80 Level Job Digest: Fresh Listings for Creatives
Check out this week’s 80 Level Job Digest for top openings at On The Spot Development, Supercell, Valve, Arrowhead Game Studios, CD PROJEKT RED, Epic Games, and FROMSOFTWARE.
Motion Designer at On The Spot Development
On The Spot Development is hiring a Motion Designer with Unity proficiency. You'll join the Poland-based team of Supersonic from Unity. They build tools and creative assets for mobile game promotion, including high-performing ads.
Requirements:
- 3+ years of experience in motion design
- 1-2 years of experience in the mobile games industry
- Hands-on experience with Unity, as well as tools like After Effects, Photoshop, Blender (or similar 3D tools)
- Experience using AI tools for creative production, with examples in portfolio
- Good level of English (international team environment)
Additional info
- Candidates must be based in Poland
- Setup: remote or hybrid (office in Warsaw)
- B2B contract
UI/UX Designer, mo.co at Supercell
Supercell is looking for a Senior UI/UX Designer with strong graphic design skills to join the mo.co team to develop intuitive UX flows that are aligned with the overall design of the game, create and implement UI screens and elements, and communicate UX vision and design ideas to team members.
What You Have:
- Passionate about UI/UX design
- Passionate about (mobile) games
- Proficient in Figma or Sketch and Photoshop
- Proficient in Flash/Animate
- Strong cross-disciplinary communication skills and working experience
- Proactive doer
- Being a great teammate
- Please include a portfolio/work samples as part of your application
Level Designer at Valve Corporation
Level Designers at Valve join a world-class group of software engineers, artists, writers, animators, and designers who are continually building and releasing entertainment experiences to players around the globe. Level Designers help to create exciting new gameplay experiences, and we’re hoping to add your expertise in design tools, launching products, and iterating on solutions based on customer feedback.
Valve is an entertainment and technology company driven to design and deliver extraordinary entertainment experiences to customers. We hire people with broad skill sets who also exhibit deep expertise. Level designers at Valve contribute in a wide variety of ways: we participate in design sessions to create outlines of game experiences. We build game worlds in 3D and use scripting to implement gameplay and story elements. We work in dynamic, cross-disciplinary teams to implement elements such as art, animation, story, and design requirements.
Do you prefer to collaborate with peers to define the work that you pursue, rather than simply follow a vision that's been set for you? If you're seeking an opportunity to work on genre-defining games with other outstanding developers, consider joining Valve. We can't wait to see where you'll take us!
Design Manager at Arrowhead Game Studios
Arrowhead is now looking for a Design Manager, a people-focused leader who ensures everything runs smoothly within their design disciplines. You will recruit and onboard new team members, set clear expectations, provide constructive feedback, and follow up on goals and development plans, conduct performance reviews, development talks, promotions, and salary discussions, and more.
You will:
- Bring previous experience as a Lead or Manager within design disciplines in the game industry
- Are passionate about leading people, building strong teams, and cultivating healthy, collaborative environments
- Understand the balance between creative freedom and production discipline
- Have the confidence to handle challenges constructively and keep your team motivated through change
- Can guide identifying what excellence looks like in design craft and help others get there
- Communicate clearly and thoughtfully in English, both written and spoken
- Have proven leadership experience with a track record of guiding successful technical teams in the game industry
Senior Cinematic Designer at CD PROJEKT RED
CD PROJEKT RED is looking for a talented Senior Cinematic Designer to join its Boston team and help shape the next evolution of cinematic storytelling in Cyberpunk 2, the follow-up to Cyberpunk 2077.
Qualifications:
- Strong understanding of cinematography, composition, and camera language within a real-time engine.
- Deep knowledge of editing, timing, and pacing for both linear and interactive storytelling.
- Proven experience implementing cinematics in a gameplay context, using Unreal Sequencer or similar tools.
- Solid grasp of acting and posing for character-driven scenes.
- Experience with visual scripting systems such as Unreal Blueprints or proprietary equivalents.
- Familiarity with motion capture workflows and directing talent for cinematic performance.
- 8+ years of AAA game development experience, including at least one shipped, narrative-driven title.
- Excellent communication skills and a collaborative mindset.
- Strong problem-solving ability and adaptability to proprietary pipelines.
Senior Technical Designer in Animation at Epic Games
Epic Games is looking for a Senior Technical Designer in Animation (TDiA) to join its team working across various animation systems.
Requirements:
- A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods
- Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset
- Exceptional problem-solving ability with strong written communication and teamwork skills
- Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus
- Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus
- Self-motivation, a strong work ethic, and the ability to work independently
- Coding knowledge or experience with C++ is not required
Motion Designer at FromSoftware
There, you will be making in-game character motions (modeling/rigging/animation), creating motions for real-time rendered cinematics, directing and adjusting real-time rendered cinematics, and more.
Qualifications:
- Experience creating motions with 3D graphics software.
- Either a graduation certificate from university (graduate school), or related work experience. (Any period of time studying art or graphic design at school may be included under work experience.)
- 3D graphics creating experience with any software is acceptable.
(However, you will be required to use 3DS Max at work.)
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