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A Custom Leaf Physics Solution for Unity

The solution allows for a higher framerate compared to Unity's Rigidbody.

Have a look at LeafPhysics, a custom solution created by Hasan Tarhan that enables a new convenient way of setting up fallen leaves with realistic physics in Unity. According to the developer, the system utilizes the DrawMeshInstanced API and the Burst compiler, bringing a more optimized and improved performance. The tech demo shared by the creator showed that LeafPhysics allows one to achieve a higher framerate compared to Unity's Rigidbody.

You can learn more and get LeafPhysics here. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

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