to a single group.
  • This tool will let you create special effects by using your point of view, such as deformation of only the parts of your model that are visible to the camera.
  • The new Solo Dynamic mode keeps only the current active SubTool visible when manipulating it in front of the ZBrush camera, in order to improve 3D navigation.

 

Articles
Videos
Questions
Still have questions?
Emily Henderson talked about her environment Up Top made within CGMA course Organic World Building led by Anthony Vacarro.

19 April, 2019

50 views
Game Art student Stijn van Gaal has shared the details of making a welcoming Italian alleyway under the mentorship of Christopher Radsby.

17 April, 2019

1139 views
6 comments
3D artist Rodrigo A. Branco shared some valuable lessons he learned during the production of his new real-time character - Huntress.

16 April, 2019

1161 views
Denis Rutkovsky briefly talked about his Fantasy Castle Kit for UE4 and its production.

16 April, 2019

753 views
Devin Dixon talked about the development of the large interactive UE4 project Ain’t No Mountain, Baby made at Ringling College and her studies. 

15 April, 2019

759 views
Daniel Bauer shared a breakdown of the realistic Teeth model and subdermal shaders production in ZBrush, Toolbag, and Substance Painter. 

11 April, 2019

3213 views
Coss Mousikides shared the details of the Synthetic project made with Maya, XGen, and Arnold: character production, hair, skin, clothes, lighting.

10 April, 2019

1454 views
3 comments
Yury Vorobiev did a breakdown of Behemoth from Horizon Zero Dawn fan art made with 3ds Max, ZBrush, Substance Painter, and UE4.

9 April, 2019

1735 views
Michael Pavlovich has shared an incredible 45-part video guide with over 3 hours of instruction covering every new topic in ZBrush 2019.

8 April, 2019

1630 views
Antone Magdy did a breakdown of his character Blood Elf: blocking the body, skin texturing, armor production, and more.

8 April, 2019

1904 views
2 comments
Alexander Biryukov did a detailed breakdown of his recent epic character Svetlana The Warrior of Light made with ZBrush, Maya, Substance Painter, and UE4.

4 April, 2019

2231 views
Eugene Vasjukov prepared a step-by-step tutorial on creating a military backpack prop inspired by Tom Clancy's The Division.

3 April, 2019

2230 views
V Squad studio prepared a details breakdown of their character workflow from concept to animation and presentation and gave advice to junior artists.

2 April, 2019

3300 views
2 comments
Franco Carlesimo gave a little talk about the way he works on 3D Character models made in ZBrush and rendered in V-Ray.

2 April, 2019

1310 views
Francis-Xavier Martins allowed us to repost his guide with tips for better retopology.

1 April, 2019

1585 views
Alex Zemskov prepared a detailed breakdown of his environment fan art inspired by Cowboy Bebop: blockout, painting, skybox creation, lighting, and more.

1 April, 2019

2149 views
Grzegorz Baran has recently shared a very detailed video tutorial on PBR environment material creation using photogrammetry.

29 March, 2019

2323 views
Alaa Abdelwahed did a breakdown of his Portal of Infinity environment made in UE4.

26 March, 2019

2622 views
2 comments
Valery Klishevich did a breakdown of his Alva the Wayfarer character inspired by Dark Souls and shared helpful advice.

25 March, 2019

2181 views
1 comments
Daniel Cangini showed how he recreated Uncharted 2 Borneo Environment in UE4 within CGMA course Vegetation and Plants for Games.

22 March, 2019

2464 views
Marco Taffelli did a breakdown of the real-time character Dark Elf Assassin made with ZBrush, Substance Painter, and Toolbag.

22 March, 2019

3795 views
Sinjin Treharne shared his experience of studying at Gnomon and talked about character 3D sculpting in ZBrush and texturing with Mari & Substance Painter.

22 March, 2019

1818 views
Clarence Munji shared the details behind his Project: Star Bounty with several environments made in UE4.

20 March, 2019

2428 views
1 comments
Igor Golovkov talked about his approach to character production: concept, modeling, detailing, retopology, texturing and rendering.

19 March, 2019

1986 views
1 comments
Vadim Sadykov shared an updated version of his free ZBrush Custom UI for the latest iteration of the tool.

18 March, 2019

2031 views
Mickael Lelièvre talked about his project KnightBot made during ZBrush 2019 Beta test and shared his thoughts about ZBrush 2019.

11 March, 2019

1550 views
Kat Gray did a breakdown of her environment project made within CGMA course Vegetation and Plants for Games: blockout, trees & foliage, textures, lighting.

8 March, 2019

2784 views
Lars Pfeffer did a breakdown of his Observatory scenes crafted in UE4, shared thoughts on blockout, modeling, lighting, water surface material, and more.

8 March, 2019

1706 views
Have a look at a new set of 16 Skull/Bone meshes & IMM brushes for ZBrush by Jonas Ronnegard.

7 March, 2019

978 views
Yulia Sokolova did a breakdown of her real-time stylized character Samurai made with ZBrush and Substance Painter.

7 March, 2019

2719 views
12 comments
Kieran Goodson prepared an extensive breakdown of his recent 3D environment: storytelling, symbols, environment design, production, learning sources, and more.

6 March, 2019

3169 views
1 comments
Pixologic has revealed ZBrush 2019 with new enhancements in rendering and the introduction of several features.

6 March, 2019

2521 views
Abderrezak Bouhedda did a detailed breakdown of his beautiful game-ready prop created for an ArtStation challenge. 

4 March, 2019

2313 views
Matheus Fernando did a breakdown of his ArtStation Challenge Feudal Japan submission Shinobi, a stylized character made with ZBrush and Substance Painter.

4 March, 2019

3056 views
Mohammad Reza Pardakhti talked about the way he approaches stylized character sculpting, texturing, shading, and rendering, and compared different workflows.

28 February, 2019

2940 views
Are you ready for ZBrush 2019? Pixologic will present the new version next week. 

26 February, 2019

1962 views
Georgian Avasilcutei did another breakdown of his character: sculpting, texturing, working on clothes, hair, balancing between realism & stylization, and more.

25 February, 2019

2328 views
Eduard Oliver gave a little talk on the way he created his Casmir character using ZBrush, Substance Painter, and Marmoset Toolbag. 

20 February, 2019

2070 views
Jack Williams gave a talk on hard-surface prop production for games and did a breakdown of his recent model Emperor made with ZBrush, Maya, SP, and Toolbag.

20 February, 2019

2662 views
1 comments
Nicolò Granese did a breakdown of his Think Tank cinematic character project made from scratch: modeling, texturing, lighting, rendering, and more.

19 February, 2019

1492 views
The team of DICE kindly talked about the production of Battlefield V and Star Wars: Battlefront II and gave advice for those who are new to the industry.

18 February, 2019

9419 views
2 comments
Lauren McKenzie shared the details behind her environment art and vegetation practices that she had during CGMA course Vegetation and Plants for Games.

15 February, 2019

1824 views
Jonathan Hemmens shared the details behind his recent work in progress Will’s Room (Teen's Bedroom) inspired by Cassie’s Room from Uncharted 4.

13 February, 2019

3616 views
Christoph Schoch talked about the production of his characters including the Legend of Zelda ones: sculpting, working on the hair, glowing materials and more.

13 February, 2019

3234 views
1 comments
Leah Augustine shared a detailed breakdown of her recent Snowy Forest scene with a feeling of Red Dead Redemption 2 atmosphere.

12 February, 2019

5687 views
2 comments
Yuko Yokoi took CGMA course Organic World Building in UE4 led by Anthony Vaccaro and shared the production details of her Snowy Village scene.

8 February, 2019

2305 views
1 comments
Desmond Man talked about his UE4 Real-Time Games Environment Gone Fishin' and stylized art in general.

8 February, 2019

2775 views
1 comments
Steve Lord gave a small talk on sculpting: digital and traditional sculpting, anatomy, face, hair.

7 February, 2019

3064 views
Pierrick Picaut has shared a new free guide on YouTube.

7 February, 2019

2000 views
Valentin Erbuke talked about the way he approached his character project Jungle Hunter: sculpting, texturing, working on the face and the environment.

6 February, 2019

2063 views
Oscar Hallberg was kind enough to share a detailed breakdown of his character Vlod created with the help of ZBrush & UE4. 

6 February, 2019

2887 views
Here is one of the posts that are just about our love for art.

31 January, 2019

1479 views
Andrew Harrington showed how he produces stylized tiling textures with ZBrush, Photoshop, Maya, and Substance Painter.

30 January, 2019

6271 views
2 comments
Ted Lockwood talked about his distinctive stylized 3D sculpts, personal style, and some peculiarities of the sculpt prepared for printing.

29 January, 2019

2088 views
Nikita Svechnikov showed his character workflow: sculpt, props, cloth, feathers, Substance Painter workflow, and rendering in Keyshot.

28 January, 2019

3392 views
Konstantin Gdalevich prepared a detailed breakdown of his character covering time-management tips, sculpting process, cloth material and more.

28 January, 2019

1911 views
1 comments
Tsvetelina Zdraveva did a breakdown of her Dog Anatomy Study made within CGMA course Sculpting Anatomy: From Animal to Creature and talked about the classes.

25 January, 2019

1995 views
Joseph Burgan gave a huge talk on his Zelda fanart scene: prop & tree production, various materials workflows, Game Arts Institute Bootcamp experience & more.

25 January, 2019

2313 views
2 comments
Malte Sturm did a detailed breakdown of his western Self-Portrait created with several tools and animated with Mixamo, and shared some helpful information.

24 January, 2019

1754 views
Chris Lambert prepared a detailed breakdown of his cozy environment made with UE4, Blender, ZBrush, Megascans and Mixer, SpeedTree, and Substance Painter.

23 January, 2019

3289 views
Peter Dimitrov provided a detailed breakdown of his Animal Shrine created in UE4, Substance, Maya, and ZBrush.

22 January, 2019

2603 views
Yumi Batgerel did a breakdown of her Japanese female warrior, made with ZBrush, Maya, and Photoshop and shared a bunch of useful tutorials and brushes. 

21 January, 2019

3057 views
Tim Nijs did a detailed breakdown of his recent personal project Well of Souls inspired by the Darksiders 2 lore: sculpting, UVs, texturing & lighting.

17 January, 2019

2845 views
Quentin Cartry talked about his stylized character made for the ArtStation Challenge Feudal Japan.

17 January, 2019

2913 views
1 comments
Jacob Claussen tried out photogrammetry approach in his recent scene Swedish Forest and shared his thoughts about it.

15 January, 2019

2486 views
Ricardo Viana shared his process of simulating a wooden Fizz statuette in 3D using ZBrush, Substance Painter, and Unreal Engine.

14 January, 2019

2774 views
Eduard Grechenko shared a greatly detailed breakdown of his UE4 environment made within the CGMA course Vegetation & Plants for Games.

11 January, 2019

4412 views
3 comments
Dmitry Kremiansky talked about his picturesque 3D landscapes inspired by classical paintings and shared some useful ideas about lighting.

10 January, 2019

2156 views
Laurie Durand kindly talked about her experience of working in Ubisoft and taking part in the production of For Honor.

10 January, 2019

4828 views
2 comments
Moses Saintfleur shared a video breakdown of his Wicker Basket from Terra Online made in ZBrush, Maya, Substance Painter, and Toolbag.

10 January, 2019

2097 views
Nicholas Balm did a detailed breakdown of his stylized environment Stylized Druid's Sanctuary made with ZBrush, Maya, 3DCoat & UE4.

9 January, 2019

2139 views
Arthur Hernandes shared his realistic character workflow and talked about the production of Cabal Patriarch with ZBrush, Maya, and V-Ray.

8 January, 2019

2361 views
2 comments
Omar Al Salihi shared his knowledge gained at CGMA class Organic World Building: Alphas & tileable textures in ZBrush, blending nodes in UE4, lighting and more.

4 January, 2019

2785 views
Ilya Danilov shared the details behind his remake of Half-Life Python Revolver with sci-fi elements created with Fusion 360, ZBrush, Substance Painter & more.

3 January, 2019

2832 views
Elina Karimova shared her character workflow used in personal projects and tips and talked about her Dwarf project made with ZBrush, Photoshop, and Toolbag.

2 January, 2019

3388 views
At CGMA, Ali Ghadimi studied Intro to Environment Art and did a breakdown of his small vignette Old Southwestern Gate made within the course.

28 December, 2018

2531 views
Alexander Sheynin shared a detailed breakdown of his amazing Sawed-Off Shotgun made in 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag.

26 December, 2018

3123 views
Jonas Ronnegard has recently presented the second part of his tutorial series that shows workflows and techniques of top ZBrush artists.

24 December, 2018

2283 views
Alex Gallucci talked about his crisp Sig Sauer MPX model created within CGMA course Weapons and Props for Games led by Ethan Hiley.

21 December, 2018

1997 views
Arturo Ramírez also known as Limkuk talked about his Sad Muse mask design made with ZBrush, Maya, and Substance Painter.

19 December, 2018

2378 views
2 comments
Oswaldo Salazar did a breakdown of his recent sculpt of Garrison made in ZBrush & Photoshop and talked about stylized character sculpting in general.

18 December, 2018

2923 views
Z is new a set of tools for simultaneous modeling in Houdini and ZBrush.

17 December, 2018

1607 views
Jeongho Shin shared the details of his character workflow in 3ds Max, ZBrush, and Toolbag: general approach, face, hair, low poly in ZBrush and more.

17 December, 2018

8056 views
Jeryce Dianingana did a breakdown of his stunning Oni Shrine environment made in Unity which won him the 3rd place in ArtStation's Feudal Japan Challenge.

14 December, 2018

3173 views
3 comments
Adrienne Lange did a breakdown of her character and talked about working on the face, clothes, skin texturing, aging elements and presentation in Toolbag. 

13 December, 2018

2809 views
1 comments
Saman Mahmoudi discussed the way he worked on the recent series of game characters: modeling, texturing, lighting workflows and more.

12 December, 2018

3604 views
Cordell Felix gave a talk on how he sculpted and hand-painted a stylized PBR Dagger in ZBrush and Substance Painter.

12 December, 2018

5145 views
1 comments
Jonas Ronnegard released a new set of 61 Japanese-themed trim brushes which can be used in ZBrush.

11 December, 2018

1495 views
Adam Nield did a breakdown of his assets with intricate ornaments made for Artstation’s Feudal Japan challenge.

11 December, 2018

2101 views
1 comments
Sephine Cruz talked about her recent personal project The Abandoned Palace Courtyard, the importance of storytelling, modular approach benefits and more.

11 December, 2018

4522 views
Sharlene Lin prepared a breakdown of her Japanese Stone Wall made in ZBrush and Substance Designer sharing the graphs and other details.

10 December, 2018

2339 views
Claudio Saavedra talked about his career as a Character Sculptor, general approaches to the models in terms of posing, anatomy, painting, lights & shaders.

5 December, 2018

2421 views
Bailey Wheatland prepared a great breakdown of his real-time character: precise female figure and facial features, voluminous hair, experiments with shadows.

4 December, 2018

3561 views
Nicole Jackson shared her experience with CGMA and did a breakdown of sculpted antelope Nyala and Dragon. Software used: ZBrush, Maya, Arnold.

29 November, 2018

1856 views
Lars Sowig talked about the way he combines 2D & 3D in his concept art, discussed the pros and cons of kitbashing and more.

26 November, 2018

2089 views
1 comments
Sébastien Levieux has recently released a brush that will help you sculpt your fabrics in a realistic way.

22 November, 2018

1418 views
Derk Elshof talked about the clothing studies with Substance Tools, Maya, and ZBrush and discussed the sculpting and texturing process of the pair of jeans.

21 November, 2018

3404 views
Mido Lai did a breakdown of his outstanding character Emily the Assassin, shared the full workflow and gave a bunch of useful tips for character artists.

21 November, 2018

5264 views
Gue Yang took CGMA Next Gen Character course and talked about creating a real-time 3D character: Mari&ZBrush workflows, export to Marvelous Designer and more.

20 November, 2018

3529 views
4 comments
𝐑𝐚𝐤𝐚𝐧 𝐊𝐡𝐚𝐦𝐚𝐬𝐡 allowed us to repost his quick tutorial on making cool crystals with the help of ZBrush, Substance Painter, and Marmoset Toolbag.

19 November, 2018

2226 views
Jacob Ovrick discussed his approach to the production of awesome stylized 3d characters for film and TV.

16 November, 2018

3246 views
Julien Desroy shared the details of his Samus Aran from Metroid fanart with a touch of Overwatch style. Software used: ZBrush, Substance Painter, Toolbag.

15 November, 2018

2858 views
3 comments
Juancho Abad gave a little talk about the way he manages to transfer 2D art into 3D while preserving an amazing hand-painted watercolor look.

15 November, 2018

5950 views
Tim Haag did a breakdown of his fan art of the character Feena from Grandia made with Maya, Substance Painter, Marmoset Toolbag, and ZBrush.

14 November, 2018

2316 views
Hunter Mortenson talked about his stylized recreation of Barret from Final Fantasy VII with ZBrush, 3ds Max, and Substance Painter.

13 November, 2018

2964 views
2 comments
Pavel Protasov gave a little talk on his character art workflow and gave a few pieces of advice: sculpting anatomy, painting models and rendering.

12 November, 2018

2189 views
Gael Kerchenbaum gave an interesting talk about Creature Art, the importance of anatomy and its practice, his workflow, and some helpful tutorials and tips.

9 November, 2018

2391 views
Frédéric Arsenault shared the details behind his real-time character Wandering Knight made with ZBrush, Maya, Substance Painter, and Marmoset.

6 November, 2018

3563 views
1 comments
Alessandro Manzani did a breakdown of his recent character Demon Betrayer and talked in detail about concepts, sculpting, UVs and more.

6 November, 2018

2582 views
Marcel Gorri did a breakdown of his final diploma project at Think Tank created with Maya, ZBrush, and V-Ray.

2 November, 2018

3177 views
CGMA student Mark Hołubowski shared his experience of taking Hard Surface Modeling for Films course and talked about the production of his spaceship model.

2 November, 2018

2084 views
Bondok Max talked about his Breakfast Time scene made with Quixel SUITE, Mari, ZBrush, and V-Ray. 

1 November, 2018

2464 views
Erik Hammarbäck did a detailed breakdown of his Gas Station in Roswell (known for UFO incident) scene made with UE4, Maya, Substance, ZBrush, and Toolbag.

31 October, 2018

2976 views
Abdelrahman Kubisi allowed us to repost his tutorial on making realistic portraits with Maya, Arnold, ZBrush, and Mari.

30 October, 2018

3029 views
Charlotte Johnson did a breakdown of her Sylvanas bust made with ZBrush, Maya, Substance Painter, and Toolbag. Dedicated to all WoW fans!

30 October, 2018

3545 views
1 comments
Antoine Louisia shared the details behind his stylized Lighthouse diorama and talked about the water simulation.

29 October, 2018

3395 views
Check out a little writeup from Yulu Xue, where he shared some of the techniques he learned during the recent CGMA environment production course.

26 October, 2018

3079 views
Philémon Belhomme talked about his character made for the Shiro Games' new title Darksburg. Software used: ZBrush, Substance Painter, Blender, and Toolbag.

25 October, 2018

2428 views
Agathe Girard gave a small talk about her stylized Chalk House made with ZBrush, Maya, and Renderman.

24 October, 2018

3633 views
1 comments
Héctor Sanz D’Ors talked about his small Sci-Fi Helmet project and talked about ZBrush workflows, baking in Substance Designer and rendering in Marmoset.

23 October, 2018

2968 views
1 comments
Vinicius Favero did a breakdown of his mighty character Kangrinboqe Warrior made with ZBrush, Maya, Substance Painter, Mari, and V-Ray.

23 October, 2018

2451 views
Peyton Varney allowed us to repost his tutorial of how he did the foliage for his thesis, Protégé.

22 October, 2018

3377 views
Ren Manuel talked about his evolution of the dinosaurs project in 3D made with 3ds Max, ZBrush and 3D Coat.

22 October, 2018

2118 views
Olle Norling allowed us to repost a breakdown of Street Kitchen environment built with the help of UE4, Substance tools, ZBrush, and Modo.

17 October, 2018

2356 views
1 comments
Jess O’Neill did a breakdown of her beautiful sculpt made in ZBrush & Maya within CGMA course Sculpting Anatomy: From Animal to Creature with Gael Kerchenbaum.

17 October, 2018

2201 views
The Team of Project Borealis shared production details on their project that continues the legacy of Half-Life with the help of Unreal Engine.

17 October, 2018

3579 views
1 comments
Marlon R. Nunez has shared free Fibermesh settings file that will help you create hairstyles in ZBrush.  

16 October, 2018

2125 views
1 comments
Rodrigo Mizuno discussed the production of the beautiful rainy urban environment, he created with UE4 & Substance tools.

16 October, 2018

2473 views
The team of studio eXiin shared the story behind their beautiful game in development Ary and the Secret of Seasons and some parts of their workflow.

11 October, 2018

2944 views
Filippo Ubertino has released a new pack of alphas that will help you block out hard surface objects within ZBrush in no time.

10 October, 2018

2448 views
Rhiannon Catton talked about her environment made within CGMA course Vegetation and Plants for Games. Software used: UE4, Substance Designer, ZBrush, Maya.

10 October, 2018

2824 views
Jordon Britz talked about his atmospheric and cozy scene with the feel of the 80s made with UE4, Substance, Maya, and ZBrush.

9 October, 2018

1963 views
Sébastien Levieux has recently released a new ZBrush pack with cool brushes that will help you sculpt realistic fabrics. 

9 October, 2018

2033 views
Daniel Swing did a detailed breakdown of his Modular Dungeon Set and shared Maya, ZBrush & Substance Designer workflows.

5 October, 2018

2638 views
Jean-Loup shared some details on the production process behind environments of The Council by Big Bad Wolf Studio.

3 October, 2018

2366 views
Artem Gusak gave a talk on 3D-Coat, how it can help 2D artist develop 3D skills, what benefits this knowledge brings and much more.

2 October, 2018

3056 views
1 comments
Pixologic was kind enough to share a session with Blur Studio from ZBrush Summit.

1 October, 2018

1728 views
Pixologic has revealed some of the new features from the upcoming releases of ZBrush.

1 October, 2018

1923 views
Alejandro Olmo talked about his Shaman character made within CGMA course Next Gen Character Creation. Software used: ZBrush, SP, Toolbag, Mari, MD and more.

28 September, 2018

2757 views
Fredrik Maribo prepared an incredible breakdown of his Sci-Fi Environment made with Unreal Engine 4 and shared useful sources.

28 September, 2018

4271 views
3 comments
3D artist HoOman gave a small talk on the way he created Katy, a character prototype for an UE4 project.

27 September, 2018

3029 views
Niclas Nettelbladt did a little breakdown of his soothing environment Field with Sheep made with UE4, ZBrush and Maya.

25 September, 2018

2543 views
Blair Armitage did a breakdown of her outstanding highly detailed character Tifa Lockhart. Software used: ZBrush, Substance Painter, 3ds Max, and Toolbag.

19 September, 2018

8055 views
2 comments
Carmen Schneidereit talked about her incredible Chinese mountain landscape made in UE4: vegetation production, subsurface scattering effect, lighting and more.

19 September, 2018

3118 views
Jona Marklund did a breakdown of the indie shooter/platformer made with his friends in Unity: level design, shaders, gun effects and more. The game is free!

18 September, 2018

1850 views
Sherif Dawood broke down his plant & ground materials created from scratch in Substance Designer and shared tips for geometry, retopology, lighting and more.

14 September, 2018

5164 views
Scott Pearce did a very detailed breakdown of his incredible project Cities of Death inspired by Warhammer 40K: style, sub-d modeling, UE4 blueprints and more!

13 September, 2018

2891 views
Vadim Sorici has shared a new guide to working with transitional meshes with the help of ZBrush, Substance Painter and Toolbag.

13 September, 2018

4059 views
Aleksandr Maziura shared the production details of his short film made in UE4: concepts, character & asset modeling, face texturing, and weapon design.

12 September, 2018

1632 views
Corentin ITAN did a breakdown of his incredible stylized Cat House made with ZBrush, Maya, Substance Painter & Designer.

12 September, 2018

2181 views
1 comments
Vladyslav Silchuk did a great breakdown of his Wild West Challenge entry made with ZBrush, 3ds Max, Substance Designer, and SpeedTree.

10 September, 2018

2983 views
2 comments
Duard Mostert talked about his Thompson Gun made with ZBrush, 3ds Max, Substance Painter, and Toolbag within CGMA course Weapons and Props for Games.

7 September, 2018

2981 views
1 comments
Albert Soto talked about his beautiful environment Path to Petra and the process of creating rock materials in Substance Designer.

7 September, 2018

3640 views
2 comments
Zuzana Bubenová did a short breakdown of her lovely 3D character sculpt Essy made in ZBrush. Original concept by Svetlana Tigai.

5 September, 2018

3362 views
1 comments
Billy Lord talked about the game characters production pipeline: main points to consider and focus on, working on facial details and more!

4 September, 2018

3156 views
Jaco Herbst who worked on Total War: Warhammer series shared his experience in creating awesome characters for video games, tips, tricks, and preferences.

31 August, 2018

5308 views
Joao Baptista talked about working on stylized and realistic characters in ZBrush, Substance Painter & Designer, concepts, retopology, UVs and more.

30 August, 2018

3348 views
Patrick Jahr talked about the way he recreated marvelous Johanna from Heroes of the Storm using ZBrush, Substance Painter, 3ds Max, and Toolbag.

29 August, 2018

2730 views