Using Photogrammetry for Indie Game Development
Software & Tools
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Latest comments
by Corncutter
2 hours ago

Yuck! I love it^^

Very nice indeed! Quite often starters and students are ignored when tutorials and tricks are released. This gives a nice overview of one of the basic functions in SP. Sure, for professionals, this might be a knows thing, but for the ones who are just entering this field, its great!

by Martin.k.hamilton@gmail.com
4 hours ago

Thanks for sharing my Materials 80.lv been following this site for a while now and it's cool to see my own work here Let me know if you have any questions about the materials

Software & Tools
Using Photogrammetry for Indie Game Development
26 September, 2017

Photogrammetry is widely determined as one of the most accurate ways of modeling. And today indie developer Alessandro Guzzo will guide us through his process of using Megascans in his CryEngine-powered newly released game: The Land of Pain.



Photogrammetry is widely determined as one of the most accurate ways of modeling. And today indie developer Alessandro Guzzo will guide us through his process of using Megascans in his CryEngine-powered newly released game: The Land of Pain.

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