Check out a new experience added to the 80 Level's cloud streaming service.
This week, we would like to highlight this amazing experience by talented 3d artist, Jay Parekh. Explore this beautiful interactive house and customize it to make it your own!
Interactive ArchViz
Created by Jay Parekh.
Interactive ArchViz, primary inspiration was to craft a VR experience boasting high-quality visuals, maximum interactivity, and captivating ambient effects. Given the performance limitations inherent to VR headsets, many VR experiences often feature low-quality visuals or limited interactions, leaving players with little to engage with beyond simply exploring the scene. Additionally, the creator embarked on a journey to discover how to create a comprehensive VR experience and throughout the process gathered knowledge from various sources on implementing specific interactions, optimisation techniques, and ensuring compatibility with VR. Frequently, the solution involves blending or adapting many approaches to achieve success.
This end-to-end interactive ArchViz experience allows players to explore the space and interact with objects, accompanied by spatial ambient sound effects. The player can change material colors, select from multiple material options, adjust the layout of an area, toggle media on/off, zoom in/out on objects with autofocus, and enter rooms or hallways using a door open/close system, among other features. Whenever the player approaches an interactable object, an animated UI widget appears, allowing the player to interact with the object by clicking on it.
“I used Unreal Engine for texturing, lighting, and optimization. I also utilized Unreal Engine's blueprint system to build all the interactions from scratch. All the interactions are set up in such a way that they can be reused in any custom object or environment. Since the scene was very large, with high-detail objects and textures, the main challenge was to optimize while still retaining quality. I employed various optimisation techniques as well as GPU Lightmass to achieve 120 FPS, ensuring compatibility for PCVR. Additionally, I utilized Meta Quest 2 to run and test VR experiences”, stated the artist.