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A Swarm of Bugs Simulation Created With Blender 3.5

The project was created to test out the recently-released Geometry Nodes Simulation Branch feature.

Have a look at this impressive swarm of bugs simulation made by Shahzod Boyhonov, a 3D Artist and Game Developer known for creating marvelous real-time projects. According to the creator, the project was made using Geometry Nodes in Blender 3.5, a soon-to-be-released updated version of the software currently in alpha. The goal of the project was to test out Geometry Nodes Simulation Branch, a new feature released a couple of days ago by Blender's Jacques Lucke.

You can check out more of Shahzod's projects here. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

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