If you are eager to improve your skills as a Material Artist and push the textures in your projects to a whole new level, here's an awesome course you should definitely check out. Led by Senior Environment and Material Artist Emiel Sleegers, the course will teach you how to create customizable procedural materials using Substance 3D Designer, which you can then use as smart materials in other 3D software.
By the end of the course, you’ll learn how to create a clean graph and keep your nodes highly optimized, how to expose all your values and keep them non-destructive, how to render materials in Marmoset Toolbag 4, and more. Please note that the course requires you to know the basics of Substance 3D Designer.
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