A Resident Evil-Style Opera House Made With Unreal Engine

This fantastic environment uses the power of RTX technology.

A Chinese Environment Artist Bow Qin, a.k.a. B.O.W., known to many for producing excellent scenes using Unreal Engine, has released a new project that depicts the author's vision of a survival horror game location. To accomplish this task, B.O.W. has used 3ds Max, Substance 3D Painter, Unreal Engine 4, and Photoshop, as well as some assets from Megascans and UE Marketplace. The peak polygon of the same screen is 2.5 million.

According to the author, this is the first complete work in the portfolio that uses RTX technology. This particular project is based on the Unreal Engine 4.27NVRTX branch.

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