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A Cool Nebula Shader Made in Blender

The shader was inspired by NASA's recently-released images of the unseen universe.

Procedural Artist Mrmo Tarius demonstrated an amazing Blender-made nebula shader, inspired by NASA's recently released photos of the unseen universe made with the James Webb Space Telescope. The scene itself consists of a single sphere and a Signed Distance Field-based shader material. According to the artist, the shader relied heavily on post-processing and took half an hour to render with around 6 seconds per frame.

And here are NASA's pictures of the unseen universe that inspired the author:

You can check out more of Mrmo's projects by clicking this link.

This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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