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A Unity-Powered Shader for Creating Stylized Waves

The shader was set up by HiWarp for his upcoming game NAIAD.

Solo Game Developer Elwin Gorman, a.k.a. HiWarp, has recently shared a couple of behind-the-scenes demos showcasing an updated streams shader created for NAIAD, the developer's upcoming relaxing and wholesome adventure game that will allow you to flow down a mysterious river and interact with its fauna and flora to discover little secrets.

According to HiWarp, this versatile shader comes in multiple variants and enables the developer to set up the game's water and add stylized waves on its surface. Much like NAIAD itself, the shader was created using Unity.

You can check out more work-in-progress materials here and wishlist NAIAD over here. Also, don't forget to join our 80 Level Talent platformour Reddit page, and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

100% procedural material made in Substance Designer.

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