The project was made using Blender, Houdini, and Redshift.
CG Artist and Photographer Tomas Kral, widely-known for creating photorealistic digital animals, has showcased yet another outstanding animation, revisiting the highly-realistic goat project, which was demonstrated back in February, and depicting the animal sitting down and chewing on some wheat and hops. According to the creator, the project was created using Houdini and Blender and rendered with Maxon's Redshift.
And here's Tomas' previous goat animation:
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