GDC 2015: The Art of Firewatch
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Latest comments
by Tudor Whiteley
2 hours ago

Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor

by Assignment help
10 hours ago

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by Matthieu CHOLLET
21 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

GDC 2015: The Art of Firewatch
8 June, 2015
Presentations

GDC 2015: The Art of Firewatch



Campo Santo artist Jane Ng describes creating art for the Firewatch videogame created using Unity Engine. She talks about a series of topics covered during her speech at the 2015 Game Developers Conference.

© Campo Santo Productions, 2015 Youtube Link

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