Using Photogrammetry for Indie Game Development
Software & Tools
Events
Subscribe:  iCal  |  Google Calendar
Las Vegas US   8, Jan — 12, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Bradford GB   7, Feb — 9, Feb
Latest comments

finally some good news

by Rodrigo
6 hours ago

Muchas gracias por esto, no sabría como crear algo así :D

Hell yeah

Software & Tools
Using Photogrammetry for Indie Game Development
26 September, 2017

Photogrammetry is widely determined as one of the most accurate ways of modeling. And today indie developer Alessandro Guzzo will guide us through his process of using Megascans in his CryEngine-powered newly released game: The Land of Pain.



Photogrammetry is widely determined as one of the most accurate ways of modeling. And today indie developer Alessandro Guzzo will guide us through his process of using Megascans in his CryEngine-powered newly released game: The Land of Pain.

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz