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A New Tutorial Series on Using Zibra Liquids in Unreal Engine

Learn how to easily create real-time liquid simulation and make liquid interact with objects.

ZibraAI has launched a new tutorial series where it will show how to work with Zibra Liquids – its real-time liquid simulation plug-in – in Unreal Engine. So far, there are two videos released: the first explains how to import Zibra Liquids into the project and enable its functionality, while the second shows how to easily create real-time liquid simulation and make liquid interact with the objects in the scene by enabling the force interaction setting.

Zibra Liquids is a cross-platform solution for real-time liquid simulation for game developers, designers, VFX artists, and game developers. It combines a powerful physical solver and AI-based technology for object representations and can simulate thousands and even millions of particles on smartphones and GPUs.

Zibra Liquids for Unreal Engine costs $149.99, but you can also try the free version with limited functionality. Find out more here and don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

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