This shader was made by Dylan Browne to test out Translucency.
Here's one more amazing project that can easily be mistaken for a real-life video recording. Unreal Engine and Virtual Production Artist at ModelFarm Dylan Browne presented an incredible photorealistic water shader made entirely in Unreal Engine 5. According to the artist, the goal of the project was to test out Translucency in Unreal.
"This test was using the Output Velocity flag in the translucent material, which makes it also write to the depth buffer so DOF works in this case, the downside to this mode is you can't use any Depth fades or the like," commented the author.
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