Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .
Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.
Detroit: Announcement Trailer
This is an announcement trailer for the Detroit video game in development by Quantic Dream. This studio previously created such titles, as Heavy Rain and Beyond: Two Souls. This PlayStation 4 project will tell the story of an android Kara. She leaves her factory and tries to explore a completely different life she wasn’t created for.
© sonyplaystation, 2015 YouTube Link