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A Great Course on Creating Smart Materials in Substance 3D Designer

Learn how to create top-quality procedural materials using Substance 3D Designer with this great course by FlippedNormals.

If you are eager to improve your skills as a Material Artist and push the textures in your projects to a whole new level, here's an awesome course you should definitely check out. Led by Senior Environment and Material Artist Emiel Sleegers, the course will teach you how to create customizable procedural materials using Substance 3D Designer, which you can then use as smart materials in other 3D software.

By the end of the course, you’ll learn how to create a clean graph and keep your nodes highly optimized, how to expose all your values and keep them non-destructive, how to render materials in Marmoset Toolbag 4, and more. Please note that the course requires you to know the basics of Substance 3D Designer.

Learn more and get the course here. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

This pack includes tools for clay modeling in ZBrush 4R8: 7 brushes, 10 alphas, Fingerprint texture.

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    • Skies #1
      by Carloc NCT

      The pack includes sky photos for photobashing and matte painting (250 photos, variety of weather, up to 6000x4000px).

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    • Filther for Substance
      by Ronan Mahon

      Add fully procedural dirt and filth to any material for a fast and beautiful result that is easily customised.

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      (2000-0001)

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