Using Photogrammetry for Indie Game Development
Software & Tools
Events
Subscribe:  iCal  |  Google Calendar
Kyiv UA   22, Sep — 23, Sep
Valletta MT   23, Sep — 29, Sep
24, Sep — 27, Sep
Tokyo JP   25, Sep — 27, Sep
San Diego US   27, Sep — 30, Sep
Latest comments

Then stop scrolling. My Florida Green’s doctor can help get you registered and lead you towards your medicine. Enjoy this break from social media with a newly legalized joint. Contact My Florida Green today to ‘get legal’ with your medical marijuana card in Sarasota.

Thats really cool talk :)

Wow it's so refreshing to see projects inspired by serious cinema and even more literature, most 3D artist I know probably never heard of Tarkovsky and wouldn't go through an Art film that is "foreign", 2.5 hours and has really slow shots. It's a shame, there's so much inspiration out there waiting to be taken from all the brilliant XX century Masters of cinema... Keep up the good work, I really hope to see more stuff from you.

Software & Tools
Using Photogrammetry for Indie Game Development
26 September, 2017

Photogrammetry is widely determined as one of the most accurate ways of modeling. And today indie developer Alessandro Guzzo will guide us through his process of using Megascans in his CryEngine-powered newly released game: The Land of Pain.



Photogrammetry is widely determined as one of the most accurate ways of modeling. And today indie developer Alessandro Guzzo will guide us through his process of using Megascans in his CryEngine-powered newly released game: The Land of Pain.

Leave a Reply

avatar