The solution allows for a higher framerate compared to Unity's Rigidbody.
Have a look at LeafPhysics, a custom solution created by Hasan Tarhan that enables a new convenient way of setting up fallen leaves with realistic physics in Unity. According to the developer, the system utilizes the DrawMeshInstanced API and the Burst compiler, bringing a more optimized and improved performance. The tech demo shared by the creator showed that LeafPhysics allows one to achieve a higher framerate compared to Unity's Rigidbody.
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