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Software & Tools
Using Photogrammetry for Indie Game Development
26 September, 2017
Photogrammetry is widely determined as one of the most accurate ways of modeling. And today indie developer Alessandro Guzzo will guide us through his process of using Megascans in his CryEngine-powered newly released game: The Land of Pain.
Photogrammetry is widely determined as one of the most accurate ways of modeling. And today indie developer Alessandro Guzzo will guide us through his process of using Megascans in his CryEngine-powered newly released game: The Land of Pain.
Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.
If you're willing to compile it, Aseprite is a great option as well.
check my website for the latest tips - always updating with new content!