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75% of Revenue on Steam is Generated by Action Titles and RPGs

People really do like arena shooters and action RPGs. Duh. 

GameDiscoverCo attempted to define the actual size of the Steam market (Total Addressable Market) and calculate the revenue of various game categories. They had an experiment: for each game that earned over one million dollars, they assigned only two key tags – one for genre and one for subgenre. Let's have a look at some of the findings. 

The Finals

Action was the highest-grossing genre on Steam, accounting for 58.37% of total platform revenue. Next came RPGs (17.11%), strategy games (13.97%), simulators (9.76%), and sports games (1%).

Among action games, arena shooters made the most money – 18.99% of the genre's revenue, or $9.52 billion. The second-highest subgenre is first-person shooters, with $6.67 billion in revenue.

The report also named top-earning RPG subgenres, which are action RPGs (26.45% or $3.89 billion), MMORPGs ($3.69 billion), and CRPGs ($2.69 billion).

Steam users also like strategy games – in particular, they prefer MOBAs (19.23% or $2.31 billion), RTS games ($1.84 billion), and grand strategy titles ($1.16 billion).

The money makers in the simulator category are general simulators (44.57% or $3.74 billion), job simulators ($1.36 billion), and racing games ($942.89 million).

Another thing: they attempted to define the highest average revenue per game. The results are as follows: arena shooters ($634.8 million), battle royales ($354.2 million), and hero shooters ($206.7 million). The subgenres making the least money are visual novels and roguelike deck builders, which generate $4.2 million and $3.4 million, respectively.

Of course, the results cannot be trusted 100% as they are more like predictions, but the report is good for assessing different trends in the industry. The full breakdown is available here.

Earlier today, Metacritic admitted that "veteran" gaming journalists have greater influence in determining a game's final score.

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