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A New Tool For Optimizing Mesh & Polygon Colliders in Unity

Aniket Rajnish shipped a new free tool for improving your projects' performance in Unity.

In case you missed it, a couple of days ago, Technical Artist and Developer Aniket Rajnish shipped a robust free tool for Unity designed to improve your projects' performance in the engine. Check out Unity Collider Optimizer, an impressive new add-on that optimizes Mesh and Polygon colliders in the engine.

According to the developer, the toolset consists of two parts, with the first one being the Polygon Collider Optimizer. Using a C# implementation of the Ramer Douglas Peucker Algorithm, the tool can smooth the polylines and reduce the number of paths created by a Polygon Collider in Unity.

The second tool is Mesh Collider Optimizer, which uses the Computational Geometry Unity Library by Erik Nordeus to perform the Quadric Error Metric simplification on the shared mesh of the mesh collider.

Here are a couple of performance comparison videos shared by the developer:

You can learn more and download Unity Collider Optimizer by clicking this link. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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