logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

A Swarm of Bugs Simulation Created With Blender 3.5

The project was created to test out the recently-released Geometry Nodes Simulation Branch feature.

Have a look at this impressive swarm of bugs simulation made by Shahzod Boyhonov, a 3D Artist and Game Developer known for creating marvelous real-time projects. According to the creator, the project was made using Geometry Nodes in Blender 3.5, a soon-to-be-released updated version of the software currently in alpha. The goal of the project was to test out Geometry Nodes Simulation Branch, a new feature released a couple of days ago by Blender's Jacques Lucke.

You can check out more of Shahzod's projects here. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

These 65 brushes is everything you need to draw materials, textures and other things.

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.
    • UE4 Master Materials
      by Lincoln Hughes

      Save yourself endless time and technical hurdles in the material editor with this pack of Prop Master Materials for UE4!

      Error
      (2000-0001)
    • 150+ Hard Surface Prop Alphas
      by Mels Mneyan

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×