logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

3D Artist Reimagined Jurassic Park's Raptors With Modern Scientific Accuracy

Check out CoolioArt's take on the iconic velociraptor scenes.

Obviously, Hollywood movies aren't known for their scientific accuracy, and the Jurassic Park series is no exception. Whatever the reason, be it technical limitations, outdated reconstructions, or simply a desire to make them look or sound cooler, its portrayal of dinosaurs is sometimes fairly accurate based on the knowledge available back then, but other times, it's so far off that even viewers with basic paleontology knowledge can easily spot the inaccuracies.

For example, velociraptor, the first dinosaur seen in Jurassic Park, appears to have had little effort put into creating a reasonably realistic design. 3D Artist CoolioArt, a huge dinosaur enthusiast, offered a fresh, more accurate look at these iconic creatures, recreating two famous scenes, the kitchen scene and the T-Rex vs. raptors encounter (sadly, with no T-Rex yet):

However, the animal depicted in this remake is not a velociraptor. As the artist explained, the raptors are actually oversized Deinonychus antirrhopus, as was the case in both the books and the original film. However, they were mistakenly categorized under the genus Velociraptor, making them Velociraptor antirrhopus. This is different from Velociraptor mongoliensis, the species we know as velociraptor.

"The real Deinonychus antirrhopus was about half the size of these guys on average, definitely still able to kill a human, though! Otherwise, I have tried to keep them completely faithful to the real dinosaur", commented CoolioArt.

The raptors were modeled, animated, and rendered in Blender, and the final video compositing was done in After Effects.

Follow CoolioArt on X/Twitter for more amazing projects and join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

Landscape Auto Material is a flexible autopainting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.
    • Abandoned Apartment Props
      by Dekogon

      This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

      Error
      (2000-0001)
    • SciFi Trims V1
      by Jonas Ronnegard

      A set of 256 SF trim brushes for ZBrush, all brushes use 2048x2048 16bit alphas and PSD, Tiff, Jpeg alphas are also included.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×