Generate hair by using guide mesh (grid surface), using particle hair interactive grooming, or by drawing hair strands.
Check out a flexible hair add-on for Blender 3.0 and 2.93 that lets you generate hair card-based on 3D curves in a non-destructive way. The tool allows you to generate hair and control it by using guide mesh (grid surface), using particle hair interactive grooming, or by drawing hair strands (similar to Grease Pencil drawing).
Features:
- Tools for curve based hair modeling (cutting, extending, deforming, etc)
- Automated UV workflow (you can define UV regions, which can then be automatically assigned to hair strand)
- Easy hair rigging and animation with Jiggle physics
- Textured hair-cards preview directly on curve and mesh ribbons
- Hair library that contains various hairstyles,
- Go back and forth between curve and mesh ribbons in a non-destructive way
- Adjust ribbons profile (tapering radius, randomizing tilt, editing profile, etc.)
- Convert Curves to Particle Hair, Particle Hair to Curve ribbons, Curve ribbons to mesh ribbons, and so on.
- Curve resampling and decimation (increases/decreases curve points count)
- Generating vertex color/weights gradients, transferring UVs and vertex weights from character to mesh hair cards.
- Texture baking from curves, particle hair of Geometry Nodes hair; supports: normal, ao, diffuse, tangent, ID, root maps etc
- Build-in addon auto-updater
- More
Learn more and get the tool for $48+ here. Also, don't forget to join our new Reddit page, our new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.