Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Unreal Engine 4: Fantasy Scene
A fantasy environment created in Unreal Engine 4 with a river, a swamp and a cave with stunning lighting work. Many materials were created with high polygonal assests.
© Maverick, 2016 YouTube Link