80 Level Job Digest: Top Picks for Artists
Check out this week’s 80 Level Job Digest for top openings at Ofer Rubinstein, ArenaNet, CAPCOM, Electronic Arts, Bloober Team, Supercell, and CD PROJEKT RED.
Steam Capsule Art & Graphical Assets for Golel at Ofer Rubinstein
Ofer Rubinstein needs a capsule art for Steam. The style of Golel is dark and atmospheric medieval fantasy RPG. The capsule should portray what the game is about and be appealing and eye-catching to Steam shoppers.
There is also a need for a title designed for the capsule. It needs to be made as a separate asset so that it can be moved and scaled around.
Header Capsule
- 920px wide x 430px tall
Small Capsule
- 462px wide x 174px tall
Main Capsule
- 1232px wide x 706px tall
Vertical Capsule
- 748px wide x 896px tall
Library Capsule
- 600px wide x 900px tall
Library Header
- 920px wide x 430px tall
Environment Artist (Contract) at ArenaNet
ArenaNet is hiring a contract Environment Artist to build large-scale environments in Unreal Engine 5. It is looking for an artist with strong world-building instincts who understands how to create spaces that support gameplay, exploration, and player experience while maintaining a high visual quality bar.
You Will:
- Build and polish large-scale game environments and playable maps in Unreal Engine 5.
- Collaborate closely with Design, Environment Art, Concept Art, Lighting, and Art Direction to create visually cohesive and gameplay-supportive spaces.
- Create compelling compositions, set dressing, and environmental storytelling that enhance player immersion and exploration.
- Assemble and integrate environment kits, terrain, foliage, props, materials, and lighting into final in-game spaces.
- Help define the mood, tone, and visual identity of different regions and locations throughout the game world.
- Work within gameplay constraints while maintaining strong artistic quality, readability, and performance targets.
- Partner with technical artists and engineers to improve workflows, optimization, streaming, and world-building pipelines.
- Iterate quickly based on playtesting, feedback, and evolving production needs.
- Contribute ideas and solutions that elevate the quality and functionality of the game world.
Technical Artist at CAPCOM
You will be involved in all aspects of technical artist work related to game production: developing technologies to significantly improve the quality of next-generation graphics, planning production infrastructure, developing management systems, and creating tools to improve the efficiency of designers' work.
Requirements:
- Candidates with approximately two years of practical experience in areas such as programming, art, animation, and tool development in game development or video production, and strong technical skills.
- Candidates with experience in DCC script tool development.
Senior Environment Artist at Electronic Arts
EA is looking for a Senior Environment Artist for assets to help define and deliver a realistic, immersive world grounded in believable materials, construction, and detail.
Requirements:
- 7+ years of experience creating realistic 3D assets for AAA games, with mastery in at least two of the following: hard surface modeling, architectural construction, modular kit creation, or organic asset work.
- Portfolio demonstrating realistic 3D asset work for AAA games.
- Proficiency with Maya, ZBrush, Substance, and real-time engines.
- Proficiency with SideFX Houdini for procedural modeling, fracturing, or destruction workflows.
- Experience with PBR pipelines and real-world material recreation.
- Deep understanding of game production workflows, including estimating scope and timelines.
- Experience balancing hands-on creation with leadership, mentorship, and process improvement.
- Experience presenting ideas, surface risks, and influence decisions.
- A collaborative mindset and desire to share knowledge and grow others.
Senior Technical Artist (9-month contract) at Bloober Team
Here, you will be creating tools for artists, helping automate creation processes, making and maintaining tools for procedural content generation, and researching, developing, and maintaining different art pipelines.
Requirements:
- Previous experience working in Unreal Engine 5,
- Experience in scripting/programming in HLSL, BP, and Python.
- Previous experience in creating tools for artists,
- Previous experience in procedural content generation,
- Previous experience in creating pipelines,
- Experience in profiling and possessing the ability to detect the limitations on performance,
- Excellent communication skills, as you will be working with a bunch of artists and other departments,
- Strong problem-solving skills.
Founding Artist, Unannounced Game at Supercell
You will create and curate the full spectrum of production-ready game art. You will work intimately with engineers and game designers from the vision level down to every pixel detail. You will be pivotal in deciding carefully how the art team scales. Not settling for industry good, but pioneering a head-turning style and delivering impeccable assets.
What You Have:
- 5+ years of experience in making production-ready art for shipped games
- Portfolio showcasing shipped art, appealing to teens
- Experience with animation and VFX workflows
- Ability to context switch from ideation, creation, to management, daily
- Experience collaborating closely with engineers, game designers, and other artists
- Passionate about game art and pushing the boundaries on mobile
- Please include a portfolio/work samples as part of your application
Expert Technical Artist at CD PROJEKT RED
CD PROJEKT RED is looking for an Expert Technical Artist with a focus on Art and Visuals to join our team working on The Witcher 4, the first game in a brand-new saga.
Qualifications:
- Typically 7+ years of experience in real-time graphics, rendering, physically-based lighting, and shading PBR pipeline or technical artistry, particularly with Unreal Engine.
- A portfolio that showcases your excellence in artistry and computer graphics development with finished projects, preferably showcasing a variety of fields like movies, commercials, and games.
- Strong understanding and proven experience in developing and using computer graphics workflows (lighting, rendering, shaders), particularly with Unreal Engine.
- Proficiency in HLSL, GLSL, or other shader/programming languages.
- Effective communication in a team setting, including documenting or visually explaining complex ideas".
- Initiative in driving shared goals, mentoring peers, and contributing both independently and collaboratively.
- Demonstrated interest in visual aesthetics and design as well as creative and strategic problem-solving abilities that foster innovation.
- Comfortable with iterative processes and learning from feedback, using feedback and data to continuously refine solutions, comfortably working in cycles of prototyping, testing, and improvement, maintaining flexibility and openness to change.
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