80 Level Job Digest: Find Great Roles for Creatives Here
Check out this week’s 80 Level Job Digest for top openings at Visionary Studios, Ofer Rubinstein, Focus Entertainment, Netflix, Epic Games, Warhorse Studios, and Arcanaut Studios.
Animation Systems Developer/Technical Animator (Contract) at Visionary Studios
Visionary Studios is building Responding, an open-world emergency services simulator built in Unreal Engine 5, set in a New York-inspired environment.
The project focuses heavily on systemic simulation, including large-scale AI traffic, emergency response gameplay, and open-world interactions.
Visionary Studios is looking for an Animation Systems Developer/Technical Animator to help build and own the animation framework for both characters and vehicles.
It's looking for someone who:
- Has strong experience with Unreal Engine (AnimBlueprints, Control Rig, IK setups)
- Thinks in systems, not just animations (Data Driven)
- Is comfortable bridging animation, gameplay, and technical implementation
- Can take ownership of features and propose solutions
- Has experience with physics-driven or procedural animation (big plus)
Steam Capsule Art & Graphical Assets for Golel – Ofer Rubinstein
Ofer Rubinstein needs a capsule art for Steam. The style of Golel is dark and atmospheric medieval fantasy RPG. The capsule should portray what the game is about and be appealing and eye-catching to Steam shoppers.
There is also a need for a title designed for the capsule. It needs to be made as a separate asset so that it can be moved and scaled around.
Header Capsule
- 920px wide x 430px tall
Small Capsule
- 462px wide x 174px tall
Main Capsule
- 1232px wide x 706px tall
Vertical Capsule
- 748px wide x 896px tall
Library Capsule
- 600px wide x 900px tall
Library Header
- 920px wide x 430px tall
Graphic Designer Intern at Focus Entertainment
As a graphic design intern, you will be involved in designing and producing essential web and print communication assets for Focus and its games.
Job requirements:
- Student enrolled in a Bachelor's or Master's degree program
- Desire to continue your studies through an internship (apprenticeship contract)
- Available for September / early October 2026
- Proficiency in graphic design and multimedia tools
- Over 2 years of experience with Adobe suite (Photoshop, Illustrator, InDesign, After Effects)
- Creative spirit and conceptual intelligence
- Great artistic sensitivity
- Listening and analytical skills
- Organized and rigorous
Lighting Technical Director at Netflix
The Lighting Technical Director is responsible for supporting creative and visual objectives through pipeline troubleshooting, user support, technical direction, and tool development.
You will provide technical expertise and guidance for technology within the relevant production craft groups, participate in or lead the direction, evolution, and maintenance of technology within the relevant production craft groups, and design, develop, and write code.
What You’ll Need:
- 5+ years of proven pipeline TD experience in large-scale animated features, animated TV series, the gaming industry, and/or VFX feature films.
- Solid production/industry experience as a TD, ideally as part of a team.
- An understanding of traditional techniques appropriate to the relevant craft groups.
- Good software development skills and understanding of department workflows and technology.
- Ability to code review and troubleshoot problems as they arise.
- Knowledge of Python as well as PyQt or another GUI toolkit.
- Knowledge of concepts like data flow, data dependencies, metadata, publishing, and retrieval.
- A familiarity with the principles of computer graphics, including rendering, scene representation, color, and image processing.
- Familiarity with C++ or Swift is a plus.
- A strong understanding of USD and its general concepts is a plus.
- Knowledge of Flow Production Tracking (ShotGrid).
- Knowledge of code management software such as git and GitHub and code review processes.
- Knowledge of software development practices such as Agile and how to apply them in software such as Jira.
- Degree in Animation, Film, Computer Science, Design, Engineering, Math or Physics, or equivalent combination of education & work experience in animation/VFX.
Lead Technical UI Designer at Epic Games
Epic Games is looking for a talented, experienced Lead Technical UI Designer to work on Rocket League.
What we're looking for:
- Experience managing a team of 2–6 people or equivalent training
- Expertise in building UI and experience in game engines and across multiple platforms (mobile, web, pc, consoles)
- Experience building materials/shaders in Unreal or equivalent
- Professional engine experience (Custom engine, Unity, UE4, Lumberyard, Snowdrop, etc.), and have game industry 3D-package experience (3D Studio, Maya, etc.)
- Experience in visual or scripting languages such as Lua, Blueprints, etc
- You can "translate" communication across departments (i.e., talk to engineering about UI Art needs, summarize technical issues, etc), but also have empathy for non-technical team members and the ability to empower others on your team
Senior Technical Animator at Warhorse Studios
The studio is looking for a skilled and reliable Senior Technical Animator to join its experienced team and bridge the gap between animation and technology.
Requirements:
- 5+ years in the game industry (indie or AAA) as a technical animator, with a strong portfolio showcasing your skills
- Solid understanding of anatomy and character kinematics
- Practical experience with complex animation systems, including state machines and motion matching techniques
- Practical experience maintaining physics systems (ragdoll, cloth), including DCC-side simulation
- Practical experience with procedural layers, including runtime additives and Control Rigs
- Practical experience co-authoring cinematic and dialogue sequences for seamless blending into and out of gameplay
- Ability to maintain, debug, and optimize animation systems and assets
- Good knowledge of MotionBuilder or Maya
- Proficiency in Python, MEL, or similar scripting languages for tool development and automation
- Team player with strong communication and task management skills, and a passion for innovative technologies
- Proficiency in English
Environment Artist at Arcanaut Studios
As an Environment Artist, you are responsible for crafting the visual soul of the game. You will be responsible for end-to-end creation of large-scale environments from block-out to final set dressing and lighting pass and collaborate with the design team to ensure quality and vision come to life.
Qualifications and Experience:
- Proven experience with UE 5 and blueprints
- 2+ years working on AAA action RPG titles
- Familiarity with gameplay mechanics in action/adventure/RPG titles
- Solid understanding of composition, lighting, color theory, and architectural logic
- Self-motivated, with proactive communication skills and the ability to collaborate with others
- Ability to craft organic and hard-surface sculpting
Find more work on our Job Board.