Utilizing UE5.1's Landscape Edit Layers and Houdini, the framework allows you to create massive procedural worlds.
E-Houdini Academy's Erwin Heyms has presented Massive Worlds, a new Houdini-based framework for generating large-scale procedural open-worlds in Unreal Engine 5.1. Based on "nearly a decade of experience crafting massive open worlds for video games", the toolkit allows you to use Houdini Digital Assets and operate a-Houdini based Streaming Proxy Landscape pipeline directly in UE5. What's more, the framework utilizes UE5.1's Landscape Edit Layers, enabling one to procedurally shape, tweak, and customize digital worlds in the engine.
At the moment, the toolkit features:
- Advanced, User Friendly Heightmap and Material Stamping nodes that integrate directly with Houdini’s Heightfield Workflow
- A Bi-directional, Lossless Pipeline between Houdini & Unreal with full Edit Layer and Material Layer Support
- Realistic slope sensitive Pathfinding Algorithm for Road Building
- A highly interactive road editor, that is both Houdini and Unreal Compatible
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