Roche Limit has all the major elements of a game: animation, UI, sound design, and dialogue.
If asked to name three game development engines, the first three that popped up in my mind are Unity, Unreal Engine, and Godot. However, some developers have explored more, choosing unexpected tools for creating their games. For example, the game we present today is made entirely in PowerPoint and can only be run there.
I had to look back to double-check the word I had just read, “PowerPoint,” as obviously, due to too many readings today, I thought I had read it wrong.
Roche Limit
Roche Limit is the name of the game. The game's developer, Jack Strait, has a degree in architecture, which provides him with a background of design-related experience. He created over 1500 PowerPoint slides for this pixelated game and gave it all the major elements of a game: animation, UI, sound design, dialogue, etc. Some of the images are not static, and elements in the environment, such as the birds, the leaves, the moon, etc., are all animated.
Most of the slides are black and white or scarlet, where a strange, quiet, and disturbing atmosphere is conveyed. The light and shadows on a few screens are particularly impressive:
Roche Limit
Roche Limit
No Steam page for this one, as you can only download Roche Limit via this link and play it in your PowerPoint. You can read more about the developer and the story behind this game via Game Developer's interview.
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