Using Photogrammetry for Indie Game Development
Software & Tools
Events
Subscribe:  iCal  |  Google Calendar
1, Jul — 1, Aug
San Diego US   19, Jul — 23, Jul
Torino IT   25, Jul — 29, Jul
Shanghai CN   3, Aug — 7, Aug
Vancouver CA   12, Aug — 17, Aug
Latest comments

Um....holodeck anyone?. This is exciting stuff!

by Do My Programming Language Homework
1 hours ago

I Loved The Way You Discuss The Topic Great Work Thanks For The Share. https://www.progassignments.com

Why not? I'm a programmer by heart and I'd rather spend few days making solution which will turn hours of mundane work into minutes where you can actually focus on task at hand.

Software & Tools
Using Photogrammetry for Indie Game Development
26 September, 2017

Photogrammetry is widely determined as one of the most accurate ways of modeling. And today indie developer Alessandro Guzzo will guide us through his process of using Megascans in his CryEngine-powered newly released game: The Land of Pain.



Photogrammetry is widely determined as one of the most accurate ways of modeling. And today indie developer Alessandro Guzzo will guide us through his process of using Megascans in his CryEngine-powered newly released game: The Land of Pain.

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz