Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.
You need to make it clear that this is an interpretation of someone else’s character and credit them (Sam Reigel, from Critical Role).
As great as this is, it’s not actually “your character” so you should really credit Sam Reigel of Critical Role who created this character, and make it clear this is your interpretation of it, because you make it sound like it was all your idea.
We’ve partnered with Jeffrey Ian Wilson to give you guys a free look at the way Reality Capture can help you get 3d scans.
Incredibly happy to present our joint project with Jeffrey Ian Wilson, who graciously agreed to help us do our first educational video stream. Jeffrey is actually doing a lot of paid tutorials, but this time you’ll be able to get a free look at his powers and he’ll be happy to share the techniques with the world.
The webinar is a follow up to the “Single Camera Head Scanning in Agisoft Photoscan” lesson, which has been viewed over 50,000 times combined! 80.lv will live stream the webinar this Thursday at 10am PST. So make a mental note to check it out tomorrow. We’ll remind you later as well. You can follow the stream here:
“I will cover some basic material on photogrammetry practices as well as using Lightroom, Photoshop, Reality Capture, Wrap3, Maya and Marmoset Toolbag. The purpose of the webinar to teach students how to scan on a tight budget and will even cover an Artec Eva body scan as a bonus. Students will learn how to maximize output quality while spending an absolute minimum on hardware to develop a scanned character suitable for usage as a digital extra for games and VFX. I will also go over budgeting and cost including labor and outsourcing resources”.
If you’re interested in photogrammetry and 3d scanning, make sure to check out Jeffrey’s upcoming masterclass which will start mid-August. He’s actually treating this as his full-time job for the next 3 month. Basically, he will teach you how to use reality capture to develop a variety of assets including a vehicle, character, prop and environment assets. You can check out more details on the homepage.