Substance by Adobe revealed new features coming to their toolkits.
The Substance & 3D News livestream brought a number of cool announcements, including previews of new features coming to Substance Painter, Substance Designer, and Substance Alchemist, plus more.
You can replay the stream below:
First, Substance Painter will bring an improved Automatic UV system with new options for creative control: recompute existing UVs, only generate missing UVs, unwrap + pack only, or pack only.
Also, the team optimized the mesh import and export workflow by supporting multiple formats. The update will bring the ability to export in different formats on a per texture or channel basis. What is more, you will be able to export a tessellated and displaced mesh directly out of Substance Painter.
What is more, the update will allow users to drag and drop decals with automatic planar projection.
As for Substance Designer, it will finally bring the new shortcut manager for you to personalize the experience. There's also an improved version of the previous PBR render node for users to "create high-quality ray-traced thumbnails for your materials by rotating the camera, moving the shape, and changing the focal of the camera."
The team also introduced MaterialX (beta), a material definition standard that represents materials in a renderer-agnostic way. This is a beta plugin, which will be available for download on Substance Share.
You can find a bunch of other cool announcements here.