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A Photorealistic Water Shader Made in UE5

This shader was made by Dylan Browne to test out Translucency.

Here's one more amazing project that can easily be mistaken for a real-life video recording. Unreal Engine and Virtual Production Artist at ModelFarm Dylan Browne presented an incredible photorealistic water shader made entirely in Unreal Engine 5. According to the artist, the goal of the project was to test out Translucency in Unreal.

"This test was using the Output Velocity flag in the translucent material, which makes it also write to the depth buffer so DOF works in this case, the downside to this mode is you can't use any Depth fades or the like," commented the author. 

Check out more of Dylan's projects here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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Comments 1

  • Anonymous user

    Impressive! Im not as good as Dylan obviously so i can only change settings but managed to get the water/ocean in BeamNG (the game engine is derived from Torque 3D) to look very realistic IMO. Also replaced the tonemap to a ACES one. Really need to dig into shader coding when theres more than 24 hours in a day cause Dylans water looks amazing!

    My peasant water presentation vid:
    https://youtu.be/wR28c2LGV5s

    0

    Anonymous user

    ·2 years ago·

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