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A Stunning Water Simulation Made in Houdini & UE5

The artist tested a method of baking the whitewater particles from Houdini into vertex colors of a water simulation.

VFX Artist Dylan Browne, who recently managed to re-light a 10-year-old UE4 tech demo with UE5, has revealed a new project made for testing purposes. This time, instead of fire, the artist worked with its opposing element by setting up a beautiful water simulation using a combination of Houdini and Unreal Engine 5. According to the creator, the project was created by baking Houdini-made whitewater particles into vertex colors and then modulating the mask with some noise in Unreal, getting gorgeous flowing water as a result.

We highly encourage you to visit Dylan's Twitter page to check out more amazing projects. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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