The upcoming project is called Prologue and is designed to illustrate the kinds of games that Brendan Greene wants to create.
In case you missed the news, a week ago a Game Developer and the creator of PUBG Brendan "PlayerUnknown" Greene left PUBG’s parent company Krafton to launch a new game studio called PlayerUnknown Productions, in which Krafton will have a minority stake. Following up on this news, Greene has shared some information about the new studio's upcoming project – Prologue.
Prologue will be a tech demo designed to illustrate the kinds of games that Greene wants to build next and will use the pay-what-you-want pricing strategy. According to Greene, he wants "...to create realistic sandbox worlds on a scale that’s seldom attempted, worlds hundreds of kilometers across with thousands of players interacting, exploring and creating.”
According to the developer, his team has created a neural network that can generate massive realistic open worlds at runtime – each and every time you press play, and Prologue is designed to show the audience an early iteration of this technology.
"You’ll need to find your way across a runtime generated wilderness and use found tools and gathered resources to survive on a journey where harsh weather is your constant foe. There will be no guidance, no path for you to follow, just a world, a spot on the map to reach, and the tools you need to get there," reads the game's description.